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So what I wanna say. I need terrain. Somehow I'd overlooked this fact when painting my little dudes and murderous lizards. I have boarding action set, yeap. But. BUT! Baneblade shooting Carnifex on other side of little wall is surreal. Also test game shows that even mostly infantry armies couldn't fight properly on such table. Now I need to build( I think it's preferable option) or buy( even gakky terrain set cost fortune for what you get, not speaking of GW's). Big plus of former that I can build different kind of terrain and not only ruins and mechanicus who-know-what. So today I started build my first ruin and iirc first terrain piece. I use foamed PVC since it's cheap and easy to work. Here is inner walls. I add another layer outside. And it's become bulkier and actually start looks like damaged walls. So guys any suggestions for terrain to build?7 points
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So over the weekend I got in a game of Combat patrol with a new hobbyist. He was looking to get some experience in the game via CP and I was more than happy to help. I managed to gather up 6 CPs, 3 nids, 3 marines and the IK one. I’m debating doing up two more armigars in some freeblade colours to specifically use in CP. We won’t talk about how many knight frames I have in storage still…. Anyway he was using Amonhotekh’s Guard (Necrons), I let him pick his destroyer. To which he selected The Vardesghast Swarm (nids). I had to keep the datasheets up to hopefully not upscale the Pychophage since its CP stats are way different from the normal game. Table was a smallish 3'x4' setup with four objectives (cross formation), plenty of ruins and some central cover. I took Alpha Xenoform for secondary and Psychostic Veil enhancement, he took the Treasure of Aeons for secondary and Protocol of Resonant Focus enhancement. Didn’t know the CP missions so just had it that you scored 5 VP for holding an objective, starting Turn 2, since that is the norm for the base game. I’ll look into seeing if there are any CP missions and gather what I have from the magazine for a little more spice later. For this time we just kept it simple. It was also my opponent’s third ever game so didn’t want to overload him. Positioning wise I had the leapers up near one middle objectives, pychophage and prime set up to got after the other one, barbguants in a ruin next to my home objective and the termaguants were behind the leapers. He had his warriors with overlord on his home objective, the doomstalker in a tall ruin in one corner, scarabs on a flank and the destroyers next to his warriors. I got first turn and ran him turn the phases as I did them just in case. Prime and the psychophage did most of the work. Giants just took frie from the doomstlker for all but one turn when he focused on the pychophage. I held most of the objectives for the game as he was not aggressive enough with the destroyers. They really only got into combat at turn 3 when he took out the big bug with them. Now I’ll explain my teaching method. I do give an after action report telling my opponent what was wrong after the game is done, but during the Movement and target selections I keep my mouth shut. Let them do what they think is right cause I don’t want to be running their army. So that what he did makes some sense. Since he had fought grey knights and eldar prior they shot the destroyers out quickly so he was gun shy with them. He had chances to get his secondary if he had picked the other middle objective instead of the one he did or at least had a better chance had he focused his warriors/destroyers on the other. We did go a full five turns but it was pretty one sided on the score. He did manage to kill the leapers, prime and psyhophage, but was left with just the doomstalker and overlord. We swapped board sides and he picked Mordekai’s Judgement as his opponent since Dark Angels is a force he is thinking of starting up. That game was short as while he got first turn, his only target with the doomstalker, placed over the home objective, was the gravis captain and he tanked the shot like a pro. By the charge phase of my second turn I had wiped the destroyers via bolter and plasma fire and most of the warriors to bolter rounds. Which was scary even to me. The main issue was once again him not moving the destroyers well enough. They moved down the middle at the start, which allowed me to drop one in regular shooting then he moved them into cover but away from an easy charge and I had a really good overwatch roll (five hits with the hellblasters) to drop another. Outside of the good overwatch, those destroyers would have blendered either the hellblasters or intercessors that were grouped there. Not sure if the overlord would have faired against the bladeguard/intercessor combo I had on that flank. I had to abandon my home objective cause the doomstalker would have wiped the unit holding it with a decent shooting phase. There was only one objective safe from it’s gaze so would have been a challenge had his dice just not crapped out. I’ll try and do more detailed reports in the future. Memory gets fuzzier quicker these days and I want them to be accurate. Included for your viewing pleasure are three of the marine CPs that I got models for. I forgot to get pictures of the tyranid/knight ones this time, but will do my best to get some later. Strike Force Octavius (Dark Hunter edition) Eye of Ultramar (Bladeguard - Crimson Jackals, Reivers - Moltifactors) Mordekai’s Judgement (Gravis Caption - Brazen Skulls, Bladeguard - Crimson Jackels, Intercessors/Hellblasters - Ultramarines)7 points
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The Blackpelts - A Wolf Scouts Kill Team
W.A.Rorie and 5 others reacted to zulu.tango for a blog entry
With the dust settling on the holidays I finally had time to complete a project I've been working on for the last couple of months, and with that completion comes my first blog post in...a long time. Space Wolves have always been one of my favorite chapters, and when the wolf-scouts came out I was excited to paint up more sons of Russ. I wanted the "lore" behind this pack to be that they were Primaris marines that had drunk from the Cup of Wulfen and had begun to exhibit signs of the curse. They were given Wulfen Shoulder pads to signify their change, but with the help of their Rune Priest managed to keep the curse at bay. The stock models are cool, and they have a decent amount of "wolfy" bits on them, but not nearly enough for my tastes. I like my space wolves to be dripping in totems and furs, fortunately I got a box of the old wolf-guard as a gift from a friend a while back and was able to put them to ample use. I started with pulling out all the first born heads that felt like they fit, and then began adding various other bits to give them a more unique feel. After adding bits I started in on the green-stuff work. I bought a texture plate from GSW a while back, and put it to ample use. Its a pretty solid product, able to re-produce the "old" style fur very well, though the results don't read as well next to the newer/sharper fur sculpts, I'm still a fan. I used the fur to create pelts to cover the pack shoulderpad as my lore for the scouts is they serve Logar, but are loaned out to other packs as needed (and I didn't want to mess with transfers or use Ragnar's pads) as well as convert the Rune Priest into something significantly more shamanistic. As for the Rune Priest I managed to get a space wolf from the kit from a friend, this particular wolf model's head comes in two parts, and with a little modification makes for a great Wolf Hat. I had to add a lot more greenstuff fur to blend it more appropriately, including some Blue-Stuff clones of the existing wolf-fur to make the transition a bit more smooth, but overall I'm happy with the end result (above second picture isn't quite the end, result but its close) After the greenstuff dried it was onto painting. In retrospect I probably rushed this a bit, but after all the time I'd spent on kit-bashing and working with Greenstuff I was eager to get these models on the table. That didn't stop me from taking the time to pick out some of the fun details on the models though, I'm always a sucker for wrist computers. Once I had them suitably painted up I moved onto the bases. I've done a fair few snow/ice bases with Space Wolves but due tot he abundance of blue on the models I tend not to like them as much. I have two of the GSW texture rollers that are perfect for Space Wolves (Runic and Nordic) and put them to work creating bases for the pack. The textures are much thinner than I would typically like, but that is because this project finally used up the last of my 3' green stuff tape I'd bought ages ago. Since I was already planning on adding moss on top of them (and several of the models have tactical rocks) It didnt' end up mattering, but don't let some of the lack of detail/smudges in the above picture turn you off of the product, that's an application error and not a reflection on the rollers themselves (see my Deathwatch post for a better version of them) All in all I'm very happy with the end result. I finished them last week and am looking forward to getting them on the table soon. (Apparently I hit the upload image max on this post, so I can't post individual shots of the team though they should be in the linked album.)6 points -
And So It Begins...
Domhnall and 5 others reacted to Lathe Biosas for a blog entry
"It was the year of fire, the year of destruction, the year we took back what was ours. It was the year of rebirth, the year of great sadness, the year of pain, and the year of joy. It was a new age. It was the end of history. It was the year everything changed. The year is 2026; the place: Bolter & Chainsword" Today, I start construction of the 164th.6 points -
New Fiction: The Final Cogitator Entry of Captain Sébastien Yorke
GSCUprising and 4 others reacted to Lathe Biosas for a blog entry
They are the Green Templar: hunters of forbidden relics, executioners of knowledge, and the hammer that keeps the Dark Age of Technology buried forever. Successors of the Salamanders, they strike where the Imperium dares not tread, leaving nothing alive that could betray what they hunt. FINAL COGITATOR ENTRY OF CAPTAIN SÉBASTIEN YORKE: They came aboard without ceremony. No warning chime. No challenge from the augur decks. One moment the Gloria Invictus drifted on idle in Imperial voidspace, her holds full and her ledgers clean. The next, the boarding alarms screamed like dying things. Green armor. Not Salamanders green—colder, somehow. Bone-white pauldrons marked with a templar cross. Two chapters merged into one impossible purpose. I could only guess who these Green Templar really were. I invoked my Warrant. “I am a Rogue Trader—Sébastien Yorke—of the Imperium,” I said, forcing steel into my voice. “By the authority of the High Lords of Terra—” They did not answer. They advanced, deck by deck, methodical, unhurried. Not butchers. Not raiders. Auditors. Sealing bulkheads, marking crates, tagging cogitator cores with red sigils that pulsed once and went dark. My armsmen fired. Some died screaming in fire that clung to flesh and armor alike. Others vanished under bolter fire so precise it felt personal. No warnings. No demands. Only collection. They found the vaults. I followed them, flanked by my Seneschal and what remained of my honor guard, shouting words like talismans: Warrant. Sanction. Cold Trade. I told them the artifacts were catalogued, secured, studied under Mechanicus charter. I told them I had saved worlds with the technologies they now sealed away. A warrior turned toward me. His helm lenses burned like coals. “You have saved nothing,” he said. That was the only sentence any of them spoke. They brought the seized relics to the docking bay—xenos engines wrapped in null-shrouds, crystalline cogitators older than the Imperium, weapons that hummed with sleeping suns. My life’s work. My legacy. And then Vulkan He’stan arrived. I recognized him at once. You don’t trade the stars for three centuries without learning the faces of legends. The Forgefather walked among my cargo in silence, the Primarch's Spear mag-locked at his side, his gauntlet brushing dust from devices that had cost me entire systems to acquire. Hope flared in my chest. Fool that I was. “Lord,” I said. “You see—this is sanctioned. This is lawful. This knowledge—” He stopped before a device I had never dared activate. He studied it for a long moment. Then he shook his head. Just once. No condemnation. No command. He turned and left my ship. I understood. The Green Templar waited until his vessel cleared the hangar before they began the purge. They did not destroy the artifacts first. They destroyed the records. My ledgers burned. My cogitator banks were slagged. Servitors dismantled into wet meat and scrap. I was seized, restrained, pulse-bound—not by mercy, but by necessity. The Apothecary moved among the wounded, scanning every survivor, preparing his tools. He would ensure no trace of forbidden knowledge survived. When he finally approached, I would've sworn I saw the disgust through his helmet as he recognized what was buried within me—the source of my long life. For the briefest of moments he studied it—buried, ancient, alien. The narthecium unfolded. Pressure. Heat. A wet shock. Gone. Four hundred years collapsed in seconds. The Apothecary crushed it in his gauntlet. Strength drained. Vision dimmed. The last thing I saw: green armor moving past me, methodical, unconcerned, as the charges finished counting down on the remaining vaults. I had thought the technology kept me alive. I was wrong. It only postponed the moment I became unacceptable. ☆☆☆ PERSONAL LOG: SEREN KORRAN, SALAMANDERS STORMRAVEN PILOT — DAY 47, ALPHA RIM PATROL I did not look at the ship as it burned. Hands steady on the Stormraven controls, the engine hum drowned out the void-detonations behind us. Auspex returns flared and died as Sébastien Yorke’s vessel came apart, compartment by compartment, exactly as planned. The Forgefather stood behind me, silent. I knew—everyone in the forge-clans knew—that he despised the Green Templar. Not for zeal, but for certainty. They were a tool he would never claim, only point toward the rim and loose like a blade. Because they were the best. No one hunted forbidden tech more thoroughly. No one left questions. I had seen the cargo. Xenos engines bound in prayer-chains. Devices whose light bent the air. Knowledge that could have fed worlds, healed atmospheres, ended wars I had already fought. Vulkan He’stan inspected only what he must. Human craft. Provenance traced. Lineage confirmed. Anything born of alien thought he did not touch. Anything that might have helped all mankind—destroyed. That was the limit of his mercy. The Promethean Creed teaches fire tempers. That what survives is stronger. I had repeated those words a thousand times on Nocturne. But there was no tempering here. Only selection. Only annihilation. As we cleared the blast radius, the ship’s death registered on my displays. A brief flare. Wreckage scattered. Then nothing. No life signs. No records. I said nothing. That is my shame. The Forgefather remained silent behind me, a presence like cooled steel. He had done what he could. The rest, he left to monsters. ☆☆☆ AFTER-ACTION RECORD: GT-RIM-4471 Subject: Void-vessel Gloria Invictus — Cold Trade contamination confirmed. Disposition: All artifacts, records, and biological carriers purged. Vessel expunged. No recoverable legacy remains. ☆☆☆ Somewhere in the void, as my life faded and the Green Templar disappeared into the dark, I thought I heard a whisper of my name—but no one would ever speak it again.5 points -
