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Showing content with the highest reputation since 02/21/13 in Blog Comments

  1. MadGamerAK

    Warhammer video games.

    So, I logged onto GOG a few minutes ago and forgot that I had picked up a White Dwarf issue at the store a year ago, and It had a code in it for GOG, and it gave me a ton of warhammer games.
    6 points
  2. Foreword So this is something a bit different to say the least. As I have become a bit lost when it comes to modern 40k in both editions, rules and mostly the lore I thought about giving up and moving on. I'm a Rogue Trader era player at heart and it was very much a different time and so I thought why not just express myself through an alternative setting? Why tie myself to a lore that no longer appeals to me and drains my creativity when the 40k universe is potentially so huge? So that is what this is, this isn't a direct return to the lore of Rogue Trader but I intend to use the rules and setting as much as possible. The idea is that a man was discovered in the grounds of the Priestly estate in the early 1800s. He was strangely dressed and made little sense so Lord Priestly contacted his good friend Doctor Edward Sinclair who then took him to the Saint Mary Bethlehem Hospital in London known more commonly as Bedlam. Unknown to any during the clash of unimaginable forces that took place during the final battle between the Emperor and Horus a schism was formed that caused a tear in the fabric of time and space that resulted in the creation of pocket existences. These existences are explored by the Ordo Scientia, a unique cadre of Inquisitors who only exist in a single plain of reality and have no alternate versions of themselves in other realities making them akin to blanks but to reality rather than the warp. This rare ability allows them to travel to these alternate realities to document the specific points of divergency and if possible repair the fractures in time space. In this instance it is believed that this man has become possessed by a tiny fragment of the soul of Him on Terra driving him insane and showing him incomprehensible visions of an alternate time line of the 41st Millenium. This might get a bit odd... 106.0.105.851.M19 - Bedlam Asylum - London 1851 Within the confines of his dismal cell, Richard found himself caught in a harrowing dance between the present and an elusive future. The year was 1851, of this he knew to be one truth. The walls of the asylum whispered tales of neglect and despair. Richard's fractured mind, a swirling maelstrom of fragmented visions, became the canvas upon which flickers of an unknown and foreboding destiny painted their unsettling strokes. Amid the oppressive gloom that permeated his cell, the air carried the faint scent of dampness and desolation, a haunting reminder of the neglected state of his existence. Dim light filtered through a cracked window, casting feeble rays upon the worn and faded floor, revealing the scars of countless footsteps and a history forgotten. Richard's body, tightly restrained within the confines of a straitjacket, bore the marks of his physical and psychological torment. The fabric, worn thin with time, strained against his restless movements, leaving faint imprints upon his wrists, akin to the lingering echoes of his inner struggles. Within the modest confines of his cot, Richard's few possessions lay scattered, bearing the weight of scarcity and neglect. A threadbare blanket, its once vibrant colours faded, offered little respite from the chill that seeped through the cracks of the barred windows. The mattress, worn and uneven, provided a meagre barrier between his weary body and the unforgiving wooden slats beneath. As Richard grappled with the fragments of his enigmatic visions, the dilapidated surroundings served as a stark backdrop, a constant reminder of the desolation that enveloped him. The peeling wallpaper, its once intricate patterns now reduced to tattered remnants, bore witness to the ravages of time. The creaking floorboards whispered tales of neglect, their weary sighs echoing the tormented whispers of Richard's restless mind. Dr. Edward Sinclair, his presence marked by heavy footsteps on the decaying floor, regarded Richard with an air of clinical detachment. Unaware of the true depths of Richard's anguish, he conducted his inquiries, his gaze sweeping over the austere conditions as if they were inconsequential details in his pursuit of understanding. Yet, for Richard, the squalor of his surroundings spoke volumes of his torment. The crumbling plaster, the faded furnishings, and the perpetual chill that hung in the air were tangible reminders of his entrapment within a world that mirrored the disarray of his own shattered psyche. The meagre conditions served as an ever-present reminder of the hopelessness that pervaded his existence, casting shadows upon his fragile state of mind. But amidst the bleakness of his reality, Richard's visions pierced through the veil of his tormented consciousness. Within the depths of his fragmented mind, he caught glimpses of towering figures, clad in enigmatic armour, their forms both awe-inspiring and terrifying. Their weapons, imbued with an otherworldly light, hinted at unimaginable power and hinted at a universe engulfed in conflict and chaos. Yet, Richard could not grasp the true nature of these visions. They slipped through his fingers like ethereal mist, leaving him yearning for comprehension. The flickers of the future tantalized him with glimpses of a war-torn cosmos, where humanity fought against unfathomable horrors, their existence hanging by a thread. The glimpses of his future, though vivid, remained elusive and enigmatic. Richard's mind, trapped within the confines of his tormented soul, struggled to make sense of the fragments. The towering figures, the cosmic battles, and the ominous undertones both fascinated and terrified him, leaving him in a perpetual state of unease. Dr. Edward Sinclair, his analytical gaze fixed upon Richard leaned forward, his curiosity piqued by the fragmented accounts of the tormented patient. "Richard," he requested, his voice tinged with more than a hint of professional scepticism, "elucidate upon these disturbing spectacles that invade your consciousness. Describe to me the fantastical horrors you claim to witness, as if conjured from the