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CtA26 Blight Hauler
Lathe Biosas and 7 others reacted to kabaakaba for a blog entry
This guy done. It's took a lot. Result is almost what I want. It's still need touches here and there but I'm just burnet a bit. So I sealed it with varnish. Everything would be based together once Plague Marines are done. That's a nice mini and this is a great experience of building this much trims and curvy details with NMM. Most the time I spend fighting face panel. I like the result and funny it's a simpliest part. Once I reached flat parts real proplems appears. And the rear leg took only few hours to finish. It's obviously not a piece of art, though it's my best mini so far. Next would be the Red Terror, it's cool miniature, very dynam and characterfull and I can rest from trims and death flesh. I wanna paint him as naturalistic as it possible for space horror.8 points -
Job's is a Big'Un - Castellan Knight - Part III
Rusted Boltgun and 4 others reacted to Bouargh for a blog entry
Hi Folks, It is now time to share the armour panels. I have decided to stick to the Eshin grey/Wraithbone combo. No third colour variation with red like on my Moiraxes. I will keep these fancy trends for the Armingers only (and I will have 2 to be painted soon). The full tilt panoply is bicolored only on most parts. Even if I have been largely inspired by the Korvax scheme when I did my first IK model, I will not, this time, add red stripes on the legs. I will keep this for the eventual future Questoris I may buy some day. Instead I will play with decals and eventually add some purity seals. Only fancy stuff is the red band on the right paultron that will receive some skull decals as somehow seen on many knight models. The arm side panels made bicolour are satisfying enough and they fill perfectly the role I had in mind: so no need to colorize the weapon casings as eventually discussed in Part II. The top carapace received some hatched red stripes that I will pretend to be a marking of a Baron rank. Rest will be done by mean of decals. I still have now to do the small arms, turrets and complete the assembly. Plus decals. See you.5 points -
Well I decided to make my Armageddon Marines into Red Hunters, and while building I decided to add my Dawn of War Onslaught models to the pile. Then I pulled the unbuilt Hammerstrike Storm Speeder, Assault Intercessors, and Heavy Intercessors. Here is the built models: Start of the Intercessor squad with Ancient Librarian and Judiciar Chaplain and Eradicators Heavy Bolter Eradicator Vanguard Veterans and Chaplain Bladeguard Vets, Bladeguard Ancient, and Captain. I ordered some Inceptors to make in to Plasma Inceptors and I want to split the Introductory set with @The_Oni_of_Hindsight Also adding an Inquisitor, 2 Imperial Agents, and 2 Armigers to the list.5 points
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Job's is a Big'Un - Castellan Knight - Part I
BadgersinHills and 3 others reacted to Bouargh for a blog entry
Hi Folks, Now that my magnetization task is completed canceleld, I may start working on the paint job. The knight superstructure is a really easy and fast track work as it is basically a big dry brush. The Castellan chassis is also less detailled that the Questoris chap: less accessories, less details on the sub elements. Part of the molded details is also quite hard to reach, for example pipes around the plasma cores. I have plans to keep my current scheme applied to Stryrix and Moiraxes. The main colour for my house will therefore be Eshin grey and Wraithbone. Metallic details in brass. As I do rather like the idea of an AdMech affiliated house, the face plate of the Castellan has been replaced with one in spare from my Styrix, mimic of the Animus Mechanicum back view of the cores. That's all for the moment. It is time to think about the armour plates now. See you.4 points -
Hive Fleet Asmodeus Part 1: Vanguard Bugs
BadgersinHills and 3 others reacted to BrassClaw for a blog entry
Hello fellow future biomass! The arrival of Hive Fleet Asmodeus is here. Tyranids are my largest army in terms of plastic. The army takes up 2 bookshelves in my book case. I started collecting them around 2004-2005ish era. I started with 20 genestealers and 2 Zoanthropes as a little combat partol back in the day. The collection didn't really take off until 2010ish, where I sold off my brother's Imperial Guard Armoured Company and reinvested back into the bugs. Hive Fleet Asmodeus tends to have more bigger bugs. I don't own any Termagants, Hormagaunts, or Gargoyles. The Genestealers were there from the start. These are the older 2005 models. I have 30 of them in current use, with another 10 in storage. In 2023, they release an updated these guys and with that, they moved them to 32mm from the smaller 25mm. It makes sense, they genestealers have lot of limbs that over hanged a lot which made pile ins a bit of a mess. The 32mm helps, but I wasn't going to throw out 40 genestealers, who look very similar to the 2023, just because the base size increased. So I found some base converters online which bump up the size. That's the grey rings you see around the bases. Of course, Genestealers need there leader beast. The broodlords. I never got the 2005 broodlord, So I have 3 of 2014 version. The above Broodlord is the "Prime Lord". He usually gets the Neruronode upgrade. His face is from the old 2006 deathleaper model. That's it for the genestealer vanguard but more bugs are on the way! Stay tuned!4 points -
Zeal is my Sword
kabaakaba and 3 others reacted to W.A.Rorie for a blog entry
Ordo Malleus Inscription upon Conclave chamber doors So in typical fashion my CtA2026 Vow is suffering. If I vowed Army Z, I work on Army X instead. Not sure if it is my Gamer ADHD or something else. I am going with something else, i.e. the army is built and mostly painted and it is a new edition. My go to army is Grey Knights. My first game of 11th edition is this coming Friday (06/26) against @The_Oni_of_Hindsight with his Orks and @HeiYu13 and his Tyranids. We have decided on 1,500 point so 3 Detachment points. I was going to go all Terminators but I am leaning towards going no Terminators. Here is the plan: Brotherhood Strike 2DP Fires of Purgation 1 DP Brotherhood Champion (Warlord); Blinding Aura Venerable Dreadnought (Heavy Plasma/ Dreadnought close combat weapon/ Heavy Flamers); Tome of Forbidden Ways Strike Squad (Incinerator)- Champion Attached Strike Squad (Psycannon) Strike Squad (Psilencer) Interceptor Squad Interceptor Squad Purgation Squad (4x Psilencers); Precognicient Volleys Purgation Squad (4x Psycannon); Boons of Deimos Purifier Squad Razorback (twin Lascannon/ Storm Bolter) Razorback (twin Lascannon/ Storm Bolter) Razorback (twin Heavy Bolter/ Storm Bolter) With 8 units I should be able to cover lots of the table and pull some teleportation shenanigans. Still trying to figure which squad is getting what Razorback and if one or both of the Lascannons should be switched out with heavy bolters, one has to have heavy bolters as I only have twin Assault cannons, Lascannon/ Twin Plasma. and heavy bolters for it. All my Razorbacks use the OOP Forgeworld turrets. Still need to paint purifier, 2nd Interceptor and Purgation squads, Heavy bolters (possible), and finish building the 3rd Razorback. The Psychic glow has to be redone on most of the models as well. In other Grey Knight news, I ordered the other Champion from Tortuga My "Imperial Governor" model. I went with the Kromlech models Still looking at getting some Citizens, and I may be switching out my Inquisitorial Stormtroopers, Knight Destrier and a few other things for the Grey Knights. Armageddon Box was picked up and Orks were traded away for Marines for my Son Mikey. But I spent a little bit of the past 2 day working on My champion that is based on my Avatar So that is my update.....4 points -
Venerable End
Snakes of Ithaka and 2 others reacted to kabaakaba for a blog entry
So, that yellow guy is done. It's great model, though I don't wanna paint anything big for some time. Finished glow and put remaining metal all around.3 points -
Job's a Mid'Un
Rusted Boltgun and 2 others reacted to Lord_Ikka for a blog entry
I was thinking a month ago that I haven't painted a proper sized Knight in over a year and got a hankering to try out one of the new Destriers because they have some pretty useful abilities for 11th ed (Ignores Cover + Towering, good movement, etc...). So I got one and have now built it up, including keeping the hatch on top open. Normally I wouldn't, but my FLGS is doing a painting competition at the end of the month and one the two categories is Big Guy: a model with a base of 50mm or larger. In general I'm not really good at painting comps, my style is definitely more suited for speed painting challenges as that is how I tend to paint, but since this lad will be for a comp I decided to challenge myself and actually paint the Scion inside. This is also sort of a speed challenge, as I have to paint the Destrier and my current in-progress work (Azrael, Belial count-as, 12 ICC) by the 28th because I think I might use Azrael and 3 of the ICC for the second category of Leader and Followers (minimum 3 followers for a 4 model minimum unit). We'll see, I might use some of the Sanctifiers I've painted recently instead. Anyway, that's all for the actual modeling/painting I have going on, but I have decided to get some Ironhead Squats to use as Cthonian Beserks for my Gnostari Dominion Ironkin army. They'll probably be ordered next month, as right now the old hobby desk is pretty full with my current 40k projects and all of the Battletech stuff I have. Alright, thanks for looking! Oh, the blog name is a play on the CtA event's additional vow name, Job's a Big'Un- the Destrier isn't quite big enough to make it to a Big'Un for points, 7 versus the required 10, but I still gladly vowed it as my final Imperium pledge.3 points -
Red Hunters- 3rd Company Armory
Snakes of Ithaka and 2 others reacted to W.A.Rorie for a blog entry
Non permittant vivere impuritus." “Suffer Not the Unclean to live.” The Red Hunters Chapter is constantly at war, on missions, and serving as bodyguards for Inquisitors. As such, resupply is sometimes infrequent, with their Chapter homeworld, Montsegnur, being on the edge of the Segmentum Tempestus near the Ultima Segmentum. As the Red Hunter's forces needs to be become combat ineffective, they will return to Monesegnur When resupply is required for armor the Red Hunters have many Forgeworlds to call upon spread through the galaxy. One Such Forgeworld is Ikarus. Originally my Red Hunters had no armor, besides the Land Speeder. Then I added the Impulsor and Gladiator. And now I may add another few kits. So lets look at the srmor I am adding or thinking about adding and the paint scheme I am going with. Land Speeders: 2 x Land Speeders from Armageddon Storm Speeder Hammerstrike Impulsors: 2 x Impulsors (Ikarus Forgeworld "Closed" IMP tank Pattern) Gladiators: Gladiator "Lancer" (Ikarus Forgeworld "Jouster" Spartacus Tank Pattern) Gladiator Valiant (Ikarus Forgeworld "Brave" Spartacus Tank Pattern) Dreadnoughts: Redemptor Dreadnought (Ikarus Forgeworld Pattern Redemptor with Ballistus Weapon options) Repulsor Executioner: Repulsor Executioner (Ikarus Forgeworld Exterminator Tank Pattern) Repulsor Executioner and Gladiator Valiant are maybes. The Redemptor Dreadnought was going to my Grey Knights Army and I now I feel like it should be in my Red Hunters.3 points -