Hi folks. Within my now routinary activity of alternate modelling (one batch Space Opera followed by one batch heroic fantasy), I am in that period of time where Night gobs get the priority over any 30/40k related stuff. There is anyhow an activity that can gather both aspects of the GW universes: Scenery making. Shall my purpose by ultimatly a 40k excavation site, I took the opportunity for practising my techniques of styfoam carving for a piece of scenery that can be used in both setting: a rocky structure. Last week pics where showing something very early in the process, and I have progressed a little bit: The first rocky structure has been completed and plastered. This is a pre sanding view. I will then add texture with another plastering loaded with sand and another layer even more oaded for deposits. Then painting. I have also worked on a fairy chimney that is even closer of the painting step as it received already the first sand (dispersed). And as 40k is never too far away, in the background a first work on my plodding along scenery elements with an early work of an armoured container sawed in 2: how to make 2 out of 1. But this will be for a future contribution. Have a nice week.5 points
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The Runbindr Triad - Memnyr Strategists
Rusted Boltgun and 4 others reacted to Lord_Ikka for a blog entry
Among the Solbond Gardhird, the three Memnyr Strategists are spoken of not as individuals, but as a single, interlinked war‑mind known as the Runbindr Triad. Though each possesses a distinct personality and tactical specialty, their cogitation cores were calibrated together after the fall of the Shattered Star, allowing them to share data‑streams, predictive models, and threat‑analysis cycles with uncanny synchronicity. When they confer, their voices overlap in harmonic cadence, producing battlefield plans that feel less like strategy and more like prophecy. The Triad is a living echo of the lost Crucible‑wisdom of their Kindred — three Ironkin minds bound by oath, logic, and shared memory. Enemies who face them often remark that the Kin seem to anticipate every maneuver before it is made. They are not wrong. The Runbindr sees war as a pattern, and once the pattern is known, the outcome is inevitable. Memnyr Varrik of Ruunes Memnyr Varrik is one of the oldest Ironkin minds still active within the Gnostari Dominion, his core‑logic etched with Ruunes‑script recovered from the shattered data‑vaults of Tral’s lost Kindred. These rune‑marks are not decorative; they are fragments of ancient tactical heuristics, each one a distilled lesson from centuries of Kin warfare. Varrik processes these ancestral patterns in spiraling “cycles,” running thousands of predictive simulations before committing to a single course of action. To the Gardhird, Varrik is a figure of quiet inevitability. He rarely raises his voice, yet when he speaks, squads shift formation without hesitation, for Varrik’s chosen path is almost always the one that leads to survival. Some whisper that he carries a faint echo of the Shattered Star’s Crucible‑mind, a ghost of lost wisdom guiding his logic. Whether true or not, Varrik’s presence on the field feels like standing beside a living saga. Memnyr Haldra Haldra is the Gardhird’s battlefield augur, a strategist whose sensory arrays are tuned to frequencies most Kin cannot even conceptualize. Her perception extends far beyond the visible spectrum: she reads the tremor of stressed armor, the heat‑bloom of concealed engines, the micro‑oscillations of enemy vox traffic. To her, a battlefield is not chaos, it is a shifting constellation of signals waiting to be interpreted. Haldra’s calm is legendary. Even under orbital bombardment, she speaks with the same measured cadence, guiding Hearthkin through collapsing trenches or redirecting Steeljacks into flanking corridors she predicted minutes earlier. Many Ironkin claim she “sees the future,” though Haldra herself dismisses this as superstition. She simply listens more deeply than others dare. In the Gardhird, she is the Vox‑Seer, the one who hears danger long before it arrives. Memnyr Kelnar the Logical Kelnar is the purest expression of Ironkin tactical reasoning- a mind honed to crystalline clarity, stripped of emotional variance and unnecessary subroutines. Where others debate, Kelnar calculates. Where others hesitate, he executes. His strategies unfold with the precision of a cutting laser, turning enemy offensives into self‑inflicted catastrophes. Yet Kelnar is not without depth. Beneath his cold exterior lies a fierce devotion to the Oath that binds the Gardhird. He remembers the Shattered Star not with grief, but with purpose. Every decision he makes is weighed against a single metric: Will this protect the Kin? His logic is not heartless so much as it is focused. Trokk the Denier trusts him implicitly, for Kelnar never wavers, never doubts, and never allows sentiment to cloud the path to victory. Among the Gardhird, he is the Unerring Mind, the one whose clarity cuts through the fog of war.5 points -
So I am sitting at work making my plans for 40k 2026. I guess it is resolutions... Horus Hersey....I'm done building and painting. Done as in burned out. I will finish the league games but I need a break for HH. Grey Knights- 12 MoH 2026 True Scale Project and Gaming Group Crusade Army. Adepta Sororitas/ Ecclesiarchy- I need to paint at least a Squad or 2 this year Exorcists- Always a side project, work on them when I need a break from other armies Inquisition- I need to paint more units to add to my Crusade list. Militarum Tempestus- Maybe I will work on them, Low Priority. Redemptionist - I need to finish working on my Gang so if and when Campaign Starts up I can be ready. So this Year looks to be Grey Knights, Adepta Sororitas and Redemptionist as my major focus.....I feel like that is every year.5 points
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2025 in Review - and what's ahead in 2026
Domhnall and 4 others reacted to firestorm40k for a blog entry
I gave this army a lot of focus in 2025, adding units to take it to 2,000 points, and beyond Not counting Heavy Intercessors and a Gravis Captain (which I started painting in 2024), here's everything I painted for the Ashen Sentinels this past year - six squads (Desolation Squads, Assault Intercessors with Jump Packs, and more Intercessors), three characters and a Redemptor Dreadnought: The past year wasn't just a good one for this army hobby wise, the narrative campaign I ran at my local gaming group drew to a close (after a very memorable team battle). At the end of the campaign, the Ashen Sentinels 3rd and 4th Companies are permanently garrisoned in the Rostokhar system, part of the defence against Necron incursions from the fallen Forge World of Rostokhar III. But that's not the only story that the Ashen Sentinels are part of - this year, I'm hoping to run a narrative campaign event, and my Chapter will be part of that. For this event, I'm shifting focus to another part of the Chapter. - the 7th and 8th Companies (you might have noticed the colours of the shoulder trims on the Intercessors and Jump Pack Assault Intercessors above!). I'll share more about the narrative they're going to be part of in due course - but I plan to add a few more units to use at this narrative event. With that in mind, here's what's lined up on my painting desk going in to the New Year: A squad of Inceptors (which I've had since the end of 8th Edition ), a couple of Intercessors (so I can swap them into my existing squads to field two 10-strong units*), and a Librarian. Not pictured is a Brutalis Dread, which I'm still building to be honest (so many components! ). These will be my focus for the next few months - but then I'll be moving to a new project for this army, that I'll hopefully have ready for the campaign event. Here's a cryptic teaser... Any ideas what it could be..?5 points -
Laziness For the Win!
Domhnall and 4 others reacted to Lathe Biosas for a blog entry
Good News! It's been tough in my brain trying to find a Space Marine army to play that fit all the criteria that I need: 1. Easy to find Shoulderpads and Emblems for vehicles. Decals or Plastic. 2. Ridiculously easy paint scheme. 3. A Chapter that exists in the official lore, even if it is super obscure. The Internet has heard my cries and granted me the following: The Knights of the Raven! Yep, a Raven Guard successor in shiny metal armor! The paint scheme seems to be. 1. Spray model with Leadbelcher 2. Add black details 3. Add leather details 4. Make them 3rd company with red kneepad 5. Wash with Nuln Oil What do you think?5 points -
New Fiction: Absolutum: The Journal of Elias Renn
GSCUprising and 3 others reacted to Lathe Biosas for a blog entry
JOURNAL OF ELIAS RENN (Recovered fragment. Original medium: bound paper journal, water- and ash-damaged.) Entry I: I write this as I walk. The road south cuts through the hills like a scar. I have followed it since dawn, though I no longer remember leaving the last town. Only the smoke remains clear in my mind—black and greasy, climbing into the sky like a signal flare for something vast and patient. They came without warning. No herald, no parley. The bells rang once before falling silent. Green armor moved through the square: huge, methodical shapes untouched by panic. Bolters did not roar; they punctuated. Each shot felt like the end of a sentence. I was spared only because I was already gone. That is my purpose, after all. Messenger. Runner. Fool who believes words can outrun fire. Entry II: The people of Varn’s Crossing listened. They nodded. They mad the sign of the Aquila when I spoke of Space Marines. But I saw the doubt in their eyes. Everyone knows His Angels do not descend for nothing. Everyone knows if they burn a place, it must have deserved it. I slept in the stable. I dreamed of armored boots grinding grain to dust. Tomorrow I try again. Entry III: They are burning in a line. That is what terrifies me most. It is not random. It is not wrath. Towns fall one by one, each nearer than the last, as though already marked. As though plotted on a map I cannot see. Today I heard of a village to the east—no survivors, no bodies whole enough to bury. Only ash and the sharp chemical sting that clawed at the eyes. I am beginning to wonder whether I am fleeing them… or leading them. Entry IV: I have started counting days since I left home. My wife’s face comes to me at night, stern and tired, as if she knows something I do not. My daughter laughs in my dreams, holding up her hands, asking if I have brought her something. Emperor forgive me. I did. Entry V: The thought arrived uninvited and now refuses to leave. What do I carry that others do not? No relics. No forbidden texts. No augmetics. I am no heretic. I pray. I tithe. I obey. Yet I remember the pilgrimage. The long road. The nameless guide. The hidden path. The quiet grove, untouched, impossibly green, impossibly old. An Aeldari world, though I did not know the word then. Only that it felt ancient. The vial was small. Clear glass. Clear liquid. Harmless, I thought. A gift. Entry VI: I went home. I do not know why I believed I could outrun them and still return. Perhaps I thought love would make me invisible. She was asleep when I entered. Curled on her side, breath slow, one hand open on the blanket. The vial sat on the table near the bed. She had placed it there carefully, upright, like a votive. I had not told her what it was. I had called it a blessing. I understood then. Not all at once. Enough. I lifted it and felt the cold through the glass. The liquid shifted, slow and deliberate, as if aware of being moved. My fingers shook. I waited for the sound of glass on wood, for her to stir. She did not. I stood there longer than was safe, listening to them breathe. I tried to memorize the sound. I failed. In the washroom I hesitated. Stupidly. As if hesitation mattered. I thought of the culvert, the fields, the river beyond town. All the places where water is allowed to disappear. Then I looked back at the bed. I chose. I poured it down the drain. It did not splash. It slid away, smooth and obedient, leaving the sink clean. The pipes did not protest. There was no smell, except something faint and familiar. Rain. I ran water after it. More than necessary. I told myself it was gone. I told myself this was what saving them looked like. I left before dawn and took a room at the inn where I could see the road and still see the house. I told myself distance was protection. I told myself I was clever. Entry VII: I took a room at the inn facing the road. From the window I could see my house. The roofline. The place where the gutter sagged. The bedroom window where the light caught in the morning and woke them before I did. I stood in plain sight. I wanted them to see me. I thought that mattered. I believed I had outsmarted them. They came midmorning. Not charging. Not hunting. A