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  1. □▪︎□▪︎□▪︎FILE BEGINS▪︎□▪︎□▪︎□ Quotations from the Adeptus Mechanicus In these sacred texts of the Adeptus Mechanicus, it is proclaimed that the Omnissiah's wisdom is infallible and that these holy documents are beyond reproach. Should any mortal dare to perceive a flaw within these hallowed pages, it is not the text that is at fault, but rather the observer's own flawed understanding. Such a realization marks one as a heretek, a blasphemer against the divine logic of the Machine God, and a candidate for immediate re-education—or worse!" □▪︎□▪︎□▪︎□ Admonitions Mechanae 3:16 Seek not the words of the xenos, lest they infect us with blasphemy. Warhammer 40,000: Mechanicus Aetheric Manuscripts Appendix 71 Without a Standard Model, there is naught but madness and Chaos among the stars. Warhammer 40,000: Mechanicus Amalanthians 9.41 Thus does the Enemy seek to crush our spirit, for our souls are our most potent weapon. Warhammer 40,000: Mechanicus Amarinthine Admonitions If it resembles a heretic, if it speaks like a heretic, and if it be redolent to the nose, as if like a heretic, then a heretic it will be! Warhammer 40,000: Mechanicus Amalathian Commentaries Chapter 94 We fight the foe’s battle for him, when we take his words into our hearts. Warhammer 40,000: Mechanicus Amaranthine Verses 78.12 No task that is easy is ever worthwhile. Warhammer 40,000: Mechanicus Antonine Musings 901.45 Failure is unique among sin, in that we can turn it into a virtue when it drives us to succeed. Warhammer 40,000: Mechanicus Aphorisms 7.1 There are horrors in this galaxy that only faith and steel can overcome, and that we should be grateful we shall never fully understand. Warhammer 40,000: Mechanicus Aphorisms 7.31 Grant a coward the excuse to retreat from the battlefield and he will never fight again. Warhammer 40,000: Mechanicus Aphorisms 56 Look not upon the alien, for the alien looks back. Warhammer 40,000: Mechanicus Aphorisms 94.13 The Enemy rushes to action, when our ministrations cause him fear. Warhammer 40,000: Mechanicus Aphorisms 97 If it is worth doing, it is worth doing to completion. Warhammer 40,000: Mechanicus Aphorisms of the Logic-Saints 7.91 In the presence of the xenos lies the invisible miasma of corruption. Warhammer 40,000: Mechanicus Appendix Heuristica 73.90 And we shall cast them down, that corrupt by their presence; We shall break the teeth of the xenos that would swallow us whole. Warhammer 40,000: Mechanicus Armageddon Verses 13.90 They need not rend us with their blades. They have but to make us witness them, and thereby can we fall. Warhammer 40,000: Mechanicus Avelornians 5.91 Fragile indeed are the tools of the righteous. Warhammer 40,000: Mechanicus Cannot unless you Canticle v.34 The only will of the Machine Spirit is that of the Omnissian technologies, for the Xenos will deceive you and tempt you, but you will not falter, for you are a Priest. Warhammer 40,000: Mechanicus Canticles Borealis 6.15 Inefficiency is a slope whereupon one slides ever downwards, by degrees, until one reaches the nadir unknowing. Warhammer 40,000: Mechanicus Canticles Flamminia 713 When we muse on the works of the enemy, we invite him into our minds. Warhammer 40,000: Mechanicus Canticles Logica 6.41 Where corruption remains, men will fall. Warhammer 40,000: Mechanicus Canticles of Gethsemenoth Line 87 Let the weaker in mind follow the words of the strong! Warhammer 40,000: Mechanicus Canticles of Mars 79.12 Rejoice. Give thanks. For we are but one step now from triumph. Warhammer 40,000: Mechanicus Canticles of Rousing - excerpt Let chime ring out! Part the veil of circuit and gear. For now is the hour of motion. Warhammer 40,000: Darktide - Commodore's Vestures item: Perpetuum Mechanicus Castigations 17.4 Thus are the wages of those who delve too deep. Warhammer 40,000: Mechanicus Catechism of the Autoculus of Mars - excerpt Toll the Great Bell Once! Pull the Lever forward to engage the Piston and Pump... Toll the Great Bell Twice! With push of Button fire the Engine And spark Turbine into life... Toll the Great Bell Thrice! Sing Praise to the God of All Machines! Warhammer 40,000 4th Edition Rulebook, Introduction Chant for the Prevention of Malfunction May your weapon be guarded against malfunction, As your soul is guarded from impurity. The Machine God watches over you. Unleash the weapons of war. Unleash the Deathdealer. Imperial Armour - Imperial Vehicles for Warhammer 40,000, pg. 17 Codex Fulminatus 83.12 Show caution and scorn in all things. Warhammer 40,000: Mechanicus Cognis Amalathian 5.89 A Tech-Priest eschews the illogicality of fear, the unbalanced equation of doubt, the broken circuit of failure. Warhammer 40,000: Mechanicus Collected Logic-Psalms 31.3 And lo, shall Your holy steel be as armour around our souls, and shall Your wisdom guide our hands. No spear nor barb of the enemy shall trouble our flesh of iron. Let the will of Mars be done! Warhammer 40,000: Mechanicus Colloquialisms Minor Chapter 51 It’s not work if you enjoy it. Warhammer 40,000: Mechanicus Colloquialisms of Metalica Chapter 52 Enough fire in the right place can solve any problem. Warhammer 40,000: Mechanicus Conceptua Comprehensis Verse 329 Blessed is he who, in death, does his