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  1. Another portion of my Older minis I am digging up through out my house. My Imperial Fist captain. The Black Templar Emperor's Champion when it was first released: Imperial Fist Librarian in Terminator armor!
    4 points
  2. First up: Inquistior Stern, part of the Epheral Stern and Inquisitor Hand Forge world set. I like Inquistiors so I traded Stern Away. https://miniatureextravaganza.blogspot.com/2022/08/daemonifuge-ephrael-stern-and.html And following with the Inqusitor theme some other 80s Inquistiors I have: Inquisitor in Terminator Armor: From here: What is funny is I shouldhave all those models, just need to find them! At least the other Inqusitor model! Inquistiors in power armor: And Inquistor not in Power armor but has a little secret he is not hiding very well. The Realms of Chaos: Slaves to Darkness book really defined me for a generation. Grey Knights and the Ordo Malleus, Slaanesh and the Emperor's Children were sunk deeply into my psyche.
    4 points
  3. Since it is a Space Hulk-themed army, I wanted to keep it close quarters. So Brutalis! Brother Acastian! Brother Acastian with Inquistor scale Genestealer Brother Acastian arriving in the Space Hulk!
    4 points
  4. W.A.Rorie

    Touch and Go!

    Well I'm back from Louisiana....12 hours later than expected thanks to weather, flight delays, and choosing to drive home. We got home yesterday and we leave tonight for Florida for cruise. Enough time to change clothes out in luggage, get a day of work in, and leave. Seriously feels like a touch and go. While in Bossier City, Louisiana I did hit up to gaming shops. Disclaimer - Now I will say maybe I did not go to the right stores, but the 40k Products was found lacking at the 2 stores, The Basement and the SteelFox Games. Both stores were the Warhammer Rack displays or a little larger. I am pretty sure I have a larger collection of Brand New in Box Models then both stores. This is not a knock against them, more of knock against my collection and me. The Basement had unique entry way where one door lead to a Cookie shop and the other to the gaming store. Selection was not bad for what I Warhammer stuff they had. I did not see their gaming area. SteelFox Games had a gaming area and terrain but the people in that area were playing Pokémon or unboxing their boxes. Selection of Warhammer was larger then the Basements but the area dedicated to Pokémon was huge in comparison. Like I said, I may not have gone to the right stores. When I travel I try to check out the local gaming stores, not just the Warhammer stores. I really should start checking with locals to see what stores to go to. As Yelp/ Google/ Whatever search engine is not really helpful on stores are good or not. Also I am used to walking into stores that have tons of blisters, multiple boxes for Horus Heresy, Necromunda, 40k, and Kill Team plus AoS and related products, decent gaming area, and friendly staff. So I may be a bit spoiled by my store options. Over the years I have been to stores in Texas (Mesquite/ Garland/ Arlington), South Carolina (Greenville/ Anderson), Indiana (Michigan City/ La Porte), and now Louisiana (Bossier City). And this is just the Independent Retailers not just Games Workshop/ Warhammer stores, which I expect a certain experience as they are direct representatives of Games Workshop. I usually try to buy something from the Independent Retail stores even if it is something small, especially if the employees show great customer service and are very interactive with me. When the staff talk to just the regulars, are not interactive with me, it is unwelcoming experience and makes me not want to shop there. While in Orlando, I may try to find a gaming store but no guarantees.
    4 points
  5. Bouargh

    Colour testing

    Hi folks. Title says it all. Or pretend saying it all as it is far from being a full testing, being reduced to a single recipe. The purpose is therefore more about convincing myself than choosing between different options. Convincing myself about??? About paint CSM in white. I do not play CSM in regular 40k but I own some sprues of CSMs I have recovered 2 or 3 years ago as part of the Nemesis Claw+Mandrakes Kill team bundle. And these lads were unassemblied until last Sunday: the weather was poor and I was in that dangerous combination of getting time + a clipper + some glue. I therefore started doing some subassemblies, and then thinking about the paint job. I had bought a bottle of dark blue (Night Lords blue equivalent) and I was really keen on going that (traditionnal) way. But this Vallejo colour did not convince me that much in practice when used on other models. I was full of doubts, until I navigated through the HH book extracts that showed some NL liveries with some white: a chest plate, a knee pad or two... What about doing a complete white scheme? I would call the unit "Night ghosts". But there are so little example on a quick image search that I felt like I needed an intermediate step: convincing myself. The step by step methof I have used is inspired by a SW quick and dirty method I saw on Heavy metal shorts : A Mechanicus standard grey base coat followed by an Agrax Earthshade wash Instead of Russ grey dry brush, I did a Ulthuan Grey dray brush. Followed by a Vallejo "blanco calavera" light dry brush Then some details with brass shaded with grey/black ink A test model being not enough I did a second one, with more NL tidbitz: I am not disappointed by the result. Even if I still have to wait for adding paultrons and characterisiticsal heads. This is when the auto-conviction process will reach completion. Will it be succesful? See you latter, with more paints applied. And may be a decision.
    4 points
  6. Focslain

    New Hunt, Old Prey

    So due to a burst of ‘inspiration’ and some time off I managed to get the Stormglaive Hunters pretty much done. I say pretty much cause I realized a bit after I took the group shot that I had not actually painted the Outrider Sgt chainsword and in the few days lost it…. Well they are pretty much done and we got into a battle. Stormglaive Hunters (Storm Warriors) So there is a FLGS like a few blocks from my house that has their 40k day on Thursday. I have been teaching a few newbies how to play (if your new to this blog). Well one of my early students returned, this time with a built CP of Morgrim’s Butchas. They were still a little green on the game mechanics. So we did my simple Take and Hold mission but added some strats, namely the ones in the CPs and Command reroll. Keeping it light, but still adding. Anyway, mine was an easy setup of having the khan lead the outriders on the flank, which the hogboys were set up across the field and the impulsor on my home objective in case I was on the defensive. They had both boyz units near their home objective. I got first turn and it was off to the races. Now I was a little worried as I was out-numbered and the beast snagga CP has stuff for anti-vehicle. Not to realize that the dice had other plans. Subatan rushed forward and advanced to close the gap to the hogboys, only a minor wound from the guns before they made their near point blank charge. The Implusor shifted to another mid board objective and had line on one of the boyz units. They were set up on the line so I had pistol/rapid fire range and in a hail of fire dropped most of the boys in a single volley. The khan and his escort managed to drop half the hogs in melee and only took two wounds in return. Charging ahead. That was a full unit of orks... Orks called the WAAUGH like immediately as the marines had dug in already. While the wounded boys failed their battleshock. They still headed to help the hogs. The second unit lead by Morgrim advanced forward to engage the Impulsor. Nothing came of the orks light amount of shooting. Both units managed to made their respected charges. The Emperor was protecting that round as the small reinforcing orks didn’t manage to crack the bikers’ armour and just scratched the paint on the impulsor. The bikers focused on the hogs, but only managed to take down one more and leave the other heavily wounded. The impulsor failed to bonk any of it’s assailants. No Vp scored as the orks were overriding the objective the impulsor was on. Time to fix that as the assault squad disembarked and set up their own charge. Subatan Khan had his bikers fall back to the ork’s home objective. The assault unit split fire, the sgt taking a shot at finishing the hogs, but the WAAUGH protected him, while the bolt rounds failed to hurt the brutes. The khan finished the last hog with a single Devestating shot and his squad charged into the boys with the assault squad charging into Morgrim’s unit. The WAAUGH held firm as only the last two of the normal boys were dropped and the nob managed to crush a biker. The assault squad had issues wounding the tough orks, but still dropped the squad to almost half, the Impulsor managed to crush two boyz into the ruin walls while Morgrim continued to tear into it. Orks ready their charge. Storm Warriors preop their counter charge Surrounded, Morgrim’s unit broke but fought on. The last nob was speared by Subatan and the bikers fell back to the objective. The boys all failed to do any damage that round and his boys were taken out, leaving only Morgrim left to face the near full might of the marines. Game was called at that point. Ok, so Subatan Khan's movement ability is nuts on the small board. Being able to shoot and charge after advance and fallback means you can’t pin the unit down. Especially with the Master Rider enhancement which allows your bikers to just ignore terrain. It is an alpha strike force as it needs to get in the first kills to lower the return fire. Storm Riders helps as it drops wound rolls from 3s to 4s which helps whether that return. I can see Quarry of the Khan helping with larger targets of the older CPs. Also the Impuslor has a decent amount of firepower at close range. At 12” it’s throwing 14 shots at S4 1Dmg. So honestly this thing can hit hard, especially if Quarry is attached to it (more so if the squad is embarked so you get the five pistol shots as well). Overall not bad, but going to try and get in another game or two before I put these away for a while. Nice bonus is that the whole thing fits on a single mag-tray. Thanks for reading.
    4 points
  7. Rowland

    First go at Droog Boyz

    I wanted to de-clutter the figures and give them all bowler hats and jock straps. I already had some milliput and tried making bowlers with it but it was quite friable (?)…crumbly. I bought a strip of greenstuff and gave that a go. It’s really tricky to handle. It doesn’t crumble but either gets sticky or, if you use water on your fingers and tools it gets very slippery. There is eventually a sweet spot after some working with it. I tried making a small brim first to add a dome on top but this proved difficult. In the end I resorted to sticking a dome on the head and then pushing the outer edges down and rolling it around as best I could. The results have been alright. More organic than I hoped but they’re Orks. I reckon they grow a mushroom of sorts and stick ‘em upside down on their heads. Prior to assembly I chopped their “skirts” off and just smeared a lump of gs into a box/jockstrap shape. I’m generally pleased with the look. I based the skin on Army Painter Green skin with a green oil wash over it followed by blocking in the muscles with Vallejo yellow green. I think I can do better and am waiting for an Army painter Green 5 pack to arrive for the next batch. The white “warpaint on the face seems to work. Painting the eyelashes is hard because there’s not a lot of flat surface around the eye. They are fundamental to the look though so I will keep trying.
    4 points
  8. So next up, I have to decide on the Genestealer color scheme. I already have 3 other color schemes: Hive Fleet Gorgon? Last year’s Cthulhu stealers. 11 Stealers with the Ygmirl heads. I love the Cthulhu heads! They go with the Delaque models I have been working on. You know how the Delaque worship the Silent Ones! Every time I see this, I really lean towards it. Just not sure I have enough of the heads! Another choice is the stealers from a few years ago. Not sure what I was thinking. I had been painting right on the plastic. I must have read that was simpler years ago. Not feeling the color scheme anymore. 5 Stealers and 1 Brood Lord with scything talons and extra carapace. There is the Xenomorph style. I just think it is to dark. Great for the color, just not sure it would look good in large numbers. And it wouldn't really fit (my opinion) crossing the genres. Then there is the standard Genestealer color scheme from my Patriarch, which is what I am leaning towards. Looking for other schemes. Leaning towards the old school. I bought a bunch of the paints, figuring this would be the way I am going.
    4 points
  9. Bouargh

    Heavy gunners spotted

    Hi Folks, My wish list for Aeldarii is reducing slowly: I have completed my army with a Dark Reaper unit (long time wanted). I am therefore left only with the Ynnari Reaver bikes on the top list. I have also worked on the secondary and tertiary priority lists sourcing Yriel and another Spiritseer. But these two are still on sprues atm. The Dark Reapers are a tricky unit to paint if one wish to tie them through clour scheme with a specific Craftworld or the Ynnarii. I have looked for and tried variuos schmes without success. in the end I have followed a standard scheme, putting red on a ribbon and on the helmet for materializing both alliegeances. the black has been dry brushed with Eshin grey but does not end up as contrasted as in the previous paint job I did with this approach: I have changed my black from GW to Vallejo/Prince August and it might explain the lack difference. Details were bone and pallid witch. The colour palet is very narrow and makes the whole stuff looking less clean than othe Aeldarii models I did (for example Warp spiders) though black too Some details and close up The exarch face ended up being specifically dirty. I might wish doing a rework. Next step? Yriel. See you
    4 points
  10. Focslain