depths of a fevered dream." Richard, his voice quivering with a mix of fear and wonder, struggled to convey the nightmarish scenes that unfolded within his fractured mind. "Doctor," he whispered, his words laced with trepidation, "I bear witness to a colossal campaign, a tumultuous clash between forces that surpass mortal comprehension. It is an inferno of warfare, where enigmatic warriors donned in unfamiliar armour engage in desperate combat against... against abominations of grotesque visage." Dr. Sinclair, maintaining his usual detached demeanour, pressed further, his scepticism colouring his inquiry. "And these warriors, Richard, in their remarkable guise, what compels them to confront these monstrous adversaries in such a ferocious manner?" Richard, his voice quavering under the weight of his visions, continued, his words laced with a sense of dread. "They... they are clad in gleaming armour, Doctor," he stammered. "Their towering presence on the battlefield surpasses that of ordinary men, evoking a sense of both dread and awe. Their weapons... they unleash devastation, as if harnessed from realms beyond. But the creatures they face, Doctor... they are abhorrent, savage entities. Their guttural roars reverberate through the chaos, their horde seemingly endless." Dr. Sinclair struggled to reconcile the fantastical nature of Richard's accounts with the confines of his own rationality. The patient's descriptions, steeped in fear and vivid imagery, seemed more akin to the ramblings of a fevered mind than a reflection of reality. Yet, within the walls of this place, Richard's torment remained an enigma, his visions a twisted tapestry that defied conventional understanding. Dr. Edward Sinclair probed further, eager to unravel the depths of Richard's enigmatic visions. "Richard," he inquired, his tone laced with a calculated detachment, "elucidate upon the vast dominion you claim to witness. Describe the spread of this enigmatic force that occupies your distorted perceptions." Richard, his voice trembling with uncertainty, grappled with the complexities of his fragmented visions. "Doctor," he uttered, his words hesitant, "I bear witness to a vast expanse, an empire that stretches across celestial realms. It is a dominion forged in the fires of conquest, where worlds are subjugated by an indomitable force. They spread like ripples upon a cosmic pond, their influence felt across the vastness of space." Dr. Sinclair, his analytical mind piecing together the fragments of Richard's description, probed deeper, his scepticism giving way to a begrudging curiosity. "And these worlds, Richard, these celestial territories... what drives this enigmatic force to claim dominion over them?" Richard, his limited understanding of space and the cosmos shining through his explanation, continued, his voice tinged with an air of wonder. "Doctor, it is as if these conquerors seek to unite the stars themselves," he mused. "Their armadas traverse the void, their vessels like chariots of the heavens. They descend upon unsuspecting planets, their influence spreading like tendrils, shaping cultures, and imposing their order upon the chaos. It is a realm of exploration and subjugation, a cosmic dance of conquest and control." Dr. Sinclair, his scepticism waning, recognized the genuine bewilderment in Richard's voice. The patient's limited comprehension of the vast tapestry he witnessed, his struggle to understand the scope and purpose of this sprawling dominion, lent a certain authenticity to his visions. Within the realm of Richard's tortured mind, a vast empire expanded, unbound by the constraints of known reality, its true identity concealed in the depths of his fractured psyche. Dr. Edward Sinclair, captivated by the perplexing visions that plagued Richard's tormented mind, maintained a clinical distance as he delved deeper into the details of his patient's otherworldly experiences. "Richard," he inquired "attempt to describe these supposed machines you claim to see. As a professional, I seek to understand the psychological implications of your vivid imagination." Richard, a simple and frightened man with limited education, struggled to convey the terrifying spectacles that haunted his tormented psyche. "Doctor," he stammered, his voice tinged with apprehension, "in my visions, I witness these monstrous contraptions, like colossal iron beasts. They stand immense, defying all reason. Their movements are beyond comprehension, shaking the very ground beneath them, leaving me filled with dread." Dr. Sinclair, employing his clinical expertise, probed Richard's descriptions for potential psychological insights. "And what can we draw from these vivid depictions, Richard? The presence of colossal machines and armed individuals may speak to deeper fears and anxieties residing within your subconscious." Richard, his mind clouded by fear and uncertainty, continued to share his fragmented impressions, his voice filled with a mix of awe and trepidation. "Doctor, atop these metal monstrosities, I discern structures resembling shelters, and armed men peering out suggest a state of perpetual war. Their perceived invincibility and the foreboding atmosphere surrounding them reflect a deep-seated apprehension within me." Dr. Sinclair, utilizing his clinical expertise, attempted to make sense of Richard's vivid experiences, carefully considering the psychological underpinnings. "Richard, these visions of colossal machines and armed figures may symbolize a sense of powerlessness or impending danger you feel in your daily life. The juxtaposition of immense strength and an air of invincibility may represent your struggle to overcome perceived obstacles or fears." Richard, caught in the tumultuous grip of his visions, struggled to differentiate between the present reality and the distorted fragments of his tortured mind. As he described the harrowing sights that unfolded before him, he inadvertently painted a perplexing image of Dr. Edward Sinclair, blurring the lines of identity. "Doctor," Richard began, his voice quivering with uncertainty, "I see you there, amidst the chaos and uncertainty. But it is as if you are someone else entirely. Your countenance morphs into a figure of authority, commanding respect and radiating an aura of power that surpasses your usual demeanour." Dr. Sinclair, intrigued, listened intently, fully aware