duty. Warhammer 40,000: Mechanicus Confessions of Logic-Saint Levistian There can be no forgiveness now. No penitence that will satisfy my sin. Warhammer 40,000: Mechanicus Contemplations Hagiographica Death itself is scarcely an excuse for the sin of duty undone. Warhammer 40,000: Mechanicus Epigrams of Saint Eukelsis 3.89 Protect the shield of the mind, and the body will be shielded thereby. Warhammer 40,000: Mechanicus Epigraphs Macrologica Psalm 105 Wheresoever the blasphemer writes, obliterate. Warhammer 40,000: Mechanicus Eukelkisians 60.24 Men fuelled by the righteousness of their purpose can achieve what armies cannot. Warhammer 40,000: Mechanicus Exaltations 49 The Lord of Mars is with us in the dark, even if thou knowest it not. Warhammer 40,000: Mechanicus Exhortationes Principiis Titannorum, Divisio Militaris We are all but a weapon in the right hand of the Emperor. Adeptus Titanicus (game) rulebook, pg.21 Ferro-Dictates 53.12 Not all data should be acquired. Warhammer 40,000: Mechanicus Formulae Technologia Verses 4-27 Cursed be silence, when the Omnissiah’s word should ring out. Warhammer 40,000: Mechanicus Gathalamorians 6.13 And endeavour is its own reward. Warhammer 40,000: Mechanicus Gathalamorians 9.41 When the final analysis is fully calculated, all equations balance against righteous annihilation. Warhammer 40,000: Mechanicus Gathalamorians 45.7 Above bullets, above blades, care for your soul above all. Warhammer 40,000: Mechanicus Gathalamorians 60.41 He who prosecutes the alien with zeal, is the ally of Mankind. Warhammer 40,000: Mechanicus Gathalamorians 71.6 By Flame Shall The Unclean Be Made Clean, By Fire Shall The Unholy Be Made Holy. Warhammer 40,000: Mechanicus Gathalamorians 71.30 Even in the deepest darkness, give devotion to the Omnissiah, for there He is needed the most. Warhammer 40,000: Mechanicus Gathalamorians 94.3 Be thou wary of the works of the alien, for their presence is poison and their every word deceit. Warhammer 40,000: Mechanicus Gathalamorians 97.14 He who aids the blasphemer, even through ignorance, has the blood of the faithful upon his hands! Warhammer 40,000: Mechanicus Gathalamorians 714.5 Obliterate his words, cut out his tongue, put to fire all wrought by his hand, and the heretic shall cease to exist. Warhammer 40,000: Mechanicus Hagiographies of Saint Regulavis 91.12 Purification is the prelude to annihilation. Warhammer 40,000: Mechanicus Hagiography of Thor 14.91 He who sows doubt is as blameful as he who sheds blood. Warhammer 40,000: Mechanicus Helfirian Recollections Chapter 571 When the enemy begs for destruction, do not let him go hungry. Warhammer 40,000: Mechanicus Hymn of Reforging Thus do we invoke the Machine God. Thus do we make whole that which was sundered. Codex: Space Marines (5th Edition), pg. 71 Jovian Commentaries Chapter 59 The tree of heresy persists were its roots be not torn up. Warhammer 40,000: Mechanicus Jovian Ministrations 61.90 When the heretic is silenced, it is as if his weapons and tools are stripped from him, he is left impotent and weak. Warhammer 40,000: Mechanicus Jovian Tutelage 56.41 It is a rare man whose faith survives the failings of his superiors. Warhammer 40,000: Mechanicus Kalemnan Orations 5.25 The sweet incense of faith conquers the toxic stench of corruption. Warhammer 40,000: Mechanicus Keraptic Inscriptions Chapter 15 Wheresoever the sacred man tread, led it be made pure, or say he is not sacred. Warhammer 40,000: Mechanicus Kryptmann Verses 11-13 Ware the script of the enemy! For writ into its lies are the seeds of corruption. Warhammer 40,000: Mechanicus Levistians 7.14 Bleak be the prospects, when the black wind of heresy blows. Warhammer 40,000: Mechanicus Levistians 9.22 Knowledge will ever be a blessing and a curse. Warhammer 40,000: Mechanicus Life of Archmagos Borasis Appendix 9 Our only objective should be death to the alien and all his works. All else is deviance from the Omnissiah Creed. Warhammer 40,000: Mechanicus Life of Fabricator General Kane 56.90 Annihilation. Not exile, submission or subjugation. For the xenos, only annihilation. Warhammer 40,000: Mechanicus Life of Macharius 23.19 Then into the teeth of the enemy we shall stride. Warhammer 40,000: Mechanicus Life of Saint Dacianus Chapter 60 Give thanks only that the enemy has fallen. Care not for his motives, nor for the promise of his teachings. Define him solely by his death, and the gains Mankind makes thereby. Warhammer 40,000: Mechanicus Life of Saint Hermeticus 5.23 Faith is light, and where it burns, there is no night. Warhammer 40,000: Mechanicus Linguis Fulminatus Chapter 7 Improvisation is rarely to be welcomed, and then only when the Omnissiah’s will demands it. Warhammer 40,000: Mechanicus Lives of Gyarados 73.60 If it has not a head to sever, cut out the heart. Warhammer 40,000: Mechanicus Logistae Septimus 21.4 The circuits are complete. The engine of fate is primed. One turn of the cog remains, and the grand machine shall fulfil its purpose. Warhammer 40,000: Mechanicus Lord of the Engines, 16th Tome, Verse 2001 And when at last he came upon the vehicle, he perceived the distress of the engine therein and forthwith struck the rune and it was good. Thereupon the engine ignited and was filled with strength... Warhammer 40,000 