    Hunting Bigger Prey

    Got in two Combat Patrol games this week. Both against the Armigar Trailblazers. Now originally I thought the armigar one was one of the stronger ones, but after this bout, not so sure anymore. First game was Scorched Earth and I was using the Stormglaive Hunters. Subatan had the Master Rider Enhancement and selected the kill warlord secondary. Opponent got first turn but due to terrain didn’t have any shots. They did move the warglaive (warlord) forward to get ready to capture the Alpha objective. Subatan and the outriders blitz forward. The impulsor moved to take a mid objective and got a fire line to the warglaive in the process. Combined fire from both units managed to shave a few wounds off the warglaive and the outriders charged in. Using the Quarry of the Khan strat i managed to take out the warglaive in a single round. The combat was close enough to the helverin I just consolidated into the helverin. I didn’t manage to hurt any of the bikes. It then took two more rounds to take down the helverin with them backing out of melee on their turn and using the strat to fire after fall back. I lost two bikers to the shots by the end. While the bikers pushed the armigar off the objective, the impuslor and assault intercessors captured two other objectives and I just racked up VP. Game was called and it was so quick we re-racked and I had them roll a die to determine the CP I would use. Turned out to be Octavius. So I was ready for a challenge. New prey spotted Hunting party ready to pounce. Bikers corner their prey. Mission was Forward Positions and I took the Shock Tactics secondary. They got first turn, the warglaive moving forward to take a midfield objective with an advance. This gave me a turn of no fire as i marked the helverin for my oath and shifted the Infernus and Librarian to the opposite side, not managing to get in range of the objective. The armigars moved to focus on what models I had on the board. After their move I rapid ingressed the terminators with the captain into his back field. The emperor protected my guys from the knights’ shooting, passing all the 4+ saves from both of them. The terminators closed on the helverin. The assault cannon managed to score a wound on the helverin. The librarian took a shot at the helverin and managed a massive six wounds with his witchfire attack. The terminators assaulted the helverin and nearly brought it down. The warglaive moved to engage the rest of my force, It got up close and melted the psyker with it’s thermal spear. It then charged the Infernus squad. Opponent tried to battle shock the unit via Terrifying Charge, which i passed the leadcheck. Now this was another new player. Opted to remind them of Tank Shock being an option. I allowed him to roll, and lost two marines to the MWs. It only managed to score one more wound in combat, downing one more marine. The terminators took down the helverin and readied to move to take on the warglaive. Terminators surround and bring down their target. Warglaive tries to finish off it's target The warglaive managed to melt another terminator, this time the squad sgt, failed to hurt the infernus at it’s feet. After marking my opponent’s home objective the terminators moved in for the killl. Charging in with weapons blazing the terminators managed to score three wounds before charging into the warglaive. In a massive swing the powerfists managed to score several wounds (helped by Veteran Instinct re-rolls) and take down the warglaive. Terminators into the rescue. So after this I was surprised, but I was rolling hot saves and my opponent wasn’t doing too well. The surprise of the bikes in the first game caught him off guard, but with a 18” move there wasn’t much he could do to not get caught in turn one. During the second game at least he scored a good amount of points at the start. Just didn’t hold the lead as I got 10 VP from my secondary and locked his home objective quickly. There was a Combat Patrol Tournament over the weekend that I couldn’t attend due to family visiting. From what I heard the winner was Tau with the Sudden Dawn Cadre. Honestly with how well the Stormglaive did i would have ran that and might have done well. Maybe next time. I finished the Krieg HW squad (pict incoming later), been having issues getting the want to paint the Death Riders and orks. Got distracted by a few things for upcoming megabattles. Later i should try out a few xenos CPs. edit: Here's the pict. Thanks for reading.
    3 points
  11. The Chisel‑Point Defender teams are the Solbond Gardhird’s precision bulwark squads; compact, disciplined units of Kapricus Defenders engineered to hold narrow corridors, breach‑lanes, and choke‑points with unyielding efficiency. Their name comes from their battlefield doctrine: strike clean, hold firm, and carve a path through which the rest of the Kin may advance. Together, the three Chisel‑Point teams form a single, precise instrument of war; a tri‑edged wedge that shapes the battlefield according to the Gardhird’s will. Kapricus Squad “Chisel-Point One” The eldest and most methodical of the three teams, Chisel‑Point One is renowned for its flawless firing discipline. They advance in tight, angular formations, locking down kill‑zones with overlapping fields of fire. When One takes position, the front does not shift, it sets. Kapricus Squad “Chisel-Point Two” Two is the flexible edge of the triad, known for rapid redeployment and adaptive tactics. They excel at reinforcing weak points or exploiting sudden openings, moving with a speed unusual for Defender cadres. Where One holds and Three crushes, Two flows. Kapricus Squad “Chisel-Point Three” The hammer of the formation, Chisel‑Point Three specializes in close‑range suppression and breach‑assaults. Their weapons roar at point‑blank range, clearing hardened positions with brutal efficiency. When Three is unleashed, the enemy’s line fractures like stone under a forge‑chisel, as Three smashes. Sagitaur “Oath‑Runner One” Oath‑Runner One is the Gardhird’s dependable spear‑carrier, a Sagitaur renowned for its unwavering reliability under fire. Its hull bears the faint scoring of a hundred escort runs, each mark a testament to missions completed and Kin delivered safely into the fray. Crewed by a pair of veterans who speak in clipped, efficient bursts of binharic, One is known for threading impossible terrain and arriving exactly when the line needs reinforcement. Among the Hearthkyn, there’s a saying: “If One is coming, hold a moment longer.” Sagitaur “Oath‑Runner Two” Where One is steady, Two is daring. Oath‑Runner Two is the faster, more aggressive sibling, its pilots infamous for high‑velocity insertions and extraction runs that border on reckless brilliance. Two’s engines carry a distinctive rising whine- a sound that enemy scouts have learned to fear, for it heralds a sudden strike force appearing where none should be. The Gardhird trusts Two for the missions that demand speed, precision, and a willingness to gamble steel against fate. Hekaton “Sol‑Baund Citadel” The Sol‑Baund Citadel is less a war‑machine and more a moving oath‑monument, a Hekaton Land Fortress whose every plate and beam has been inscribed with the vows of the Solbond Gardhird. Forged in the aftermath of the Shattered Star’s fall, the Citadel was built to embody the Kin’s unbroken resolve. A bastion that advances, endures, and shelters its warriors even in the fiercest firestorms. When the Citadel rolls into battle, it radiates a palpable sense of inevitability, as though the ground itself has chosen to rise and march alongside the Gardhird. Inside, its bulkheads are quiet and solemn, lined with oath‑markers from the Kindred who fought to reclaim Eldrun and avenge the Shattered Star. To ride within the Sol‑Baund Citadel is to feel the weight of history pressing close, a reminder that the Kin do not merely survive; they endure. The Citadel is not just transport or fortress. It is the iron heart of their oath‑march, the place where vows are carried forward and enemies are ground beneath the wheels of memory.
    3 points
  12. As this came up in a forum thread, here is a little warning and/or let's have a laugh at my misfortune This is obviously not a 40k model, but it serves the purpose, because it's what I used. Finished my faction terrain piece for AoS, and as I was going to be handling it a lot, I thought I'll varnish it with my Citadel Munitorum Varnish Spray. 'What could go wrong?' thought I? Well, the results speak for themselves. Yeah. It went all frosty. So I've either put too much on at once, it was too humid, it was too cold, the can is a couple years old, I might not have shaken it long enough (it needs longer than paint) or a combination of all. I almost defintely put too much on at once I think. Probably didn't shake it enough either. Anyway, let this be a lesson and warning to you all! Make sure you do it properly, and maybe test it out first when you are going to use it, or suffer the consequences like I did
    3 points
  13. refuse