of the nature of Richard's condition. He remained an impartial observer, compelled to extract meaning from the fragments of a troubled mind. "Please, Richard," he implored, his tone professional, "try to convey to me the essence of this alternate perception. What characteristics or qualities do you attribute to this altered manifestation of my presence?" Richard, struggling to find the words, continued with hesitance. "This other you, Doctor, exudes an air of wisdom and knowledge far beyond what I have known. It is as though you possess an understanding of the intricacies of the world, reaching depths that elude my grasp. Your demeanour commands attention, and in your eyes, I glimpse a glimmer of something greater, something beyond the ordinary." Dr. Sinclair, acutely aware of the need to maintain his professional stance, acknowledged the significance of Richard's distorted perception. While fully cognizant that it was a product of Richard's tormented mind, he couldn't help but contemplate the deeper psychological implications. "I see, Richard," Dr. Sinclair replied, his tone measured and clinical. "This altered perception of my presence suggests a longing for guidance and enlightenment, a yearning for a figure of authority who possesses profound insights and understanding. Your mind, lost in the labyrinth of your visions, seeks solace and meaning in the enigmatic guise of the world around you." Richard's distorted perception of Dr. Sinclair served as a poignant reminder of the fragile boundaries between reality and the fragments of an afflicted mind. It provided Dr. Sinclair with valuable insights into the depths of Richard's psychological turmoil, highlighting the importance of compassion and empathy in guiding him toward the path of healing. The Dreadnought Richard, his voice quivering with fear and uncertainty, struggled to find the words to describe the bizarre apparition that haunted his visions. With his unkempt hair hanging over his face, he began to recount the enigmatic creature to the sceptical doctor. "Doctor, there's... there's this... this monstrous being I see in my mind. It's like a man, but not like any man I've ever known. It's... encased in some kind of Armor, doctor. The metal is polished and gleaming, but also marred by the scars of battle. I can sense its age, like it's been fighting for centuries." He paused, trying to gather his thoughts, before continuing in a hushed tone. "The size of it... it's immense, doctor. Taller and broader than any man I've ever encountered. It towers over the battlefield, casting a dark shadow that instils terror in the hearts of all who dare to face it." Richard's eyes widened as he struggled to convey the sheer magnitude of his visions. "The Armor, doctor, it's... it's like nothing I've ever seen. It's as if it's been crafted by some divine force, beyond the reach of mortal hands. The plates are adorned with strange symbols, and there are weapons, mighty weapons, jutting out from its shoulders and arms." His voice trembled with a mix of fascination and dread. "The weapons, doctor... they're unlike anything I could ever imagine. They roar and unleash destruction, tearing through enemies with an unholy fury. I feel the ground shake beneath the weight of its steps, and the air is filled with the acrid scent of war." Richard's gaze turned distant, as though he were reliving the visions in real-time. "And there's this... this energy, doctor. It pulsates from within the Armor, radiating power and purpose. I sense a presence, a warrior encased within the metal shell, fused with the machine. It's like a blend of man and monster, driven by a relentless devotion to some unknown cause." He looked at the doctor with a mixture of desperation and pleading. "Doctor, I don't understand what I'm seeing. These visions... they torment me, they consume me. The terror I feel, the magnitude of it all... it's beyond my comprehension. I... I fear I'm losing my mind." The doctor listened intently to Richard's words, piecing together the fragments of his troubled mind. Yet, he remained guarded, seeking to uncover the truth behind these visions that both fascinated and disturbed his patient. In this reality the Imperium has stagnated to the extreme. It is a dark age, there is no innovation, everyone and everything is utterly consumed by superstation and religious dogma, there is no progress, only the inevitable tole of endless war. Anything beyond the few STC template designs that exist can no longer be produced and that which exists beyond can barely be maintained. The Adeptus Mechanicus have long since succumb to madness their endless pursuit of becoming one with the Omnisiah stifling any pursuit of knowledge. The truth be known the minds of many of their kind have simply become corrupted by the long march of time and fallen into a state of disrepair. The Contemptor pattern dreadnought is one such STC that still exists in widespread use among the Imperial Army, Legiones Astartes and the few remaining households of the Rogue Traders and the Navigator Guilds. Available in several variations this is the standard Astartes pattern where the pilot is entombed within the machine suspended in a bag of amniotic fluid. This practice is uncommon amongst the other branches of the Imperium where mind impulse links or conventional piloting are used but those methods lack the speed, precision and control of the Astartes Dreadnoughts. This dreadnought belongs to the chapter known as the Rainbow Warriors and while it is possible to manufacture new complete machines they have proven difficult to maintain meaning that often battlefield salvage from fallen machines will be used to keep units operational in warzones. This particular model has had it's paint fade and erode in places due to continued operational use. So this guy is the first of a small army of Rainbow warriors that I am putting together. The general idea for them is that they will look worn and eroded and generally pretty grimy. In this conjured reality the Astartes do not recruit children but take fully grown adult males from the prison and death worlds who are then mindwiped, augmented and reprogrammed to be warriors of the chapter. They are not the noble warriors of the existing Imperium but brutish obedient thugs that exist to carry out the Emperor's will. All chapters are uniform distinguished only by their chapter designation and colours. If there were ever any Primarchs they have been long since forgotten, there is no mention of the Heresy, Great Crusade or Unification Wars. It's not known if the Emperor is still alive, no one questions his lack of instructions for thousands of years, the universe just is as it is.