Compendium, pg. 131 Macharians 16.4 Watch your brother, for his sin of heresy is thy sin of tolerance. Warhammer 40,000: Mechanicus Macharian Axioms Line 918 The wilful child is as the maddened steed: when it is let off its leash, it is lost. Warhammer 40,000: Mechanicus Macharian Commentaries Chapter 71 As we purify the ground beneath their feet, they shall find no shelter! Warhammer 40,000: Mechanicus Macharian Commentaries 73.5 Seek profane knowledge, and find profane fates. Warhammer 40,000: Mechanicus Macharian Duologues Chapter 61 Let the foe blunt their blades against our resolve. They will be ash and memories soon enough. Warhammer 40,000: Mechanicus Macharian Notions Chapter 4113 Better safe and ignorant, than rueing the means of our downfall. Warhammer 40,000: Mechanicus Malchadorian Insights 17.4 First comes knowledge of destruction, then its execution. Warhammer 40,000: Mechanicus Maxims Metalica 76.12 From such small heresies are great apostasies made. Warhammer 40,000: Mechanicus Maxims of Amalanth 5.12 Beware the deviance of thine own tools, for the Enemy finds his entrance thereby. Warhammer 40,000: Mechanicus Meditations Logicae Verse 619 How dim the sacred light burns when the unholy darkness loometh all about. Warhammer 40,000: Mechanicus Meditations on the Superlogicae Verse 971 When the corruption of the unholy becomes manifest to our senses, a far greater corruption lies unseen. Warhammer 40,000: Mechanicus Memoirs of Saint Hestios 5.25 Blessed is that life that, in its ending, forgives a lifetime of sin. Warhammer 40,000: Mechanicus Mensis Hagiographica Appendix 91 Thus does Mankind fail. Not in knowing betrayal, but in the silent sin of duty neglected. Warhammer 40,000: Mechanicus Neodogmatics 71.90 If His Will be done, let it be done quickly. Warhammer 40,000: Mechanicus Observations on the Tech-Cosmos Verse 68 We are derelict in our duty whenever we allow corruption to plague the minds of good men. Warhammer 40,000: Mechanicus Opus Fulminata The Omnissiah demands the stain of the xenos be deleted. Where it remains, the Omnissiah rages. Warhammer 40,000: Mechanicus Principae Logica 22.4 Let His word be exalted to the eleventh degree. Warhammer 40,000: Mechanicus Psalms Hermeticus 46 The xenos must be purged, for the stars are humanity’s birthright. Warhammer 40,000: Mechanicus Quaestos Mechanicor 5.21 From the mouths of heretics emit naught but foul vapours. Cut out the tongue and be clean. Warhammer 40,000: Mechanicus Recollections of Inquisitor Brand Chapter 87 Of all creations most foul I beheld the Lord of All and knew that I was dead. Warhammer 40,000: Mechanicus Recollections of Saint Hesperis Volume 17 I beheld the babel of the enemy’s tongues, and I was overwhelmed by a wall of heresy. Warhammer 40,000: Mechanicus Revelations of Titan 18.12 The enemy shall take what we give him, and reap a harvest behind our backs besides, until whole worlds are lost to our sight. Warhammer 40,000: Mechanicus Runic Mechanics - An Introduction The beast of metal endures longer than the flesh of men. Those that tend the beasts of metal must labour long to learn its ways, for a single beast must suffer the mastership of many men until ready to shed its vorpal coils. Those that seek apprenticeship must attended closely to the runes of mobilisation, the rites of maintenance, and the words-of-power that describe the parts of a beast. Nor must they neglect the tutelage of the Adeptus Prefects, nor the casting of the proper roboscopes. Warhammer 40,000: Rogue Trader, pg. 118 Runic Spaceflight - An Introduction; Naval Flight Manual W110E Strike the first rune upon the engine's casing employing the chosen wrench. Its tip should be anointed with the oil of engineering using the proper incantation when the auspices are correct. Strike the second rune upon the engine's casing employing the arc-tip of the power-driver. If the second rune is not good, a third rune may be struck in like manner to the first. This is done according to the true ritual laid down by Scotti the Enginseer. A libation should be offered. If this sequence is properly observed the engines may be brought to full activation by depressing the large panel marked "ON". Warhammer 40,000: Rogue Trader, pg. 98 Saturnine Verses 81.4 The loose tongues of our soldiers are as guns in the hands of our enemies. Warhammer 40,000: Mechanicus Sayings of Archmagos Cortiko Verse 58 Prayer has power, but I cannot deny fire does, too. Warhammer 40,000: Mechanicus Sayings of the Archmagi Appendix 4 Such sweet music is the chatter of binary, that has no tongue to lie. Warhammer 40,000: Mechanicus Sayings of the Princeps 65.4 When thou desirest to discourse purely, use binary. Warhammer 40,000: Mechanicus Scripture of the Taloned Cog v.09 p.3 Wary of those that wonder. Warhammer 40,000: Mechanicus Selucian Aphorisms Verse 539 Sometimes the weak limb must be amputated before the whole body withers. Warhammer 40,000: Mechanicus Text of the Oiled Cog v.12 One can verge from the Standard Form, but one must always retain their humanity, or be lost to the Men of Iron and their ways. Warhammer 40,000: Mechanicus The Book of Five Runes When uttering the incantation, mark well that the rod is upon and not within the intake. The second incantation should not be uttered until all