procession. White and green moving with the patience of men who know there is nowhere left to go. I waited for the moment when one of them would look up and raise a weapon. The one in white stopped instead. He carried a hand-scanner. He raised it and let it hum, slow and thoughtful, as if tasting the air. His helm turned toward the inn. Toward me. For a moment I was certain this was it. Then he lowered the device. He pointed. Not at me. At my house. The scanner moved again. He gestured to the next structure. Then the next. Calm. Precise. I could not hear the words, but I did not need them. The drain. The pipes. The way the liquid slid away so easily. I understood then what I had done. Not escaped. Not hidden. I had spread it. I had carried it into the walls. Into the water. Into everything they would test and mark and cleanse. The white one did not look back. Four Marines stepped forward. Flamers were raised with practiced indifference. No hesitation. No announcement. Fire does not need permission. I remained at the window. No one escapes the pyre. (No further journal entries.) EXTRACT: ADEPTUS ADMINISTRATUM SUB-SECTOR CLEANSING RECORD REF: GT-CX/XENOS-19-THREE CLEARANCE: MAGENTA DISTRIBUTION: RESTRICTED Subject: Civilian Settlement Contamination Event Location: Designate Three of Nineteen, Minoris Surface Habitation Tithe: Adeptus Non Responsible Authority: Green Templars Crusade Detachment, Blade Authority Confirmed Summary: On [REDACTED], auspex confirmation detected non-Imperial particulate contamination within a surface settlement designate Three of Nineteen. Contaminant exhibited self-propagating properties consistent with xenos-derived catalytic agents. Vector determined to be civilian transport from quarantined orbital structure. Assessment: Contamination classified as Class Absolutum. Spread confirmed via domestic water systems and substructure piping. Probability of civilian survival without full sterilization assessed at 0.0003%. Action Taken: In accordance with Crusade Purity Statutes and Codex Exactorum, Section XII, Sub-Clause Pyre, the following measures were enacted: • Full incineration of all affected hab structures • Termination of all civilian biological presence • Secondary purification burn to ensure null residuals • No recovery of remains deemed necessary Notable Observations: One civilian male observed at off-site lodging during initiation of cleansing protocols. Apothecarion scan registered no significant contamination at subject’s location at time of assessment. Subject classified as non-priority. No deviation from operational objectives recorded. Casualties: • Carriers: Total • Adeptus Astartes: None • Material Loss: Negligible Conclusion: Cleansing successful. Contamination eradicated. No relics, substances, or anomalous materials recovered of note. Final Disposition: Incident closed. Further inquiry unwarranted. The Emperor Protects.4 points -
Sal‑Vardr - Grimnyr
Rusted Boltgun and 3 others reacted to Lord_Ikka for a blog entry
Sál‑Vardr is the spiritual heart of the Solbond Gardhird, a near-unique Ironkin Grimnyr whose connection to the Votann is shaped by profound loss. He carries within him memory‑echoes of the Shattered Star Kindred; voices of the fallen, fragments of their hopes, fears, and final moments. These echoes do not torment him; they guide him, forming a chorus of ancestral wisdom that he channels through his runic stave. In battle, Sál‑Vardr is a solemn, almost haunting presence. His chants resonate with harmonic undertones that ripple through Ironkin cores, strengthening their resolve and sharpening their focus. When he invokes the Ancestors, the air around him shimmers with data‑ghosts and flickering runes, as though the dead themselves stand beside him. For all the Gardhird, he is not merely a mystic, he is the Warden of Souls, the keeper of their lost Kindred’s memory and the living reminder of why their Oath must never be broken.4 points -
So I wasn't able to finish the Eldar CP as I had hoped. Got too distracted. I did get the guardians mostly done. I just need to add some details and for that I need a new brush cause my fine detail grew a mohawk. Also need one to redo the cracks on the jetbikes. I’m picking one up tonight. Here are some picts though of the eldar in their ice scheme. You can see more of my eldar in this old thread.4 points
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Finally Started.
W.A.Rorie and 3 others reacted to Lathe Biosas for a blog entry
I finally got some Green Stuff, so I can connect neckless heads to torsos. Let the modeling begin!4 points -
Termagants
W.A.Rorie and 3 others reacted to kabaakaba for a blog entry
Finished termagants brood and first ripper swarm. Like models, even though they're push fit. But due to how they sculpted it's fine even if you make a full brood of same sculpts they looks great. Painting this guys is a truly rest after Militarum infantry. May be it's a different scheme or models. I don't know. But I'm sure this year I'll going with alternate painting. IG and Nids.4 points -
Hi Folks, It has been time since I resumed painting of my Epic era Space Marines. Let's say that I am resuming my resumé. This time I set the gear shift up and when beyond just colour testing. I have gone for 2 Companies, one Battle and one Veteran, plus a supporting inquisitor and some DEvastators plus Speeders. This is a good first bunch for 2026 12 MoH. The battle company has been set with the red paultrons. I have tried to stick to the Adeptus Astartes codex marking. The Assault marine received black legs, as a reminder of the colour scheme that can be found in HH books for IF. But it is a mild success. What's fun with this scale is that UM 40k decals fits the hatch of the rhinos almost perfectly. So the units type marking can be reused. It gives some caché, isn't it? The veteran company goes full Power armour. Temrinators were painted in 2024... Same as for all the bases, you see the coloured paultron and maybe the red helmet for sergeants. Being a big fat boss in the alimentary chain of the Chapter, first Captain received a personnalized livery on its tiny Rhino. Then the supporting cards come with 2 Devastator detachments requisitionned from the blue company, plus Speeders from the Orange company. They are accompanied by an Inquisitor. Next step is to keep on with the rest of the small plastic lads: I have Motos, more Speeders and enough slottas for a Tactical reserve company, some Characters and maybe a Scout company. And a (dwarfed) Warlord Titan direct from the 90's! See you later with more small stuff.4 points
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New Fiction: The Return of the Green Knight
Rusted Boltgun and 3 others reacted to Lathe Biosas for a blog entry
THE RETURN OF THE GREEN KNIGHT The strike cruiser Verdant Oath did not sound a welcoming chime. The Thunderhawk settled into its cradle amid drifting vapor and cooling metal. From its hold emerged a lone figure clad in black ceramite. Brother Martin bore the sigil of the Deathwatch upon his pauldron. The Inquisitorial mark still clung to his armor, dull and intrusive, like a scar that refused to fade. No honor guard awaited him. Marshal Calder stood at the foot of the embarkation ramp, hands clasped behind his back. To one side waited Brother-Artificer Verdug, his servo-arm locked in repose. A pace behind them stood Codicier Lucan, hood drawn low, presence folded inward like a sheathed blade. Calder inclined his head. ‘Your vigil is ended.’ Brother Martin knelt. ‘It ended early, My Lord,’ Martin said. Not defensively. Precisely. ‘As intended,’ Calder replied The black of his armor was not revered aboard the Verdant Oath. It was residue. A foreign layer to be removed. They led him into the Armorum Sanctum. Cog-etched arches rose overhead. Incense hung heavy in the air, sharp with solvents and sanctified oils. The rites of return began. The black paint was burned away. Chemical agents hissed as Deathwatch livery dissolved down to bare adamantium. Serfs worked in silence. No hymns were sung. No litanies spoken. Only the steady rhythm of cleansing. As the green was reapplied, Codicier Lucan circled Martin slowly. His eyes never lingered on the armor. They searched deeper. ‘You refused three direct taskings,’ Lucan said, eyes unfocused. ‘Not requests. Orders.’ ‘I did,’ Martin replied. ‘Specify,’ Calder said. ‘The Deathwatch required maintenance of xenos-derived weapon systems,’ Martin said. ‘Calibration. Sanctification. Instruction.’ Verdug’s optics brightened faintly. ‘I refused,’ Martin continued. ‘Each time, I cited Martian doctrine and Imperial law. Each time, I offered sanctioned alternatives.’ ‘And?’ Calder asked. ‘They recorded my refusals,’ Martin said. ‘They judged me obstructive. Ideologically inflexible. A liability to operational cohesion.’ Calder’s mouth twitched, almost a smile. 'They I was released to my parent chapter under writ,’ Martin finished. Calder inclined his head once. ‘Exactly as hoped.’ Lucan stopped pacing. ‘There has been interference,’ Lucan said at last. Calder did not turn. ‘Explain.’ ‘The Ordo Xenos attempted a surgical purge,’ Lucan replied. ‘Memory excision. Observation anchors. They were thorough.’ Verdug’s optics flared softly. ‘And successful?’ Lucan paused. ‘Incomplete.’ At a gesture from Verdug, servitors drew back a shrouded reliquary. Runes flared as seals disengaged, one by one. Beneath lay an ancient device of brass and blackened steel, its surface etched with sigils older than the Chapter. ‘Sanctioned by Holy Terra,’ Verdug intoned. ‘Recovered during the Third Scouring of Helican Reach.’ Lucan’s voice lowered. ‘Rumors claim the Ordos Hereticus uses such devices to unmask witches. To reconstruct lies stripped from the mind.’ Calder turned at last. ‘Then use it.’ Brother Martin was seated before the device. Cables interfaced with his cranial ports. The machine stirred, not with noise, but with intent. Lucan reached into the warp. The device responded. Fragments surfaced—gaps where memory had been cut away, cauterized with cold precision. The machine probed those absences, not restoring what was taken, but mapping what should have been there. Runes ignited across the chamber walls. Star charts unfolded, incomplete at first—then sharpening. Worlds returned from omission – bled back into focus. Vaults hidden by silence. Listening posts. Quarantine reliquaries hidden beneath layers of denial. Lucan exhaled slowly. ‘Nineteen,’ he said. ‘Recovered from absence,’ Verdug confirmed. ‘The rest are too degraded.’ Calder stepped forward, studying the burning points of light. ‘Nineteen worlds touched by xenos treachery,’ he said, ‘Nineteen worlds, hidden not by ignorance, but by intent.’ ‘Some confirmed,’ Martin said, his voice steady despite the lingering ache behind his eyes. ‘Some merely watched.’ Lucan’s gaze hardened. ‘Watched is enough.’ ‘Then no longer,’ Calder said. He turned to Verdug. ‘Inform the Blade.’ The words carried weight. The War Council would convene. Routes would be charted. Oaths renewed. Weapons sanctified. Calder faced Martin once more. ‘Your vigil ended early because it needed to,’ he said. ‘You were sent back because you exposed their weakness. They lack faith in humanity.' Martin bowed his head. ‘You return to us without stain,’ the Marshal said. ‘Go and rejoin your brothers.' Outside the Armorum Sanctum, klaxons began to sound—not alarms, but summons. The Verdant Oath altered course. A Crusade had been declared. It was a good day for the Green Templars. And the alien would not endure it.4 points -
THis must be some kind of record. Not only did I finish something else, I finished it in 3 sessions! Introducing my Apothecary Biologis, who has seen some action with my Heavy Intercessors, but will most likely front my Aggressors going forward. Thanks for looking.4 points
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Did you buy a load of Leviathan Termagants and are missing out on the strangleweb frame that came out later? Or are you unwilling to drop a load more cash to get some one per unit weapons? I have your solution (as long as you can scrounge a few spare devourers)! With a sharp knife, a bunch of plastic glue and a little dry fitting, you too can have a funnel-web shooter for your numberless hordes! STEP 1 Get yourself a termagant and make 2 cuts like this - one basically along the line of the bottom of the fist to chop off the ammo magazine, and the other in between the chitin muzzle protector and the ridge. STEP 2 Take a sacrificial devourer and make the following cuts. If you cut the 'heel' off the hand grip first, it makes other cuts easier. Use a sharp knife for this. They key bits you need to keep intact are the middle of the gun and the widest part of the barrel - the others can be scrapped to get these out intact. You're looking to cut the barrel in half at a point just wider than the mid-section of the gun as we'll be flipping this around. If in doubt, make the cut towards the narrower part and trim as necessary - you can always cut more off, but you can never cut more on! Step 3 Using a load of plastic cement to weld the parts together, attach the devourer mid-section to the fleshborer mid section as so, and weld the devourer tubes to the grip and magazine of the fleshborer to make it more gribbly. wait until this has set, then flip the barrel section around so it's wide part out, dry fit, shaving more off if required, then slam that glue on there and weld it to the devourer midsection. When you're done it should look like this, and hey presto, you have some wide flamer like stranglewebs that look more like imperial webbers that horse phalluses. STEP 4 (BONUS GRIBBLE) You can see my efforts below - I chose two gaunts that had fleshborers raised and seemed to be in more stable firing positions to it would be easy to pick them out in-game. If you look closely, I added a simple green stuff...barrel hole...to the conversion to reinforce the effect rather than a flat plate which can be painted on - I'll get some close up photos of this soon.4 points