So didn't see that I didn't post my completed Assault Force CP. Novamarine strike group reporting. Also i got all the ork side and there for the new ork CP built. Sprayed some of the boys yesterday and will get the rest done tonight,. If I focus I should have these done by next weekend.3 points
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Armageddon Box Update 1 - Heatwaves, Holidays, and Heavy Bolters
Focslain and 2 others reacted to Snakes of Ithaka for a blog entry
Well, between the current UK heatwave and going away on holiday, progress on the Armageddon box has been a little slower than I'd hoped. Now that things have settled down, though, I'm finally starting to crack on with it. I've started with the first unit, the Heavy Bolter Eradicators. These are part of my plans for the Space Marines and will be painted as Unnumbered Sons Ultramarines. I still need to add some weathering powders to blend the lower legs into the bases, but I'll do that once the whole squad is finished so everything has a consistent look. The colour scheme has evolved a little from my original plan. Initially, I wanted to follow the scheme shown in the Dawn of Fire books, where the Unnumbered Sons have a grey chevron over the Legion symbol on the left shoulder pad. I painted up a few test shoulder pads to try out different ideas, but I wasn't really happy with any of them. In the end, I decided to leave the chevron off altogether. I know that makes them less than 100% lore accurate, but I'm happy with how they look. The second change was with the markings. My original intention was to keep them fairly plain, with only the squad number, battlefield role, and Legion markings. Once I'd finished the first model, though, it looked a bit too bare, so I quickly changed my mind and added some honours and Indomitus Crusade campaign markings instead. My thinking is that the Torchbearer Fleet would probably have had a pretty rough journey to the Reed Stars. Being located in Segmentum Obscurus, deep within Imperium Nihilus, I can imagine they would have fought through plenty of battles before reaching their destination. Those extra honours help tell that story and give the models a bit more character. Hopefully my next post will feature the completed squad... assuming this heatwave finally gives us a break. At the moment it's sitting at a rather uncomfortable 34°C in my hobby room, which isn't exactly ideal painting weather. Until next time.3 points -
So in my gaming groups upcoming campaign we are going to have side missions to accomplish. The one I am working on is a Locate and Defend until Extraction of a Planetary Governor and Imperial Citizens. The mission is still being worked on but the models have been cleaned and mounted to bases. Kromlech's Imperial Governor. Really nice model from Kromlech. I am always surprised by their quality. Imperial Civilians - Grimdark Minis by War Scenery They nailed the look of them. Paint scheme will be very close to this scheme All the models are one piece. Bases can are smaller than 25mm but that is ok. And here is some pics for scale Dawn of War: Onslaught Blade Guard Sgt, Imperial Civilian, and Weapon Swapped Deathworld Veteran for my Imperial Agent Team. Same 2 models but with a Tortuga Grey Knight model I am working on. The other Model I built is Ordo Malleus Inquisitor Melisende Tyre3 points
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Combat Patrol Update (½ Complete)
Focslain and 2 others reacted to Lathe Biosas for a blog entry
Got my 2 Allarus Terminators completed... there was a slight problem with building the 3rd one, and he can't be completed right now (parts were broken). Thankfully only 2 are required for the Combat Patrol. Next, 3 Custodian Guards, with Sentinel Blades and Praesidium Shields.3 points -
Working on a Custodian Combat Patrol
W.A.Rorie and 2 others reacted to Lathe Biosas for a blog entry
I'm working on building all 6 models required for my Adeptus Custodes Combat Patrol. Models Required: ■ 1 × Blade Champion □□ 2 × Allarus Terminators □□□ 3 × Custodes Guard with Sentinel Blade and Praesidium Shield. I'm building them in this order. I've completed the Blade Champion, and am currently removing the Terminators from the sprue. Not the most exciting blog, I know. But I need to finish something.3 points -
The Organisation of The Setting Sons.
Rusted Boltgun and 2 others reacted to Rowland for a blog entry
“Student brother”, Trainees in the Cult of Garro who form the Battle lines in various roles (Intercessors, Assault Intercessors and assault marines with Jump packs). Student Brothers are capable of falling to a (black) “righteous rage” and going berserk. To this end a unit must be attached to a Chaplain known as “Oshō”. “Unsui” are those student brothers who have proven themselves time and again both battle and in personal discipline to not fall into the righteous rage of the student brothers and to not show signs of insurrection or dis-ease. Unsui form the majority of battlefield support roles, some are considered veterans. "Oshō", Is the title given to a virtuous brother of the Chaplaincy, the title is used for trainees who have acquired a basic level of priesthood and act as Chaplain Sergeant. "Rōshi" ("old brother”) is traditionally an honorific title given to brothers interred into a Dreadnought, depending on the Rōshis mental state and age some can fall to the “righteous rage” ”Shike" is a title reserved for those who have reached the rank of lieutenant. ”Venerable Shike” is the title given to Captains. ”Shukuteki” is the title given to the Head Abbot of the Chaplaincy. ”Certenon Proditor Commander”, is the title reserved for the Chapter Master. 777 men 7 Chapter Command (Chapter Master, Chapter Champion, flag bearer, 2 hand selected unsui, Oshō and an apothecary.) Each of the seven companies have a command team comprising 1 Captain, 2 lieutenants, 1 Chapter Champion, flag bearer, 2 hand selected unsui, 1 Oshō an apothecary and a techmarine. The remaining units comprise of Squads divided into Battleline (including attached Oshō (Chaplins), Close Support, Fire Support, and Scout types with 5-10 Space Marines each. As a brutal, fast Interdiction force, The Setting Sons are equipped with their own Impulsors, Landspeeders, bikes, and Dreadnoughts. To be updated…3 points -
“You are Astartes indeed, and that will never alter. But you are a Death Guard no longer. You are a ghost, a figure that stands between light and dark, trapped amid the grey. And I have need of such a man.” Malcador to Nathaniel GARRO. Name: The Setting Sons. Founding: unregistered but thought to be M31 prior to the siege of Terra. Gene seed: Dusk Raiders Predecessor: officially unknown but it is known to the Chapter to be that of The Traitor Mortarians taken from Nathaniel GARRO and Roboute Guilliman. Origin: Much of the Setting Sons history remains in mystery and secrecy or has been purposefully removed from archives. The truth of the founding of the Setting Sons is not widely known. They are a secretive, silent arm of the Administratum charged with protecting the Agri and Industrial worlds that produce the huge quantities of Biblus Ligare, Corium, plumbum and other copiae of the Administratum from raiders and incursions by Xenos and forces of chaos alike. It is hard unrelenting, thankless work. There is no glory in it. But someone has to do it. However according to legend, the Setting Sons began as a project during the final days of the Horus Heresy. Prompted by the constant complaints of Ossian the Chancellor of the Imperial estate, Malcador the Sigilite foresaw that events following the immediate aftermath of the Heresy would likely end at such a great personal cost to the Administatum that it would be prevented from actively defending mankind from the great threat by running out of supplies for the Administration of the forces needed to fight Chaos, Daemons and the Xenos, so he set in motion a plan to form a defence against such undersupply. Malcador was well aware of the organisational difficulties and politics of getting the many Legions of Astartes to deploy rapidly to seemingly less important threats. While forming the Grey Knights Malcador the Sigilite had searched across the Imperium for men suitable to fight the Daemon and took this opportunity to create a small force of superhuman Space marines that could defend supplies where the local militia were failing. Battle Cry: “Manes in armis sumus, Pulvis et umbra sumus” - We are ghosts in armour, we are dust and shadow. Chapter Motto: “Calamus gladio potentior est. Calamum custodi.” - The pen is mightier than the sword, guard the pen. Appearance: Austere. As sons of Nathaniel Garro their legs and torso are painted purple grey, the colour of the 7th Company and this is also the colour of the dusk sky a reference to the Dusk Raiders from whom the Legion trace their roots. Their arms, shoulders and back pack are left grey as were the Dusk raiders, but as another reference, the right hand of a novice is painted red as being the red right hand of the Emperor. As a novice is promoted to higher status the whole arm is painted red. Their Chapter badge is a half black disc representing the setting son with two horizontal lines. The first low from the left two thirds across, the second above it from the right, two thirds across. This also roughly forms an S. As predominantly night fighters they eschew shiny things, their weapons are blackened and their markings of rank and aquilla are of dulled steel. Their company number is written in white Roman Numerals in the bottom right hand corner of their right pouldron where space is available. Where it is not available the right or left knee is used. Gene-Seed: Rumour has it that Malcador the Sigillite was impressed by Nathaniel GARRO, who became the hand of the Sigillite, he was curious to see if treachery was genetic or could be eradicated. Garro’s loyalty to the Emperor outweighed his devotion to his Primarch. To this end, in the last chapters of the Horus Heresy Malcador had a gene-seed taken from GARRO and sent it to TITAN, Malcador felt that combining the traitor Mortarions gene seed from the faithful GARRO with that of the stability of Guillimans gene-seed a new super faithful Marine could be developed. Thus when TITAN and the Grey Knights returned from the warp, the Setting Sons emerged. Deficiences: As followers of the cult of Garro the brothers are insular and silent. Speech used for anything but the arts martial is frowned upon. The cult of Garro also breeds absolute hatred of Traitors. The combination of their psycho surgery following recruitment and Intense hypnotherapy into the cult at the early stages of a novices training can cause a novice brother to become so enraged with hatred that they become suicidally berserk, driven to purge the galaxy of the Traitor. It takes the presence of a more experienced member of the Chapter a Venerable