the fumes have come forth, then the way shall be clear for the sacred words to penetrate unto the heart of the engine. If the mounting be hot say the third rune, if it be cold the fourth rune is more appropriate. For then the wrath of the engine will be aroused... Warhammer 40,000 Compendium, pg. 131 The Life of Fabricator General Heuristicus VII An opportunity wasted is a sin preserved. Warhammer 40,000: Mechanicus The Life of Uriah Jacobus 8.31 When the enemy offers open battle, take it, and make it his final mistake. Warhammer 40,000: Mechanicus The Litany of Ignition The soul of the Machine God surrounds thee. The power of the Machine God invests thee. The hate of the Machine God drives thee. The Machine God endows thee with life. Live! White Dwarf 67 (2015), pg. 27 The Lives of the Logic-Saints Psalm 61 Even In Death, Our Duty Is Not Complete. Warhammer 40,000: Mechanicus The Prima Incubatorta, rite of Titan Awakening The will of the Emperor is done. As the blood of the slain is laid upon you so may you lay the enemy’s blood at the feet of the Emperor. Lay blood at the Emperor's feet. As the rune of protection is inscribed upon you so may the litanies of protection ward your soul. May your soul be guarded from impurity. As the warriors within you guide your weapons, may you in your turn, guide their lives. Stand true against the trials of war. Epic 40,000 Magazine Issue 7, pg. 10 Themiscyran Manuscripts Verse 619 What the enemy built, let it be made asunder, for to us it will be as a house of sand and knives. Warhammer 40,000: Mechanicus Verses Fulminatus 59.31 The broken in body can blame the bullet or the sword, but the broken in mind have all creation to curse. Warhammer 40,000: Mechanicus Verses Macrologica 17.4 The only logical response to the presence of the xenos, is hatred. Warhammer 40,000: Mechanicus Ferrarch Asklepian To every problem, a solution lies in the application of tech-lore. Warhammer 40,000: Mechanicus Magos Aubrey Bessemer The Tech-Priest tends his flock of Chimeras and lasguns as surely as his priestly brethren from the Ecclesiarchy tend the souls of their Guardsmen, and his ministrations are no less important to the continued success of the numerous campaigns of the Imperial Guard. Only War: Core Rulebook, pg. 98 Archmagos Ultima Cryol In ancient times, men built wonders, laid claim to the stars and sought to better themselves for the good of all. But we are much wiser now. - "Speculations On Pre-Imperial History" Dark Adeptus (Novel) - Chapter 18 From the foundation charter of the Death Bolts... And the name of the Order shall be the Death Bolts, and their Forge World shall be Esteban VII. The Colours of the Death Bolts shall be red over gold. Their banner shall be quartered, gold against chequered blue and silver, bounded red. Their badge shall be a crossbow bolt ordinary, over an inverse triangle gold. The Grand Master of their founding shall be Maxen Vledig, and their motto shall be "nemo mea poena effugit" - None may escape my vengeance. Adeptus Titanicus (game) rulebook, pg.42 Fabricator-General Explicatus By acuteness of mind shall we find victory. Warhammer 40,000: Mechanicus Technomagos Gaelos The universe is not like a puzzle-box that you can take apart and put back together again and so solve its secrets. It is a shifting uncertain thing which changes as you consider it, which is changed by the very act of observation. A powerful man is not a man who dissects the universe like a puzzle-box, examining it piece by piece and measuring each piece with scientific precision. A powerful man has only to look upon the universe to change it. Codex Imperialis, pg. 44 Binary Hierarch Gethsemorr The weak in mind will seek to understand the xenos. The strong in mind will destroy them, and bless their ignorance. Warhammer 40,000: Mechanicus Archmagos Veneratus Haelon Hark not the alien's words, lest ye unknowingly repeat them. Warhammer 40,000: Mechanicus Archmagos Veneratus Hieraticus Let the stench of corruption be swept aside by the sweet winds of faith. Warhammer 40,000: Mechanicus Hieronymus, High Magos and Arch-heretic of Artemia Majoris (was terminated on request of Fabricator-General) The best way of improving a gun is to improve its ammunition. Imperial Armour Volume One - Imperial Guard and Imperial Navy, pg. 204 Fabricator-General Isotor Through the application of knowledge can great destruction arise… Warhammer 40,000: Mechanicus Fabricator-General Jaegaron All shall be darkness, all shall be madness, for everything will be known and nothing forbidden. Warhammer 40,000: Mechanicus Haran Jaxx – De Bellis Titanicus, attributed The arming of Titans must, by necessity, always be a compromise. To gain long range you must sacrifice firepower, and vice versa. You must approach this decision at two levels. Firstly the level of the individual Titan. Consider carefully what it must achieve and how its armament will affect its ability to fulfil its objective. Secondly, the level of the force itself: this may be the Legion as a whole or a battle group on a particular mission. Never forget that a Titan force is a team - a single body, and may have specialised members designed for specific tasks. Meditate on the subject if you feel the need, or consult the Imperial Tarot. The decision is important, so