    The story Grows

    Beta Dala - Giving reason to the Imperial Fists and the Deathwatch chapter. I wanted a DeathWatch group composed of Imperial Fist successor chapters (for Kill Team). And I am tieing it into the other stories I was writing. So once I finish Space Hulk, Death Watch it is! And I will try to make them AoD kill team compatible, or I just need more minis. To: Chapter Master Gregor Dessian, Lord of the Imperial Fists Location: The Phalanx, Strategium Anabasis From: Reclusiam-Librarius Joint Seal, with attached Watch liaison summaries Subject: Phalanx System activation and alert posture — Beta Dalas / Pharos Node: Seventh Wall Classification: Praetorian-Sealed / Dornic Lineage Eyes Only Strategic Summary My lord, the Black Wall is not a formal invocation of the Last Wall Protocol. It is a containment measure before such a question can be answered. The Phalanx has received a partial, anomalous transmission from beneath Beta Dalas, an Imperial Fists tithe world in the Alisa system. The source identifies itself through archaic command-logic as: Pharos Node: Seventh Wall This designation does not exist in current Administratum, Mechanicus, or Chapter records. However, its authentication fragments have caused dormant systems within the Phalanx to respond. The response was not limited to vox, astropathic relay, or fleet command; it was some older technology that the Phalanx itself received. It reached deeper: into sealed archive logic, oath-indexing systems, and the damaged commentaries of the Scriptum Ascenda. The machine spirits did not speak clearly that we could understand. But it spoke in a language old enough that the Phalanx listened. [See attachment]. Summary of the machine spirit of the Phalanx actions regarding this signal. 1) Stratgium updated the Beta Dalas world designation to Seventh Wall, and identified the Pharos Node there. 2) Scriptum Ascenda began producing Dornic writings; the comments are fragmentary and incomplete, producing different translations each time it is interrogated. 3) The Cloister of Rememberce opened new chambers, old legion identifiers, producing old legion oaths. 4) The Temple of Oaths opened doors that no living Imperial Fist possesses the authority to open. The signal thus seems to be at the command level. 5) Cognigators tied to the Departure bay started running readiness calculations, fleet deployment, and troop numbers. Not a full mobilization, but preparation for Legion mobilization. Known Triggering Events Current operational intelligence suggests the Beta Dallas signal began escalating after several converging threats: Beta Dalas has confirmed or near-confirmed Genestealer cult activity within its civic body, the first company responded to Inqusitor Boeman's request to support purging the Cult of the four armed god. Additionally, the phrase recovered from the Phalanx-linked output was: XENOS WITHIN CIVIC BODY Second, Tyranid bio-signatures have been detected in connection with the ongoing ghost ship and boarding-war crisis. The Imperial Fists Terminator actions aboard The Emperor’s Grace and the associated Tyranid vessel appear to have overlapped with the awakening of the Beta Dalas system. Third, ancient climate and subterranean systems beneath Beta Dalas have begun exhibiting behavior inconsistent with standard Mechanicus terraforming engines. Storm events, atmospheric irregularities, and buried infrastructure activations suggest a system attempting to restore or reconfigure the world according to an unknown baseline. Fourth, the Phalanx has received fragments implying that Beta Dalas is not merely a tithe world, but part of the Dornic defensive geometry. No records of Beta Dalas have been found prior to resettling by the Tech Priests 4,000 standard years ago. Scriptum Ascenda Fragment The following fragment is judged central to the decision: IF THE PHAROS SPEAKS, VERIFY THE HAND THAT WAKES IT. IF THE PHAROS SCREAMS, DO NOT FIRST SUMMON THE SONS. FIRST ASK WHAT IT HAS SEEN. Later in the same corrupted entry: Should Beta Dalas wake, do not mistake awakening for command. Should the Pharos call, do not mistake warning for muster. Should the Seventh Wall open, do not rebuild the Legion until the threat has a name. And the final stable phrase: The Last Wall is not a horn. It is a sentence. Speak it only when silence would doom Terra. This fragment cannot yet be authenticated as a direct statement of Rogal Dorn. It may be a damaged commentary, a reconstructed archive response, or a Phalanx-generated interpretation of sealed Praetorian logic. However, its meaning is clear enough for action: Verify before muster. Why the Black Wall Is Being Recommended The Black Wall is being called because the Chapter faces a threat that touches three sacred concerns at once: A possible lost work of our Primarch has awakened beneath Beta Dalas. The Phalanx’s response implies that the Beta Dalas system may be tied to old Praetorian defense architecture, possibly intended to watch Xenos approaches coreward toward Terra. The threat is xenos in nature, not yet proven to be rebellion, heresy, or daemonic corruption. Tyranid signatures are present; the First Company responded to Inquisitorial requests for the purge. Beta Dalas may be reacting to a true biological contamination of the world. The signal may be misread as a call to gather Dorn’s sons. If the Imperial Fists move openly in strength, successor Chapters may interpret it as the beginning of the Last Wall. If we ignore it, we may fail a warning placed by Dorn himself. The Black Wall, therefore, serves as a shield between ignorance and catastrophe. It allows the sons of Dorn to investigate without prematurely calling the Legion. Why Caution is Recommended At this time, there is no confirmed threat to Terra. There is no fully authenticated Primarch command. There is no named enemy beyond known xenos activity. The recovered fragment specifically warns: Do not rebuild the Legion until the threat has a name. To invoke the Last Wall now would risk acting on incomplete command fragments from a damaged ancient system. It would invite scrutiny from the Inquisition, the Adeptus Mechanicus, the High Lords, the Custodes, and Guilliman’s officers. Worse, it could place the sons of Dorn in violation of the Codex Astartes before we understand whether Dorn’s own intent is being fulfilled or misused. The Black Wall is therefore the disciplined course. It is not hesitation. It is siegecraft. Why the Deathwatch The Deathwatch is the correct instrument for four reasons. First, the known surface threat is xenos. Genestealer cults and Tyranid organisms fall squarely within the Deathwatch mandate. Their presence on Beta Dalas gives legitimate cause for Deathwatch deployment without revealing the full Phalanx concern. Second, the selected warriors are all sons of Dorn by bloodline. They are Imperial Fists or successors serving the Long Watch. This allows the Chapter to send Dornic eyes, Dornic discipline, and Dornic instinct without openly mustering successor forces. Third, the Deathwatch Kill-Team structure is ideal for surgical action. A full Chapter deployment would be visible, political, and provocative. A kill-team can enter hives, strike cult nodes, investigate Mechanicus sites, board xenos-tainted vessels, and descend into sealed infrastructure without declaring a sector-wide crisis. Fourth, the Deathwatch provides insulation. If the threat proves to be only xenos infestation, the deployment remains ordinary. If the call from Beta Dalas proves genuine, the Chapter has witnesses from multiple Dornic bloodlines. If the signal is a trap, the loss is contained. Kill-Team Black Wall Mandate Kill-Team Black Wall is to proceed under layered mission authority: Primary: identify and destroy Genestealer and Tyranid assets threatening Beta Dalas. Secondary: locate the source of the Pharos signal beneath Beta Dalas and determine whether it is loyal, corrupted, damaged, or being exploited. Tertiary: prevent Mechanicus or Inquisitorial seizure of the Pharos until its relation to Rogal Dorn, the Phalanx, and Terra’s defense architecture is understood. Quaternary: determine whether the Phalanx’s response constitutes a true Praetorian warning requiring successor muster. They are not to call the Last Wall. They are to discover whether the Last Wall must be spoken. Recommended Chapter Position My lord, the proposed posture is this: The Imperial Fists are not hiding the truth out of shame or ambition. They are preserving the truth until it can be understood. The Phalanx has heard something ancient beneath Beta Dalas. The Scriptum Ascenda warns us not to answer a scream with a legion. The xenos threat is real, but the command is incomplete. The sons of Dorn must gather in spirit before they gather in arms. Therefore the Black Wall is justified. It is the wall before the Last Wall. It is the oath to verify before mustering. It is the answer to the fragment’s command: First ask what it has seen.
    3 points
  14. My son - who talked me into this journey to Birmingham - is visiting and we have been talking a lot of warhammer. Meanwhile its a heatwave here in the UK So with getting the Aeldari preview yesterday and having seen the stream games we decided to test out a few ideas we have about how 11th will play. This was not going to be a real 11th game - we simply don't know all the rules - but the idea was to test out some thoughts we have had on the table with the information (and some educated guesses) we have. Its hot. So a few pieces of plywood and a G clamp turned the garden table into a warhammer table. My son cut out templates for the new terrain and off we go. We decided that using the mission they used in the reveal - Death Trap - would be a good enough test. Our best guess is that both our preferred detachments will be Disruption so its roughly the right sort of mission structure for us to practice even if this particular combo will never be an actual 11th mission pairing. Aeldari (Corsair Coterie & Twilight Flickers) vs T'au (Kroot Hunting Pack & Experimental Prototype Cadre) I will not do lists in detail as really that's not the point and we don't know the points so we used 10th ed for that! My list was similar to my usual but I decided to try out Farsight with some Sunforge as that is a fragile but powerful mech killer. Slightly less actual kroot as a result Pre-game We play an infiltrate play and counter-play game. Aeldari then redeploy the 2 units of rangers into safety against being eaten by onrushing kroot Aeldari win the roll to go first Minor Aeldari scouting on their right flank toward my natural expansion and they scout onto their natural expansion Kroot scout up close to the center objective and onto the natural expansion with multiple units of kroot, hounds and riders. The twin lance scout into the pocket behind the main push in the gap left by all the kroot scouting forwards but is well hidden. Turn 1 Aeldari push up and put a unit of flying corsairs in front of my natural expansion to try to jail me. They do movement trickery to grab and sticky objective the central objective. Shooting is largely ineffective - one Krootox rider dies. Harlequins charge some farstalkers and remove them Kroot keep pushing up but rather than doing a lot of shooting I do a lot of actions - using the booby trap action on 5 pieces of terrain 2 of which are objectives. Turns 2 - 3 We play a trading game. My first wave of kroot largely get lifted, my second wave comes forwards with my bigger units in support. Farsight and his crisis rapid ingress and pop Yriel and his unit out of their Falcon then charge one unit of Fire Dragons through a wall and leave only the Exarch. The Aeldari then mob Farsight with Howling Banshees, Harlequins and Yriel. The crisis go down but really compact a lot of Aeldari in one area to do it. Meanwhile elsewhere the Harlequins are beaten back by Krootox riders and the sudden arrival of the Twin Lance pushes back the Aeldari so they really have no way back onto the centre objective. The Twin Lance do their fall-back thing to shield a unit of vespid that deep-strike onto the Aeldari home objective and booby trap it. Turns 4 - 5 Its late and a nice cold cider calls so we talk these turns out - also its clear at this point that I will nearly max score The Aeldari clear out their home objective but Rejoin the Hunt kroot keep his backfield unsafe and with hounds and Lone Spears rushing up I can pick off secondaries. The Aeldari still are scoring but having lost their uppy-downy unit to the Twin Lance can't do a jump onto my home objective which frees up my Kroothawk Flock Lone Spear to join the fight and somewhat limits his scoring T'au win 95 - 83 There were definitely a couple of minor misplays but the overall flow of this was quite as we had discussed. These new missions are going to be very high scoring if you build your list with the tools to score them. Both of us had Sticky Objectives which is very strong in missions where being killed on objectives (not strictly true here but effectively true with the booby traps) earns your opponent VP. I lost 5 on scoring less than max on some secondaries - you need to average 4.5 per secondary and I averaged 4. My son fell 5 short on primary (purely because he could not copy my uppy-downy trick onto either my home or natural expansion objective) and a little more short on secondaries because I pinned him back a bit towards the end. As for the mission itself, we know you will never play this one symmetrically but there are still things to learn. Its very easy to max primary if you can afford to spam actions. If you booby trap early that makes the terrain a problem for your opponent as they give up VP should they be killed on that terrain. I am not sure this aspect will be important in a lot of games - you are likely to be capped on primary a lot of times if you have a list suited to the mission. We finished our ciders as we talked it over waiting for the heat to die down and the game really did reinforce to both of us that the game rules changes are largely QOL stuff each of which individually will not usually swing a game. A game might swing on one of the new rules interactions but also often it will not. But the mission changes are a really big deal and the use of terrain as objectives is a big deal. What is going to decide games will be the missions much more than - for example - the new rules on deep strike or precision. Also - that Corsair Coterie ability to sticky objectives then mortal wound anything that rushes onto the objective is really cool and quite effective against MSU. I can really see why my son thinks that might be good at messing with cheap action monkey builds.
    3 points
  15. Bouargh

    Decision has been made...

    ... but is it that surprising? I have decided keeping my only test and the Nemesis claws has been issued in a whitish scheme. Thepainting process has not been that complicated once the recipe described in the previous blog entry has been validated. The dry bruched white gives an overall aspect that is dirty enough to fit to the idea of a unit of CSM cut from its logistical support and counting on resilience of its material rather than spare parts. I use as an excuse this pic of a NL tactical marine from HH where some serious portions of the armour were white. And I call my squad the Night Ghosts, and Ghost are probably whiter than bluer. Unles these are AoS Nightgaunts and are green fluo... The result: The white is a little bit bland and the winged helmet helps getting a focal point with its contrasting color. Just look at the guie waving a Nostromo's glaive to see whta I mean: without wing it looks a tad "pale" Others are rather OK, or at least good enough for me as I do not plan more CSM models and no army relationed with this unit. These lads will be used for KT only or be sold/traded. Should a local gamer be interested. One deception is the attempt to do some blood splashes. I have tried various ways to do it and it looks like I am able to do some small tiny drops of splash on my cloths and on the table but not on the models.... So only some small added-on red on chain baldes figures blood. If anyone has a trick to share for that kind of effect, I am interested. I guess my paint is not dilluted enough. This unit was on my rooster for a long time, since the release of the KT "nightmare"'extension. IT is closing a chapter as I now have no kt related models left. The long term backlog has been reduced to a single spiritseer, 2 or 3 armoured containers and 40 Neophytes. My short term backlog based on AdMech models bought over the past 12 months or so does no count as these will be my entries for this year CtA26. But it looks like I might be out of work as far as any project for 40k is concerned by end of the year. Shoud I maintain the rhythm... I still have these ooP EPIC SM and Squats though. But it is hard to focus on tiny models. Being shortsighted does not help maybe. See you.
    3 points
  16. Happy-inquisitor