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Well 2026 is upon us and I have not touched really worked on an Adepta Sororitas or Ecclesiarchy Model in Months. I have just not had the motivation to paint or build them. I really have been struggling to build or paint Adepta Sororitas over the past few years in consistent fashion, unlock my Grey Knights or HH Raven Guard. With the release of rules for the Celestian Insidiants via WarComm updated Adepta Sororitas Faction Pack, I have some motivation. But I also said the same thing about the Sanctifiers, I have not touched in a while So With the 12 Months of Hobby I am going to Vow a Sister Squad at some point. Not sure what squad or what unit I really want to paint I have so many to chose from since I only have 3 Characters and a squad done.....4 points
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Hi folks, This is this moment of the year (again) when I make a pit stop and have a look on the past 12 months’ production of mine. And this year has been heavy as a pound of lead (which sounds heavier than a pound of fur although it is still a pound…). The split between the Blogs has left some of my “free speech spaces” less active than others, but it has been globally a very productive year. Let’s see: BLOG 2025 entries AM not-Stygies 17 Closet clean-up 15 Not GSC 3 Bad Mood Rising 7 Pointy and Spiky 34 Clearly the Aeldarii/Drukharii mixed Blog has taken the lead. But it is also true that these forces were the shining stars of my Call-to-Arm Pledges for 1015. CtA2025 alone gathered 15 posts in 2 Blogs. AdMech remained a good leading Blog too, although it may not last for long as I am running out of models now. But some Moiraxes knights came in support and added a series of 5 posts within this total. Another Serie, cross blogged this time, dealt with Imperial agent units; it gathered 6 posts. Grand total has reached 74 entries, while my purpose is 52 (1 per week). Yet it has been a year under the sign of the Eldars. ANd the painting production goes that way too (which is not that illogical as this is mainly a series of Blogs focussing on my painting and modelling back log...) 2026 will probably see a shift in numbers of posts and their repartition. Indeed, Asuryanii are now a dying race (model wise) and I do not really plan adding much more to this army atm. I still have a Wytch unit to be painted and I’d like adding Dark Reapers, but I have no plan so far. Not-GSC should see some work being done as I have gathered 30-40 or so Neophyte bodies waiting to become something. And I still have old spore mines and the Acolytes of the old Patrol box waiting to be painted. The Blogs dealing with Misc. stuff are also good candidates for getting inflated with posts related to my old Epic era ooP SM and Squats. These have been waiting 2 decades for being painted and should receive some attention. And AdMech… Haaa AdMech is now a mature force that will receive spot reinforcements only (a Dunerider maybe?). But the recent addition of Armingers made my think about getting started a playable Mechanium Questoris House. And the teased models for HH are also a very attractive way to keep on with Omnissiah forces out of the strictly 40k box: more Castellaxes could complete my ranks and a Vulturax might be a good Fusilave proxy… I guess I am not yet done with AdMech. Paintjob wise it has been a fruitful year too, although it has started under bad omens: after moving and translating everything from one country to another, I have lost my hobby space and I seriously doubted I could get a productivity as high as in past years. Yet it happened that the weather being quite cool and the daylight long, I could paint every evening outdoors or almost over 4 months. Which boosted the productivity in summer and early autumn to extends I could not have imagined. Most of the work was on pointy ears. But some other stuff found its way to the workbench, with a portion of cyber psychotics. Interestingly, this year has been marked by an increased number of kitbashes and conversions (Rangers, Corsairs, Warlocks or Engineseer to name a few). Here is a pot-pourri: 2oo3 Moiraxes done this year. Allies… even if this is an excuse for fielding models I like out of any kind of necessity. An oddball for the Jokaero challenge. This year's scenery has been quite limited, and this is something I should correct in 2026 as I miss hills and green grassland material. I am a little bit fed up with imperial ruins… CtA25 contribution focussed only on Drukharii and Aeldarii. But (even) more have been painted earlier in the year, inc. a full Harlies’ KT for the “Knives in the Shadows” challenge. AdMechies has been on cruise control, adding characters up to the maximum numbers authorized and completing units ranks. I still have a few Pteraxii and Serberys to be done to get the right numbers in uncomplete units (by uncomplete you should understand units that die too soon to be useful as they miss cannon fodder in their ranks). That’s all folks? Nope as this is only the 40k production. I have done, for TOW, a big amount of models too, with 2 full armies at 2500pts and some Dogs of Wars. But this is not for being disclosed over the B&C… See you in 2026 with more stuff to be painted and more stories to be told. And in the mean time, I wish you a happy new year.4 points
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Understanding [Most of] the B&C Site Features
Grotsmasha and 2 others reacted to Brother Tyler for a blog entry
This blog post started life as an effort to better educate members on the benefits of Pages/Articles after some posts, especially the one by @INKS here. The information herein goes beyond Pages/Articles, however, so I decided to locate it within my blog and then link to it in the aforementioned discussion, and maybe also in the Amicus Aedes forum. Realistically, this is just a precursor to something that should be either an article or a series of articles. It is being presented in this abbreviated format, however, in the interest of time (i.e., getting the information out there now) as we lean into making the Pages/Articles feature public. A key issue is understanding the various features that the site offers. These include: Blog Club Discussion Download Event (i.e., Calendar) - I'm not going to discuss this feature much herein) Gallery Pages (hereafter referred to as Article) The features that are well understood are discussion, download, and gallery. These features are mutually supporting and distinct from each other. Conversely, the features that are not well understood (and woefully underutilized) are blog, club, and articles. As you will see below, there is a lot of overlap, but each serves a distinct purpose. Discussion The core feature of the site, and that for which the site was created, was discussion. As the name implies, discussion is about various members providing their viewpoints/responses to various topics, engaging in a discussion with each other. The methods for formatting discussion posts transfer over to the other features. Discussion also supports the other features via the ability to post comments, notably in the blogs, galleries, and downloads. When members submit new downloads or articles, discussions are created to announce those additions and provide visibility for other members. Since the other features came later, discussion has been used to emulate/bastardize those other features. For example, members often use discussions to present their blogs instead of using the actual blog function. Similarly, many articles are presented as discussions rather than via the actual article function. These emulations/bastardizations are functional and familiar, but they are sub-optimal, underutilizing the site's capabilities (for reasons that will be demonstrated later). That said, these emulations/bastardizations are effective (so we're not going to stop anyone from using them), though they are less effective than the actual features. One aspect of discussions that many members don't notice is the archiving process. In the process, the site software automatically archives a discussion topic after a period of time. Once this happens, members can neither edit posts nor submit additional replies to that topic, effectively locking them. Gallery The use of the gallery feature allows members to host images online so that those images can be used in the other site features, such as displaying an image of a painted miniature or a header image for a club/blog. Members have other options for hosting images online, but the B&C galleries are convenient and free. Since the hobby is so visually intense, the ability to display images is essential to effective discussion. Download If you look at the top of the page, you'll see the site's mission statement. A key element of that is the final sentence - the sharing of hobby-related content [to help others enjoy the hobby]. While images (see gallery above) are an obvious element of that, there are many non-image forms of content that members can share with each other to fulfill this portion of our mission statement. Over the years we have seen myriad types of files shared via the downloads, including roster templates, homegrown rules, decals, missions, etc. In many cases, these content types can be shared via discussion, but the ability to download files provides much better control and enables more efficient printing of these files. An announcement is created in the discussion forums any time a file is submitted to our downloads, and members are able to comment in that discussion or directly to the file page to provide feedback to the content creator/submitter. Blog A blog bears a very strong resemblance to a discussion forum, but where the structure and scope of the discussion forums are controlled by the B&C admins, each member has control over their own blog. The real value of a blog is that a member can have a central location for all of their various projects. Discussions might fall off the front page, so if a member decides to update a project, they may have to perform some level of searching to find an existing project discussion (and there are various ways of performing such a search). If a member has a blog, however, they simply have to open their blog to narrow their search down, making it much easier to find the project they're looking for (and for others to review all of a member's projects without laborious searching). One of the great things about the blog feature is that it provides members with a convenient and free way to present their own blog, saving them from having to host/download some other blog software and learn how to use that software. Club The club feature is easily the best of the new features (since the site update a few years ago). Clubs fulfill a variety of purposes, limited only by the community requirement that a club be relevant to the Warhammer 40,000 hobby and members' imaginations (with the caveat that we won't approve of clubs that effectively duplicate public discussion forums - for example, we don't need a club for fans of the Dark Angels since we already have a discussion forum for that purpose). Clubs may be created to focus on products (e.g. 40K Action Figure Afficianados for fans of the JoyToy and McFarlane WH40K action figures), allow for coordination within specific geographic areas (e.g., the Europe club for those WH40K issues that are specific to the members of our community that reside upon that continent), allow for coordination within WH40K game clubs or stores (e.g., Metal Head Armory in Phoenix, Arizona, USA), development of homegrown rules (e.g., The Chronicles of Saint Katherine's Aegis), etc. One particularly great capability that clubs provide is the ability for members to work on group projects without the need for B&C administrator support. In the past, we had the Special Projects forum in which members could create discussions to coordinate efforts in a special project (typically working towards the creation of some set of homegrown rules). Particularly complex projects often required the creation of dedicated sub-forums, allowing participants to have multiple discussions for better organization and partitioning of their project; and the creation of such sub-forums required administrator approval and a degree of work on the part of the approving administrator. With clubs, however, members can simply create a club dedicated toward their project. The really great part, though, is that the club owner/creator can include various features in the club, including one or more discussion forums, files (i.e., downloads), galleries, and events. This enables participants to upload project-specific files and images within the club, and to coordinate efforts on their own calendar. The club owner/creator can decide upon the features that will be available in the club, and these features can be updated later. The only hurdle with the clubs is that clubs must be approved by administrators, but with no other effort on their part, speeding things up considerably. In addition, club owners/creators can be given permissions similar to those of moderators within their clubs, allowing them to control content more easily without the need for administrator/moderator intervention (though they won't have disciplinary permissions). Overall, clubs provide members with a great deal of freedom, better supporting member-created content with much less need for moderators/administrators. Article The (soon-to-be) newest feature is the pages (article) feature, which resurrects the functionality that we used to have in the Librarium (way back in the day). The key distinction between articles and discussions is that articles are a way for an author (or authors) to present their content to others, much the way articles are published in magazines and journals, whereas a discussion is much more open and anyone can participate. If a member has conducted a lot of research on a subject and wants to present their conclusions to other members, an article is an excellent format. If a member wants to debate issues or if they have questions for which they desire answers/feedback, however, a discussion would be a better format. As with downloads, the submission of an article creates a discussion that serves as both an announcement (providing visibility to other members) as well as a medium for others to provide their feedback on the article (and which the article author may consider for possible updates to the article). Articles can have different origins. For example, a discussion topic may prompt a member to compose an article, whether some discussion of lore, the presentation of their homegrown Chapter of Space Marines, etc. Alternately, a member may complete a project that they presented in their blog, then they might collect the blog (or highlights thereof) into an article. Or a group may develop some project, presenting the finished product as an article. It is also very important to identify the relationship between downloads and articles. Each of these features enables members to present the same (or similar) information via different mediums. The articles [pages] function allows for online/digital presentation of content (that is formatted based on the user's device), whereas downloads allow for that same information to be presented in a format that can be printed (in a format defined by the author). Many of you may be familiar with a variety of online libraries such as those that are available at learning institutions; those online libraries allow members to view an article online and often to download that article (typically in .pdf format). Our software doesn't allow for online presentation of a .pdf, unfortunately, but the online format (via the articles feature) provides better accessibility that is tailored to the user's device. There is no automatic linkage between the two features, unfortunately, nor is there (and there will not be) any mandated requirement from the site for members to submit content in both formats. In my ideal world, however, members will take the time to develop content in both formats to better support the various needs of other community members. At this point, all we can do is provide incentives to those outcomes via achievements/badges (i.e., the system tracks your content submissions and awards badges at different thresholds). The most important thing to realize is that all of these features exist within an ecosystem. Each has a specific function and works best for different types of outcomes, though there are many commonalities. Yes, the discussion feature can be used to emulate blogs and articles, but blogs and articles each do their own thing better than discussions. Many of these features support or are supported by various other features.3 points -