do not take it lightly. Adeptus Titanicus Rulebook, pg. 38 Tech-Priest Jung, Forge World Gehenna Our enemies may rest but rust never sleeps. Imperial Armour - Imperial Vehicles for Warhammer 40,000, pg. 59 Fabricator General Kane You may say, it is impossible for a man to become like the Machine. And I would reply, that only the smallest mind strives to comprehend its limits. Dark Adeptus (Novel), Ch. 2, pg. 19 The spirit of Ramus Macabee speaking to Ervin Hekate There's no turning back... Triumph or oblivion. Titan: God-Machine (Graphic Novel), ca. pg. 16 Malcador The foe of reason builds monuments to his madness, and reveals himself thereby. Warhammer 40,000: Mechanicus Garba Mojaro, Prefectus of Adeptus Mechanicus A man may die yet still endure if his work enters the greater work. Time is carried upon a current incepted by forgotten deeds. Events of great moment are but the culmination of a single carefully placed thought. As all men must thank progenitors obscured by the past so we must endure the present that those who come after may continue the greater work. - The Chime of Eons Warhammer 40,000: Rogue Trader, pg.143 Technographer Adar Millez Take care with that! We have not fully ascertained its function, and the ticking is accelerating. Dark Heresy: The Lathe Worlds, pg. 69 Archmagos Nerovian Less exalted minds might waver to learn the secrets of the xenos. But we are stronger. We are better. Warhammer 40,000: Mechanicus Fabricator-General Plutonis The eyes of the Omnissiah are ever upon us. Warhammer 40,000: Mechanicus Grand Master Thordun Ranxey, Death Bolts The supporting fire of one's brethren is always a comfort. Provided it doesn't hit oneself. Adeptus Titanicus Rulebook, pg. 28 Tech-Acquisitor Scaevola, Statement of Purpose: To perceive the grander picture, to strive to acquire and understand for the benefit of all mankind. Warhammer 40,000: Mechanicus Fabricator-General Sin-Cosinius Obey the Standard Model, or obey the laws of death. Warhammer 40,000: Mechanicus The last words of Magos Varnak We cannot live through this. Mankind cannot live through this. In a single day they have covered the surface of this planet with a flood of living blades and needle-fanged mouths. Kill one and ten take its place. If they are truly without number then our race is doomed to a violent death before every shred of our civilization is scoured away by a force more voracious than the fires of hell themselves! Death! By the Machine God, Death is here! Codex: Tyranids (4th Edition), pg. 25 Legio Victorum Motto For the alien, nothing. Third War For Armageddon - Imperial Forces: The Legio Victorum Techpriest Yaffel - from his own book Soylens Viridians for the Machine-Spirit [Note 1] The Omnissiah directs our footsteps along the path of knowledge. The Emperor's Finest (Novel), Ch. 8, pg. 118 Adept Koriel Zeth, Forge Mistress It is my great regret that we live in an age that is proud of machines that think and suspicious of people who try to. Mechanicum (Novel), Ch. 1.07, pg. 139 □▪︎□▪︎□▪︎//ERROR: CANNOT FIND: TECH ADEPT "ANONYMOUS"// FURTHER INVESTIGATION REQUIRED//CITATION+NEEDED//▪︎□▪︎□▪︎□ Anonymous Know thy Enemy, to Know Thyself: In each society there is a classification that is mirrored in another society… Warhammer 40,000: Mechanicus Anonymous Blessed is the mind too small for doubt. Warhammer 40,000: Mechanicus Anonymous [Error] Damn not found. Warhammer 40,000: Mechanicus Anonymous Blessed is the ignorance that wise men choose for themselves. Warhammer 40,000: Mechanicus Anonymous Deny the enemy his works and means, then deny to him his life. Warhammer 40,000: Mechanicus Anonymous Fury has its uses. Warhammer 40,000: Mechanicus Anonymous Let knowledge serve only man, and let that which does not remain in Warhammer 40,000: Mechanicus Anonymous Behold thou corruption, and unthinking, end it. Warhammer 40,000: Mechanicus Anonymous The Priesthood of Mars maintain our Emperor's throne. Thusly do they underpin the Imperium entire. Warhammer 40,000 5th Edition Rulebook, pg. 110 Anonymous Better to self-destruct than acquiesce. Imperial Armour Volume Two - Space Marines and Forces of the Inquisition, pg. 124 Anonymous Big guns never tire. Imperial Armour Volume One - Imperial Guard and Imperial Navy, pg. 98 Anonymous Blessed are the Gun Makers. Warhammer 40,000: 4th Edition Rulebook ■▪︎■▪︎■▪︎FILE PENDING APPROVAL▪︎■▪︎■▪︎■
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  2. INTRODUCTION Since the introduction of Primaris Marines, the modelling prevelance of Art Scaling, or TRU-scaling, has seen a somewhat reduction in popularity. Although those two terms were used somewhat interchangably, for me, they meant two distinct methods of Up-scaling Space Marines. Art Scale was upscaling Marines by using larger models, predominantly terminator kits, and using a lot of greenstuff to gap-fill and bulk out to achieve the classic look. TRU-Scale was using plastic styrene sheet to add height and bulk to the regular Power Armour kits. It's TRU-Scaling that I'll be looking at today. I'm going to grab one of the mkIV plastic marines, go through the TRU-Scaling process and see if the finished result stands up to the newer mklll and mkVI plastic kits. TOOLS Needs to Have: Hobby Knife with fresh blade Hobby Saw Clippers Plastic Glue 