    6 points
  3. I think I actually tried to join B&C years ago, but I had issues signing up. Anyway, It looks like the site has been redesigned, it's looking good! I'm totally for forums, but this blog focus seems great. It's also nice to see people share hobby content in formats that aren't A) youtube (not that it's terrible at all, but it's a lot of work editing videos and therefore still somewhat inaccessible.) B) Not on facebook. Some years ago I deleted my FB, but had to get an account again for hobby stuff. Not gonna lie, I wish tabletop communities didn't rely so much on Facebook. So I'm glad that I was able to sign up just now to the B&C!
    5 points
  4. I was a bit older but not by much. I found out about Warhammer 40k when I met my friend @The_Oni_of_Hindsight in HS (1996-1997). He has been playing for a while and I had some Pewter Chaos models I got a plastic model hobby shop. I eventually bought the starter set for 2nd Edition playing the Space Marines, then I saw the army that would be my favorite army of all time, Sisters of Battle. I was engaged with my HS Sweetheart during this time and as we were young and immature, there was lots of issues that resulted in us breaking up. One issue was my gaming with my friend, while she was working. Over the years I have built multiple armies, but usually had a space marine army and sisters of battle. During Covid I really started working on my Grey Knights and now that is my largest painted army I have ever owned, I blame @Grotsmasha and his 12 Months of Hobby Challenge, such a great motivator. Last year my Long time GF and I broke up and I received a friend request from my HS Sweetheart. We started reconnecting as we missed each others friendship as we knew each other since we were 11 years old. As we reconnected we realized we were still in love with each other. She asked me if I was still gaming and I told her yes, and she said that was good, and she should never have used it as a reason for us to break up. I told her it helped me with the break up. Now we are engaged again, getting married in November of this year, and some her adopted kids are going to be starting on their own armies (Death Guard, Genestealer Cult, and Blood Angels), our "Office" is half her area and half my Hobby area. PS for our honeymoon in April 2025, we are going to be Traveling through Ireland, Scotland, and England, including going to Bovington Tank Museum and going to hit a little bar in Nottingham called Bugman's.
    5 points
  5. This is a really profound story and thank you so much for taking the time to share it. This really shows how acutely the hobby can touche on our lives. It's crazy how the history of the game grows with us and becomes intertwined to points in our lives. Similarly for me, my participation in the hobby adapted to my situations and as a constant it was always there!
    4 points
  6. I saw the display for this new game called "Rogue Trader" when I was moseying through my local comic and games store as a teenager and the rulebook cover and miniatures immediately drew my eye. My previous wargaming experiences (not counting Chess and the like) had been chit and hex wargames from Avalon Hill and something not unlike H.G. Wells' Little Wars where my brother and I painted our army men, set them up, and then sat back and shot rubber bands until only one of us had figures still standing. I had seen some historical tabletop miniature wargames played and I thoroughly enjoyed the spectacle of armies of well-painted miniatures engaged in battle, but my love of science fiction was drawn to the weirdness of the Rogue Trader setting. Unfortunately, my living situation didn't allow me to actually collect armies with which to play the game in those years, so my hobby participation during the 1st and 2nd editions of the game was mostly painting miniatures and reading lore (lots of White Dwarf and a few codices/army books). My living situation changed around the time the 3rd edition of the game was published, allowing me the time and space to actually paint an army and play games. Space Elves (as they were called at the time) were my first love, with Space Marines coming in a close second. Disclaimer: I would never shoot rubber bands at my WH40K minis (or anyone else's, for that matter).
    4 points
  7. I got into the hobby through 1st edition necromunda (though I had been painting minis for about a decade prior, first D&D and then battletech) - a friend of mine had it, and I played it with him a few times. I had previously played other GW games (a little Space Marine [the original epic] and I translated a high school mate's heroquest into Spanish at one point for him) and had eyed games like Dark Future and the rogue trader marines (too expensive for me as a teenager), but wasn't really involved in the hobby until I started playing Necromunda in university. My Necromunda introducing friend then bought me the 2nd ed. sister's of battle codex, as one of my main RPG characters in high school had been a religious nutter (in the post-apocalyptic RIFTS RPG by Palladium). Not sure if he bought me any of the minis - in any case, I started buying and painting them, but not yet playing. Then, my best friend and I each bought a box to play, then bought the 3rd ed. box set together - I discuss this in my in memoriam thread to my best friend. Incidentally, the friend who I first played necromunda with was the one who piloted my late friend's army in my recently posted battle report. Sisters of Battle were my first army (you can see most of my models here) and I played them a lot in 3rd and 4th ed., first with the rules in the back of the 3rd ed ruleset (which were horrible, horrible, horrible), the Chapter Approved ruleset (which were pretty good, but some players didn't like them because they required attached priests to sisters units to allow sisters to benefit from their faith rules, and the redemptionist rabble was usually a better choice than sisters units), and the 4th ed. Demonhunters codex (which was... okay - it addressed the priests issue, but the acts of faith were clunky and definitely less powerful). Played them a bit in 5th and 6th as well, but by then I had shifted to imperial guard as my main army. And now I play chaos.