Loxodon Guard Part 3: Even More Characters
Lathe Biosas and 2 others reacted to BrassClaw for a blog entry
Yup I got even more characters for ya. Soonrem “True Heart” Thron, Apothecary for the 2nd Echelon. I accidentally broke off the hanging bit that usually in his left hand. Drom “Sabretooth”Hel, Master of Sanctity of the Loxodon Guard. I went with the execrator chaplain model for this guy. I'm not a fan of the current primaris chaplain model, this guy looks so much more dynamic. Also there's not a lot of Black Templar icons on him, so I think he fits nicely. Skatalaro "The Artificer" Tay, Techmarine. My army has a lot of Dreadnoughts, so a techmarine to follow and repair them seems like a nice idea.3 points -
Prologue - Hades Rising
Domhnall and 2 others reacted to GSCUprising for a blog entry
I've set aside Comes The Sandstorm and One More Mile for a week or so. Bit mentally frazzled, so I needed a break before I went back to them and added final polishing for the stories to be added here in a more full format. So, because I cannot keep my hands off the keyboard, I've taken an earlier short story I wrote and did extensive background work on, Hades Rising, and decided to fold it impetuous young nature into the more mature background of Prawa V. Below, I've posted the prologue. It features Czajka. No, I will not give any background on this, as it will spoil the story arc between Comes The Sandstorm and One More Mile. Let's just say he's not the Messiah, he's a very naughty boy. Thought and constructive criticism, as always, welcome. ===== Prologue He walked out of the desert at dawn. Not toward the camp, at first. He stopped short of it, where the sand gave way to trampled ground and old fire pits, where the boundary existed only because everyone agreed it did. He waited. Stenrik was already there, arms folded across his chest, coat hanging loose, the wind tugging at the hem, and his face mask to protect him from the stinging sands at his hip He had not come to greet him. He had come to receive him. "Du er kommet langt." "Ja. Længere end jeg nogensinde kunne forestille mig." They stood like that for a moment. The desert behind him. The camp behind Stenrik. No ground offered between them. Stenrik studied him openly. There was no accusation nor welcome. He just stood, assessing him. “They remember,” Stenrik said at last. Czajka nodded and cast his eyes down for a moment. Of course they did. The nomads remembered everything that mattered, and nothing that could be safely forgotten. “You were judged,” Stenrik continued. “Not by us. By those who fought beside you. That judgement stands.” “I know.” Silence again. Wind over canvas. A kettle rattling somewhere behind the tents. In the distance, one of the domesticated langkløv brayed softly. “You cannot stay,” Stenrik said. “Your presence legitimises a harder response than the situation warrants.” Czajka did not argue. Argument belonged to men who still had a place. “Where would you have me go?” Stenrik turned, gesturing east, not toward anything visible, but toward routes, schedules, things that moved without asking permission. “There is a vessel,” he said. “It leaves this system. A long passage. A quiet one.” Czajka followed the gesture, eyes narrowing slightly. “You will not find redemption here, Lapwing,” Stenrik went on. “Nor forgiveness. But elsewhere… a man can become useful again.” “I thank-” “Do not.” Stenrik did not look at him as he said it. The word was not sharp. It was final. “This is not mercy,” he added. “It is balance.” He turned back toward the camp and walked away, already done with the matter. Czajka stood alone at the edge of the boundary. Then, without looking back, he turned east and began to walk. ===== Note: Czajka means 'Lapwing'. "langkløv" means long-hoof/long-legged. These I do explain earlier, but thought I would add as context.3 points -
Loxodon Guard Part 2: Concepts and Characters
Lathe Biosas and 2 others reacted to BrassClaw for a blog entry
Coming up with army lists and character concepts is one of the most enjoyable parts of this hobby for me. When I was working on my little kill team I went through a few ideas. First, I wanted to incorporate white into the colour scheme. Since my 3 other armies didn't have any white. So armies like Raven Guard and White Scars came to mind. I ultimately chose a homebrew chapter because like most people who do homebrews, I didn't want to be tied down to a set of rules or fluff. Then I saw this cool shoulder badges on a 3d printer site that were elephant theme and WHAM BAMA. The Loxodon Guard were born. Then I thought about what the chapter would be like. Elephants are strong, imposing creatures. So I thought Dreadnoughts would fit that theme. I also liked the idea of Bladeguard Veterans also being featured in the army. I thought I would keep it simple and have a mostly codex compliant chapter (although I did flirt with the idea of using Space Wolves, with elephant themed Wulfen). So here's the Command of the 2nd Echelon of the Loxodon Guard: Aegod "Steel Wolf" Omeal - Captain of the 2nd Echelon I love Indomitus captain with relic shield model. His shield is really great. I picture him as a ferocious pack leader leading a squad of Bladeguard Vets across the battlefield. Val”Swift Strike” Zondoros - 1st Lieutenant of the 2nd Echelon This Lieutenant is apart of the Deathwatch Combat Patrol, his helmet is from the deathwatch upgrade sprue. Greto “Firemane” Tetus - 2nd Lieutenant of the 2nd Echelon This is one of my more recent models and hes a kitbash between Bladeguard Veterans arms and the body, legs and head of the Captain in the Company of Heroes kit. He kind looks like Chuck Norris or WWE's Sheamus3 points -
The Night Rovfugl and the Eland - redux (edited)
Domhnall and 2 others reacted to GSCUprising for a blog entry
So, I wrote the original text and pasted it here (link below), but, on re-reading it, found it entirely too shallow. The win was way too easy for the Night Rovfugl. The idea was that the fight between she and the Eland would showcase two entirely different doctrines: the Night Rovfugl relying on stealth, with her modified airframe, to get in, stand on station, and get out without been detected. The Eland is its doctrinal opposite, blazing lights, massed rocket and laser firepower, she and her crew live to flush out their opponents with overwhelming force. As it turned out in that first passage, the Eland was more a wounded goose, waiting to be shot down and taken home for dinner. This time, she bites and she bites hard. The Rovfugl takes a hammering and it's a battle of wits between her skill crew and the Eland's. And it's not just Krzysztof and Anja's lives in the balance. It's Barcza and his Kasrkin, too, as they're their taxi out of there. Now, I am quite aware the Valkyries are not the most meta model and as for them being stealth and pulling psuedo-Cobra manoeveures, the less said the better, but I hope you enjoy this yarn. Thoughts most welcome. ===== Krzysztof had just settled the Rovfugl into her loiter when the tone changed. Neither an alarm nor a warning. Just a subtle shift in the background noise of the displays, the kind you only notice if you are already listening for it. Behind him, his navigator stiffened. “Hold,” she said quietly. Krzysztof did not move his hands. He did not reach for the throttle or the weapons panel. He kept the aircraft where she was, level and clean, letting the desert slide beneath them in slow, indifferent silence. “Talk to me, Anja.” Anja leaned forward, eyes narrowing at her scope. “I’ve got a coherent return resolving where there shouldn’t be one. Clean line. No sweep.” She paused, then lowered her voice half a register. “We’re painted.” The words landed without drama. Krzysztof brought the auxiliary display up with a flick of his thumb. A thin red trace crawled across the overlay, steadily and deliberately, tracking the Rovfugl’s belly as if it had never lost her. Below them, far beyond visual range, Brutus had woken. Already, he knew, the crew were hunting for a fit to their sensor return, instruments alive, doing exactly what they had been trained to do when something did not fit. Anja’s fingers moved across her panel. “Ground-based. Heavy emitter. Not standard air-defence. This is older." “Brutus,” Krzysztof said. “Yes,” Anja replied. The sensor feed updated again. A mass shift. A slow, patient arc resolving into a firing solution. A turret coming around with all the time in the world. Brutus was not built to hunt aircraft, but he did not need to be. One clean solution would be enough. Krzysztof exhaled through his nose. “Nope.” He didn’t punch the throttle or drop flares. No moves that would indicate fear, he just bled altitude instead, easing the Rovfugl sideways and down, sliding her into the folded dunes. Heat held tightly, keeping his angle shallow. Everything disciplined. Anja watched the red trace cling for a moment longer, then it began to drift. “Tracking’s degrading,” she said. “He’s searching.” “Let him,” Krzysztof replied. He kept the safeties on, for now. Static rasped through the cockpit, fragmented and distorted. “…unknown transient to the south…” Anja didn’t look up. “That wasn’t for us.” Krzysztof didn’t ask who it was for. He nudged the Night Rovfugl deeper into the terrain mask, keeping her belly buried in geometry and sand. The trace thinned and broke. Anja’s voice remained even. “Paint’s off.” Krzysztof answered with motion, adjusting their orbit a fraction lower, a fraction wider. On the ground, Barcza felt it. Not a sound nor a signal. Just the absence of something that had been there moments ago. He slowed, eyes lifting instinctively toward the dark sky. Nothing. The Rovfugl was gone. He raised a fist. The squad froze around him, weapons tight, bodies disciplined into stillness. Only Barcza’s face was bare. He tapped his mic once. “Krzysztof. Status.” Up above, Krzysztof waited for Anja’s confirmation. “Paint’s off,” she said again. “Adjusting orbit,” Krzysztof replied. “Stay sharp. You’re not alone.” Barcza didn’t ask who else was. He signalled forward. Brutus’ turret eased back to neutral and the night settled. It lasted long enough to be believable. Then the desert screamed. Anja’s head snapped up. “Airborne contact.” The horizon erupted as LV-426, the Eland, crested a dune ahead of them, engines howling, lights blazing, multilaser already stitching the sky. She wasn’t hunting quietly. She was drowning the desert in violence and forcing anything alive to react inside it. The first rake hit before Krzysztof fully saw it. The Rovfugl shuddered from the impact. A sudden wrongness through the controls wrenched his hand to the left. Drag wrestled the Rovfugl out of position. Krzysztof reacted instantly, banking and dropping, forcing the Rovfugl starboard, low and tight against the dunes. Anja’s voice followed a second later. “No. To port. We’re bleeding heat. Right engine nacelle.” Krzysztof abandoned the turn he’d started and hauled her the other way, "Buckle up." Strobe lights swept over the dunes, ripping the night into hard, flashing segments. Rockets slammed into sand behind them, detonations rolling in overlapping waves, forcing movement rather than kills. For the first time, Anja’s control cracked, just enough to show the pressure. “That’s...” She cut herself off. Then, more measuredly this time, “...very aggressive.” The Eland wasn’t guessing. She was compressing space. Krzysztof hugged the hard deck, keeping terrain between them and the hunter, buying seconds with angles and restraint. A dune rose ahead, above, only stars, below, darkness. “Coming up on a crest,” Anja said. Krzysztof nodded once and let the Rovfugl climb just enough to round it. As the Eland surged up behind the dune line, Krzysztof snapped the Rovfugl around the crest, rolling hard into the Eland’s blind side. Anja didn’t need to prompt him. “Tone. Now.” Krzysztof fired the Hellfire missile immediately. The Eland reacted with skill. She broke hard, dumping speed and flares in a violent, disciplined manoeuvre, tearing herself out of the firing line. The Hellfire drove straight into the flare cloud and detonated in a white-hot bloom that lit the desert like false dawn. The missile didn’t kill her, but it put her out of position, and that was enough. Krzysztof