brother(Chaplain) to maintain a level of order in novice units. Recruitment: Recruitment of Setting Sons is a by product of the Grey Knights recruitment process. Unlike most Space Marine Chapters, the Grey Knight recruits are often drawn directly from the Black Ships after they return to Terra by the Gatherers. They are then brought to the Chamber of Trials on Titan for testing. The most advanced bio-engineering and psycho-surgery available is utilized to condition the Neophytes, and each recruit must pass the six hundred and sixty six Rituals of Detestation, to prove that he is capable of withstanding horrors that would break even the greatest of 'normal' Space Marines. The recruit also has the majority of their memories and personality erased. Those Neophytes who do not live up to their Psychic potential to join the Grey Knights are placed with the Setting Sons. This has been known to give rise to the nickname “the rejects” amongst the Grey Knights. These Novices are then separated into groups and each is assigned to a Venerable Brother, who will oversee their further training and deploy on the Battleline as a Chaplain and Sergeant. Chapter size: 777. Unlike the 666 of the Grey Knights the Setting Sons hold the number 7 dear. Each of the 7 companies of the Chapter have a self contained disposition of 1 Captain, 10 supporting specialists and Venerable brothers and 100 fighting units which include battleline and heavy support. Each company can then operate alone to defend and hold a beleaguered supply planet either until the threat has been eliminated or the process of getting reinforcements have been Requested, Authorised and Despatched from other Chapters at which point, prior to their arrival the Setting Sons withdraw unseen. Fleet based on the Flagship Castell FABER. Beliefs and Dogmas: The cult of Garro worships the Martyr Nathaniel Garro who they are conditioned to see as their Progenitor who was murdered by the Traitorous Coward Mortarian. They are Ascetics. They live in silence reflecting on Koan to eliminate any thoughts of self. They spend time in meditation to become one with the way which is one with the Emperor and the Emperors will. They shun glory, signs of prestige and other decorations. Combat Doctrine: The Setting Sons tend toward full frontal, vicious hand to hand assaults. Setting Sons look to swiftly purge their foe with a maddened ferocity and do not shy away from dying a noble death in the protection of the Emperors supplies. Their greater numbers are of Noviciate brothers known as “Student Brothers”, having been indoctrinated in the Cult of Garro but with little time to practice the selflessness desired in a veteran, tend toward Berserking. It has been noted that their fury has a similar effect on them as the “Black Rage” of the Blood Angels death companies. This has proven to be a desirable trait of the Battleline who quickly overwhelm their foes in close combat. Unfortunately without a practiced, virtuous brother who forms part of the Chapters Chaplaincy known as an Oshō present they can go too far and become undisciplined. To this end each unit of battleline Student brothers is attached to an Oshō to ensure sufficient numbers remain disciplined and can continue their training to, eventually, become Veteran Unsui Brothers in support roles Notable Campaigns: The cult of Garro is said to be based on a "special transmission outside scriptures and records which does not stand upon words". As a result of this the Chapter does not record its many conflicts. The mere fact that other Imperial forces are able to continue with their heroic and some would say “more glamorous” work is enough for the Brothers of the Setting Sons. Notable relics: The most prized is said to be the pieces of Libertas recovered after the battle of Nathaniel Garro and Mortarion. The Narthecium of Crispin Jones the Apothecary. It is said that more limbs had been stapled back onto marines after battle than the marines had use of. Jones was given the nickname “Staples” and the Narthecium was affectionately known as Jones’s staple gun. Notable members: Chapter Master the Certenon Proditor Commander Daniel Tey. Shukuteki Norris “the death bringer” Staedtler. Captain William Horatio SMITH Brother Stan RYMANS Apothecary Crispin “Staples” JONES Dreadnaught The Venerable Malcolm BISLEY. The Venerable Sgt Francis “Frank” Xerox.2 points
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Angels of Death: grenadier assault intercessor
W.A.Rorie and one other reacted to kabaakaba for a blog entry
I rested yesterday and now I'm ready for a next project. It's linked with dread. While I'm working on the dread I was focused on NMM. In this project I want to learn more about values and color saturation. I use same recipe for yellow, though I add neutral grey into pallet for colors desaturation. Here is Assault intercessor grenadier. Since killteam starter doesn't had one I kitbashed him using his own hand. I cut off his bolted and glued together two Cadian castellan's chainswords. So get kind of bastard sword And use spiky spear part from Gitmob as a sword hilt. Also for this project i wanna try to paint a backdrop for mood. I blocked most of the colours and now need finish transitions. There is also a shadows and a reflex lights missing. Next I'll add battle damage dirt/dust. I'm happy with his face so far, but can't shoot it right. If it's in focus picture would be desaturated. If it isn't fixture oversaturated. At least without proper backdrop I couldn't photoshoot it right :(2 points -
The Red Hunters Part 6
Snakes of Ithaka and one other reacted to W.A.Rorie for a blog entry
"Non permittant vivere impuritus." Well I did a little more painting last night on the Armageddon Librarian. This is character 2 of 3 characters, plus I have 4 squads to paint for my 500 pt list. Captain Razak- Completed Librarian Zarghul- WIP Bladeguard Ancient Bladeguard Veterans (3 man) Intercessors (5 man) Assault Intercessors (5 man)- need to build Heavy Bolter Elimintaor (3 man) Since Bladeguard Veterans are almost Characters, are the same colors, with a lot more detail, I think I will paint the Bladeguard Veterans and Ancient with the other squads so Intercessors with a Bladeguard Veteran, Assault Intercessors with a Bladeguard Veteran, Eliminators, Bladeguard Veteran and Bladeguard Ancient. It took me about 4 days to paint my Captain. So hopefully about 5-7 days due to for the Librarain then a week per squad. Red Hunters Chapter Librarian Zarghul, currently assigned to 3rd Company Army Painter: Army Painter Warpaints Fanatic Matt Black- Outer Cloaks, Tabards, future Metallics, and flex armour Army Painter Warpaints Fanatic Brainmatter Biege- Inner Cloaks Army Painter Warpaints Fanatic Dusty Skull- Skulls Army Painter Warpaints Fanatic Ancient Stone- Staff/ Force Weapon Army Painter Warpaints Air Encarmine Red- Shoulder logo Still more colors to block out, highlights and washes, decals then glow effect, which I am nervous about. So I am looking at techniques and I found this one on Reddit user/darcybono. "A white base followed by transparent paints like Contrast Paints, Speed Paints or inks. Once you have your white lining apply a thin glaze of your brightest color (in this case Iyanden Yellow) then immediately wipe away the center where you want it to be brightest. Once that dry just tinge the edges with a darker color in the same hue (in this case orange). NOTE: I don't recommend using Corax White as it's basically a light grey and will not result in the same glow effect. It will make your colors more muted than putting it over an actual white."2 points -
A tale of hats…
Rusted Boltgun and one other reacted to Rowland for a blog entry
Well, this was an “adventure”. I wanted my specialist units to have a more Grey Knights vibe. So I searched the interwebs and found a suitable looking helmet. They were described as Diesel punk Sallet heads for Arcamundi. I had no idea what that was but assumed it was 28mm scale. On arrival they were too small. They are 28mm but I’m guessing the whole Primaris thing… So I got to measuring them and found that they were about a mm too small. This worked out at 20%. I spoke to the maker on etsy and he was kind enough to make and send me the helmets at 120% of the original. They look great but a little “conservative” for my version of Sanguinary guard the Pretorian guard. But they do look great on everyone else like Terminators and my version of Chaplains converted from Inner circle companions… So I got to looking at helmets and found some Roman style ones. On their arrival my initial impression was that they were too small too. I rechecked the blurb and they are advertised as Primaris. Comparing them against regular GW helmets they are proportional. Unfortunately the neck bubble is tiny so they sit far too low. I’m now experimenting with blobs of milliput in the neck holes and hoping they adhere. I have since found lots of good stuff on scaling Here - are Primaris 32 or 28 mm2 points -
The Red Hunters Part 5
Rusted Boltgun and one other reacted to W.A.Rorie for a blog entry
"Non permittant vivere impuritus." Well it was a busy weekend for modelling....Did not get done as much as I would like, family life and all. The more I use Army Painter the happier I am for making the switch. The Army Painter Warpaints Fanatic line with the color sets (6-7 colors if it has a Blanche version) that gives you your next highlight is great. Especially if your paint rack is organized. Now the Warpaints Air line uses the Triad system. My favorite part is the the Air and Fanatic line do not use the same 3 colors. As an example. The hair on my Captain was painted using Matt Black, Deep Grey, and uniform grey. His cloak was painted using Matt Black, and then Warpaints Air Raven Black, and Crow Hue. Plus The John Blanche Grim Dark Shadow is amazing. So the main project for this weekend was getting the highlights, decals, and washes done to finish my captain. 3rd Company Captain Razak of the Red Hunters Chapter. The Inquisition logos and Skull decals are from Impatient Tabletop. The scrolls, checkerboards, Company number, and other knee icon all GW decals. I need to get more decals from Impatient Tabletop, as my Chapter decals are 2 decals layered and not the actual decals the "Inquisition Skull" they offer. Leg scroll says "Razak" and Shield Scroll "Faith" and "Honor". I really happy with how he came out. Other projects that were worked on. Assault Intercessors (one built) basing on 500 pts (3 models done) Basecoated models (Scenario Models and Librarian) Librarian Zarghul Army Painter paints used: Warpaints Air Matt Black Primer Warpaints Air Matt White Primer Zenithal Warpaints Air Omega Blue base Warpaints Air Ultramarine Blue Mid Warpaints Air Consul Blue highlight Warpaints Wash Blue Tone.2 points -