    4 points
  8. Oh can’t believe I didn’t mention this White Dwarf: issue 196 with the Eldar Civil War battle report! That is so crucial to my intro to the hobby. First WD I ever bought and so inspirational for my love of the Eldar.
    4 points
  9. I love all these stories. So great to hear how people got the bug! My story starts in 1996. When I was younger than that, my dad and I used to build WWII model planes, and when the local bobby started a modelling club in my village I went along with some of my friends. Somehow, after we’d been there for a few weeks, a copy of the 2nd edition Warhammer 40,000 starter box mysteriously turned up at the club. We put together all the figures and played a series of games in which we pretty much ignored the rule book. The space marines always won because we hid both armies behind the cardboard buildings and had decided the missile launchers could fire over them. Not really sure what we were doing but we had a ton of fun! My first army was purchased on my birthday in May that year. I still remember the excited feeling 12-year old me had walking up Friar Lane to enter the Nottingham Games Workshop store for the first time. I came away with Eldar Guardians, Striking Scorpions, Dire Avengers and Fire Dragons, along with the Eldar paint set. Hawk Turquoise and Warlock Purple, among other great and weird colours. Warhammer became a huge part of my life from then on. The only friend I’ve kept in contact with from my childhood is the one friend I used to game with all the time, usually his World Eaters charging madly and getting blown to bits, with the occasional salt pot Bloodthirster proxy in tow. I’ve now introduced all my kids to 40K over the years and my middle son is so nuts on the hobby he has just joined this forum and entered the Call to Arms! Edit: so many silly auto-correct errors!
    4 points
  10. My Origin story starts as a 9,10, or 11yr old me is travelling home on an interstate bus at the end of the school holidays (15hr, overnight ride), travelling unaccompanied with my younger brother. We were sat with another unaccompanied kid, maybe 15ish, he was reading White Dwarf, I was reading MAD Magazine, we traded once we'd finished. I don't recall the issue I read on the bus, but I do recall the first issue I bought for myself when I got back to Brissie, 212, that classic Sisters of Battle art on the front. It was with the next issue however, that had me hooked for life. 213 with the Dark Angels and the Priscina campaign. I've been with the Dark Angels ever since.
    4 points
  11. Hmm. Always an important question. Mine are painted for the first company, mostly because my army is meant to be a joint 1st-3rd company battlegroup, so they're matched more to my terminators than my intercessors. If you're mostly going to be running 4th company, I think they would look fine in matching green, and using them as a bodyguard for the Captain is going to look better that way anyway. So yeah, I vote for 4th company Bladeguard.
    4 points
  12. So far I'm really enjoying Crusade (week 4, which is the end of Phase 1 of our campaign) and am probably going to continue playing it whenever I can, with whatever army I'm able. I wasn't super enthusiastic at first- why play with old models that have been sitting on the shelf for a half-decade, but it has turned out to be one of the better 40k experiences I've had recently. Getting to go back and re-do all my lore, turning the Forgotten into extremely angry, bitter Fallen rather than the noble knights that they were originally intended to be is just fun. Since the Forgotten were supposed to be Fallen hunters, I find it quite amusing that they are now Fallen themselves, though disdainful of the gifts of Chaos and those that use them too frequently. They are similar to Iron Warriors or Night Lords who look down on the corrupted as weak and foolish, everything is about their own misery and anger- they need to help from Neverborn deceivers. Which does mean as the Crusade goes along I'm going to walk a tight-line of not using some of the more powerful CSM Crusade options such as daemon weapons, ascending to Daemonhood, or even Chaos boons. Or perhaps the Forgotten will have to comprimise their honor to gain and advantage in the battles to come... Nachmund rules are really interesting as well. Phase 2 is when we will start using the Tactical Reserve rules (Phase 1 was to ease in new players to the general game/Crusade specific stuff like upgrading), so I'm pretty interested to try out the Reinforcing Wave reserve stuff and Precision Deep Strikes. I think my army style will play right into it, as I'm going heavy on termies, bikes, transports, and advancing Chosen packs, which will allow me a fast base list and reinforcements designed to keep hammering the enemy.
    3 points
  13. Very nice models, pics and photoshop job. As always may I say.
    3 points
  14. So, I'm very, very hesitant to dip my toe into your fan project because it involves your actual religious beliefs and that's an unbelievably huge kettle of worms. However, taking the concept in hand, I do want to say I disagree with this concept from a Christian perspective; 'Religion of the populace is heavily regulated as allowing outside beliefs often leads to a weakening of the faith for the entire community.' My objection is based on two points; 1) Regulating religion is antithetical to the teachings of Jesus of Nazareth (Matthew 13:24-30) 2) I don't really believe that allowing outside beliefs leads to a weakening of faith. It leads to a broadening of knowledge and understanding of others, but if that consequently leads to a lack of faith then the problem lies with that person. The passage about POW's I think could be expanded on or maybe rephrased, as it looks now that POW's are given the choice to convert, leave or die, which is certainly contrary to Jesus' teachings. Conversion under duress is not faith and there is a responsibility towards compassion. Jesus' second greatest law is, after all; "You shall love your neighbor as yourself," not "You shall love your neighbor as yourself...but only if he believes the same as you."
    3 points
  15. TheArtilleryman