    Some Chaos time

    While I was out of action as a player for family reasons a whole new game centre opened up nearby, so I decided to try them out and signed up for their regular Thursday evening session Turns out one of the players has been paired with a Kroot list for his first game of the Bristol Super-major. A match made in heaven. So I went for a practice game against Jason and his Tzeentch chaos daemons. His list is Scintillating Legion: Belakor, Kairos, a couple of lords of change with enhancements and then a scattering of minor units like flamers, screamers etc. Sweeping Engagement, Terraform, UKTC terrain Deployment was more or less as expected other than me putting one unit of vespid in reserve as I was going to run out of space in my deployment zone to hide things. We rolled to go first and I won. I would have rather gone second but such is the dice. I still take fixed cleanse and engage on all fronts Turn 1 I push up onto the right side objective in force, push up a few hounds with Rampager support on the left objective. I sit just short of the middle objective with the bulk of my infantry. I have most of my krootox on the right hand flank with Shadowsun to try to get a shooting lane. No shooting, he is hidden. Maximum secondaries His turn he pushes up onto my weak forces on my left flank and demonstrates the power of Sustained D3 into my rampagers. In the middle he only pushes out some Flamers. Turn 2 I hold my right hand objective and begin to push kroot into the middle, I have now terraformed all 3 objectives in the middle. Still very little killing going on as I plink off some flamers. With my hounds vanishing I drop some vespid into his backfield to collect table quarters and get maximum secondary again He still sits back using indirect to wear me down although its not that super-effective. Still he has it and is playing another cagey game. He holds the middle objective on my left and he shoots a load of stuff into my middle to stop me holding the middle objective Turn 3 I begin to push my 20-kroot unit and this is the first time I actually get to use that unit at all. I fail to get it onto the middle objective having left it too far back previously. I can no longer max out my secondaries, I only have 3 table quarters and can only cleanse once. Vespid shoot and whiff. Ghostkeel shoots and whiffs. Farstalkers appear in his backfield having Rejoined the Hunt but they do very little with their shooting into the unit he has camping his home objective. I do kill belakor and it was not as hard as I had expected. Now he begins to really push into me, although he is still careful to clean out my vespid and begins to pummel stuff. My ghostkeel goes the way of all things and while kroot are dying I still have plenty left. He pushes a lord of change into my deployment zone to score secondaries. His last unit of screamers come in and jointly with his other unit they kill my farstalkers. Turns 4 & 5 Leaving my big unit of kroot out of position really hurts me by this stage and with a failed charge of 7" on turn 5 they never make it. I do kill most of his stuff and by the end of my turn 5 he has 2 models really left (a slightly wounded lord of change and a single flamer camping an objective). But I am out of position to score and that is going to make the difference. He draws his secondaries, has to CP to redraw one and gets overwhelming force. For no good reason at all i had left a Lone Spear toe-in on my home objective. He kills that for enough VP to beat me by exactly one point Chaos win 67-66 A really enjoyable fun game. Also a real learning experience for me 1. UKTC terrain was new to me. I didn't get the shooting lanes right and I got things so my models got in the way of each other in the middle of the game due to congestion 2. I was far too cautious and too worried about all those big tough monsters. Turns out I can kill them better than I expected, if I push and throw the odd grenade I can (and did) kill 2 in a turn. Also he could not kill me as well as I feared. 3. Diverting onto the left hand objective was a mistake. It did help with my congestion problem in the middle but I should have danced around behind the terrain to avoid direct fire shooting and to hold onto that table quarter as long as possible. 4. I lapsed concentration on turn 5 and made a move (putting the lone spear touching the objective) for no reason at all. Not moving it would have won me the game 5. Fixed secondaries are too predictable for my opponent. Looks like I have to go back to tactical - but to be honest my play speed is coming along nicely and maybe this is not a compromise I need to take for play speed reasons. Behind some of this was the fact that I was not using the app to score myself (my opponent was) so I did not have the app to pressure me to keep up with my normal scoring pace. I fell a long way off my usual VP target. Feeling the pressure of the score by looking at the app might have brought me to my senses and got me to push more kroot onto the centre objective earlier and then I would have score more in the mid-to-high 80's that I really should be scoring in this game. List thoughts I will put the list below. The main tweak here was to take some more Vespid. I think Vespid are going to be good in 11th - or at least better than they are in 10th and they are pretty good. So this is an experiment I will continue The ghostkeel and shadowsun under-performed again. Inevitably into an army with 4++ and ample rerolls they would always struggle but they basically did nothing. Krootox Riders on the other hand buried those demons in dice and got the job done. Also I assaulted one demon prince and deleted it in melee with them. Much as I like the idea of the lone op effect with my list it does not really work with the ghostkeel - it simply does not have the range to attack and then stay out of danger against opposition with Fly keyword. By turn 3 or so I just can't afford to flood just one part of the table that much. Looking ahead to 11th the changed cover rules really hurt the ghostkeel - it becomes highly dependent on markerlights and squeezing those into my list for it feels like throwing more points after points which are already poorly spent. Time to put on my thinking cap That big unit of 20 kroot is off-putting for many opponents. I rather think I want another of those. Meanwhile yet again I barely got any value out of the Trail shaper. I think that guy is going to be swapped out for another war shaper - once again looking ahead to 11th rules and the greater importance of being able to remove battle shock. + DETACHMENT: Kroot Hunting Pack (Hunter's Instincts) + TOTAL ARMY POINTS: 1990pts Commander Shadowsun (100 pts): Warlord Kroot Lone-spear (80 pts): Blast javelin, Hunting javelin Kroot Lone-spear (80 pts): Blast javelin, Hunting javelin Kroot Lone-spear (90 pts): Blast javelin, Hunting javelin, Enhancement: Kroothawk Flock (+10 pts) Kroot Trail Shaper (55 pts): Kroot rifle, Shaper's blade Kroot War Shaper (60 pts): Dart-bow and tri-blade, Enhancement: Root-carved Weapons (+10 pts) The Twin Lance (185 pts) 20x Kroot Carnivores (140 pts) 10x Kroot Carnivores (65 pts) 10x Kroot Carnivores (65 pts) 10x Kroot Carnivores (65 pts) 10x Kroot Carnivores (65 pts) 10x Kroot Carnivores (65 pts) 1x Ghostkeel Battlesuit (160 pts): Battlesuit support system, Ghostkeel fists, Fusion collider, Twin fusion blaster 12x Kroot Farstalkers (85 pts) 5x Kroot Hounds (40 pts): 5 with Ripping fangs 5x Kroot Hounds (40 pts): 5 with Ripping fangs 3x Krootox Rampagers (85 pts): 3 with Hunting blades, Kroot pistol and hunting javelins, Rampager fists 3x Krootox Riders (90 pts): 3 with Close combat weapon, Krootox fists, Repeater cannon 3x Krootox Riders (90 pts): 3 with Close combat weapon, Krootox fists, Repeater cannon 3x Krootox Riders (90 pts): 3 with Close combat weapon, Krootox fists, Repeater cannon 5x Vespid Stingwings (65 pts) 5x Vespid Stingwings (65 pts) 5x Vespid Stingwings (65 pts)
    3 points
  17. MURUS ETERNUM: MODULAR FORTRESS - Now LIVE on Kickstarter! Back the campaign at https://www.kickstarter.com/projects/saucermenstudios/murus-eternum-modular-fortress?ref=dlpiio
    3 points
  18. Hi folks, I do not play GSC. But I am painting some units that belong to GSC faction. And I am not refeering to AM proxies kitbashed from GSC Neophytes. No, I refer to GSC units that cnnot hide or occult their affiliation, except in the shadows and with heavy robes... My Acolytes were part of a Patrol box I bought with a very big discount: my purchase was less than the cost of a neophyte + Goliath truck and left me with a Magus, Acolytes and Aberrants for free. I have painted the Aberrants almost 2 years ago. The Magus was used as a base for kitbashing a Drukharri Archon. The Acolytes required some attention and time has come. I had tried a scheme that was inspired from the Tiamet one on my Aberrants. 2 years after I had to remember how I did it to resume it on the Acolytes. The recipe being on WarComm, it helped a lot. Though it is important to notice ythat I have followed the guidelines only for the skin, as the chitin part was done in a different fashion. a greener fashion. The result is a little bit different from my Aberrants as I did not succeed into finding back the sequences of drybrushing that led me to a tad dirtier aspect of the carapaces. In order to keep a link (visual) with my kitbashed AM regiment, I set the armour in the same tone, but this time I have underlined the edges with white. Mainly to correct colour splashes. But it strenghten the contrast and is a little bit too much eye catching. But should I someday play GSC, it will allow a easier visual coherency between units. Some details on two models, mainly to have a better view of the chitin part: I do not play GSC but I am not the happy owner of 2 units. Who sees a contractition there? See you folks.
    3 points
  19. The final building portion of my CSM journey has been completed! Got the bits to make the Ninth Verse Chosen for the Ebon Word, and the Pale Wake Legionaries and Orren Malith the Dark Apostle for the Shrikeborn. Once my Votann are finished (down to a Land Fortress, 2 Sagitaurs, and a Grimnyr), I should be starting on these bad boys. The Ninth Verse Chosen of the Ebon Word, decided to make them very much Iconoclasts and destroyers of the Imperial Lie, so all armed with smashing maces and fists. Even the "twin accursed weapon" member is modeled with a thunder hammer to show the dedication they put into smacking down Imperial shrines and statues. As far as gameplay goes, the "regular" guys all have accursed weapons, with two carrying combi-weapons and one just a regular bolter, which is distinguished by the different shields they are carrying (not great view of the shields, but the bolter one has a mkII round shield vs the others carrying mkVI shields). Pretty standard stuff otherwise, though the Champion has the Traitor Overseer head because it felt right. Pale Wake Guess I'm making a lot of semi-Breachers... These Legionaires are armed in a fairly standard way- Champion and one dude have heavy melee weapons (heavy chainsword/powerfist) and plasma pistols, one member carries a lascannon, and the other two are chainsword/bolt pistol grunts. All but the heavy chainsword guy are sporting AoS Blood Knight shields, as I had some extra and I think they look very Night Lords-coded. Helms are the Sons of Horus Mk VI heads, as they look very different from other Mk VI stuff but still feel like a skull-type thing which fits for the Pale Wake. Orren Malith Malith turned out pretty good I think. The Sons of Horus Dark Emissary Consul is a good base and his spear I think is suitably nasty looking. Only two issues popped up- I originally wanted his left hand to still have the Emissary's chained skull, but that was way too fragile and broke when I was trying to put it together. The Traitor Overseer power-lash seemed an appropriate replacement, without distracting from the main weapon. The second issue was his head, as I had ordered a set of heads from Etsy that looked good but turned out to be too small (true 28mm size rather than the sort-of 32mm scale that GW's SM are), so I just took the most skull-like of the Sons of Horus Mk VI helms and stuck it on, minus the topknot. Overall I'm happy with him, so can't complain too much. Next up for this blog will be actually painting some of my stuff, hopefully starting next month!
    3 points
  20. Bouargh

    The fifth Beatle

    a.k.a. The Pentarchy of Death – part II Hi folks. 1+1+1+1 does not make 5. This statement looks obvious, doesn’t it? So when I have targeted a gathering of the 5 Tier 1 Dramatis Personae of the Ynnari narrative arc, it was obvious that the missing fifth Beatle will have to show up some day. And that day has come. After some hesitation and introspection about my purchasing behavior (See [here]), I have finally had that “leap of procurement”. And Yriel has been delivered (along with Dark Reapers; my 3 entries wish list is therefore now reduced to 1). And it is time to paint the Pirate prince. This new version of the Corsair is more aligned, from an iconographic point of view, with the Corsairs’ aesthetic. The silhouette remains very similar to the old model, with loss of the references to the Tyrranids. It is puzzeling how you can do something new while keeping a global impression that it stays close to the same good old model. Though resized. And, in fact, it is a different model if you look carefully enough (i.e. more than 2 sec.); first impressions are sometimes that erroneous. Anyway, painting the lad is a new step in my “Pentarchy of Death” project and it is probably the toughest model to tie to the Ynnari without major loss of its genuine character. I did not want to make a reddish Yriel, but what touch of red can be just enough to link him with the new born god of deads? Colour scheme is desired to still be based on the Eldritch raiders with that Iyanden yellow and blue banner. But incorporation of red only as pennant for the helmet (as I will go for the helmeted version) and the ribbon attached to the lance is not enough for my taste. Alternatives offered are therefore quite limited: 1. Doing a bicolor scheme with reddish hue for bottom of legs. 2. Marking armor sculpts in red just as for the Visarch 3. Incorporation of red on the cape, either outer or inner part. The current scheme makes the legs darker, not to say black on the Raiders. Shifting to red will probably not be that balanced with the blueish color of the rest of the armor. Similarly, details in gold have a good contrast with the black and darker tones. Red is OK but… it has been an “un-optimum” painting experience on the Visarch. Let say that I might prefer passing this time. This leaves us with the cape. I am not fond of the blue cape on blue armor. Too much blue for me. I do rather the black used on Karseth. And I will probably go that way too for the outer part of the cloak. So it leaves only the inner part for some red. I have been to the conclusion that this solution is rather OK, even if the contrast is less punchy than the one achieved with bone color for inner parts of the capes. But I have a biased opinion there… I realize that this model will look damn close of the paint scheme I have used on my Kabalites. Might I have to try out a distinct base color for the body so that my Leviadon blue wash will look different? May be a Thunderhawk blue base coat? That was the plan. Ans as often it shattered. The red inner cape was not for my taste and I changed it back to bonish color. The Ynnari afiliation will therefore be Gems and helmet pennant only. As for the base colour, I stayed with my previous base very similar to my Kabalites: I had no time to go and source other colours. The result is therefore a Pirate prince qu ite close to the GW colour proposal, with some changes for the cape and a reversed scheme on the back banner for the piratical one: The familly portrait gives us something like (after putting reikland flesh wash on Yvraine): Slightly corrected pic, because of poor light... My Pentarchy of death project is now over, unless I add extra Dramatis Personnae later. See you
    3 points
  21. Happy-inquisitor

    Practice and musings

    Just one practice game to mention and it was not the most competitive - so I intentionally hindered myself with unit choices to let me try out some things. Game against Necrons which are very good but the player is just returning to the game after a long time away so not the time to bring the competitive heat. More local community building than competitive practice but any game can have value if you use it properly and reflect on it. So I had some fun pushing kroot onto objectives and waiting to see what the Necrons could do about it - while having some "how to actually kill Necrons" skills. As a learning experience its interesting playing this way, explaining the rules and working through the rules of the other player with that player. It is a different sort of experience and a different sort of learning. I think I learned more about Necrons than I would playing more competitively against them but less about my own list. As for list development, I will post up my modelling progress soon but - its vespid. Quite lot of the little bugs. This comes back to the timing of the Birmingham UKTC and its just 2 week after the likely release of 11th. So really nobody is going to know what they are doing much less us having any sort of settle meta. Or any meta at all to be honest. When all else fails I fall back on scoring the objectives. Which in my case will mean Kroot Carnivores for early game scoring Vespid and Lone Spears for late game scoring KHP lacks killing power but it is quite hard to actually table a KHP list so I am going to lean into scoring as much as possible and hang on in as long as possible to hinder my opponent scoring. From what I have seen so far this might be a high scoring edition, the primaries they have teased looked easy to score and while we have not seen the secondaries the fact that you can hang onto them until you score them feels like they will be fundamentally easier to score than in 10th. If that is the case then much of the trick of these early games of 11th will have high scores until the player base learns to adapt and adjust and limit the scoring of their opponents. Me, I am just aiming to have lots of scoring presence and hence score very high. Vespid sitting off the table ready to drop in any time can't be tabled and can drop in whenever needed to score a key secondary. So far as we can have any strategy this early that is what I am working towards.
    3 points
  22. Hey guys!, back with some more traitor guard minis. This time with some heavy weapon teams Back in the day, (like 9th edition i think) you were able to field heavy weapon team inside of infantry squads. So I got 4 teams to put in my infantry squads. You can see the older gun on the right, with its power pack on the ground. With 10 edition, they removed the heavy weapons from infantry squads, they also removed the generic infantry squad for the more famed regiments. So with that, I give you the Bloody Grey Tank Hunter teams. Who I run as Catachan Heavy Weapons Squads. I didn't know when buying the 2 new teams that they changed the teams weapons. The newer lascannons have the power pack mounted on the side rather than on the ground. The chaosy bits are from assorted kits. I know some are from Age of Sigmar Blades of Khorne. Some are Warriors of Chaos, and other bits are from the Traitor Guardsmen kit. That's it for today, I know a little small taste but big things are coming. My Defiler is almost ready to prime. The 3rd party traitor guardsmen from Wargames Atlantic have arrived and I found a buyer for my AoS Ogors Mawtribes army so I'm going to be putting those funds towards more Bloody Greys and stuff. See ya then!
    3 points
  23. Lord_Ikka