To crowbar my chapter into a non Blood Angels, BA codex chapter I’m creating characters to fit the skills, weapons and abilities of the BA Characters… Certenon Proditor Commander Daniel Tey. “For many years, I have fought and I have seen the disorganisation in our galaxy. I have seen the vileness of the alien and the heresy of the desecrator. I have witnessed the sin of selfishness. I have seen all the evil that the galaxy harbours, and I have slain all whose presence defiles the Emperor and his Administrators. I have seen what you will see. I have fought what you must fight, and I have slain what you must slay... so fear not, for we are the selfless protectors of the Instrumenta Administratorum, the protectors of order. Aye, we are indeed ghosts in armour." Dan is the Chapter Master of the Setting Sons. Dans Armour is so worn it is almost completely grey, lacking in the lavender of the rank and file. It incorporates a Jump Pack to place him anywhere in the field quickly. His complete mastery of the Cult of Garro has rendered him so selfless that his presence appears to create a void, he becomes a ghost in armour striking terror into the hearts of his enemies. Dan is also armed with the Axe Acutus and the Audit Pistol. Shukuteki Norris “the death bringer” Staedtler. Norris Staedtler is a figure both revered and loathed within the ranks of the Chapter due to the duty he performs: as the death bringer, he must seek out those battle-brothers showing signs of ego and selfishness, and end their suffering with a blow from his axe. As a result no battle-brother can feel entirely comfortable in his presence, as one day it might be their neck at the receiving end of his blade. Wargear Norris is armed with the Guillotine Axe, a two-handed power axe so keen it can slice through power fields, and is equipped with a jump pack. As a Chaplain he is also equipped with a Rosarius, as well as frag and krak grenades. The Reckoner The Reckoner also known as the "He who will get the measure of you" and the "Divider" is a mysterious entity of unknown origin that is associated with the Setting Sons chapter. Some believe it is the very embodiment of Nathaniel Garro himself. Not much is known about his origins, and what information does exist is really nothing more than speculation by the Chapter's Librarium. The Reckoner often appears during the Setting Sons periods of greatest need, usually during a combat situation. To many among the battle-brothers of the Chapter he is no more than a myth, as few ever survive the battles where he has manifested. Praetorian guard: The Praetorian guard , known as the "Emperors Scythes" for their ardour and unwavering devotion, are the most elite Veteran Astartes of the Setting Sons Space Marine Chapter. The Praetorian Guard essentially serves as the Setting Sons version of a Chapter honour guard.2 points
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Hive Fleet Asmodeus Part 2: Biological Warfare
W.A.Rorie and one other reacted to BrassClaw for a blog entry
Hey fellow future biomass, Hive Fleet Asmodeus is back again with the mid sized bugs. First we have the Barbguants. I like the idea of the barbguants, a lighter version of the biovores and a cool debuff that was all the rage when they first came out. They usually are points filler unit now, usually acts as screen for maleceptors. Which probably not the best use for them. Now we have the brain bugs, aka the Zoanthropes. One of the first kits i got for my tyranids, although those guys were metal and came in blister packs of 1. These fellows are from the current kit of course. I usually like to put these guys in reserve. Have them pounce on a target on the flanks. Keeping with the brain bugs, we have Neurolictor. Love these guys! I have yet to try out the ambush predators detachment, but you can give lictors a reactive move which makes them annoying to deal with. I do have a 2nd, but hes still in the unpainted pile. Lastly, we have deathleaper, the king of lictors. I like to call him Cthulhu Batman. It will be interesting to see how 11th edition treats him. Hes a decent marine killer and the battle shock aura ability and with the changes to battle shock maybe there some good use for him. Right now, he just seem a another points filler. That's it for today. Next up will be the bigger bugs.2 points -
The Red Hunters Part 3
Rusted Boltgun and one other reacted to W.A.Rorie for a blog entry
"Non permittant vivere impuritus." Well I built some more models for my Red Hunters, just some Armageddon Intercessors and the Land Speeder. And I did more painting on 3rd Company Captain Razak. Five Intercessors No conversions just a straight forward build. Not a bad build and like the poses. 5 down 5 to go. Land Speeder Pretty straight forward build. I did have to glue the tip of the Onslaught Cannon. I did not glue it together for ease of painting. Speaking of paint scheme here is what I am going with. Mine of course will not be the 4th Company but 3rd Company. Left to Build 5 Armageddon Intercessors 10 Assault Intercessors (2 5 man squads) 5 Heavy Intercessors 3 Eradicators (Multi piece) 3 Inceptors (Multi piece) Storm Speeder Hammerstrike 2nd Land Speeder 2 Armigers Waiting to acquire Introductory Lieutenant Introductory Intercessors 3rd Company Captain Razak Painted holsters, scabbards, and weapon grips Army Painter Fanatic Oak Brown Painted Wax Seals Army Painter Fanatic Mulled Berry Painted Scrolls and Parchment....I don't remember maybe Ancient Stone. Painted Inner Cloak Army Painter Fanatic Brainmatter Beige Painted Outer Cloak and the Crux on the Relic Shield Army Painter Fanatic Matt Black Need to do some more touch ups on the cloaks and add a Grey to the bottom of his heraldry shield.2 points -
Hi Folks, Bastille day left me with enough time to complete 2 additionnal models from my pledge: the Ironstriders. These models were in stockpile for a while, more than 2 years, but I was not very enthusiastic for painting them: I used to play at sizes where I have enough models to fulfill most tactical role and I am one of those convinced that Striders behave well mostly at small size when tooled up as Ballistarii. With the release of the Hastarrii, I am even more convinced of that, but the Striders keep the benefit of high mobility in a cumbersome table. Especially with 11th set ups. Anyway, I had them so, let's do the job. I gave them Lascannon as the Autocannon, while perfect for opening MEQ, is too goofy looking on the chicken legged walker. The paint scheme is the same as usual, with a small change on the gun barrel only, plus a fancy decal from HH. I've made some efforts on one of the bases, recycling old ruins sections from previous 40k ruin (featured in 3rd or 4th Ed maybe?) Ad a close up on one of the two walkers; yo will note that I have not set the lateral antennas set on legs on these. It is too fragile and I had to operate various repairs on the other walkers I own, so I have decided to avoid that issue. I am now only 5 models of completing my pledge, with the Pteraxii. Yet this will be for a later date as I am shifting to ToW: I still have some dwarves units to be painted for the next battle with my kid, and as the scheduled date is closing fast, it is time to give some love to the gyrocopter and the doomseekers. See you with Pteraxii in a few weeks.2 points
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Job's is a Big'Un - Castellan Knight - Part IV
Kommisar_K and one other reacted to Bouargh for a blog entry
Hi Folks! Final entry of this series with a completed tiny titan. Or alike. The paintjob has finally been quite straight forward and easy to complete. I followed the scheme I have used in previous years for my Styrix freeblade and latter with its 3 Moiraxes minions. Seizing the opportunity of a big bargain, I have added this year 1 Castellan (the star of the day) and 2 Armigers that will need some love soon. Enough words, here come the beast: I am still not fully satisfied with the cream panels of the legs. I may have to give it a little bit of attention. More mugshots: Top view, with baronny marks as dashed red lines This closes my Job's a big huns pledge for CtA26. Next is keep on painting the AdmEch I have enlisted, more specifically the 2 Ironstriders. Atm I am focussed on base colors: grey and cream. See you when I will have more to share.2 points -
Surviving Armaggeddon
Rusted Boltgun and one other reacted to Focslain for a blog entry
So with the drop of 11th, GW has reworked some of the combat patrols and possibly nuked the rest. I’m hoping not, but at current I will only have four working CPs at time of writing. The Vengeful Brethren (DA) The Vardenghast Swarm (Tyranid) Bane-Slayer’s Bulwark (votann) Assault Force (SM) Still under construction is: Dryan Lance (IG) ‘Ardmob (orks) So these will be the ones I focus on for now. It’s kind of one of the reasons that I didn’t want to buy new models for this project. Outside the excuse to get more of them painted. I know I have others I can work on, but I'll take stock later. All the CPs that did survive have had a major rework. While the models remained the same, they had ability changes and (in the case of the marine one) some had weapon modifications. All have been given a Disposition which would allow the mission deck or app to be used to track/decide missions. Which would be easier if you could select them, but it only allows those from your battleforge to be selected right now. As for the change to the CPs themselves. I’m still going through them. I like the change to the nid one. The psychophage is its speedy self again with an aura bonus. The prime is more important since they gave it a summoning ability that functions like the old reinforcement strat the CP used to have. So it kind of has to survive longer. The new hidden rule and his movement do give him some nice hit and run capacity. I do understand after seeing the rework that not all of the previous CPs would make the transition to 11th. I was hoping to have at least one per faction, which we almost got. IK, CK, and DW all lost theirs. I understand the IK/CK because those were modified even in 10th for how they worked. The lose of DeathWatch was a bit weird since IA got one. Anyway, if I did the mission bit correct here then the missions are actually kind of neat. From looking at the mission deck there are 25 missions, each disposition has 5. So if you use just your disposition you may 5 missions types (down from 6 prior), but unlike prior your opponent isn’t on the same mission. Also if you wanted to, the app does allow for ‘custom’ mission objectives which is a choose your own. So as long as your opponent is ok with it you can just take a random mission. That is if they use the standard missions. While fooling around I did find a combination that by RAW doesn’t work. Disruption - Priority Assets = Locate and Deny - Extract Relic These missions work pretty much identical to each other with the LD player setting up the markers. But the action has to be on a central objective and CP doesn’t have one. Personally I’d just rule that it has to be near the center of the board which the preset maps have terrain there. While there is only 3 preset mission maps, but once again, you can just shift terrain as long as your opponent is ok with it. Just try and keep it even. Honestly in my first game I frakked up the terrain placement, but it really didn’t seem to hinder anything. Also the fact that GW is releasing a box set of patrol terrain will help. Personally I won’t be getting it as I have plans for the larger pre-painted set. No battle reports till next month as I'm focusing on painting right now. I'll post the Assault Force once I get a better picture. Thanks for reading.2 points -