    Bad Picture

    You’re not bad at painting! I’ve lost count of the number of times I’ve been proud of a model, then photographed it and been like “what is this foul abomination I’ve created?!?!?” Zoomed right in, the details are always going to look a bit funny, but my trick is to take the photo from further away so when you zoom in the resolution isn’t as high.
    3 points
  16. Wormwoods

    The Avenging Lions Chapter

    The thing about the 40K canon is that a Galaxy is a big place, and 10,000 years is a long time. Hard to say 'X is true' and have that somehow cover all that and catch every single exception. And, frankly, I'm just in favour of more custom successor chapters, regardless of origin or canon alignment. Making your own thing is the heart and soul of this stupid hobby.
    3 points
  17. And here's the terminator guy. Incidentally, these pictures also let you see how well the "rust" is differentiated from the metallic bronze/gold colour, even if they're both metal and reddish brown. This is something I actually really like when it comes to not just Death Guard, but also terrain painting, where it's nice to have the possibility to differentiate between different kinds of metals. Again, I think I might actually have overdone it with the metal step as the rust texture is almost too subtle, which is kinda weird for a technique which is basically all reddish-brown rust colours Again, I know it's not exactly golde daemon standard or anything, but I really think the recipe works quite well for how easy it is and how good it looks (especially at army level and/or at a distance).
    3 points
  18. As AC-4B's bad luck continued in the melee against the mutants guarding the first generator, Ghanz managed to (finally!) close the gap and take out some of the mutant scum with his axe, which meant the fight turned decisively in our favor. So reactivating the first generator was merely a question of figuring out the technical stuff, which A-C4B proved surprisingly adept at. So on our left front things were looking up. But on the right, more and more mutants streamed into the big chamber and managed to both wound and pin down Stalker under heavy fire, while a mutant champion approached him with malicious intent. Calamity Joe still had a good firing spot and had managed to take down quite a few mutants, as well as sending his faithful Phelynx out to finish off some of the wounded, but both time and numbers were weighed against them, so they desperately needed for their team mate's to "pull their grokking finger out, already!" and join the main fight... At this point, we were very much at risk of getting bogged and/or taken down and so we naturally forgot to take pictures. Oh well. Luckily, we did win as we not only managed to reactivate both generators, but also racked up quite an impressive kill count. It was probably best not to stick around and wait for the real leader of the strange sect to show up, so we high-tailed it home and collected our well-earned rewards! As fate would have it A-C4B (or "Snake" as he generally introduces himself when entering the local establishments to look for clues) was captured by the self-same mutants (which was quite a coincidence, as it was totally random, but it did fit nicely into the emerging story), while gathering information in the local drinking holes, so the next mission was for the team to head to another set of tunnels and rescue him. This turned out rather well, even though the odds seemed unfavourable, as Stalker's webgun combined with a well-planned route through the tunnels meant that the team managed not to alert any sentries without also killing them off before the alarm could be raised. I'd not completely planned out the rules for the rescue scenario, so it was a bit of a surprise to roll the random event meaning we had to play it. But the scenario actually played quite smoothly, although halfway through the game I thought of a much simpler/better way to handle sentry patrolling on zone mortalis boards - but now we know that for next time "someone" gets in trouble because he can't hold his liquor *cough cough* a picture of yours truly moving aaaaallll the sentries, while his poor character is languishing in a cell (although with only a slight hangover and several interesting clues to share with the team, once they bloody get here...)
    3 points
  19. I was aware of 40k via the internet, and drew a number of (in hindsight, probably disturbing to my teachers and peers) 40k-themed drawings in middle-high school. My first 'proper' models were from the Know No Fear box they put out in 8th during my early college years, I think. A bachelor's degree in writing and many models later, here I am.
    3 points
  20. It all started when I got given Hero Quest one Christmas. I enjoyed the game, saw the "Games Workshop" logo on the box, and visited my local Games Workshop store. That lead to me picking up some of the old metal skeletons, and my dad getting some orcs, which eventually turned into armies (WHFB 4th Ed). A couple of school friends got Necromunda, so I started with that, and then moved on to 40K 2nd & 3rd Ed. These days, I find myself more enjoying the Specialist Games line (and also 2nd Ed).
    3 points
  21. I love this, this is such a fantastic origin story and I think really captures the sentiment of this hobby in our lives. This put a real smile on my face, thanks so much for sharing!
    3 points
  22. It's great to hear a story about parents being supportive of the hobby! And I must say, GW taking full advantage of the screening sounds aboooout right for old James Workshop haha!
    3 points