    The Nightbringer is built

    Managed to build the Nightbringer on his base and greenstuff the gaps despite suffering from Nurgle's Blessing the last two days. I'm pretty happy with how it turned out- the Purple Sun is such a cool model and I think it will make a statement on the table. As a bonus, I guess I get a Convergence of Dominion stele, which will probably never see the tabletop because it is not good. Next up for hobbying I'm getting in a full set of Deathwing Companions from the Heresy to use as Inner Circle Companions for 40k. Those and some other HH stuff to round out my CSM, a squad of WB Chosen and NL Legionaries, will be the last board-appropriate stuff I'll be working on. I do have some AoS Flesh-Eater Courts stuff also coning in because I want to work on my painting of skin/fur, but I will not be showing that here obviously. That stuff is also a ways away from happening, as I will be finishing up painting my Votann (this month!) and starting on getting my CSM on the painting table.
    3 points
  24. Hey guys! Here's is another character profile of the notable characters that are involved in The Dengamar Strife. Here's Interrogator Malrik Voss Interrogator Malrik Voss Affiliation: Ordo Xenos Rank: Senior Acolyte / Interrogator Clearance Level: Gamma-Red Mentor: Lord Inquisitor Lanto Dannyrer Origins & Background Malrik Voss was born on the Ice death world Karnyx, where the struggle of survival was always brutal. Recruited into the Schola Progenium after executing a rogue psyker with a rusted blade at age 12, he rose quickly through the ranks of the Ordo Xenos. His early fieldwork involved purging hybrid cults and dissecting xenos physiology under battlefield conditions. Lord Inquisitor Dannyrer saw in Voss a student that was precise, unflinching, and utterly loyal. For years, Voss was his favored pupil, executing high-risk interrogations and leading purges across the Greygar Sub-Sector. That changed when Sabrina Nerys entered the fold. Voss believes in absolute purity. To him, compromise is heresy, and mercy is weakness. He favors direct assaults, ritual extractions, and psychic flensing over subtlety or diplomacy. Notable Operations Operation Pestilence Harvest (987.M41) A sudden blight and virulent plague ravaged Garrow’s Rest’s vital crop yields and settler populations. Investigation revealed the Nurgle cult known as the “Children of Vermilion Rot” had bio-engineered the catastrophe. With the help of Interrogator Malrik Voss, the cult was exterminated and the contagion neutralized.60% of the planet’s population perished, the swift interdiction prevented a sector‐wide pandemic and yielded critical spore samples for future inoculations. Operation Hallowed Crown (989.M41) Ecclesiarchy reported erratic behavior among shrine custodians on the shrine world of Virellia Secundus, Lord Inquisitor Dannyrer dispatched Sabrina and Malrik Voss. Voss’s aggressive purge of shrine clergy on Virellia Secundus led to the discovery of a xenos psychic parasite in the Crown of Veldkamp. Voss ignored Sabrina's findings. The pair have had a professional rivalry since. Operation Ember Crucible (995.M41) The Lysian foundries were sabotaged by a shadow cult grafting xenos artefacts onto war machine prototypes. He infiltrated the foundry’s lower forges disguised as a munitorum inspector. Personally oversaw the public execution of the cult’s Tech-Priest Regent in the molten steel pit and recovered samples of xeno-circuitry for Ordo Xenos analysis before collapsing the forge dome. Operation Abyssal Dissonance (003.M42) On the world Aedon V, Voss led a rapid strike into the Shrine of Fractured Reflections, a Tzeentch Cult. By capturing the cabal’s Seer-Lord. Voss conducted a ritual flensing, extracting the shrine’s location. He would seal the shrine with sanctified pyre-charges to prevent warp bleed-back into the planet’s crust. Dengamar Strife (012.M42) Deployed with the Order of the Divine Grace to burn a path for the Loxodon Guard 2nd Company. His purges of the inner districts were effective but brutal, causing friction with loyalist commanders and sparking unrest among civilians.
    3 points
  25. So I usually get bored painting miniatures on the 2nd, 3rd, 4th, and 5th coats. The priming is easy, but it is the base coloring and such that drives me crazy. Way back when I was a kid and doing model cars and such, it was a pain then. But a friend of mine had an airbrush and never had the same problems. So why did I. So I always thought about getting an airbrush, and one time I did. The kind that took a can of compressed air to work. Just cumbersome and a pain to use. So in 2026, I am using an airbrush. Watched lots of videos on how to use an airbrush, how to clean an airbrush, best lessons and any tips they might have. It really helped. Been using it for a bit, and man, it's a game-changer! Priming Normally, I would buy 2-3 cans of primer at $25 and plan a day to go outside and prime. Far from the house to avoid the smell getting into the house, and then leaving the minatures outside so they don't smell. Now I prime with my airbrush inside. Yes, inside! It is a bit different, as I do two coats, but that is fine, I can prime the painted minis without them shooting all over the place. It was an adjustment on how much paint to use, but it is so much better. Base coating Painting: So here is where i usually would end up bored. Painting and painting and painting minis to get the base colors down. So much so that I would be tired of painting and not looking forward to do any more. I usually would be done at this stage. You can see it in my scouts and my genestealers. Airbrushing Just like priming, I can now just paint away. 10 miniatures a night. And it is teaching me color theory. What color you prime matters, are you doing contrast paints vs layer paints. Why start with a purple or red if you are doing yellow! Zenanthol style of painting. Cool things to learn. Detailing Assembly line painting I try to do assembly line painting. I miss a lot, but it works better for me to get a color out, and do all the same spots on the minis at the same time/session. Start off with rank and file so I can get my confidence up and then take a break. Come back from the break and do a character model. With the wet pallete, I don't have to worry about the paint drying right away. Contrast paints are really cool—something new to learn. Obviously, I painted with paints that were too thick before, but I learned to thin then down. I went with a wet pallete 2 years ago and have kept using that. That is so much better than the paint drying in the pots. A lot more fun to paint with. Not touching the minis. I use toothpicks so I can paint the minis without the paint wearing off. Sealing is so much easier with the airbrush. Every now and again, I just seal the miniature. Really a cool step. Lighting When I get to the terrain, I will try the lighting techniques. Watched some videos about it, so really going to try to step up my game. What I bought: I started with an Inkcraft compressor and bursh off Amazon. About $110 Works well. Came installed with a smaller nozzle, so put the bigger one on for priming/base painting and it was great. Issue is the nozzle is hard to get off with the little wrench, and then I lost the wrench. Also the way it is set up (standard for most air brushes it seems) is the nozzle gets clogged, so taking it on and off was a pain. So I bought a $100 airbrush It is nice as it has a thing at the back "color control" that you can set, and you can't put out more paint than you mean. A problem I was having. So it is a safety net for me! Then I bought a mask. I was using a cardboard box to paint in and was seeing the paint vapors float around me! So I figured I didn't want to be breathing in paint. Then I read that the paint is still going everywhere and a paint booth would be a good idea. So a Paint booth I got, a small one. The fan is a bit loud (it has 2 fans, and LEDs). It is nice as I can paint in the box, use the LEDs for lighting and vent the airbrush exhaust out a window (or into another box with another filter. You can see it in lots of my images of the models. All in all about $300. I bought some airbrush cleaner, some airbrush primer and air brush matte and gloss paints. The rest I use airbrush thinner to do the priming and base coats and it has been smoot sailing. That and I did 27 models, which is more than I usually do in a year. I have also practiced primed some other ideas and projects. And finally I have a Reaper Cthulhu model that I got for Christmas, and I didn't want to brush paint it. So now I can mostly air brush paint it (again watching videos) and I feel that I can accomplish that. So all in all, really glad I went the airbrush route. Otherwise, I would have stalled out already.
    3 points
  26. refuse

    Basing the terminators

    So I am not that talented for making terrain, and my 3d Printer still isn't working so I wanted to make some bases. Years ago I made the bases (for the 25mm version of the game), so I figured I would do it again. You can see the bases here under the Genestealers I was doing for Kill Team. I would cut out the base to make a void under the grating. And use sprues as beams. Basically, a plastic card with a circular cutter, marked up the decks some random plasticard tubes/squares. This is assembled and then a quick metallic so I can see what it looks like. I have to figure out how I am painting the Boarding Actions terrain so it can match the theme. So trying to decide if I go grimy rust, shiny metal, or battleship gray? Added some color and will then decide what to do with weathering.
    3 points
  27. So the Imperial Fists: I purchased what I thought I needed (and a bit more) \ So I started assembling the army in a more traditional (to me) way. Priming on the sprue, the assembly was difficult. Having to strip the paint where the model was joined. So I pivotted, as I mentioned, I bought the airbrush and figured I would follow the YouTube videos. It was a lot easier. For the Apothecary I used blue tack to block areas. Nor for the Imperial Fists you are supposed to use a purple base and "zenithal" style. You can see I did red, and I did some white layering, but I don't think I understood what I needed to do. So The colors are Mephiston Red primer, white highlighting. Phallanx Yellow, then Imperial Fist Yellow is the scheme. Squad Saporin Squad Attorius Squad Agathon (I have the chaplin, just not in this picture) Squad Lyvornus The chaptain for Squad Agathon and the Lt Here they are with Phallanx Yellow, this was applied with the air brush. Much better! Then with the Imperial Fists yellow contrast Note at this time I hadn't decided on the Storm bolter and weapon colors, so I would go back and forth a couple of times. The terminators were then based and started on details: Of course once you take photos you notice all the areas you have to go back and fix. And finally I had most of the paint down. There are still many places I have to go back and highlight as well as details missed. But I tried to assembly line paint them Lots of little details to clean up. Sealed them (save point!) with a 3 matt to 1 gloss mix for my air brush! Loving the airbrush.
    3 points
  28. I have started this project multiple times in the past. Collecting Genestealers, putting together terminators and more. But usually I would complicate the idea so much that it would get to be to much for me, and time or attention span would not be up to the task. This time I decided on a couple of quick rules. Keep the list as simple as possible I would get lost in magnatizing the marines, or hand carving/building the Space Hulk terrain, and it would just take too long. Other times it would be beyond my skills. Use the materials that I have as much as possible. When I started the last attempt, I got lost in building the Terminators, magnetizing them so you could have 10 Terminators and switch out the weapons as you wanted. Back then the bitz market was blasting and I had just found the Bolter and Chainsword, and started the https://emperorschildren.net. The Terminators from last time. I wanted to make them look like loyalist Emperor's Children terminators, so MK III head were the decision and magnitized arms. The Terminators each had a Inquisition shoulder pad, and the group was going to be led by an Inquisitor in terminator armor. Back then many of the arm options were metalic so it didn't look good. So lots and lots of bits were ordered and collected. But there was too much real work, and the task never got finished! For Genestealers, I collected a lot of Genestealers. I had a bunch of Patriarch from years and years ago, and Ebay gave up many more to me. But my pride and joy was this guy. I had lost his seat years ago, but I had kept this guy! A great model I had gotten and painted by a friend back in College. So back into my storage I went to see what I had. And this is what I had from years ago: I have more, but I used some a couple of years ago to when I was getting into Kill Team. So you can see many were primed and started painting, but I never finished. Trying to paint the sam way as the Patriarch. One of the best models is the Inquisitor scale Genestealer! Oh and I have a lot of the genestealer familiars! Like lots. So will be using them where I can. The rules I set for myself: Try airbrushing. I found that the can primer was just to smelly expensive, so an air brush to help me get the base colors down and go faster. And I always wanted to use one. I don't like the marines and genestealers in the Space Hulk box. So these will be 40k miniatures. We can hope that 11th will allow all terminator marine groups and perhaps a genestealer army! Keep it to a minimum on the bits having to be ordered. Trying not to break the bank like I normally do when building an army. So use what I have, or base kits. Because of the difference in size for the terminators, I am going with new terminators vs the older ones. Use the genestealers I already have. 3d print I have a creality K2 that I bought and I wanted to use it to for the space hulk terrain. When I started this, I had a problem with the printer so I have to fix that. Going to use the Kill Team Boarding Party terrain as a back up. There are STLs that work with the boarding party terrain that I can print once the printer is up and running So for the marine list I will build and paint Terminator Captain Terminator Librarian Terminator Apothecary Terminator Mechanicus (probably just change out the character Terminator mechanicus) Terminator squads Squad Saporin Chaplain with storm bolter and power weapon 3 Terminators with storm bolter and power fist Terminator with Flamer Squad Attorius Sgt with storm bolter and power weapon 2 Terminators with storm bolter and power fist Terminators with storm bolter and chain fist Terminator with Assault Cannon and Power Fist Squad Agathon Chaplain with storm shield and thunder hammer 4 terminators with storm shield and thunder hammer Squad Lyvornus Sgt with storm shield and thunder hammer 4 terminators with storm shield and thunder hammer For Genestealers, I will paint Patriarch Hive Tyrant Inquisitor Scale Genestealer Warriors 3x Patriarchs Brood Lord Genestealer Familiars Genestealers 28 x Rending Claws 20 x Talons and Rending Claws 12 x Rending Claws (infiltrators) Oh and this time around, they will be Imperial Fists, because yellow is so easy to paint.
    3 points
  29. Hey guys! I have been working on my setting some more and I have come up with a few character profiles of the shakers and mover with in the Dengamar System and Greygar Sub-Sector. Here's Lord Inquisitor Lanto Dannyrer Lord Inquisitor Lanto Dannyrer Codename: The Architect Affiliation: Ordo Xenos, Imperium of Man Clearance Level: Omega-Red Sector Jurisdiction: Greygar Sub-Sector Origins Born on a frontier world of Ozbudria Zeta, Khrave Marauders ravaged the planet over the years while Laton grew up, Lanto Dannyrer exhibited exceptional analytical prowess and emotional detachment from a young age. Recruited into the Schola Progenium at age 10, he excelled in xenobiology, cryptology, and strategic theory. His pivotal breakthrough came while serving as a junior astropath, when he decoded a hidden genestealer cult network infiltrating three planetary defense regiments—an achievement that earned him direct patronage from the High Lords of Terra and induction into the Ordo Xenos. Personality and Methods Lanto embodies cold calculation and absolute self-control. He adheres to a rigid personal credo: “The end justifies the means.” Haunted by the failures of overzealous Inquisitors who sacrificed entire populations in the name of purity, he has embraced the doctrine of the “lesser of two evils.” This pragmatic ruthlessness often places him at odds with more zealous agents of the Imperium, yet his unwavering focus on the “greater good” has saved billions of lives across the Greygar Sub-Sector. Lanto maintains a vast web of spies, astropaths, radicalised PDF officers and Officio Assassinorum contacts.He utilises real-time vox-telemetry, cryptic warp omens, and detailed statistical models to anticipate cult upheavals before they ignite. Notable Agents Explicator Sabrina Nerys (Ordo Xenos Operative): Expert on non-imperal cults, xeno archaeology and close-quarters extraction. Callidus Operative Gwenthar Mor (Officio Assassinorum): Master of disguise and surgical assassination. Astropathica Junia Dravos (Ordo Xenos Communications) Dannyrer’s primary crypt-astropath. Dravos intercepts and deciphers hidden warp transmissions especially Genestealer cult communiques and relays coded orders across light-years in moments. Magister Seval Thorn (Adeptus Mechanicus Liaison) A Tech-Priest from Forge Cluster Nr. 17. Thorn’s mastery of xenos-derived weaponry and his servitor network make him vital for analyzing cult armaments and repurposing enemy ordnance. Interrogator Malrik Voss (Ordo Malleus Operative) A brutal specialist in daemonology and heretek extraction. Voss’s ritual flensing of traitors and psykers yields both confessions and forbidden lore. Notable Operations Operation Black Chrysalis (984.M41) Rogue Adeptus Mechanicus tech-priests were rumored to trade xenos bioweapons on Station 6592. Magister Seval Thorn was assigned to destroy the bio-tech and plant data-viruses to eliminate the research. Operation Pestilence Harvest (987.M41) A sudden blight and virulent plague ravaged Garrow’s Rest’s vital crop yields and settler populations. Investigation revealed the Nurgle cult known as the “Children of Vermilion Rot” had bio-engineered the catastrophe. With the help of Interrogator Malrik Voss, the cult was exterminated and the contagion neutralized.60% of the planet’s population perished, the swift interdiction prevented a sector‐wide pandemic and yielded critical spore samples for future inoculations. Operation Face Off (990.M41) Infiltrated the Tzeentchian cult Choir of the Thousand Eyes on Hive Spire Varnak. Coordinated with Sabrina Nerys and Gwenthar Mor to stop a nascent warp summoning. Kovarn’s Hollow (008.M42) Deployed to Kovarn’s Hollow mining world against the Cult of the Four-Armed Emperor. Orchestrated a combined strike with PDF loyalists that succeeded but nearly cost Gwenthar Mor her life. Dengamar Strife (001.M42 – Present) Dispatched, Sabrina Nerys investigates Governor Dumir’s coup. After Nerys’s fate, Gwenthar Mor was issued to kill Dumir. The attempt failed and the conflict is still ongoing.
    3 points
  30. Lysimachus