Ordo Malleus Inquisitor Thrace and his Retinue
Rusted Boltgun and one other reacted to W.A.Rorie for a blog entry
Well I created a blog for my exploits and adventures with the Inquisition. So as the first official Blog as the other posts have been moved here, We start off with Inquisitor Thrace as seen in =][= REDACTED by the Authority of the Inquisition =][= stories Front Row working back (Left to Right) Deathworld Veteran Rip "Trey" Maxis. (Imperial Agents Deathworld Veteran with Hexoricist shotgun and arms and Mystic Shoulder pad) Redemptionist Zealot Constantinus (Sanctifer kit) Ordo Malleus Inquisitor Tobias Thrace (Inquisitor Erasmus Cartavolnus) Drill Abbot Gabriel (Sanctifier Kit) Row 2 Banisher Esmeralda (Sanctifier) Daemonym Seeker Spencer (arm swapped Sanctifier) Autosavant Bachman (Imperial Agents) Row 3 Pistoleer Wes Hardin (Imperial Agents) Interrogator Maya Bikowsky (Imperial Agents) Row 4 Gun Servitor X-954 (Imperial Agents) Mystic Caspian (Imperial Agents) Mystic Aurora (Converted Sanctifer) Gun Servitor X-843 (Imperial Agents) Row 5 Cherub Octavius Servo Skull Mathis The planned color scheme will either be Black and White Checkerboard robes or Black and Red Checkerboard. I think I want the Black and white, so they stand out compared to the Red Hunters they will be attached to. Other units I am adding another Inquistor based off of Greyfax and 2 Armigers. Basing scheme will be Desert with polished black rocks, similar to the Tortuga Grey Knight bases but with out all the daemonic bits.2 points -
Tortuga True Scale Project Grey Knights
BadgersinHills and one other reacted to W.A.Rorie for a blog entry
Finally got around to taking photos of my True Scale Grey Knights Interceptor Justicar (Head is not glued) Clockwise (L to R) Interceptor, Crucible Of Champions Interceptor Champion (started painting and laying down) and Crucible of Champions Purgation Champion More work to follow2 points -
Hi Folks, While working on my Job's a Big'un pledge, I keep on working, in parallel on my first pledge. After Hastarii it was high time to give some attention to the Sulphurhounds. This is a unit I bought almost 2 years ago on purpose of reinforcing an exiting unit of the same. But, as I never really used the latter, these models stayed a long time in their box. A true Pile-of-Shame component. As usual now, I've sticked to the existing scheme so that they will mix perfectly in the existing unit. I have followed the plan of reinforcing the unit raising its numbers to 6 rather than making a second one of 3 riders. As a consequence, no Alpha here. Some views under alternative angles: And the full gang: Unit count wise I have done 50% of my pledge. I am now left with 2 Ironstriders Balistarii and 5 Pteraxii. Let's start with the Striders as they are likely to be more useful than the additionnal Pteraxii gamewise in the coming weeks. The batboyz will follow but probably within the verysame context as Sulphurhounds: I barely field the initial unit, so adding a second one or incresing numbers ain't no priority; until CtA26 painting challenge. See you BR2 points
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Sons of Horus Green
W.A.Rorie and one other reacted to Lord Sondar for a blog entry
After undercoating and pre-weathering everything got a good coat of gloss varnish, followed by AK Worn Effects. Once you put paint on top of the Worn Effects you need to give it about 30-60 minutes for the paint to get tacky. Then using brushes, water and an old tooth brush you can remove some of the paint - in my case reveal the undercoat in selected area. If anyone wants to try this you must use the gloss varnish underneath, of you don't you'll burn the undercoat off too. Start slowly as you can always do multiple passes. After that I was left with a Fellblade that has definitely seen action.2 points -
Venerable
Lathe Biosas and one other reacted to kabaakaba for a blog entry
Here we have yellow horror and not the Red terror. Now I'm working on redemptor for Imperial fists. Yellow. Yellow is my favorite color to look at but not to paint. The plan is simple. Clear, bright yellow to orange gradient and NMM steel for all but armour. There is very little progress so far. I'd blocked flat panels. Put base colours for steel and waste a lot of time painting little stupid landscape in reflection on leg . And it's looks like my phone have issues with bright yellow so it's a bit uniform -_-2 points -
Hi Folks. A small update since Part I, with the big guns. I have decided not to repeat the knight livery colours on the weapons and to go instead with plain black casings. I have voluntarily limited the hue so taht it does not look like a clown: with the schemes I have already applied on the Moiraxes and the Styrix, more variety in scheme would not be a quality criteria and would instead bring too much discrepencies and lack of harmony. This black and dry brush matals as major contribution. I know it has not been the case I have applied on the Stryrix, but the Castellan also borne extra armour plates on the arms that will do the proper counter balance. I guess I will be confirmed in my decision once the armour panels will be done. Otherwise, I will also have the option to repaint before assembly. Pannels next. See you.2 points
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=][= REDACTED BY Authority of the Inquisition =][= Chapter 2
kabaakaba and one other reacted to W.A.Rorie for a blog entry
"There are those amongst our Ordo who say that I seek advancement for my own purposes, and they are correct. My purpose is to destroy the daemonic and if I must rise to command an entire sector to do so, then so be it. I am a servant of the Emperor and only those who consort with Warp-spawn need fear my ambition." Torquemada Coteaz, Inquisitor Lord I can not go back to sleep. The recurring dream. It is not dream, it is a memory from 20 years. The day I became and Inquisitor, the day my mentor, Inquisitor Lord "Ares", almost died, and the day that shaped us and the Agents in "Ares" employ. A lot has happened since then. Friends, fellow agents, my family, have died, retired, or just left for their own reason. Those that stay I am grateful for. Those that left, I miss their companionship. Those that have died, I mourn their loss. I wonder how "Ares" handled all these emotions for all those years. I leave the master quarters of Enyalios, and head to the library. Enyalios is no longer Ares' Private Palace, I inherited it from him. Ares is not dead, but assigned else where. I do not where, as my clearance is not high enough. I am "just an Inquisitor with a private palace on Enceladus," as I have been told by other Ordo Malleus Inquisitors on Enceladus, Moon of Saturn. I am also told that I "inherited my Agents." It does not matter that, I have worked with some of them for most of my life. "Inquisitor Thrace, did I accidentally summon you to the Library," asked Mar Chaunt, Head Scribe, Keeper of the Library, my friend of 30 years, as I walk into the Library. "No, my friend," I say as I walk to my chair. "Ahh, the dream, again then," he says as he passes me a glass of Amasec. "Yeah," I say as I sip the Amasec and sit down. "You know you should go see, her. She could clean, your aura. You would sleep better," he says walking back to the tray of food and drink. " If she does not stab me in the heart," I reply looking at my glass. "Well it, would not be a surprise if she did. The question is more of how deep is she going to bury the blade," he replies as he pours himself a glass of Amasec. "Why did you bring her up so quickly. I have not said anything about or seen, Melisende, for almost 2 years," I asked. "I had dinner with her earlier. She did not tell me to "not" tell you, this time. And before you ask I have dinner with her about once every two weeks," He tells me with a smirk on his face. Melisende, a Zeta level Psyker and an Acolyte to "Ares'" rival Ordo Malleus Inquisitor-Lord Lord Mykel Westen. Beautiful woman with dark red hair, green eyes. I was in a romantic relationship with her, as much as an Inquisitor can have. While Inquisitor-Lord Westen was "Ares" rival, he was not mine. After the battle that took "Ares" from us, and almost into the embrace of death, I was assigned to continue my training as new Inquisitor under Inquisitor-Lord Westen, at the "request" of the Grand Masters of the Ordo Malleus. I served with Inquisitor-Lord Westen for the next five years. After my training was done with Inquisitor-Lord Westen, I continued my relationship with Melisende. Until 2 years, ago. It was not good break up. We were both on different paths, She was advancing through the Ranks of Inquisitor-Lord Westen's retinue, I did not want to interfere. So I ended it. It is commonly believed to be my loyalty to Inquisitor-Lord "Ares" and his memory. It is not. Three years into my training with Inquisitor-Lord Westen, I saw Inquisitor-Lord "Ares", for what I assume was the last time. He was different. Not just physically but mentally. His armor was different too. His Tactical Dreadnought armor was no longer black, but white including his shoulder pauldrons, that were formally silver. No longer did he wear a cloak over his shoulder, or hood to hide his face. His face was visible, half of it metal with a bionic right eye. His right bicep down, and his below his right knee, were all now bionic. He was gravely injured during the fighting, what I now know, as a Herald of Slaanesh. "Ares" said his new assignment he no longer need the support of his staff, his palace, or his ship. He said I was like the son, he never had and all this was mine. He told me to carry on with his mission, as he trained me to do. And that Westen, could show me ways, he could not. My mentor cared about his staff. And the Imperial citizens. He gave me his staff, his ship Atos Polemoio, and his home, Enyalios. He seemed sad. Then he turned cold, and said 'Don't look for me. You won't be able to find me." And then "Ares" was gone. I never really talked to anyone about how I felt about "Ares" leaving except Melisende and maybe rare occasion Mar. "Please tell, Melisende, I would love to see her. If and when she has time," I tell Mar. "Tell her yourself," he tells me. "What," I ask him. "I am right here, Tobias. Mar said he had dinner with me, earlier. When does Mar leave the property," Melisende said from the library door. "Melisende," I whispered as I see her. "Inquisitor-Lord "Ares" needs your help," Melisende says.2 points -
Liber Exorcismus
BadgersinHills and one other reacted to W.A.Rorie for a blog entry