0.5mm plasticard sheet Nice to Have: Foam Nail File Sanding Sticks Tamiya Thin Sprue Goo STEP ONE Step 1 is pretty straight forward, very carefully using your hobby knife, cut the abdomen out from the torso front. STEP TWO Step 2 is to glue the abdomen and torso back into place on the legs. STEP THREE Step 3 is adding some bulk to the Torso, by pushing the upper torso out by 1mm. You need 4 strips of plasticard, each 5mm x 15mm, with one of the lower corners cut off. STEP FOUR Step 4 is to prepare the rear torso for the plsticard stripe. First smooth off the two circled bumps used to locate the torso front. Second, there's a small angled piece of the torso on either side of the neck ball, we're going to cut a smll right angle out og these to allow the plasticard to fit more flush. STEP FIVE Step 5, attach two strips of plasticard to each side of the torso. When gluing the plasticard to itself, make sure to cover the entire overlap in glue, this is important to prevent the plasticard for separating later. The glue needs a good amount of time to securely bond the platicard to itself, and the model. 2hrs minimum (this may seem excessive, but if you were to be batching these, the time would fly). STEP SIX The first stage of Step 6 is to make some broad trims with your clippers. It's important that you leave excess at this point, otherwise it will effect the finished result. Once the broad trim has been completed, the second stage is to use your Hobby Knife and slowly work off the excess and get a close, smooth finish. Sanding sticks with be quite handy here. STEP SEVEN Step 7 is removing the crotch plate. Grab your Hobby Saw, and starting from the top, saw straight down, taking care to not damage the legs as you saw. STEP EIGHT Step 8 also requires the Hobby Saw. Following around the top of the belt, saw the upper torso from the legs. STEP NINE For Step 9 we're gluing the three pieces of the torso back together. You'll see the torso armour is glued in on angle, I left it this way for 10mins before pushing it vertical, which causes the plastic to stretch and cover a small gap between the upper torso and abdomen. You can skip this and use Sprue Goo if you have it available. STEP TEN Step 10 is where we start adding height. Starting with 3x rough cut pieces of 0.5mm plasticard. Again, be sure to glue every mm of each layer of card together. Again, we wait, 2hrs or so. STEP ELEVEN To start off Stage 11, perform a broad trim with your clippers, and the move onto the knife, much like we did with the upper torso. I found the best thing for this was to flip the model, and cut down onto the mat with the knife. Then once the majority of the fine trimming was completed, I switched to the sanding sticks and made a nice clean finish. At this point, we can glue the upper torso back on op of the legs. STEP TWELVE For Stage 12 s we'll be adding more height. Again, with 3x rough cut pieces of 0.5mm plasticard. Again, be sure to glue every mm of each layer of card together. Again, we wait, 2hrs or so. At this point, I realised the abdomen plate was too short and starting an extention. In hindsight, I would have done this extention while it was separate. STEP THIRTEEN As with the previous plasticard stages, perform a broad trim with your clippers, and then move onto the knife, much like we did with the torsothen cut down onto the mat with the knife to get that smooth, flush finish. STEP FOURTEEN Step 14 is the first on the road to the end, with everything glued back together, we've added an additional 3mm in height, lets put the model on a base and compare it to an unconverted mkIV Marine. THE COMPARISON A comparison vs mkIV isn't what we're here for though, is it? How does its scale up against the plastic mklll and mkVl plastic kits? Pretty darn well I say... CAN WE TAKE THIS FURTHER? But, I couldn't stop there, now could I? I asked, will these techniques work with the new mklll and mkVI plastic kits? Yes. Yes, they do. IN CONCLUSION I think that this has been a fairly convincing experiment, and do think that upscaling the older Firstborn Kits certainly doesn't do them any harm, and can help with the scale difference within the Astartes model range.
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  3. Hello all, I recently posted on my blog a couple of pics of a scratch built servo-arm I had put together, and a couple of people expressed interest in a tutorial for it. In all honesty, I can't really take credit for the design - there are quite a few similar tutorials around that I worked from; ‘standing on the shoulder of giants’, etc. But if it helps anyone, I'm happy to go through the process (hopefully it all makes some sort of sense!) Ingredients: 3x3mm square tube 3mm dia round tube 2mm dia round tube 1.5mm dia round rod (solid) 1mm dia round rod (solid) Poly Cement Sharp Knife Rounded Needle File It's a little bit difficult to be precise about the measurements of the round tubes and rods (as I no longer have the packaging I bought them in) but essentially the dia of the thicker and thinner rods should match the internal dia of the thicker and thinner tubes so that they slide smoothly in and out. Building The Main Arm Sections: Cut 3 x 3x3mm square tube x 11mm length. After you have these cut to length, use a needle file to add a