dumped altitude and vanished back into the dunes, using the moment to re-mask and reposition. "He's good." Anja focused on her scopes and looked up and out of the canopy as she tried to place Eland. The Eland came back in tighter. No casual cresting now. No easy angles. She had learned. “She won’t overshoot again,” Anja said flatly. “I know,” Krzysztof replied. The dunes ahead rose steeper, harsher. Fewer clean lines. Fewer options. “Anja,” Krzysztof said. “Where’s my solution?” “Not now, Krys. I’m working on it.” The Eland’s light swept closer. Multilaser fire stitched across ridgelines they’d used moments before. Anja’s fingers moved faster. “We’re out of clean masks.” “Then give me an ugly one.” A long ridge loomed ahead. Krzysztof lined them up. “Flaps fifteen,” he said. “Airbrake deployed.” “I really hate when you do this,” Anja said, swallowing. The Rovfugl cleared the crest and dropped behind it, bleeding speed brutally. The aircraft protested. She shuddered as physics closed in and Krzysztof pitched her up. “Terrain,” the computer intoned. “Pull up.” Krzysztof ignored it. “Ground speed oh-four-two,” Anja said, already recalculating. “Angle of attack oh-six-one degrees and holding." For the briefest moment, Krzysztof gazed up at the stars in the pitch black night. “Five seconds to stall,” Anja said. “Four.” The Eland committed, confident now that the Rovfugl had nowhere left to go. “Three.” The sky above the ridge tore apart under fire as the Eland roared above and past them. “Two. Now,” Anja snapped. “Punch it, Krys." “Flaps one. TOGA.” Krzysztof drove the throttles forward to their stops. The Rovfugl surged upward, rolling hard from behind the ridge, flipping the geometry inside out. For half a second there was nothing but night, fire, and screaming engines. Then they dropped in behind the Eland. “Solution locked,” Anja said. “We’ve got tone.” Krzysztof didn’t answer. He squeezed the trigger. The lascannon fired once. LV-426 ceased to exist as a single aircraft. The beam cut her cleanly in two, debris and fire tumbling into the desert below. Silence rushed back in. Krzysztof eased the Rovfugl down into shadow, damaged, visible, alive. Anja leaned back, breathing at last. “Eland is down. We’re not running dark. Stealth manifold to starboard engine severely compromised.” “Then let’s not be here,” Krzysztof said. Below, Barcza saw fire on the horizon and didn’t slow. The night remained uneasy. And the Rovfugl disappeared into what darkness still offered, carrying the cost of survival with her.3 points -
New Fiction: What Man Did Not Make
W.A.Rorie and 2 others reacted to Lathe Biosas for a blog entry
The vox-bead clicked once as the channel closed. Chaplain Urraca remained motionless, helm inclined, as though awaiting a response that doctrine insisted would not come. The report had been delivered precisely: identification, coordinates, mission status. All brothers deceased. Objective secured. Requesting retrieval. There was no benediction. No acknowledgment rune. Only silence. He lowered his hand. The void station was cooling. Heat bled from fractured conduits and ruptured housings, leaving behind a thin metallic chill that crept through the seams of his ceramite. Something dripped nearby at an irregular interval—coolant, blood, something else. He did not look. It did not matter. Beyond the breached hull, the asteroid field pressed close. Jagged stone and slow-rotating masses hemmed the station in on all sides, too dense for a strike cruiser to risk passage. The Verdant Oath would remain distant. Only small craft could reach this place. Urraca turned and took stock. The dead lay where they had fallen. Purity Wardens, every one of them. He did not name them yet. Names came later, during the rites. For now, they were positions: breach point, advance, rear guard. He counted them as he would ammunition and reached the expected total without error. His crozius lay in fragments near the center of the chamber. The haft had snapped cleanly. The head—once sacred geometry of adamantium, sigil, and oath—had been crushed inward, its edges folded like thin plate. He knelt and gathered the pieces with care, arranging them by break, by force, by failure. The sight stirred no anger. Only certainty. It had failed. That thought weighed more heavily than the loss of his brothers. They had died wielding the finest weapons their forges could produce. Relics sanctified by rite and lineage. Blades and bolters whose designs had endured ten thousand years of war. And it had not been enough. A faint creak echoed through the station’s frame. Urraca turned toward the sound, weapon already in hand. He did not remember drawing it. He only knew it was there—held low, angled away from his body as training dictated. He adjusted his grip without thinking, then paused. The balance was wrong. Not poor. Not awkward. Simply incorrect, in a way that demanded notice. His thumb slid along the handle and found a shallow groove that served no purpose. His gauntlet’s machine-spirit compensated automatically, tightening its grip as if to reassure him. He looked down. The blade was plain. No sigils. No inscriptions. No marks of forge or creed. Its edge was straight and unadorned, neither serrated nor curved. It might have been forged yesterday or ten thousand years ago. There was nothing to tell him. The handle was the problem. Six shallow depressions ran along the grip, worn smooth by use. His fingers filled five. The sixth remained empty—a narrow channel beneath his palm where no finger belonged. He could feel it even through ceramite, a negative space that refused to be ignored. Urraca loosened his grip at once and let the blade’s tip rest against the deck. It did not fall. It did not resist. It simply remained, balanced without effort. The silence closed in. Without the sound of battle, the chamber felt vast and hollow. He became aware of his breathing, the whine of his armor’s systems, the way his hearts refused to slow. He reached for a litany— —and stopped. The words felt wrong. Not forbidden. Not heretical. Ill-fitted. Like armor forged for a different war. Only then did he look to the far end of the chamber. The Custodian of the Vault lay broken there, its armor breached cleanly through the torso. A single cut remained where a weapon had been buried deep within it, driven where his crozius had shattered again and again. Understanding settled with brutal clarity. Every sanctioned blow had failed. Every strike of faith and rite had glanced away, useless. This weapon had killed it. A thing without name, without ornament, without place in any litany. What Man did not make, Man must not need. The creed rose in his mind—and faltered. The blade had done more than his brothers could. More than their relics. More than the Chapter’s forges. He did not remember sheathing it. He only realized it was no longer in his hand when the low klaxon sounded—extraction. A Thunderhawk threading carefully through stone and shadow. ☆☆☆ Brother-Artificer Verdug entered the chamber, optics sweeping the wreckage. “Void station Five of Nineteen secured,” Verdug questioned. Urraca inclined his helm. Verdug’s gaze lingered on the smooth cut on the xenos. “And the weapon that ended the engagement?” Urraca’s hand rested at his side. The blade was there—sheathed. Plain now. Unremarkable. Its grip smooth and familiar, indistinguishable from a standard Astartes combat knife. He could not recall when it had changed. Only that it fit. “Secured,” he said. Verdug studied him for a moment longer. “Curious. I did not recall you carrying your old combat knife into battle anymore.” Urraca did not answer. He followed the boarding ramp as the Thunderhawk lifted free of the station, slipping between drifting asteroids. The blade rested at his side, silent and compliant, shaped to his needs. He had held it. He had killed with it. And he was bringing it home.3 points -
Making the Dirgebound and Mortals
W.A.Rorie and 2 others reacted to Lord_Ikka for a blog entry
So I go the last of the Strikeborn in, my terminators and all of the mortal fools. These were super easy builds because none really required any additional modeling- the Contekar termies are full of all the ridiculous NL details you want, and the Nomads have loads of character without needing anything other than a decent paintjob. Dirgebound (Counts as a regular CSM termie squad, with 4 accursed weapons, 4 combi-weapons, 1 powerfist, and 1 heavy flamer) Traitor guard (Weapons are heavy blaster for plasmagun, charge caster as grenade launcher, webber as flamer- not really cohesive, but they are meat shields in the end so I don't expect them to do much) Cultists (they're cultists. They have no options and die to a stiff breeze) All mortals together, the Howlbrood and Silent Order Next up is painting, as I just primed everything yesterday. Unfortunately (or fortunately, depending on my mood) these are going to be on the back burner as I have a 2k army of Votann to speedpaint for a Crusade that is coming up quickly in the next few months. So the Shrikeborn will be part of my pile 'o potential, but I'm still eager and ready to get these guys painted up. Hopefully everything with the Votann goes smoothly so I can start bringing Nostramo's sons into the fully-fleshed world. Thanks for looking!3 points -
So I finally got all of the models together that would need to have worbla skin-trophies modeled on them and got the time to spend messing around with the stuff. Not going to lie, was not as easy as I wanted it to be. The main problem was that I was using a pair of metal tweezers to try to hold/place the worbla onto the models, but the tip of the tweezers would get hot and basically cut the worbla in half instead of holding it. I worked it out eventually, but it was annoying. I think the trophies turned out ok- they look like melted corn chips right now but that is just the color as the texture of the final product is just like any other plastic. Hopefully my paint job will look ok, but that won't be for a while. On the model front, I have the Contekar termies being shipped to me now, as well as the Ash Wastes Nomads boxes that will comprise my Cultist/Traitor Guard and next month I should have the final bits of the full 2k force shipped to me thought they will be part of the Ebon Word (which I may post here just because its the same army, but anyway...). As far as rules go, just today the CSM Raptors got a dataslate upgrade (probably because of the new Killteam) where they can have some additional heavy melee weapons (powerfist-equivalent), so now the chainglaives/heavy chainaxes will represent those, while four of the regular guys will have their bolt pistols technically be plasma pistols. Doesn't change anything as far as the modeling goes, but in-game the Night Lords Raptors will be quite a bit more scary against other marine-equivalent squads. Anyway, thanks for looking and next up will probably be some deluded mortal followers of the Shrikeborn.3 points
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12 MoH 2026 - a plodding along project
Rusted Boltgun and 2 others reacted to Bouargh for a blog entry
Hi Folks, Last Xmas I did something I never thought I would: I have ordered some MTO stuff, with the Tectonic drill and some Machinery (crane and so on). FOMO drived me. Now that this is comited as a purchase, it is time to plan doing something from that materiel. I have bet the delivery will not be so soon, so it leaves time for planning. And the plan that came to my mind was to increase seriously my terrain collection with some elements to define a mining camp/excavation site. I plan doing a mine entrance on a rocky hill side, some custom power generator using left over bitz, ruins, more rocky concretions and a fuel dump or crates. For ruins I have seized on ebay 1,3 box of Ryza pattern ruins, plus some power fences. I also ahve some Armoured containers from the Hachette collection somewhere. It will help for the fuel dump and more shanty town stuff. For the hill, concretions and mine entry, I have started doing some experiments on the mater last week, with left over styfoam. It is just starting and once dry, some sculpting will start. I have made my first plastering tests on flat hills for the WOrld that WAs and it went OK. So, what could go bad? I have also recoverd my blue stuff to mold pillars and reinforcements for the mine entrance. Still drying though: The next challenge will be the power gen, as it should be largely made out of plasticard. But the real challenge is to keep the project under control: I was already thinking about adding a Necromunda Stronghold or a Necromunda STC habhub... The idea is not to spend much more. So, I have to keep head cool. See you.3 points -
Almost done
Domhnall and 2 others reacted to GSCUprising for a blog entry
I've almost finished the first edit and pass across the first story, Comes the Sandstorm. I am very eager to either paste the whole thing here or pop a link in for your opinions. This passage is from the next story, One More Mile. It's just a teaser. I'm probably going to be giving away a little too much with this, but it's, to my mind, a powerful scene, when you understand the context (which I am not going to tell you, right now!). Czajka is probably my favourite supporting character. He doesn't say much, but when he speaks, you should listen. ===== Czajka stood in the alleyway long after she had gone. Rain hammered the broken concrete, running in sheets off the walls. He leaned back against the brick, the desert cloak darkening as it soaked through. Slowly, deliberately, he pushed the hood back. Cold water struck his face. It ran into his eyes, down his nose, along his jaw. He let it. He tilted his head upward, teeth clenched, breath held as though he could stop what was coming if he just stayed still enough. His mouth opened. A silent scream. No sound came. His face twisted, raw and unguarded and ugly, gone almost as quickly as it appeared. His shoulders hitched once. Again. He pressed the heel of his hand hard against his mouth, knuckles white, his eyes squeezed tightly shut. Finally, barely more than a breath, lost to the rain, “I’m so sorry.” The words did not echo. They did not answer. He pulled the hood up again, turned from the mouth of the alley, and disappeared into the wet and cold dark.3 points -
Loxodon Guard Part 1: In the Beginning...