I have been working on my Grey Knights, Inquisition, and Howling Griffons. I have been leaning at reducing my Howling Griffon planed forces and moving back them to back to Exorcists. I have a lot of models for Space Marines so having Multiple armies does make some sense. The ideas I keep having follow one of two ideas, Badab War or Grey Knight support. Here is what I am thinking. Chapter Name Founding Chapter Info Badab Ties Forces Probabilty Howling Griffons Ultramarine Successors Good amount of info Fought in Badab War Heavy Armor Units, (Terminators, land raiders, a scout squad) In Progress Raptors Raven Guard Successors Sneaky units, camo friendly Fought on Badab War Vanguard units. Sneaky units Not sure if I want to go back to this army. Exorcists Imperial Fist Successors Plutonian Inquisitor Aligned (radical). Daemon Fighters. Fought in Badab War Mix of units, Terminator squad and some Phobos units plus scouts, Maybe Armageddon Units I will have an army of them Red Hunters Unknown Founding Chapter Strong Inquisitorial Ties, Worship Emperor as a God Followed the Marines in the Penitent Crusade. Armageddon Units Possibility higher than others. Black Inculpators Unknown Founding Chapter No info on chapter No Ties to Badab War Armageddon Units Possibility low I am torn between the Red Hunters and Exorcists. Both wear read armor and considering I have a lot of red in the Howling Griffons, I could do both but should not. Exorcists are Radical. Red Hunters serve the Inquisition, which I would have Imperial Agents and an Inquisitor in the army. I think the Red Hunters are a viable choice for my Armageddon force.2 points -
First attempt at magnetizing - Valiant/Castellan knight
Rusted Boltgun and one other reacted to Bouargh for a blog entry
Hi Folks, After succumbing to the charms of an überbargain price on an already bargained limited edition box, I ends up with 3 Knights to be built and painted. I have decided starting with the Castellan. Or the Valiant. Or… Both at the same time. It will be a big premiere for me consisting in trying out magnetizing a model. I of course had my dosis of tutorials on Youtube, bought some Neodyne magnets and prepared the material to commit the crime. I had decided myself to go for a variant: instead of glueing magnets on added on cut sprues inserts, I planned to fill the void with Milliput. Yet, while planning the job, an issue appeared. The kind of issue you become aware after reading carefully the instruction manual (something I usually never do, but it is too hot to work). In order to understand the issue, lets clarify my scope of work. I do not plan magnetizing the torso/legs joint ball. Neither do I plan to magnetize the hunterkiller missiles (or whatever these are called) or the small turrets mounted on the carapace. I will strictly stick to the arms. And this is where the details matter: you can’t do it just that straight forward as some parts for the weapons are in limited numbers. Which ones? The back of the weapons, that kind of cork looking stuff with the cog. You have only 2 of these and if you aim at getting options for swapping weapons you should have 4. Options: Recasting with blue stuff is an option. Cutting some of the extra reactor cores of the second back plate available on sprues is another option. That or using similar spare parts from Moirax kits I built. Magnetizing this bits and swapping it with the arms. But this is not going to be the way to go for me. Too much magnets at the time. I already aim at getting polarizations OK for 4 pairs which may be tricky considering my concentration level these days. Interestingly I am not aware this point has been raised in ANY of the numerous videos I looked for on the internet about magnetizing Castellans/Valiants… And this ois because these videos once applied to Castellans/Valiants are meant to make the knight easier to dismount for storage or transportation purpose. It is not (for this chassis) meant to add flexibility in tooling up the machine. And as such the forementioned “missing parts” can be generalized to some other parts such as the side arm armor panel part or the “elbow”. If you purpose is to swap weapons, then you should magnetize the miniature not on the joint as usually shown in videos but in the weapon itself. And even as such, you may need to resign getting the small pistons holding the weapon. You should not magnetize at this joint as usually shown (this works maybe for Questoris but not for Castellans) You should magnetize INSIDE the weapon instead So how did it goes for me? I went to a test with the Valiant conflagration cannon as this is not the variant I am pushy for. So if I fail it is not that critical. I went for blue cast way for the back barrel. Then I cut and carved into the plastic. And I gave up after slaughtering through the plastic in such a way that I hit the table underneath - poor dosing of torque and applied force with the Dremel. Magnetizing 0 – Standard fixed built 1. So what? I have failled. It is not that critial as the Valiant is not necesarily a type of knight I was considering. But the idea of keep on failing while going on more critical parts (such as the Volcano cannon) as cooled me down. I will not give up completely the idea of magnetizing though. And I am sure these magnets will have other uses latter on. Magnetizing weapons on Questoris chassis looks easier and more straight forward… And now that I have 5 Armigers 1 Questoris and 1 Castellan (some still on sprues), I may naturally add more knights sooner than latter. So let's treat this as a learning curve and postpone the task. See you with a painted Castellan in fixed configuration. And as for as magnets are concerned, let’s try again another day. EDIT: Failing is still learning, isn't it?2 points -
Lists for the List God: The Skull Brethren 2026
Rusted Boltgun and one other reacted to BrassClaw for a blog entry
With the points now out and 11th edition in full swing. I have been list crafting my butt off and I have some thoughts to share about where my projects. My method was to make 2 lists out of my current 4 armies: Space Marines, Tyranids, Astra Militarum and World Eaters. With the new detachments rules, it leaves a lot of room for experimentation. I usually don't play hyper competitive and if I can, I try to play with the current models that I have in my collection when possible. So first we are going to look at the Skull Brethren, my World Eaters. World Eaters - Berzerker Warband 1995 Force Disposition: Purge the Foe Khârn the Betrayer (115pts) Lord Invocatus (110pts) Daemon Prince of Khorne (230pts): Warlord, Helm of Brazen Ire Lord on Juggernaut (140pts): Berzerker Glaive 10x Khorne Berzerkers (180pts) 10x Khorne Berzerkers (180pts) 10x Khorne Berzerkers (180pts) 10x Khorne Berzerkers (180pts) 3x Exalted Eightbound (140pts) 3x Exalted Eightbound (140pts) 10x Jakhals (65pts) 10x Jakhals (65pts) Defiler (270pts) Thoughts: So I do believe that Berzerker Warband is going to be the strongest still out of the current detachments. I have my defiler in the melee build withe baleflamer and scourge. The 11th edition cover rules has really hurt World Eaters shooting, hitting on 5s really sucks. So I think my defiler role will be as guard dog. Guarding the back field from any rapid ingress/deep strikers units with its unleash wrath ability. Is that the best way to use a 270pts unit? Probably not. I'm also thinking about merging 2 berzerker units and run a 20 man unit with the Glavie lord. The problem is my daemon prince probably needs an escort and I don't think Jakhals fit the bill. Lastly, I thinking about dropping both Jakhal units for a 3rd unit of exalted eightbound. Since Purge the Foe is better with fewer units. ------------------------------------------------ World Eaters - Goretrack Onslaught, Vessels of Wrath 1995 Force Disposition: Take and Hold Lord on Juggernaut (105pts): Warlord Master of Executions (60pts) Master of Executions (60pts) Master of Executions (60pts) 10x Khorne Berzerkers (180pts) 10x Khorne Berzerkers (180pts) 10x Khorne Berzerkers (180pts) 6x Eightbound (270pts) 3x Exalted Eightbound (140pts) 3x Exalted Eightbound (140pts) 2x Chaos Spawn (95pts) Defiler (270pts) Chaos Rhino (85pts) Chaos Rhino (85pts) Chaos Rhino (85pts) Thoughts: I call this, Onslaught of Wrath. Again the defiler will be guard dog while everything else claims the objectives up field. I could see the rhinos doing crushing impact stratagem. I could drop the spawn for some Jakhals. I could also run Khârn, but as the current rules are written, Khârn could kill a berzerker while in the rhino, plus he won't be able to take advantage of the vessels of wrath stratagems. I was hoping to fit some helbrutes, but wasn't able to. The big unit of eightbound might be better serve by a slaughterbound rather than a Juggernaut lord. Here's a picture of a new Master of Executions. He was once a dark apostle back before World Eaters got there own codex. I think 11th edition was a little harsh on the World Eaters but it's nothing that I can't handle. I might have to get some eightbound, maybe a slaughterbound. Until next time.2 points -
At this present time, being new to the hobby, my friend and I only have the time and sufficient grasp of the rules to play Combat Patrol. However, with an eye to the future, should we ever get used to the rules, I’m hopeful we can fit an incursion scale conflict in. So, bitten by the bug, I increased my number of models and had the realisation that I could make several of the 10th edition Combat Patrols with them. I had previously painted them as Crour blades (I thought blood Angels sounded bonkers but didn’t like all that red and gold and also I have loads of maroon paint). I watched some YT videos and saw that the grimdark style seemed popular, so I made grimdark Crour blades. They were grim and dark. The wife didn’t like them, being so dull, and actually neither did I. Trying to spot them on a dark tabletop wouldn’t be easy, they were gloomy and didn’t look fun to play with. So, I showed the wife the Codex (this time for Vanilla Space Marines) and said choose one. She liked Exorcists, okay, they seem cool. Painted 1000 points. I then had that realisation about the different Combat Patrols and had read half of Oaths of Damnation and Exorcists just didn’t seem like a barrel of laughs. So time to make a homebrew… I looked at the colour schemes and the Necropolis hawks stood out. I read into their origin and liked the whole urban warfare colour scheme idea…but didn’t want to conform to a recognised chapter. So I started mixing purple (not a common space marine colour) and grey. Surprisingly it made a lovely lavender colour. Now, when I say lovely, I mean it reminds me of an old matchbox Jaguar. Granted, it isn’t very “butch”, but it’s colourful…how to butch it up? I look at the colour wheel and its triad is with green and orange. Well, I’m going old hammer green bases so what to do with the orange? Quick bit of googling says lavender and orange are the colours of sunset/sunrise….so there we have it, this chapter fight as the sun sets. Now my Chapter is going to be a bit daft. I think early editions of 40k were purposefully a bit anarchic and silly. I don’t want to break 40k, I know there are plenty of people who take it seriously (perhaps too seriously). I’m here to have fun. So who’s the Daddy? A quick look at the Firstborn Legions Astartes and low and behold there’s a Legion called Dusk Raiders…no problem, it’s fate, THEY ARE A SUCCESSOR CHAPTER TO THE DISK RAIDERS. Huzzah! Sadly, it wasn’t to be so simple… Dusk Raiders + Mortarian = Death Guard + Horus = Traitors. Oh dear. Some reading, tiptoeing around “lore” and an Index Astartes is born.2 points
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Game Day!