  23. There was a GW next to the theater in the Annapolis Harbour center (USA, MD). Dad had just taken me to see Starship Troopers and the GW store had rightly made a display of IG fighting nids. I was like cool lets take a look inside. Now in my early childhood I was very much the geek and introvert. With the usual trappings there of. So after a test game and talking with the staff I did want to get into this game. Sci-fi was always my jam, but dad wanted to pass it by mom cause of the cost. Told mom about what happened and two things perked her interest. 1) This was a game I HAD to play with others and 2) modeling and painting would work on my creative side. She took me back up the store, had a chat with the staff and we grabbed the starter game, SW codex, a box of SW Terminators and some paints. The rest they say is history. Bonus: So the choice of Space Wolves wasn't entirely random. While looking at the shelves of marines as I looked at the SW terminator box I swore I heard a howl in the distance. Granted I wasn't a full blown furry yet either (that happened 2 summers later), but there were signs.
    3 points
  24. I stepped into it at the age of 13, through middle school role playing club - 2 hours lunch pause every day gave quite a lot of time to kill. It all started with hexagon maps and a few (lead based) models on it with Warhammer Fantasy Roleplay first Ed. and Talisman as main GW games (although as years passed, DD, Car wars, battle tech and cyberpunk were added as well as Historic Charge! and of course Space Crusade, Space hulk, Space Marine-Epic and WFB). Then a french fanzine published some rules to adapt 40000 Rogue Trader (ie 1st Ed) into a roleplay using WFRP system. Et voila! Three space wolves boxedset away, 2nd Ed was published and I never stopped being into it, although I had a serious gaming hiatus between 2011 and 2022 - yet I kept on collecting and modelling.
    3 points
  25. This is a fantastic origin story thanks so much for sharing it! I love it and was thinking about this on my train to work this morning! It goes to show the value of print even in this digital age!
    3 points
  26. I *LOVE* all the little self-contained boxed games that GW does, and they're perfect for introduction to the hobby. I'd recommend looking for the Space Marine Adventures games too, paticularily Rise of the Orks and Doomsday Countdown (although these are all 1vs1 games). Additionally, although a little older, Blackstone Fortress can still be bought from GW for a great price and is up to 4P co-op (officially), and you can ham-fist in a fifth player to act as the enemy commander.
    3 points
  27. Having worked with Imperial Fist Yellow contrast, I can tell you the secret is Seraphim Sepia. I prime in Wraithbone, wash in 50/50 Sepia/Lahmian Medium, then drybrush in white, then hit it with the Contrast and Highlight with Dorn Yellow.
    3 points
  28. Thank you. I appreciate that. I love the setting, I really do. But, I've always seen the lore as a guide. Given the vast expanse of worlds the Imperium covers, it cannot be held monolith. Take the variety of Imperial Guard regiments, for example, or the vast difference in dogma and paths Inquisitors take. I enjoy writing about characters and the setting gives so, so many options for it. Regarding language, anyone who's followed the setting for some time will have seen their fair share of Pig Latin. Thought I'd tap into my roots and do something a little different. I do plan on making some character conversions for my main characters; the narrator, Jagiełło, Mona, Laska, and The Fennec. I am looking forward to it!
    2 points
  29. The team takes shape... (left to right: Hon. Br. Adámastos, Vet. Br. Pyrisous, Sanctifier Skeptukhos, Vet. Br. Megasthenes, Lexicanium Vrotoktónus, and Vet. Br. Oplophoris) Before any paint touches these guys, I need to go through another round of filing/trimming, and that icon definitely needs to be fixed.
    2 points
  30. I am rather confident. First I paked everything with care. Second it went quite fine last time we moved in the other direction. Yet it is sure I did not had all these AdMechies spiky bits last time... I am eventually more concerned by my "other" collections: 200 bottles of wine. What's one may call a heavy load...
    2 points
  31. I hope everything makes it to your new home safely. I know when I moved or had the previous house remodeled, the added stress out over my models, move, demo and reconstruction did not help the stress I was already under. Cant wait to see no place
    2 points
  32. Yeah, barrel drilling can cause some headaches. Should be an easy enough fix, though, either with a little greenstuff or, like I did after messing up the barrels on one of my Terminators, snipping it off completely and gluing a new barrel on instead!
    2 points
  33. Axineton

    Bad Picture

    This may help mate from this article way back in 2018: https://www.warhammer-community.com/en-gb/articles/JAcksor8/the-model-photograph/
    2 points
  34. While I've always tried to strike a balance between cordial, respectful and productive feedback on one end, while also being honest about my opinions and maybe even challenge others' (as that is what I want from others. Within reason, of course), I know I've misstepped a few times over the years. And while I personally miss some of the passionate discussions that used to take place in the Liber, I also think it's good to be reminded from time to time that this site is about helping each other enjoy the hobby. So, thanks for the reminder. Also: More brown marines!
    2 points
  35. MadGamerAK

    My Crusade so far.