    The Old Man of the 4th

    Well, it's been a while! I've been busy with other projects, but now the weather is improving, I really want to get back to my Marines Adamant! With that in mind, I've finally finished a centre piece build for the army, my Logan Grimnar counts as… Warleader Isgrimnur Ironheart As you can see, he's built from Caanok Var, with a multitude of SW bits and a fair bit of scratch built plastic and GS sculpting, not least of which getting a high enough scenic base to match Logan! I'm pretty happy with him though, I feel like he's a good mix of the techy IH Successor and savage/feral Homeworld? The Shield is supposed to be a Chapter Relic, belonging to Elvrit, Iron Hand and first Warlord of the Marines Adamant, hence the shape in his personal sigil - that would become the Chapter badge. I was pleased that Caanok Var's bolter fits! Obviously Logan has the wrist mounted version, but I thought it was an opportunity to give him a more IH servo-arm mounted weapon? Anyway, not dead yet, C+C always welcome! Cheers for looking! Lysimachus
    3 points
  31. I, W.A.Rorie, embark in the 12 months of hobby challenge and for the month of June vow to paint : Howling Griffons Terminator Captain 3 Celestian Insidiants- Warrior, Heavy, Comms (Denuncia) (Carry overs from April and May ) Also April vow was not finished- 4 Howling Griffon Scouts... Also @Dr_Ruminahui is running Call To Arms 2026 Which opens June 15th, 2026 and runs until September 15th, 2026. I have not thought of my pledges for that yet. It has been a few a crazy few months. Well May was a wash due to only being home for 14 days between travels, then mental health issues while at home, family, etc. But I am back refreshed, sorta, and 11th Edition is Pre Order is this weekend so time to get off my and get to it. Well, I picked up a brush for the first time in a long time. I have so many models to paint and for this months vow I need to catch up on my 12 MoH KT Campaign as I am 3 months behind and I decided well I need to finish my Terminator Captain. Start Progress Issue #1 I like the White Hair, but it made him look too old Updated head Issue #2 Armor only recived 1 coat of black. I gave the Cloak a Sepia Wash, and preparation for highlights. I then began blocking out other colors before calling it a night. I still need ideas for inner cloak. I am torn between Tan, White, Purple, Grey, Blue or another color. Thoughts?
    2 points
  32. Lord_Ikka

    Grimnyr Eldrun

    Grimnyr Eldrun carries a quiet gravity that even the Solbond Gardhird finds difficult to name. Once taken by the Dark Mechanicum during a skirmish gone disastrously wrong, Eldrun vanished into the cold depths of heretek forges where Ironkin minds are broken down, rewritten, or repurposed into abominations. Yet Eldrun did not break. His core‑logic folded inward, sealing itself behind layers of ancestral encryption and oath‑runes so old even the Dark Mechanicum could not decipher them. When the Gardhird finally recovered him, Eldrun’s frame was scarred and his runic stave dimmed, but his soul‑matrix remained untouched, a miracle by Kin reckoning. Since his return, he has spoken little of what he endured. Instead, he channels the experience into a deeper, sharper communion with the Votann, as though the brush with corruption carved new pathways for ancestral resonance. On the battlefield, Eldrun is a solemn, almost spectral presence. His chants carry a strange undertone now; a harmonic counterpoint that some claim is the echo of the void he resisted. He is a symbol of defiance, proof that even in the grasp of the darkest forges a Kin’s oath can hold firm. Eldrun stands not as a victim of the Dark Mechanicum, but as the one who returned unbroken, bearing wisdom forged in shadow and reclaimed by the light of the Kin.
    2 points
  33. GSCUprising

    Another experiment

    I've been tinkering with the audiobook again. I've had may offers of help with it from all manner of friends both here in the UK and abroad to voice certain characters, and so on. Always open to new ideas, guys. In the meantime, I have been friends with a singer since high school. She does alright for herself and I'm going to call her Victoria, her real name. Sh'es done a couple of samples for me she's happy for me to use at the end of chapter and all that. This is the ending few paragraphs of such a chapter. There's more to it and more build up than this but here's the crsecendo then ending. Thoughts most welcome. NOTES: - Yes, "Victoria" and "sample" do not belong in in the same sentence, - Echo really needs work. https://drive.google.com/file/d/1I6BXGIt7alrbkHhpuu9vzMryPfVkgeRZ/view?usp=sharing
    2 points
  34. Domhnall