Happy-inquisitor and one other reacted to W.A.Rorie for a blog entry
Created a cheat sheet and printed out Grey Knights Faction pack. Army is all packed and ready to go. I have 2 games scheduled, Game 1 is vs @The_Oni_of_Hindsight's Orks and Game 2 is vs @HeiYu13's Tyranids It has been a while since I played 40k. I am excited to get at least 2 games in. I know my opponents are going to hyper aggressive. I have to pay attention to my missions and special rules, this is why I have a cheat sheet. My Terminator force of Grey Knights is pretty much built. So I need to focus on my Non Terminator force. I have an urge to build some new characters, Crucible of Champions: Interceptor Champion "New" Brother-Captain not in Terminator Armor (Questionable) Purgation Champion or Purifier Champion Originally my Purifier squad was 10 man and had 4 Incinerators, and I had another Justiciar to make it 2 squads. I'm not sure I am going to keep it that way. They do have a Mk IIb Land Raider so 10 man Squad and Purifier Champion (not Crowe) would be nice. I also may be building another Strike squad with no Specials. I also need to finish the 3rd Razorback The Banisher has been removed from Legends so I may have to make a Grey Knight Relic Razorback (#4) with Twin Psycannons. I still have to finish the Stormtalon Gunship and build the Storm Raven Plus 2 More Venerable Dreadnoughts, which have to be rearmed (MultiMelta and Dreadnought CCW and Lascannon/ Missile Launcher)2 points -
Settling on the final list
Kommisar_K and one other reacted to Happy-inquisitor for a blog entry
The weather in the UK has been a bit warm, you might have heard. The club where I would get my more competitive games has no Air Con So I only got one more practice game in this week against Necrons. In brief Kroot vs Necrons (Recon vs Take and Hold) Turn 1 and 2 I rolled to go first (I would rather go second in this mission but its fine) and I set up to play a game of spreading my opponent out. Infiltrate put Farstalkers on both expansion objectives and scout moved up units to reinforce them. I started throwing chaff out into table quarters to score The necrons did what they do which is refuse to die while only being moderately killy themselves. On turn 2 they drew A Tempting Target and I chose the expansion objective off to the flank where the C'tan was. This successfully lured the C'tan out wide on the table Turn 3 My go turn. I jumped out a lot of krootox riders and rampagers and went to work on the central objective, taking off the Reanimator and the big block of warriors with buffing character. I jumped out on his backline to play my usual snatching game on his home objective with both kroot and vespid. The necrons are eating my my kroot pretty steadily but now they are struggling to hold onto their scoring long enough. My units keep blocking his movement so his C'tan cannot get into a better position. Turns 4 & 5 I blow it on the Beacon secondary because I drew it when I had no Vespid on the table. Oops. I could have scored small on this but got greedy and ended up scoring nothing. I had a tricky choice between spreading my attacks to deny him primary while attacking the C'tan or going all in on the C'tan - I spread me attacks and fell 2 wounds short of getting Bring it Down on the C'tan because he used the strat to regenerate midway between activations. Sigh The Necron player is killing my stuff well enough but is also running out of units. By turn 5 he has a doomsday ark, the C'tan and his big blob of Canoptek Wraiths - I have killed everything else and am move blocking him from good secondary scores with those. Lessons learned Outside of the scoring I realised as I was playing that I am not fluent enough with the Piranhas. They slow my thinking down, they fill whole staging areas and complicate my movement as a result. I can't afford anything that slows me down and might cause me to clock out. The decision to restrict his scoring and gamble on still taking down the C'tan did not work but also I took 8VP off him with that for the loss of 5VP to me. So not a disaster. It was an interesting tactical decision to make and I had to go with gut feeling. It did hurt me on turn 5 when the C'tan wrecked stuff but I think he only scored what he was always going to score on that turn. So I return to things I feel more fluent with and can play almost on instinct. Shadowsun because she has CP gen and lone op and more Vespid because they are consistently all-stars for me. Rather than post the detailed list I'm going to post my hobby progress pictures. I have been touching up models, fixing up basing issues and magnetising all of the bases so I can put them in magnetised tray boxes for much easier access in the tournament. I have plenty of KR cases but I have always found those spiky kroot awkward in any sort of foam case. Magnets are the way The attached album shows the full army all ready to go. In short it is Shadowsun 3 Lone spears 2 War Shapers 6 x 10 Carnivores 2 x Farstalkers 2 x Pathfinders (one Ion one Rail) Kroot hounds x5 and x10 3 x 3 Krootox Riders 2 x 3 Rampagers Vespid 2 x 5 and 1 x 10 I only really present 2 target profiles to an opponent here Mid-sized targets T5/6 W5/6 5++ Chaff targets T3 with 4+ or 5++ Lots of Stealth. Everything has one of Scout, Infiltrate or Uppy-downy Deep Strike. Everything. My key buffing units are all lone op. Any weapons not good into those profiles are just not good against me. Anti-tank is wasted points and I will give no priority to removing it. This is what I spent 10th playing and I just feel very relaxed playing this. And that is it. I hope to get at least one more practice game but the list is now submitted and I don't intend to change it. Time matters, chess clocks are a thing, I need to play what I feel relaxed and easy playing rather than do what might be better in theory but I lack practice time to get that fluency with.2 points -
The joys of masking tape.
W.A.Rorie and one other reacted to Lord Sondar for a blog entry
I've had a lot of success using chipping fluid and will be using it on this project. I've been experimenting with pre-weathering to provide a range of textures that show through once the chips are applied. The whole model was primed with Jenolite Primer Filler. I've used it for some fdm prints and found it reasonable for the cost. Then focusing on the tracks, steps and edges I used a very wet "drybrush" building up Rhinox Hide, Mournfang Brown and Wild Rider Red in progressively smaller areas. The tracks and vents where then masked before applying AK gloss varnish and AK Worn Effects with my airbrush.2 points -
Call to Arms 26'
Rusted Boltgun and one other reacted to kabaakaba for a blog entry
This year I participate for a first time. I choose few small pledges in various strongholds, just to be sure I would finish them in time and wouldn't get frustrated with another 2,500 pts of guards. I'm selected two kill teams for astartes and Death Guard and red terror for xenos strongholds. Wish me a luck.2 points -
Well I am still writing the mission and discussing with @The_Oni_of_Hindsight we decided that the Imperial Side (Rescue Team) will get 3 twin Heavy Bolter Tarantulas and a twin lascannon tarantula that will have BS 5+, No movement, T 9, SV 3+, W 10, LD 7+, OC-, Tarantulas are automatic disabled in melee. Heavy Bolter Tarantulas can only engage targets they can they hurt on 4+ or better. Twin Lascannon Tarantula and only engage monsters and vehicles. I did prime the Governor and Imperial Citizens. Army Painter Matt Black Primer Army Painter Matt White Zenithal1 point
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...over and over again expecting... paintjob to change... Ok, Insanity is working just fine. Got result. Barrels looks nice. Now it's need a lot of fixes, secondary reflections like Dread's hull or base elements. It's great experience and challenge. Would be glad for criticism and feedback.1 point
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The Red Hunters Part 2
Rusted Boltgun reacted to W.A.Rorie for a blog entry
"Non permittant vivere impuritus." I finally got around to painting a Test model for my Red Hunters Space Marines. Of course I can not paint a basic model for as my test bed, I have to use my Armageddon Captain. Right now he is what I am calling "I swear he is not a Blood Angel Space Marine" stage. Honestly this stage will last until his decals are added. This will go for most of the army. III Company Captain Razak of the Red Hunters Chapter Paints used (All Army Painter): Warpaints Air Matt Black Primer (Airbrush) Warpaints Air Matt White (Airbrush) Zenithal Warpaints Air Encarmine Red Basecoat Warpaints Air Pure Red Highlight Warpaints Air Archangel Red Highlight 2 Warpaint Fanatic Barbarian Flesh Skin tone Warpaint Fanatic Matt Black Future Metallic and Black areas Warpaint Fanatic Brigandine Brown Pteruges Warpaints Fanatic Tundra Taupe ground basecoat. Still need to paint: Weapon Scabbards and Holster (Brown) Ork Skull (Bone) Scrolls and Purity Seal Parchments (whitish brown) Need to decide on: Purity Seal Wax color (Darker Red, Pink, Purple or Green) Inner cloak color (White, Black or Purple) Outer cloak color (Black, White, or Purple) Weapon handles (Purple or Brown) Tassels (White or Purple) For wax color I am leaning towards the darker red or a violet color as the armor is already done and the darker red/ purple tint will stand out against it. For the Inner Cloak I think white maybe the best option to give it a nice pop of color and Red =][= inside at the corners. The Outer Cloak being Black will be nice since he will have Red Hunters logo (White Skull, Red =][= )on back of the cloak. His left knee needs something I am sure what, yet.1 point -
Continuing with my Tortuga Grey Knight builds I finally have my 1st squad built.....minus greenstuff for shoulder pads, attaching heads and back packs. Interceptor Squad I'm adding green stuff balls to the inside of the shoulder pads to give them more bulk, and the heads are off for the psychic glow effect, an back packs are not attached so I can get the backs done. As my gaming group is going to run 500 pt games, I am building my forces to that level or trying to I am planning on running my as this: +++++++++++++++++++++++++++++++++++++++++++++++ + FACTION KEYWORD: Imperium - Grey Knights + DETACHMENT: Fires of Purgation, Immaterial Interdiction (Searing Soulflame) + FORCE DISPOSITION: Priority Assets + TOTAL ARMY POINTS: 495pts + + WARLORD: : Champion of Titan [Crucible] + ENHANCEMENT: Predestined Coordinates (Interceptor Squad) & Boons of Deimos (Purgation Squad) + SECONDARY: - Assassination: 1 Characters +++++++++++++++++++++++++++++++++++++++++++++++ Champion of Titan [Crucible]: Warlord, Personal Teleporter, Zealous Path, Nemesis force weapon, Storm bolter Strike Squad • 1x Justicar: Nemesis force weapon, Storm bolter • 3x Grey Knight: 3 with Nemesis force weapon, Storm bolter • 1x Grey Knight with Heavy Weapon: Close combat weapon, Incinerator Interceptor Squad Enhancement: Predestined Coordinates • 1x Justicar: Nemesis force weapon, Storm bolter • 4x Interceptor: 4 with Nemesis force weapon, Storm bolter Purgation Squad Enhancement: Boons of Deimos (+20 pts) • 1x Justicar: Nemesis force weapon, Storm bolter • 4x Purgator: 4 with Close combat weapon, Psycannon Champion of Titan model (Interceptor Champion- Update) Still WIP added Psychic Hood And took a brass Etch off of a non used Assault cannon arm for an old dreadnought Start of the Purgation squad Legs, Torsos and bases (need to set up pins in legs for base mounting) STR 10 Psycannons and STR 6 Stormbolter (Boons of Deimos) Champion of Titan model (Purgation Champion- Update) Still WIP The plan is to have him resting his hand on the Psycannon with barrel facing up. Champion of Titan model (Purifier Champion- Update) Still WIP1 point