    Thanks, I am trying to go for 2k as of right now, Maby more once I get to that. My goal once I get good at painting is to get some Horus Heresy and some Death Korps of Krieg then jump back into Black Templars.
    2 points
  36. W.A.Rorie

    More Kill Team

    Scout Kill Team so far.
    2 points
  37. And here's the less than perfect shading (just using Snakebite Leather and water; might've turned out better with contrast medium...). It doesn't look quite as bad in this pic as in real life, but again, the beauty of painting plague marines is that another splotchy coat of brownish goop isn't really gonna hurt, at the end of the day...
    2 points
  38. 2 points
  39. Thank you. The balance between simple colors, heraldry, and complex freehand designs was something I had to consider throughout the whole process. I appreciate it.
    2 points
  40. I, personally, do not share your enthusiasm. Even if the production level of the rule books looks hight/top. I will apply the "Wait-&-See" politics. "Wait" to get more insight on the DW rules and "See" if it is worth maintaining expansion/legalization of my DW army or just keep on using what I have already: indeed it is likely that my 100% firstborn DW based mostly on Veterans will be enough for fielding a set of supporting units as covered in the news as a small add-on force. The opportunity to get GK Termies is however tempting... A la GK teleporting to assist SW like in 1st War for Armaggeddon... Can´t deny it
    2 points
  41. This is a very good point and is something that I think I'm going to look to try out on the next batch I do - they'll be skitarii so it doesn't matter too much if I mess up slightly! I feel I've got the reflected glow about how I want it now, but yeah the actual source could benefit from a bit more light/dark contrast. These are all excellent points. I will endeavour to stay strong!
    2 points
  42. Love this. All great of my kids have been into 40K. My eldest is now grown up and still likes it but doesn’t collect anymore. My daughter isn’t mad keen but she does have a Necron army with she painted pretty well. My middle son is nuts about it and managed to start off half a dozen other lads at school in the hobby too, as well as turning the board games club into a Warhammer club! Enjoy this with the kids; it’s an amazing hobby for children and is also so motivating for yourself as well.
    2 points
  43. I offer moldline removal in three tiers when completing Assembly Commissions. 1- Just sprue attachment points scrapped flat, 2- moldlines removed from the assembled model, which means not EVERY line is got, but the prominant ones, and 3- EVERY piece has it's moldline removed PRIOR to assembly. 3 is the most thorough, but takes an excessive amount of time, and is best for characters. 2 is quite effeciant, and is usually enough for 90% of models in an army. 1, no one has ever chosen option 1, I'd never recommend it. Personally for my models, I always do option 3, the end result is worth it.....and I don't paint armies for myself, usually single models and characters.
    2 points
  44. Love the crisp colour scheme on these - really nicely done. The Mawloc is my favourite - what an awesome model.
    2 points
  45. I've actually had a look at that and I am thinking about joining the challenge, though I'm still waiting for my units to arrive in the post and want to do a couple of test paint jobs to decide on a style before I commit to painting everything. My plan is to get that done over the next week / 10 days then I'll still have enough time to commit to the challenge and paint at least 1 model in the ~1 week remaining of January!
    2 points
  46. Khulu

    The Swarmlord

    Had a long and tiring couple days so I decided to skip a little sleep to make progress here to blow off some steam last night. I may add some edge highlights to the gray - I'm torn on this because some pieces seem like they'd benefit (i.e. the carapace on the back) but others seem fine without it and I dont want to do a few and then feel like I need to do more to make it match. I will try to make up my mind over the next few days while I take a break to build stuff (and hopefully paint a few Necrons for a game). I'm very glad I'm taking my time on these, as it's very much helping me to enjoy the hobby process instead of feeling like I need to make progress all the time. Though I hopefully will find ways to speed up a bit by the time I get to gants/gaunts!
    2 points
  47. Khulu

    The Swarmlord

    Busy day today but I made sure to get a little hobby time in anyway. At this stage I always seem to think, "What the hell am I doing?" But once I paint over the sloppy gray with ProAcryl it looks much better. I might try something a little different next time to see if I can get the same results faster, we'll see.
    2 points
  48. I feel that - I think the tight fit is due to a mould line on the inside of the holes in the side walls that the bottom plate fits into - I run a knife around the inside of that hole now and they pop together smoothly!
    2 points
  49. Great post! I didn't know my condition had a name. HBS. Nice. It goes along nicely with the other malaise: Early onset CRS (Can't Remember Stuff). In terms of your work, don't worry. Impressive! It's looking good and the variety of models is wonderful to see. I'm trying that -- branching out from my Black Templar zone. I enjoy seeing your Black Templar, kicking it up with their Brothers and their Rhino (nicely marked, not too much, not too little) Just Right. Watch out for the dangerous spikey Super Fun Ball. Thanks
    2 points
  50. drakheart

    Regicide - the Concept

    I liked the concept for the bases, as it is quite simple I did a quick model for you : cap.stlMIddle.stlintermediate.stl
    2 points
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