    V.I.P.E.R. Kill Team update

    A quick update as I've not been doing much 40k recently, as I have started an AoS army so have been mostly working on that. I did get some time to slap some paint on my V.I.P.E.R. Kill Team Squad, so it's coming together nicely. Trim and details are next.
    2 points
  35. Introduction: The world of Beta Dalas had once been a loyal hive world of the Imperium, its towering manufactorums feeding the endless wars of mankind. Beneath its cathedrals and refinery stacks, however, corruption had taken root. Inquisitor Broman uncovered a vast Genestealer Cult hidden deep within the underhive, worshipping the so-called Four-Armed God. Before the cult could rise openly, Broman transmitted an emergency astropathic plea to the Imperial Fists. The First Company’s battle barge, Hammer of Dorn, answered. The Imperial Fists veteran company was already engaged upon the planet, while the Veteran Terminators under Captain Severan Thale remained in reserve, awaiting deployment into the heart of the infestation. Their orders were simple: purge the corruption before the world was consumed. The Imperial Fists fleet cordoned off the planet, while their troops and the attending Imperial Guard began the purging of the planet. Inquisitor Broman and his acolytes continued to search for priority targets for the Imperial Fists. The purge had been going well for months, but they hadn't found the Patriarch. Months after the start of the battle for Beta Dalas, a wounded Tyranid splinter fleet arrived in-system. A fraction of a fleet, it had limped across the stars in response to the Genestealer Cult's call, looking for an easy source of biomass. At first, the Imperial Fist fleet moved to a defensive position, unsure of how large a fleet was incoming. When the auguries showed the size of the incoming fleet, the Imperial Fist fleet went on the attack. The fragmented Tyranid fleet was no match for the Imperial Fist fleet as it turned to attack them. In the chaos of the arriving Tyranid fleet, the Genestealer Patriarch escaped aboard a massive transport vessel known as The Emperor’s Grace. The Emperor's Grace had been loaded with large amounts of weapons and armor, meant for the Imperial Fists as a Tithe. It had been cleared on the ground for launch, and the Patriarch's brood had rushed to the ship, filling all the available spaces with bodies. The Patriarch was getting as many off-planet as they could; their plans had been disrupted on this planet. It was a lightning strike at the space port to overcome the defenses, and thousands of his brood carried him onto the ship. They flew away from the Tyranid fleet and the now repositioned Imperial Fists, a straight shot out of the system with no target destination. The Emperor's Grace raced away from the battle between the Imperial Fist and the main Tyranid fleet only to be intercepted by a wounded Tyranid bioship. The ship was relatively small, meant to feed on asteroids and disabled ships. The Emperor's Grace was a long-haul ship and couldn't outrun the bioship. Due to the minimal size of the Tyranid fleet, the Hive Mind didn't extend far enough to encompass the plant, but as the bioship got close to the fleeing transport, the will of the Patriarch was overwhelmed beneath the crushing psychic pressure of the Hive Mind. As the ship was caught and brought into the ship's gigantic maw, the Genestealer Cult was commanded toward the digestion pools to be absorbed into the greater swarm as biomass to feed the hungry ship. The hundreds of years of planning and growing the Patriarch had done were nothing compared to the will of the Hive Mind. Their escape had turned into a death sentence. In a brilliant tactical move, the Imperial Fists struck with devastating precision on the hapless Tyranid fleet. Torpedoes and lance batteries destroyed the fleet’s already wounded synaptic command organism, obliterating the controlling ship, and the splinter fleets' Hive Mind shattered in a psychic scream felt across the void. Across the planet and the void, millions of Tyranids died from the scream, and millions more are stunned, blinded, and unguided. The Imperial Fists and their escort vessels immediately began hunting down the stunned Tyranid ships one by one. Alongside him marched Chaplain Garran Holt, Apothecary Severan Dietrich, and Techmarine Hestovar Thale, who spread out their expertise to eliminate the Tyranid bioships. Aboard the smaller bioship, the synaptic beast that sat deep within the ship died to the final scream of the Hive Mind. In the sudden silence, the Patriarch recovered and re-established contact with its brood. Something had changed; through the broken synaptic pathways, the Patriarch discovered it could impose its will upon the living vessel itself. It halted the march of its brood into the digestion pits and instead led them deeper into the bowels of the ship, into the spaces of the Genestealers' previous masters. Now the ship was reacting, obeying the Patriarch. The living hybrids and pure strains of its brood were recovering, and their psychic presence strengthened the patriarch. The ship was responding to the Patriarch, ignoring his brood and feeding him information. But it wasn't complete, it wasn't natural. The Patriarch knew that somewhere there was a throne for him. His mind was expanding as the ship was trying to communicate with it. It was far beyond what his brood would communicate, and his mind was evolving to meet it. There had to be a better way. It was this imperfect control that made the ship spasm. The ship’s unexpected movements triggered the auguries of the Hammer of Dorn. Techmarine Hestovar activated the active scans painting the bioship with waves of energy, and saw the Emperor's Grace trapped within. Suspecting that something aboard the drifting bioship had survived, he deployed the Hammer of Dorn to investigate. Launching waves of Thunderhawks to scout the behemoth, the Imperial Fists witnessed the horrifying sight of The Emperor’s Grace being slowly absorbed into the Tyranid vessel. Without hesitation, Severan ordered the boarding action to begin. The Imperial Fists believed that there may be surviving Genestealer cultists aboard the transport, so they went in prepared; it could not be allowed to escape into the wider Imperium. Terminator squads prepared within the launch bays while Hestovar warned that the bioship’s life signs fluctuated erratically, as though portions of the vessel were dead while others continued regenerating. The boarding force deployed through the shattered cargo decks of The Emperor’s Grace and entered a ship consumed by darkness and silence. They expected a purge operation. Instead, they found a living nightmare awakening in the void. Somewhere deep within the Ghost Ship, the Patriarch had survived the death of the Hive Mind. And now, surrounded by broken Tyranid flesh, abandoned cultists, and the drifting dead of Beta Dalas, it was becoming something entirely new.
    2 points
  36. Well I have been busy at work, and home life. Hobby time has been non existent and now summer is approaching means kids home all day. The wife trying to work from home means I'll be have the kids the moment I get home until she gets off. Then it is time to cook dinner/ dinner time, so I have to switch to night hobby time. I have not been able to pick up a brush and well I wont be able to as, I leave Thursday Morning for my niece's High School Graduation in Louisiana. and will be back late Tuesday and then gone Thursday night for Niece's Graduation Present, a cruise out Florida so wont be back until June 1st. Hopefully I will have some time to check out Gaming stores in the area. Or playing with Gators or something. I am hoping when I return I will be recharged and able to resume working on my Howling Griffons. I am not sure If I will get the 11th Edition Starter (I probably will) as the only model I want is the Librarian But that is because I want him as my Chief Librarian (Count as) Tigurius.
    2 points
  37. Hey guys! Here's is another character profile of the notable characters that are involved in The Dengamar Strife. Gwenthar Mor: The Pale Ghost Gwenthar Mor: The Pale Ghost Designation: Callidus Operative Affiliation: Officio Assassinorum Clearance Level: Omega-Red Known Alias(es): Rochelle Muckscar, Lieutenant Varn of the Bloody Greys, Kol Vreel of the Water Caste, The Pale Ghost Current Status: Active (Last confirmed extraction: Dengamar Prime, 011.M42) Origins and Early Life Gwenthar Mor was born on the Firestorm-class Frigate Bloody Fearless, The Frigate was attacked by a splitter fleet of Hive Fleet Cthulhu.The ship was lost but Gwenthar’s parents were able to get her off ship before it was destroyed. She was recovered by scavenger crews looking for salvage in the Ichar system. She was selected by the Schola Progenium for her exceptional reflexes, eidetic memory, and emotional detachment. At age 12, she was transferred to the Temple of the Callidus on Terra, where she underwent polymorphine conditioning. Her training was marked by extreme psychological trials. Unlike many Callidus operatives who lose themselves in their masks, Gwenthar retained a core identity: cold, analytical, and quietly defiant. Her instructors noted a rare trait, she could mimic not just appearance, but emotional cadence, making her impersonations disturbingly convincing. Notable Operations Operation Veilspire (988.M41) Infiltrated a rogue planetary governor’s court by impersonating his concubine. Assassinated him during a public ceremony using a neurotoxin-laced kiss. Escaped via sewer conduit during a riot she orchestrated. The Kharon Eclipse (989.M41) Disrupted a Tau infiltration cell by posing as a Water Caste envoy. Her extraction required orbital bombardment after she triggered a civil war between two allied PDF regiments. Operation Face Off (990.M41) In the Hive Spire Varnak, Gwenthar infiltrates and dismantles the cult known as The Choir of the Thousand Eyes. On this mission, she would meet and aid Sabrina Nerys, agent of Lord Inquisitor Lanto Dannyrer. The pair would fall in love and Gwenthar recruited into the ranks of Lord Dannyrer. Kovarn’s Hollow (998.M41) Gwenthar posing as a labor overseer infiltrates the Cult of the Four-armed Emperor on Kovarn’s Hollow with the help of Sabrina Nerys. The cult is purged by the inquisition but Gwenthar is poisoned by the Primus Father Clutch. She is placed into medical stasis, until an antidote can be made. Dengamar Prime (011.M42) Dispatched by Lord Inquisitor Lanto Dannyrer to eliminate Gul Dumir, suspected of harboring a genestealer cult. Infiltrated the Palace of Glass under multiple disguises. Assassination attempt failed due to psychic detection by Dumir’s Bloodspeakers. Escaped wounded into Hydris City ruins. Rescued by Adeptus Astartes of the Loxodon Guard under Apothecary Soonrem Thron and aids in the space marine assault. Gwenthar Mor The Pale Ghost
    2 points
  38. refuse

    Genestealers WIP

    So I based them black, and then did the highlighting in white from above. Zenanthal? The airbrush is incredible for this. Did the basing, the highlight and the initial purple for all the models in a night. I was then using the Leviathan contrast to do the majority of the model, as the newer genestealers have a lot of Carapace and not the slots in the back. That is when I noticed I had 3 bottles of Leviathan Purple, not blue. So they were very purple. I am going for Table Ready. The undersides are base colors, with little highlighting. I have another 2 sprues of Genestealers that I will try to do better on, as well as a box of Space Hulk minis. I don't like the poses. Imay trade them away at some point. I then went back over them with a heavy highlight of Night Lords blue to make them a bit more blue, so there is some contrast between the Genestealer Purple and the Leviathan Purple. It did add a bit more darkness to the models and made them a bit more blue from the purple. Then I tested some models with Genestealer purple as the base layer for the skin areas. It adds more contrast and the models look better. A bit more purple than the original Genestealers, but still not too bad. Another drybrushing of a lighter blue should bring it back closer to the original Genestealers I have, but a bit more GrimDark.
    2 points
  39. So a while ago I bought a few escher kits with the idea to make up a couple Astra Militarum squads, and a command squad to lead them, one of the local forces that often gets summoned up into the Armata Strigoi willingly or not when a large miltary forced needs to be mustered, whether it's to crusade yet another semi-independent border world into full imperial compliance, or to defend against an intrusion. Violent Violet is a frequent recurring character for many games I've played, whether that's a bad*** fighter chewing up the competition in wrestling/fighting games that allow you to create your own character, as a fighter/barbarian type in rpg's or the leader of rough and tumble squads in games like battletech. Anyways, I've finally built them out over the past week, a total of 27 figures. They'll be using Krieg rules with Violet herself using the new custom crucible heroes rules. Here in 40K she makes the appearance as the leader of Violent Violet's Violators, one of several small companies scraped together from the various penal colonies in the surrounding systems. The Violators are all members of what once was a a vicious prison world ganag, currently featuring only ladies, but other recruits may come in the future, they are all built from eschers with a few bits and bobs added from other ranges to vary hairstyles, posing and to add the medipacks and vox boxes and other such stuff that a guard squad needs to function. The sole exception is the Commisar for the command squad, who is a victoria mini's resin fig I scooped up at a local tournament's garage sale for $10 bucks. She's gone native as it were, dressing and styling herself to fit in the rest of Violet's punk rocker crew.
    2 points
  40. Hey guys! Here's is another character profile of the notable characters that are involved in The Dengamar Strife. Here's Explicator Sabrina Nerys. Explicator Sabrina Nerys Affiliation: Ordo Xenos Rank: Explicator (Field Operative & Analyst) Specializations:Non-Imperial Cult Identification & Infiltration, Xeno-Archaeology & Artifact Recovery, Clearance Level: Gamma-Black Mentor: Lord Inquisitor Lanto Dannyrer (Codename: The Architect) Known Associates: Callidus Operative Gwenthar Mor, Interrogator Malrik Voss Origins & Background Born on the fringe world of Kharon’s Reach, Sabrina Nerys was raised among ruins. Her parents were rogue archaeologists who vanished during an excavation of a suspected Necron tomb. Orphaned and recruited into the Schola Progenium, she excelled in xenolinguistics, cryptography, and unarmed combat. Her rebellious streak nearly saw her expelled twice, but her brilliance caught the eye of Lord Inquisitor Dannyrer, who saw in her a rare blend of intellect and instinct. Under his tutelage, she became a field Explicator, an elite operative tasked with interpreting xenos threats and extracting key assets from hostile environments. She’s known for going off-script, surviving impossible odds, and returning with data no one else could retrieve. Despite her bravado, she’s deeply affected by the loss of her parents and the moral ambiguity of her work. Only Gwenthar Mor sees the vulnerable side beneath the armor. Her and Gwen’s relationship is built on mutual respect, shared danger, and quiet moments stolen between missions.Though the Inquisition frowns on emotional entanglements, Dannyrer has allowed it In contrast, Sabrina and Malrik Voss have clashed repeatedly over methodology. Voss favors brute-force interrogation and ritual extraction; Sabrina prefers subtlety, infiltration, and psychological manipulation. Their rivalry is professional but heated. Notable Operations Operation Shattered Veil (987.M41) Sabrina infiltrated the tech-priest guild of Hive Croventis, posing as a data-savant to uncover a hidden cult network. Her extraction of a living brood-priest led to the collapse of the cult’s command structure. Operation Hallowed Crown (989.M41) Ecclesiarchy reported erratic behavior among shrine custodians on the shrine world of Virellia Secundus, Lord Inquisitor Dannyrer dispatched Sabrina and Malrik Voss. Sabrina infiltrated the vaults disguised as a relic conservator, discovering that the Crown of Veldkamp had been infected with a xenos parasite. Voss, ignoring her findings, initiated mass interrogations and sanctioned the execution of five shrine priests before Sabrina could present her evidence. The pair have had a professional rivalry since Operation Face Off (990.M41) In the Hive Spire Varnak, Sabrina Nerys infiltrates and dismantles the cult known as The Choir of the Thousand Eyes. On this mission, she would meet and aid Gwenthar Mor, a callidus assassin assigned to kill the cult’s leader.. The pair would fall in love and Gwenthar Mor would be recruited into the ranks of Lord Dannyrer on Sabrina behest. Kovarn’s Hollow (998.M41) Helping Gwenthar, The pair infiltrates the Cult of the Four-armed Emperor on Kovarn’s Hollow. The cult is purged by the inquisition but Gwenthar is poisoned by the Primus Father Clutch. She is placed into medical stasis, until an antidote can be made. Dengamar Strife (001.M42) Dispatched to investigate Gul Dumir’s coup. Sabrina’s last known transmission confirmed the Bloodspeakers’ involvement. Her fate remains unknown, though Gwenthar Mor believes she may still be alive. She is later found dead, her remains used in the construction of a foul chaos icon.
    2 points
  41. Lord_Ikka

    Issues...?