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The Red Hunters Part 1.25
Rusted Boltgun reacted to W.A.Rorie for a blog entry
Just a small update as I have been messing with my Imperial Citizens, Planetary Governor, Imperial Agents and Inquisitors lately. One model that has been bugging me is the Ancient. more specifically is the banner. While it is cool and easier to paint, the Armageddon on the banner bugs me My WIP Solution Some Sprue Glue and sanding, still more to do deciding if I want the Ork Skulls on it still.1 point -
Hey guys, back once again with the Lists for the List God. This time my "Dark Angels" the Loxodon Guard. When I first started this project back in the COVID times, i picked a dark green and white colour scheme. When I show my brother some pictures he said "So, this is a Dark Angel successor?". Of course i said "No, I'm running them as vanilla marines, unknown origins so I can flex into whatever is fun at the time". Now 11th edition his here and I have chosen to flex into Dark Angels lol. Here are the two lists: Imperium - Adeptus Astartes - Dark Angels - Dark Age Arsenal, Ironstorm Spearhead 1995 Force Disposition - Purge the Foe Apothecary (40pts) Apothecary (40pts) Chaplain (60pts): Warlord Lieutenant (45pts) Lieutenant (45pts) Techmarine (85pts): Target Augury Web 5x Intercessor Squad (80pts) 6x Bladeguard Veteran Squad (160pts) 6x Bladeguard Veteran Squad (160pts) 10x Hellblaster Squad (235pts): Dark Age Arsenal Enhancements: Petition of Stability 10x Hellblaster Squad (235pts): Dark Age Arsenal Enhancements: Petition of Stability Ballistus Dreadnought (150pts) Ballistus Dreadnought (150pts) Redemptor Dreadnought (205pts): Icarus Rocket Pod, Redemptor Fist, Macro Plasma Incinerator, Onslaught gatling cannon, Twin Fragstorm Grenade Launcher Redemptor Dreadnought (205pts): Icarus Rocket Pod, Redemptor Fist, Macro Plasma Incinerator, Onslaught gatling cannon, Twin Fragstorm Grenade Launcher Callidus Assassin (100pts) Thoughts: This was very similar to the list I was running in 10th, the main difference is adding Dark Age Arsenal. Each Hellblaster squads each gets an Apothecary and a Lieutenant. The Chaplain goes with one of the Bladeguard units. The Techmarine helps out the Ballistus Dreadnoughts. The Callidus is there to steal any unguarded objectives. I'm not sure which is better, Entreaty of Perpetual Ardour or Petition of Stability? I went with Petition of Stability since you can benefit from it all the time, not just during overwatch. I like to call this one The Plasmastorm Spearhead -------------------------------------------------------------------------------------------------- Imperium - Adeptus Astartes - Dark Angels - Gladius Task Force Force Disposition: Priority Assets Lion El'Jonson (285pts):Warlord Apothecary (40pts) Apothecary (40pts) Captain (80pts): Heavy Bolt Pistol, Master‑crafted power weapon and 1 Relic Shield Techmarine (55pts) 5x Intercessor Squad (80pts) 5x Intercessor Squad (80pts) 5x Intercessor Squad (80pts) 6x Bladeguard Veteran Squad (160pts) 3x Eliminator Squad (75pts) 3x Eliminator Squad (75pts) 10x Hellblaster Squad (220pts) 10x Hellblaster Squad (220pts) Ballistus Dreadnought (150pts) Ballistus Dreadnought (150pts) Redemptor Dreadnought (205pts): Icarus Rocket Pod, Redemptor Fist, Macro Plasma Incinerator, Onslaught gatling cannon, Twin Fragstorm Grenade Launcher Thoughts: So this is way different for my Gladius force I ran in 10th edition. First I have Lion El'Jonson in the mix, who will be proxy in with my chapter master model project. There are 3 intercessor units and 2 eliminators units to do the actions for the Priority Assets tasks while the rest of the army puts on the pressure on the enemy. I'm not sure if Gladius is best choice with the given units but its an detachment that I have the most experience with, so I'm going with it. That's it for me today. If there any Dark Angel players that have suggestions, please sound off.1 point
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"They are beyond comprehension, beyond mortal flesh, beyond even time and mortality....."
Rusted Boltgun reacted to W.A.Rorie for a blog entry
"They are beyond many things, but never my hate!" Lias du Ortise, Inquisitor, Ordo Malleus Well 2 games down, in 11th edition and 2 loses. Lots to learn from, as the edition continues, I am invested in my Grey Knights, and I am continuing with the builds. One of the issues I ran into was not paying attention to my missions and rules. And this was a group issue I noticed, we all were forgetting rules. So going back to basics. We have decided to play a few games at 500 points, and trying to avoid building death stars. So with that in mind, I began working on my True Scale/ Tortuga Grey Knights. Bases- I set up the bases for all the Strike Squads, Interceptors, and Purgation Squads. These 5 are for the Interceptors. This is the Tortuga Miniatures, Daemon Hunter model. He will be my Crucible of Champions, "Interceptor Champion"- Personal Teleporter, Zealous Path, Nemesis Force Weapon, and Stormbolter. The 2nd Crucible of Champions, will be this model- Order of Purifiers, Hammerhand (Psychic), Nemesis Force Weapon, and Purifying Flame (Psychic). Awaiting to for it to arrive. This will be my 3rd Crucible Champion- "Purgation Champion" - Prognisticars' Foresight, Halo in Soulfire (Psychic), Nemesis Force Weapon, and Psycannon. I also started cleaning the arms and head for Interceptor Justicar. I am going to replace the stormbolter barrels with plasticard. The other model I am working on, is an update of Inquisitor in Terminator armor my Original Ordo Malleus Inquisitor Lord Martyn Odum aka Ares And here are the Work In Progress images of him: Since he will not have Crux Terminatus Shoulder pad i had to plasticard a patch on his shoulder pad. Space Marine Stormbolters are too big so I grabbed on from my Adepta Sororitas bits box. The Plasticard bit is going to on the elbow joint. "Ares" New head with bionic skull pieces New Chest piece, sprue glue used to fill in writing on chest and hip armor. Bionic leg and arm build both on right side same as skull damage. Bionic Arm start Bionic Leg, new belt buckle gap fills. Brass etch added to Knee, belt buckle, and Shoulder pads. more work done to arm and his new force weapon. Still need to make green stuuf hoses for psychic cabling on bionc arm and chest armor. Also need to sand down some of the points on the arm.1 point -
What am I doing
kabaakaba reacted to Snakes of Ithaka for a blog entry
When the Armageddon box was announced, I honestly expected the Space Marine half to be what grabbed my attention. Instead, somewhat surprisingly, it was the Orks that finally convinced me to pick one up. Now, admittedly, the box hasn't actually arrived yet due to a transit issue, but that hasn't stopped me from doing what I always seem to do whenever a new project appears on the horizon immediately start planning armies and making lists. I haven't really kept up with much of what happened during 10th Edition, so in a lot of ways this feels like a fresh start. Using the contents of the box as a foundation, I've put together 1,000-point lists for both factions with the aim of slowly building them up over time. The plan is to get them both to 1,000 points, then perhaps 1,500, and eventually 2,000 points if I stick with it. Of course, if there's one thing anyone who has followed this blog for any length of time will know, it's that I'm much more of an ideas man than someone who actually sees every project through to completion. My hobby history is littered with ambitious plans and half-finished armies, so we'll see how this one goes. For the Space Marines, I've decided to revisit the Iron Snakes. They'll be painted in a slightly updated version of my previous scheme with some new basing ideas thrown in as well. One thing I'm trying to avoid this time around is getting trapped in the mindset that everything has to perfectly match the novels. In the past I've spent so much time worrying about absolute accuracy that it's actually made it harder to get models finished. Instead, I'm giving myself a bit more freedom. I still want the army to have an older feel, so I'll be looking at swapping in MK7 helmets and power packs where I can, along with mixing different armour marks throughout the force. One of the aspects of the Iron Snakes that appeals to me is the way the Chapter is organised. With one hundred individual squads rather than traditional companies, each squad has its own identity, traditions, and history. That gives me plenty of room to be creative and means I can borrow models and ideas from various Marine ranges without feeling too guilty about it. I'm already looking at the Grey Hunters kit as a potential source of parts, and I think with a few simple conversions and a consistent paint scheme they could fit in quite nicely. I also briefly considered coming up with some homebrew rules to better represent the Iron Snakes on the tabletop, but for now I've decided to keep things simple and run them as Ultramarines. Alongside that, any units that don't really fit the Iron Snakes' style of warfare will instead be painted as Unnumbered Sons in Ultramarines colours. The artwork from the Dawn of Fire series has provided plenty of inspiration there. As for the Orks, I'm still undecided on exactly how I want to approach them. I've got a couple of test models lined up and I'm planning to experiment with a few different clan schemes before settling on one. At the moment I'm keeping my options open. So for now it's a case of waiting for the Armageddon box to finally arrive. Whether this turns into two fully realised armies or simply joins the ever-growing pile of hobby projects remains to be seen. Until next time,1 point -
Vows are in: "I, W.A.Rorie, heed the Call to Arms and pledge to paint 10 Terminators, 10 Assault Terminators, and 4 Teleport homers for the Ultramarine Successor chapter, Howling Griffons in Night World Camo Scheme for 22 points for the Glory of the Ultramarines and the Astartes Stronghold on or before 15th September 2025, or bear the badge of failure until year's end." "I, W.A.Rorie, heed the Call to Arms and pledge to paint 5 Celestian Insidiants for 5pts for the Glory of the Adepta Sororitas and the Imperium Stronghold on or before 15th September 2025, or bear the badge of failure until year's end." I just placed the vow for the Adepta Sororitas and need to get them built and primed at least. I started working on the Terminators last night and was able to get the Storm shields and 15 Shoulder pads primed in anticipation of the Yellow and Red Checkerboard scheme I also did the highlights on the black armor Next I will start with the brainmatter biege (same as primer spray on Storm Shields and Shoulder pads) on the left fist and shoulder pads of the 5 terminators that have them already and then Green for all the wax seals, eyes, and lenses.1 point