Rusted Boltgun and 2 others reacted to BrassClaw for a blog entry
Have you ever pick up a project based whim? or maybe you were given some models from a loved one and continued on with it? My Space Marine project started when I won a raffle at my FLGS. my prize was a plastic bag that had a few random sprues in it. I remember there was some Mk3 Horus Hersey Marines, a Beastmen Shaman, a Imperial Guard Commissar (the older one with the plasma pistol & sabre) and 5 Intercessors. I didn't think much of my prize at the time. Until the pandemic hit in 2019-2020. We had a lot of free time to fill back then. I had sold most of the models, only having the 5 intercessors. So I thought I would make a project out of them. Kill team had been rebooted. So I thought I would start a kill team of Primaris Space Marines. I thought I would make my own chapter, my own colour scheme and even my own lore. If you're interested in the lore, please feel free to click on the link below. I made up the name Loxodon Guard because there didn't seem to be an elephant based names in the lore. The colours are from Magic: The Gathering, Selesnya (Green and White) were one of my favourite deck archetypes. Since 2020, my idea of a kill team has now ballooned to a 2000+ point army, but it all started with these 5 guys. Loxodon Guard Lore3 points -
Astra Militarum models unassembled: 0 Astra Militarum models unpainted: 0 That's all folks! For now I have all my IG minis completed. That's such a great project, I can't remember I was so satisfied earlier in hobby, may be because I'd mostly playing and painting was a tax to pay. Next batch of Elrins XIV should arrive mid-end of May.3 points
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Wanted to keep this a little active so will try and keep up with weekly updates. Work continues on painting the FateBreakers, I have some details to do on the guardians and also found out I only have 1 unit of bikes actually done. I did find the other squad i had started and added that to the painting table. Also once the weather warms up again I’m going to finish priming the Chaos units to get the Dark Zealots started. I also confirmed I have the bodies to complete the Strike Platoon Gorganne VI patrol and even built the Torax to spec, however I’m short on my felinid heads. So I placed an order for some. The Ork CP has started to arrive, so I should have Gordrang’s Gitstompas in a few months. Also with that the Votann will be arriving and I can actually complete both Votann CPs with the addition of two units that will be in the magazine, the Thunderers and the Berserkers. I have the rest already. I’ll add them to the main list on the starting post once they arrive. On the gaming front, my local GW has started another CP league. Going to try and make those with the caveat that I can swap out CPs to try different ones I have. Don’t care if that means i can’t earn points, just want to play. Also my FLGS is starting a 500 worlds campaign. I’m not sure if CP will be a thing with it, but I was drafted to play Guard. It will give me an excuse to work on those on the side and get their patrols completed. I did find a good alternate for Rough Riders that I’m going to look into for Drayden’s Lance. The current plan is just to proxy the Death riders I do have as Rough Riders til that happens. If all goes well over the long weekend I should have the FateBreakers done by the next update.3 points
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Skin and variety of weapons
Domhnall and 2 others reacted to Brother Lutheriel for a blog entry
closer look at the skin random Nob made it into the first batch the goal of the Horde is variety. So far it’s 8 sets of the old boyz set, 1 of the new monopose ones, and 1 set built on a pack of legs off of Etsy.3 points -
Iron‑Master Kharvund earned the name Stone‑Oath not for stubbornness, but for the unbreakable resolve etched into his very core. One of the last surviving forge‑minds of the Shattered Star Kindred, he personally recovered and reforged the first Ironkin who would become Trokk’s earliest followers. Kharvund carries within him a fragment of the Kindred’s lost Crucible‑data, a memory‑shard he guards with a reverence bordering on the sacred. In battle, he moves with the deliberate certainty of a master craftsman, directing the Gardhird’s engines of war with quiet authority. Every weapon he tunes, every armor‑plate he seals, is treated as an oath renewed; a promise that no Kin under his care will fall as helplessly as those of the Shattered Star once did. Among the Solbond Gardhird, his word is as solid as bedrock, and his presence is a reminder that vengeance is not only fought with blades and beams, but with the patient, relentless labor of Ironkin hands.3 points
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Major and second in command in regiment Karl Mannerkheim, master of siege and defense. Beloved strategy - static defence. He spent most of his time learning new tactics and strategy from Tactical Imperialis.3 points
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New Year, New Project
Domhnall and 2 others reacted to Snakes of Ithaka for a blog entry
Well, 2025 is now in the rear-view mirror, and as expected my hobby time has been rather limited with a newborn and moving house. I’ve finally managed to get the hobby desk set up temporarily for the time being and am eager to get cracking with some painting, but the big question is: on what? As is pretty much standard for me, the Ultramarines project I started last year has fizzled out. I just can’t seem to find the motivation to carry on with it. Something that has become more and more apparent to me over the last year is that I really don’t like the direction Warhammer has gone, whether that’s 40K or Horus Heresy. Between the move away from the original Space Marine aesthetic and the increasingly competitive focus of the game, it’s really not something I’m enjoying. One positive of the move was that I had to sort out all my hobby stuff. As editions move on, you tend to forget about all the books and bits you pick up that get cast aside as the edition churn continues. It’s probably pure nostalgia, but some of my best memories were of playing 5th edition, so I dug out the rulebook to have a read. This led me down a bit of a rabbit hole, where I came across the ProHammer ruleset. It looks interesting, as it apparently allows you to use any codex from 3rd to 7th edition against each other, which sounds awesome. I haven’t had a chance to play it yet, but I’m hoping to get a couple of test games in to see how it plays. This rabbit hole then led me further to the 35K project, a fan project exploring the events of the Nova Terra Interregnum. After reading through their website and joining their Discord, it really made me want to do something set in this era of 40K. I started looking at creating my own Marine chapter, but then, as usual, my thoughts led me back to the Iron Snakes. Outside of the books set in M41, there isn’t a great deal of lore for them, other than the fact they are a Second Founding chapter of the Ultramarines. That got the creative juices flowing, and using the 4th Edition Space Marine codex (as recommended by the 35K project), I’ve drawn up a list and am currently working on a test model for the scheme. As I have a ton of Horus Heresy models left over, this feels like the perfect chance to use them, as well as an opportunity to create some lore for the Iron Snakes. So, to add to this project, I dug out a couple of old classics to read this weekend. Hopefully next post I’ll have some actually painted models to show off. Until next time.3 points -
Command squad is ready. Nice models and I'm almost happy how they looks. I build them without banner cause cadians banner aren't fit my guys. All infantry almost done. Well, 1/3 of LINE infantry is done. This year good bunch of HWS and artillery join the party. Also more command squads and kasrkins. I don't know, and to be honest I won't know why I build army this way. At the end of year I gonna have full company + some support. I wanna 3 line company. Do GW return apocalypse or not I wanna have large enought force. I'm almost happy with my pipelines for my colorscheme and now can just paint my guys without experiments.3 points
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"By Faith and Fire" My Long serving Redemptionist Gang. Honored Priest Israfil (Priest) Ophaniel (Cherub Servitor) Deacon Sarathiel (Deacon) Asmodel (Cherub Servitor) Deacon Phanuel (Deacon) Brethren Camael (Redemptionist Brethren Specialist) Brethren Uziel (Redemptionist Brethren) Brethren Samael (Redemptionist Brethren) Zealot Zadkiel (Zealot) Zealot Dumah (Zealot) Father Olaf (Hive Preacher) TBD (Rogue Doc) Need to build: Klovis the Redeemer & Deacon Mala Rattus Tatterskin Stig Shamblers The Headsman The Prophet of the Redemption House Ko'iron Ministorum Delegation Goliath Truck Plus more Cawdor, Redemptionist models, Sheen Birds, and Rat bombs.3 points
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Well it is that time again and as I really want to get my stalled True Scale Grey Knights going for my Gaming Group upcoming Metal Head Armory Crusade in Late March, I have vowed to work on the following models and finish them by the End of January. Crusade List: Brother-Captain (Warlord) Brotherhood Librarian 3x 5 man Terminator Squads 2x 5 man Strike Squads 5 man Interceptor Squad 5 man Purgation Squad Nemesis Dreadknight January Vow: 2x 5 man True Scaled Grey Knight Brotherhood Terminator Squads 1 Grey Knight Brother Captain Plodding along Vow: True Scaled Venerable Dreadnought (Redemptor Conversion) Planned February Vow: Brotherhood Librarian 2x 5 man Strike Squads 5 man Purgation Squad Planned March Vow: 5 man Terminator Squad 5 man Interceptor Squad Nemesis Dreadknight3 points
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The Night Rovfugl's insertion
W.A.Rorie and 2 others reacted to GSCUprising for a blog entry
OK, OK, I pledge to get the Night Rovfugl and get some decent pics this weekend. I've been sitting on it for long enough. I apologise, family commitments over the holdays and the joy of being in hospital for a few days (yay?) somewhat threw me off track. Below is a passage about the Night Rovfugl, the Night Bird of Prey. She's a predator. She will only attack if she is sure of a kill. Under other circumstances, she will flee. If cornered, she is like a cat, she'll put on a show all the while she is looking for a way to get the hell out of there. But she does bite, though not often. Lascannons and missiles are not to be messed with. ===== Krzysztof had just settled the Rovfugl into her loiter when the tone changed. Not an alarm, but more a caution tone. Just a subtle shift in the background noise of the displays - the kind you only notice if you’re already listening. Behind him, his navigator stiffened. “Hold,” she said quietly. Krzysztof didn’t move his hands. “Talk to me, Anja.” Anja leaned forward, eyes narrowing at her scope. “I’ve got a coherent return resolving where there shouldn’t be one. Clean line. No sweep.” She paused. Then, softer: “We’re painted.” The words landed without drama. Krzysztof brought the auxiliary display up with a flick of his thumb. A thin red trace crawled across the overlay, steady and deliberate, tracking the Rovfugl’s belly as if it had never lost her. Below them, far beyond visual range, Brutus had woken. Anja’s fingers danced over the panel. “Source is ground-based. Heavy emitter. Not Imperial standard air-defence. This is… older.” “Brutus,” Krzysztof said. “Yes,” Anja replied. No hesitation. The sensor feed updated again. A mass shift. A long, slow arc resolving into a firing solution. Not rushed. Not uncertain. A turret coming around with all the patience in the world. Brutus wasn’t built to hunt aircraft. But he didn’t need to be. One good solution was enough. Krzysztof exhaled through his nose. “Nope.” He didn’t punch the throttle. Didn’t flare. Didn’t brake hard. He bled altitude instead, easing the Rovfugl sideways and down, sliding her into the terrain mask. Heat held tight. Angle shallow. Everything disciplined. Anja watched the red line cling for a heartbeat longer, then begin to drift. “Tracking’s degrading,” she said. “He’s searching.” “Let him,” Krzysztof replied. He armed nothing. Not yet. The Rovfugl slipped lower, engines hissing under restraint, a predator refusing to show its throat. On the ground, Barcza felt it. Not a sound nor a signal. Just the absence of something that had been there moments ago. He slowed, then glanced back over his shoulder, eyes lifting instinctively toward the dark sky. The Rovfugl was gone. Just… no longer there. Barcza raised a fist, the squad freezing around him. He tapped his mic once, low gain. “Krzysztof,” he said. “Status.” Up above, Krzysztof didn’t answer immediately. He waited until Anja nodded. “Paint’s off,” she said. “For now. Adjusting orbit,” Krzysztof replied at last. His voice was calm and even. “Stay sharp. You’re not alone out there.” Barcza didn’t ask who else was. He gave a short nod to no one, turned back to the dark, and signalled the squad forward. Above them, unseen, the red line faded into nothing. Brutus watched the space where the Rovfugl had been. Then, slowly, his turret eased back to neutral. The night settled again, uneasy, alert, and very much awake.3 points -
A Random Space Marine Joins the Army!