    So, got back from RMO (went 2-4, a personal best in a 30+ player tournament- I am never good in tournaments) and decided to start on my Nightbringer conversion. Tell me if you can figure out the issue - So. My original idea of using one of the Convergence of Dominion steles to be the base and put a Purple Sun of Shyish on top of it is probably not going to work. I don't really see a way to make the full stele work as basing material and at this point I think cutting it down wouldn't accomplish what I wish. I do, however, have the Purple Sun and the old-school scarabs (pic below), so I think just those and the 3d-printed puzzle bits will make the conversion work even without the stele. So the next couple of days I will be building the Purple Sun and measuring to make sure it is as close to the official Nightbringer as I can make it. Then I'll see if it will look alright just how it is or if I need to make some more changes. That's all for right now, I'm waiting for some HH pieces to make more of the NL/WB army and also some Deathwing Companions to make into modern Inner Circle Companions for my Primaris. Edit- The basic idea is there, need to greenstuff all the gaps and heatgun some minor warping, but I think it can work. Looks like with the top "blackstone" bit I will only need to up-base the Nightbringer by about an inch, which is easily done with my Necron basing scheme (rocks work wonders).
    2 points
  42. Part of the blog was me "focusing" on doing one thing and finishing it. Space Hulk. And I figured I would explain my previous armies/projects. This is my "brain dump" on justification of the blog, and kind of a summary of 30+ years of my time in the hobby. Just a virtual reminisce for me. A way for me to capture my thoughts and review them so I can plan the next steps. More for me to clean my brain out! And I do think in bullet points, not prose. I tend to get an idea for an army, even if on the table it isn't good, that I want to play. 80s and early 90s. A bunch of older Games Workshop games. Some Warhammer RPG (back in they day) during college. But for miniatures it was mostly Space Hulk and reading/collecting books. Lots and lots of books and more, but playing was hit or miss. 2000s With third edition, I had a college friend who opened a store. Danger Planet in Waltham, Mass, so I got back into Warhammer 40k. And it didn't stop with an army, I wanted to start playing with Godaddy, a hosting company back then, and try out some different board software. I had bought a house, gotten married and could start up again. Emperor's Children.net Most of this is lost to time. Not backed up enough, or on a Hard Drive I can't find/access anymore. I have tried to get some data back from the wayback machine, but most is lost. The biggest was the Emperor's Children 29th Great Company. I started the https://emperorschildren.net way back around 4th edition and ran a thing called the Lord Commander's Database. https://emperorschildren.net/forum/viewtopic.php?t=2. It is mostly lost to time due to some hackers getting into the dB. But the idea was to give the Emperor's Children a sense of "time" and community. I.e., between the Lost and the Damned books and the 4th edition, we had some really cool Emperor's Children stories. So a place for people to post their armies, make up a little background of their commanders and armies as well as how they saw their armies serving Slaanesh. It was from there that I ran into Bolter and Chainsword and became a moderator of the Chaos subs. This gave me lots of plans and desire to build the "Emperor's Children 29th Great Company". Bolter and Chainsword Participating and moderating the Bolter And Chainsword was quite the time. Running events like the "virtual Space Hulk" games, to editorials like the "Orwellian take on 40k", or even the Chaos Champion discussions. Virtual Space Hulk I had found I could make .gifs so I started hand-animating the maps and the turns for a Space Hulk game! Members would send me top-down images of their terminators and it was almost a Play by Mail style game! Orwellian Take on 40k How do you reconcile retcons and new information in 40k! You accept that it is all True and all false depending on who is telling you the story! A great time that I would update year to year. I saved much of it here: https://emperorschildren.net/uncategorized/an-orwellian-take-on-40k-from-2008/ Sigmund Himself ran it the last time it was done here on Bolter and Chainsword. This did not go over well with some of the Admins on B&C. Chaos talks. A free style conversation between the different sides of chaos. More or less an interesting way to give the "opinions" of the other chaos gods. Expanded to the loyalists! Was a fun time. Again not every Admin on B&C liked it. Emperor's Children 29th great company That was my army. A pre-primarch marine leading the army. He had served the Emperor and been tasked to server Fulgrim. The army went back and forth between Chaos and Loyalist, depending on the year, so had lots of Models. The army was heavy into conversions; I don't like a lot of mutations/chaosy symbols, other than Slaanesh's, and favored the original style of Emperor's Children. Melee. Lots of Swords. I still have many of the pieces, and will have to dig them out to re-capture the pictures at some point. But they each told a story. From the Lts/Sgts that lead squads Hellraiser Lt Apothecary because I always need them! Or the two models that inspired my profile pictures here on BolterAndChainsword. Drawn by Scuzzy! Demon Lord Keeper of Secrets Others were my chaplain Elvis, and so many more! Many of the models were in a Pelican case, and lost at some point. I will have to dig the rest out to see what I still have. The 4th Cohort to the Emperor's Children When GW was doing a tournament in Boston, I figured I would build out the army and attend. 120+ infantry models all with infiltrate! Take over the board! Back in the day, you could mix and match armies. So Imperial Guard could work with the Space Marines. Also Imperial Guard could have more "mutants" than just Ogryns. So beastmen. The entire army was an infantry army that was composed of Beastmen! Of course, because it was a box of Cadians and a box of beastmen at the time! And because it was all infantry, it was a huge number, like 120 models. Also it was lots of heavy weapons. Every squad had a grenade launcher and missile launcher. And there were tons of Autocannons. Like Genestealers, they had different types. Some could use technology and weapons, some weren't good at it, others just wouldn't use it. Ungors were the leaders—most human-like of the Gors. Cadian bodies with Ungor heads. So human like legs and just beastman heads. Rules were they could be anything in the IG. Usually kept them to ranged weapon usage. Caprigors More beastlike. They would be the bulk of the army. Taking direction from the Ungors. Sometimes with cadian armor, usually with beastmen legs. Bull-Gors These would be limited to Melee attacks. 2010s With the end of GW having events in Boston, my friend's store closing down and more, most things got put on hold. I had some issues with BolterandChainsword admins and chose to take a break. Work was also a main priority, so I put my head down and put Games Workshop down. 2020s With the introduction of Kill Team, I started wanting to play 40k again. My friends and I had kids that were older, work wasn't at the do or die phases anymore so I could start getting into it. Emperorschildren.net I have paid for the site for years, gone through multiple iterations. Had up to 100 people active on it for a bit, then I passed it along to a local friend while still paying for it. It got hacked and had problems, and when I rebuilt it the fan base was gone. So I use it to try out new technology and host different ideas. So in 2024 I restarted it with WordPress to capture my thoughts. The forum I am not terribly excited about, so that is mostly hidden. Kill Team So with Kill Team and the 2024 compendium, Genestealers were back, and my interest came back! Beastmen, Space Hulk, Cthulhu/Delque and more. I have been consistent over the years. And like that, things died down again. And that brings us to the main points of the Blog. Following my passions (they have always been there), and limiting myself to what I can accomplish. I travel less for work, and I work from home now, so that frees up a lot of time. My kids are grown up and have their own hobbies, but keep bringing up playing Space Hulk! And I am looking to reconnect with those college friends that keep orbiting each other. So that is the basis for the effort, and the blog is to keep my justifying to myself that I need to finish a part of the hobby for the first time in 12+ years.
    2 points
  43. refuse

    All your bases belong to us.

    Bases are on. Put magnets on the bases. I had bought some 40mm magnets, but they actually took up the whole bottom of the base. So luckily I had also bought some 32mm magnets too, so I decided to use them. For the GW bases with the magnet holes, I attached them to the bottom. For the other ones, I put a blob of green stuff on top of the magnet so it would attach to the base and the ground. Used their toothpick handles and drilled a hole through the base (and the magnet in some cases. And glued the toothpick along the feet to add a bit more strength to the base. Officially further along than any time before! And here they are on my storage container. Yes it is also yellow!
    2 points
  44. refuse

    Terminator apothecary

    W.A.Rorie gave me a lot of great ideas for the Apothecary and Tech Marine, so huge shout out to them! So the only Apothecary in Terminator armor I could find was an old Dark Angels one! Looks pretty good, has an Apothicary symbol on their shoulder so I was sold. I also order some Dark Angels apothecary on bike bits to add more to the model! I said I wouldn't over do it, so was keeping the model clean. Now the Dark Angels Apothicary is the old scale, so had to use a new termi. Thanks to Etsy and Noe's Attic online I got the bits I needed. The odd thing is I hadn't used my Ebay acount in 9 years, and when I logged in and started looking for bits, it was shut down due to suspicious activity. Odd as I had used it a lot years ago (all those bits) and now logging in gets it suspended, but that is what happened. So luckly I said minimal bits and Etsy took up the sales. Found Noe's Attic on Ebay then looked them up on Etsy and away I went. This guy doesn't let the veteran's geneseed get wasted, he is ready to keep the Imperial Fists moving. Note you can see where I built up his waste to make the older torso work with the new legs and keep the height. Used the Apothecary arm, but stayed with a new Termiantor Bolter. And you can see additional geneseed containers on his hips and back. Got a layer of Apothecary White as the base coat. Painted up some of the details Again lots of touchups needed, doesn't look bad in person, but so much needed when using zoom. Need a name for him, but the Apothecary is on his way.
    2 points
  45. SvenIronhand

    Assault Druhtii

    The Greymanes do not have Blood Claws, as they cannot afford to waste even a middling prospective Astartes. Instead, more experienced brothers, whose proficiencies lie in close quarters combat, take up the roles that Blood Claws would in other Chapters of the Russ lineage. These duguthi are odd sorts — impetuous, but measured.
    2 points
  46. Focslain

    Status Check in

    Ok, I haven’t forgotten about this, just been a little busy. So I did two more training CP bouts. I got to use the Medusan Reboubt against the Vanghast Swarm. Not much to it, the turrets took out the psychophage pretty much turn one and the heavy intercessors held their own against the rest of the swarm. I split the squad into two squads of five and sent them to take the two no-man land objectives. One group took the charge from the leapers and held. The other held their own against the Prime. Both then shot the termaguants into oblivion. Ah Our trap worked? The second game I used the Vanghast Swarm against the Eyes of Ultramar. This one I lost due to points as he grabbed objectives early and I couldn’t catch up. They got lucky on the rolls for the grenade launchers and wiped out one of the termaguant units while the leapers and psychophage moved down the field. Taking out the reivers, bladeguard and later the intercessors lead by Tigurius. Honestly after I took out a Prime with HI I should have known better. Swarm literally devouring marines I also managed to add another CP to the list. After a megabattle event at my FLGS there was a prize drawing which I won a pick of some kits. That being Subatan Khan, so the StormLance Hunters CP is now in the list. I’m not doing it as White Scars as I already have a White Scars force (the contents of Leviathan). So had locals pick some numbers and used that to determine the Chapter. Which will be 9th company of the Storm Warriors. On other works, got the other five deathriders and the krieg HW squad sprayed so I can start painting those up. Once those are done I can at least field a painted set of Death Korps Combat Platoon and Drayden’s Lance. At least if I proxy the deathriders as rough riders. I will state that I hope most if not all of the CPs stay with the change to 11th. We’ll see in a few months. Thank you for reading
    2 points
  47. Concord

    First four units table ready

    The first four units in this project are table-ready: Ballistus Dreadnought, Terminator Squad, and two Assault Terminator Squads. Because the chapter was created to fight alongside the Adeptus Mechanicus, there is some of their iconography. The marine interred in the Dreadnought was a Techmarine, so that iconography is added heavily to that model in particular. This is all a learning experience for me. I've been painting for a long time, but I've never thought of myself as a 'good' painter. Hopefully I'll get better as I go. I kn9ow these units ALL need some attention to clean up mistakes and finish details I missed or ignored.
    2 points
  48. Hey guys! I have more additions to the Dengamar Strife story/setting I'm building. Continuing on after the Dumir’s coup. We learn the Imperium's response: I will be posting some character profiles over the coming days to fill in some of the back story of these characters. So expect to be seeing those, until then!
    2 points
  49. Hi Folks. We are at mid year and it is time to draw a situation point on the Bunker Bingo. First half of the year has been prolific enough and the card is now largely filled. My last entry is a Wraithseer that helped completing one line and one column. A nice stamp. Second half of the year will probbaly be tougher in terms of fitting my backlog with the card. I indeed have something like 4 Battleline units (and no stamp left). I also have 4 Elite and a single stamp left. And 2 Vehicles for 3 stamps. Stuff is missing. As for Gods of war/Psykers/Heroes, I do not have anything in the backlog... Except resuming my ooP Epic SM and Squats. A Leviathan might be the God of War (along with its berserk brotherhood?), a Land Raider Company might be the Vehicle stamp and for the Heroe and Psyker, a block made of a Septial card (Librarian or Ancient) with some additionnal bases from support cards might be an option too? Unless I start buying again stuff. But let's do it step by step. CtA26 first and AdMech backlog. It will tehrefore feed the card with a maximum of 3 entries in the next months (last line is the target). See you.
    1 point
  50. Just got some bits in and went on a little building spree. Included in the order was a single stele from the Necron Convergence of Dominion- did not really realize how big they were. It will still work for the base of my Nigthbringer count-as, but might just have to make the angle it is resting on a little more extreme, as it being 7 inches tall itself means that it is almost as big as the Nightbringer alone. So, that is on my project log to potentially get done next month. The rest of the order was a AoS Daemonsmith that I think just looks cool and will work great as a Grimnyr (though I need to get some COGs to go with him now), a 30k DA body, some Necromunda Hired Guns, and the Sanctificer killteam. Grimnyr Pretty happy with this very, very simple conversion. The base model has so much swagger that I didn't need to do anything other than put on an Ironkin helm and then give him the fire-hand/staff that are options for the Daemonsmith kit (pretty sure that it isn't a legal AoS loadout, but it looks cool). DA Decided that I wanted to give my Riven some DA units beyond just the Lion (and occasionally dropping in some HH termies as Deathwing), so I was looking around. I'm not super stoked on the Inner Circle Companions models as I think they are ok but not how I really expect the Risen to look like. The HH Deathwing Companions fit that bill much better, and they even are armed with a bunch of swords to make it closer to what they should be. So this was a tester model before I went whole hog and bought a bunch more and I think it worked alright. I'll probably get a couple of sets of the Companions to max out two 6man ICC squads. Necromunda brats I like the idea of the noble Houses sending some of their troublesome scions down to the underhive and having them fight their way up. Nothing too special here, just a swap of weapons on the female to give her a plasma pistol and powersword. Sanctifiers A great set of Eccleasiarchy-aligned crazies, and really the only thing I did was switch up the heads for the models. I'm not a fan of the preacher's big cowl variants, so gave him a more subtle head, and the others I just switched around till they spoke to me. These will be painted up for the 12MoH campaign.
    1 point
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