W.A.Rorie and 2 others reacted to Lathe Biosas for a blog entry
Just a minor update: I decided to buy one of those Space Marine Heroes blind box at Target. Ended up with a Infernus Marine. Looks pretty cool. Put together a Forgefather's Seekers 1k List. What do you think?3 points -
A request for feedback and an apology
W.A.Rorie and 2 others reacted to GSCUprising for a blog entry
Hi all, Firstly, my apologies for not updating much of late. Both the travelling for the holiday season and being a little unwell has rather knocked the stuffing out of me. Secondly, a little feedback on my style and where I can improve would be most gratefully received. I've shown my writing to both yourselves and to some friends I have here. One of the comments was that it is a "little stiff." I can see how this comes about as I tend not convey inner monologues nor say things directly; rather I prefer the "show, don't tell" way of doing things. I like to think I trust my reader to work it out for themselves, but perhaps I am wrong. I will admit, I am reluctant to loosen the emotional reins, and perhaps this is something I should be looking to do in a few instances. Thoughts most welcome. I get back to work tomorrow so, I hope this will give me sufficient energy to crack on with my models.3 points -
So figure I place this here since this project will be covering multiple factions. The idea is to do as many Combat Patrols as possible using what I have or am getting via the Hatchettes’ lovely magazine collections or any of the other bundle boxes I get over the course of this. Will also include battle reports for these or links to the reports if the CP is part of a large force I’m tracking in the main section of the B&C. Namely the guard and Admech ones. To help keep track of all these the CPs will be divided into one of four categories listed below: Complete - As the title states, these are the completed Combat Patrols, including having all the models in the same scheme. Usable - Patrols cobbled together using existing units, basically marine ones that don’t have a uniform scheme In Training - Like the Usables, but with the added tweak that the wargear is also wrong, but it is the correct unit. Requisitioned - I have the kits, but they are not table ready for one reason or a few. So currently I have the following: Complete Imperial Knights - Armigar Trailblazers Space Marines - Strike Force Octavius x2 (White Scars and Dark Hunters) Space Marines - Strike Team Solarius (Sons of the Phoenix) Tyranids - Insidious Infiltrators Tyranids - The Vardesghast Swarm Usable Deathwatch - Vigil Force Alphion Space Marines - Eye of Ultramar In Training Astra Militarium - Karsk’s Gunners Dark Angels - The Vengeful Brethren Dark Angels - Mordekai’s Judgement Tau - Protectors of Aus’Shar Tyranids - Tyranid Assault Brood Requisitioned Adeptus Sororitas - Sanctuary Guardians Adeptus Mechanicus - Maniple Verask-Alpha Astra Militarium - Death Korps Combat Platoon Astra Militarium - Drayden’s Lance Blood Angels - Strike Force Marcellos Chaos Space Marines - Dark Zealots Eldar - Kygharil’s Protectors Eldar - The Fatebreakers Space Marines - Medusan Redoubt Space Marines - Rampart Force Torreus Tau - Sudden Dawn Cadre I'll link the patrol to posts that have the completed CP once I get pictures. I have a few games this weekend so will do my best to get picts.3 points
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Siege of Mezoa - solo battle #1
Domhnall and 2 others reacted to Shard of Magnus for a blog entry
With the conclusion of the opening multi-player apex battle concluded, the campaign has moved into a round of individual games. Schedules aligned to have my Luna Wolves face off against the Raven Guard in a 2500 point battle for my last HH game of 2025. This battle was fought earlier in the month before schedules completely got sidetracked by end of year craziness. It's taken me a bit to be objective about the mission experience enough to write anything up. Mission: Take and Hold Deployment: Hammer and Anvil Army Deployment Order of Battle Luna Wolves: Centurion, Legion Champion (cataphractii), 2 Tactical Squads (both with logistical benefit - heavy transport), 2 Rhinos, Land Raider Carrier, Spartan, Contemptor, Sicaran, Sicaran Arcus, Justaerin, Cataphractii squad Raven Guard: Praetor, Vigilator, Centurion, Assault Squad (with master sergeant), 2 Tactical Squads, 2 Rhinos, Heavy Support Squad (volkites), Contemptor, Javelin Squadron (lascannons), Land Speeder Squadron (multi-meltas), Mor Deythan Squad, Veteran Assault Squad, Dark Furies Game Summary It has been a looong time since I have majorly messed up during deployment such that the game was basically lost before turn 1 (back in 5th edition WHFB days). Alas, this battle would end that streak. I won roll to pick board edge and did not pay close enough attention to where the objective markers where placed. One can be seen behind the left Raven Guard Rhino. The other is on the edge of L shaped building in the upper right just outside the deployment zone. In hindsight I should have measured the distance rather than eyeball it, OR I should have picked the other edge to deploy. (I also claim that this oversight was really karma coming back to bite me for not having gotten further along in painting!!) As it was, the Raven Guard player had first move and was able to slingshot the tactical squad in the right Rhino within 2.75" of the objective marker. A quarter inch miscalculation on my part that let him claim both objectives on turn 1. Backing them up were the assault squad, dark furies, and land speeders. The Javelins and Mor Deythan tag teamed my Contemptor and managed to destroy it for first blood. My turn saw advancement. The RG would react move the tactical squad away from the objective - allowing an easy transfer of control but denying me opportunity to get the desperately needed vanguard points. I decided to disembark the large cataphractii unit in the spartan rather than push up the board. I'm not sure I would do that again in replaying the battle but at the time it didn't look like they would be able to reach the other objective before it depleted so I wanted to get them into action sooner rather than have them stuck inactive for most of the game. Shooting took off infantry and hull points on both sides. I ended up charging the Justaerin into the rhino to get first blood points. But...the damage was already done as the reduced value of the objective that traded hands and the RG controlling both at one point meant I ended the turn down 6 points. Midway through bottom of Turn 1 Turn 2 was more involved and I forgot to keep taking pictures. One of these days I will get better at remembering to do this.... The contested objective traded hands again and fully depleted by end of the turn. The Arcus and Land Speeders destroyed each other...a brutal reminder that even one close range melta can still be lethal. The Dark Furies wiped out one of my tactical squads and would later react away from my Justaerin, leaving them with only being able to shoot as a consolation. The RG Contemptor was destroyed in close combat. The Javelins and volkite support squad took heavy casualties. The point gap widened in the Raven Guard's favor. I called the battle early in turn 3 as there was no way to close the gap in points. While it might have been entertaining to see how much damage the Justaerin and cataphractii could do, realistically neither they or my tanks were going to be able to table the rest of the RG forces (which would have been a pyrrhic 'victory' for me). A well-deserved win for the Raven Guard and a minus point on momentum for the traitor besiegers. Momentum won't be recalculated until more battles have been fought so for the moment the traitor forces are still at a 'maintaining' level (I.e., no benefits or negatives for the traitor forces). I highly suspect I would have lost even if I had been able to keep the Raven Guard from claiming both objectives on the first turn. The assault squads were too maneuverable for me to easily catch and could reposition to stall any of my units if I was gaining an advantage. My ability to press the second objective before it depleted under RG control was also highly questionable given the distance to cross and the number of RG units that could intercept. Post Mortem Thoughts This will likely be my least favorite mission and deployment combination of HH 3.0. Ignoring my mess up during pre-game deployment...the decaying value of the objectives is a frustrating mechanic. Even IF vanguard were easier to get...there is a severe handicap for losing control of an objective. The decaying value of the objectives makes a turnover of control almost guaranteed to give one player a significant point gain over the other. And once the objectives are depleted I don't see much hope of vanguard or other bonus points making difference unless both objectives are being flip flopped. Now, it may be that leaning into deep strike or outflanking will mitigate this and I won't truly have a feel for the mission until I've played it more. But the first impression is going to take time to fade. It would have been nice to end 2025 with a win. However, the game was still enjoyable and the banter during it was fun. And that's what really matters. Now back to the workshop to get to painting and assembling.3 points -
Ugh the Holidays.....Stress of money, Kids on Christmas break, Family visits, Work, Holidays Party, Cleaning the house, repairs, etc. The past few weeks Life has taken over and the hobby time has been non existent even when it comes to other hobbies not involving gaming as well. Every time I tried to take time to myself, I was unable too or it was delayed, to a point where I could not do it because of other things. Then having to go to work 2 hours earlier and staying later, then while at home staying up later than expected really wore me down. My mental well being has really suffering. I really needed a break from the holidays and life and get some hobby time. HH League is going to be done in March so I should be starting up with my Clubs Crusade league, which will be playing my True Scaled Grey Knights. My motivation to get the True Scaled Grey Knights done is with the MoH 2026. This hobby challenge is nice as it is not stressful and at your own pace with lots of individuals motivating you.3 points
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Belligerents of Badab - Howling Griffon
RolandTHTG and 2 others reacted to Wormwoods for a blog entry
BELLIGERENTS of BADAB HOWLING GRIFFONS One wound of many. So, I'm not painting a lot of Space Marines these days, between my Tau Crusade Army and fun I've been having over in BFG. That didn't seem right. Now, I can't commit to a major project, but I can certainly muck around with single models, right? So begins BELLIGERENTS of BADAAAAAAAAAAB!! The crowd goes wild. Wanted to start out with something fiddly, so I've knocked out a Howling Griffon. Not just any Howling Griffon, however, this is a highly specific little conversion... You should see the other guy. Now, I'm not going to promise to do every model like this, being directly based on one of the original pictures, but some certainly will be. It's fun! I don't have a full army in someone else's scheme in me, I'm not built that way, but I can do a model in an existing style. Also, great excuse to try out some more freehanding! Now, I need to decide who's next...3 points -
Chapter Master, and a Kill Team
W.A.Rorie and one other reacted to Domhnall for a blog entry
I have done a bit of minor kit bashing on Calgar to make my Chapter Master Glenn Mi'Kell (Kudos to anybody that gets that Scottish childhood reference!) I don't like doing bare heads much, but as he's the Chapter Master, he needs an impressive beard! Because he's a bit special I'll be using the Green Stuff World chameleon Cobalt Blue paint on his armour. Should hopefully look good! Also, because I'm starting Kill Team at my games club, here's my WIP Blades of Khaine team. Banshees still to arrive. I've added the other Striking Scorpion Exarch options to other models, as well as having a Dire Avenger Exarch, but don't think I'll use that one much.2 points -
When the bugs attack
Domhnall and one other reacted to kabaakaba for a blog entry
There is odd thing happens. Actual bug run over guards and attack one without helmet. It's even damaged paintjob.2 points