curved indent into either end of each section, as shown: Once you have these, carefully cut 12 pieces from the 1mm round solid rod. You want the length of these to be 1mm (or even less if your eyesight is up to it! ) so that they are quite flat discs. These will form your rivets on the arm sections. Glue two of them to either side of each arm section approximately 1/3 and 2/3s of the way along the beam, as so: What I found helpful is once they are stuck on and dried, put a small blob of poly cement on top of each rivet. The sharp edges will deform slightly, leaving a much more rounded rivet shape. (You can do this more than once if necessary until you get the more rounded shape that you're looking for) Building The Joints: Cut: 4 x 3mm dia round tube x 4mm length 3 x 1.5mm dia round solid rod x 5mm length 1 x 1.5mm dia round solid rod x 10mm length Glue the rods into the tubes so that there is an equal amount of rod sticking out on either side. The last (slightly longer) rod is for the bottom joint. Glue that one so that it matches the others on one side, and has a longer piece of rod sticking out on the other side. This will be your way to attach the servo-arm to your backpack - any Primaris pack should do, with one of the spherical exhaust pieces cut off and a hole drilled in the centre of where it was removed. The excess length of the bottom rod will slide into that hole. (If the joints look a bit uneven or stick out too much, it's easy to just smooth them off a little with a file) Assembly: Start with the bottom joint and glue to the curved recess in the first arm section. Glue the next joint to the opposite curved recess, and so on. This gives you the basic arm shape, and you can choose whatever angle you wish for each arm to connect to the next. Piston: This is the first step of adding details to the arm. First, cut a short 2mm length (shorter than the 3mm width of the main arm sections) of the 1.5mm solid rod. Then cut it in half lengthways, so that you have 2 semi-circular sections. These are glued to the bottom and second arm sections to create the ‘wheels’ that the piston attaches to. Then take a length (approx 7mm) of the 2mm dia round tube, and a similar length of the 1mm solid rod. The rod should slide in and out of the tube. That's your piston. Cut a small notch out of the bottom end of the 2mm tube. This will allow you to glue the outer piston end against the curve of the lower ‘wheel’ Glue the top of the inner piston against the upper ‘wheel’. It should look something like this: Obviously, the more extended you have positioned the arm sections, the further the piston will have pushed out (you can see in the pic above, this arm is at almost maximum extension). Greebling and Tools: The rest of the build just uses whatever you've got available in your bitz box; wires, power couplings, tech-y looking gubbins, etc, etc. Plastic cabling (pinched from spare bits from vehicles or weapon sprues?) is especially useful as you can glue these bits to actually strengthen the overall structure of the build. That's about it. Except of course for the whole point of wearing a servo-arm - carrying heavy tools! I built my first arm with a grabber claw created from the leftover fingers of a Contemptor Dreadnought (you can see an example of adding the greebling bits here too) I've seen other tool ideas too: - a drill made from a small screw mounted in a length of round tube. - a jackhammer chisel bit, cut from a piece of flat plasticard, again mounted into a tube attached to the end of the arm. - some sort of magnetic claw or a laser cutter - I'm thinking that bits from the more esoteric HH guns (like conversion beamers, etc?) might work here? - Bulkhead Shears - I've not quite figured these out, but I'm going to think about it! Once you've got the arm built, the options for tools are endless! I may come back and edit this tutorial once I've had a bit more of a play with ideas for tools, and show off what I've found, but this should be enough to show what I've done to make the arm itself. Anyway, thanks for reading, and I hope you have fun making your own servo-arms!
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  4. With the release of the Codex: Agents of the Imperium, the codex has 3 Battleline units; Deathwatch Veterans, Imperial Navy Breachers, and Adeptus Arbites Vigilant Squad. Deathwatch eventually would receive their own mini codex. The Adeptus Arbites are missing some characters, and in this article I am going to be discussing on how we can convert two of the existing characters; Inquistor and Ministorum Priest, into Adeptus Arbites Characters Marshal and Arbitrator. Marshal A high administrative rank, comparable to a Magistrate but with increased seniority, Marshals take the rule of law to the darkest dens of scum and depravity, dispensing Imperial justice in a bright arc of muzzle flare. Marshals normally command the Arbites presence on an entire Imperial world or even several star systems (use Inquistor Datasheet) M 6" T 3 SV 4+ W 4 LD 6+ OC 1 INVULNERABLE SAVE 5+ Ranged Weapon: Bolt Pistol Combi-Weapon Arbites Combat shotgun (Range 18" A 2 BS 3+ S 4 AP 0 D 1 Assault) Arbites Shotpistol (Range 12" A 1 BS 3+ S 4 AP 0 D 1 PIstol) Melee Weapon: Arbites Melee Weapon- Range Melee A 5 WS 3+ S 4 AP -2 D 1 Abilites: Leader Assigned Agents Authority of the Emperor- While this model is leading a unit, it can embark within any Transport that its bodyguard unit can embark within Power of the Law- Each time you target this model's unit with a strategem, roll one D6: on a 3+ you gain 1CP. Wargear Abilities: Lex Imperialis- While the bearer is leading a unit have a 6+ invulnerable save Leader: Exaction Squad Subductor Squad Vigilant Squad Wargear Options: This model's bolt pistol can be replaced with a 1 Combi-Weapon or Arbites Shotpistol If equipped with a bolt pistol or Arbites Shotpistol, this model can be equipped with an Arbites Combat Shotgun Unit Composition: 1 Marshal This Model is equipped with: bolt pistol; Arbites Melee Weapon; Lex Imperialis Army Faction: Agents of the Imperium: Marshal 55 pts Army Faction: Imperium: Marshal 55 pts Keywords: Keywords: INFANTRY, CHARACTER, GRENADES, IMPERIUM, ADEPTUS ARBITES Arbitrator Arbitrators are guardians of order and the rule of law within the Imperium. Implacable, unrelenting, and nigh-on impossible to kill; they are the Emperor's justice manifest. (use Ministorum Priest Datasheet) M 6" T 3 SV 4+ W 3 LD 7+ OC 1 INVULNERABLE SAVE 5+ Ranged Weapon: Bolt Pistol Arbites Combat shotgun (Range 18" A 2 BS 3+ S 4 AP 0 D 1 Assault) Arbites Shotpistol (Range 12" A 1 BS 3+ S 4 AP 0 D 1 PIstol) Melee Weapon: Arbites Melee Weapon- Range Melee A 5 WS 3+ S 4 AP -2 D 1 Abilites: Leader Enforcing the Imperial Law- While this model is leading a unit, melee weapons equipped by models in that unit have the [Sustained Hits 1] ability Book of Judgement- Once per battle, in the fight phase, this model can use this ability. If it does, until the end of the phase, improve the Attacks and Strength characteristics of the melee weapons quipped by this model by 3. Leader: Exaction Squad Subductor Squad Vigilant Squad You can attach this model to an Adeptus Arbites Unit, even if one Marshal has been attached to it. If you do, and that Bodyguard unit is destroyed, the Leader Units attached to it become separate units, with their original Starting Strengths. Wargear Options: This model's bolt pistol can be replaced with an Arbites Shotpistol If equipped with a bolt pistol or Arbites Shotpistol, this model can be equipped with an Arbites Combat Shotgun Unit Composition: 1 Arbitrator This Model is equipped with: bolt pistol; Arbites Melee Weapon Army Faction: Agents of the Imperium: Arbitrator 40pts Army Faction: Imperium: Arbitrator 40 pts Keywords: Keywords: INFANTRY, CHARACTER, GRENADES, IMPERIUM, ADEPTUS ARBITES Thoughts?
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  5. The Wargaming Compendium By Henry Hyde Imprint: Pen & Sword Military Pages: 520 (hardback) File Size: 222.9 MB (.epub) ISBN: 9781783830695 Published: 17 July, 2013 The Warhammer 40,000 hobby and all of its children such as Necromunda: Underhive and Warhammer 40,000: Kill Team are part of the larger tabletop wargaming hobby. While WH40K dominates the science fiction genre of tabletop wargaming, it shares much in common with the larger hobby. Many hobbyists such as myself started with other genres before finding the WH40K game and its setting (I started with WWII in the '70s and '80s, later moving to the American War for Independence and the American Civil War); and many hobbyists will expand their tabletop wargaming from the WH40K setting into other genres. The Wargaming Compendium by Henry Hyde is an indispensable guide for those that are interested in the overall tabletop miniatures wargaming hobby, covering the broad range of the hobby. From the inside front cover/dust jacket: Wargaming is a fascinating, engrossing and exciting pastime that encompasses a wide range of different talents. In the course of pursuing his hobby, the average wargamer uses the skills of artist, designer, sculptor, illustrator, historian, librarian, researcher, mathematician and creative writer, as well as the more obvious ones of general, admiral or air marshal for large games, or perhaps lieutenant, commodore or squadron leader for skirmishes. Not only is wargaming a pursuit which calls upon many skills, but it also covers many aspects of combat, spanning the history of our planet. With science fiction gaming, we plunge into imagined worlds many thousands of years into the future and a fantasy gamer, of course, deals with eons of imagined history, as anyone who has read The Lord of the Rings will know. A wargamer may find himself recreating an encounter between a handful of adversaries one day, or a massed battle involving perhaps hundreds of miniature troops the next. Moreover, it is possible to play wargames that recreate warfare on land, on sea, in the air or, in the case of science fiction, even in outer space. This book aims to demonstrate the wonderfully varied hobby of wargaming with miniatures, looking at the broad scope of what it has to offer as well as detailed explanations of how to get involved, including comprehensive rules for gladiator combat, Wild West skirmishes and the horse and musket era, as well as lots of advice for anyone new to wargaming. Whether you're a complete newcomer to the hobby, or a veteran of many years, you'll find plenty in The Wargaming Compendium to entertain and inspire you. This is a great book about our hobby, primarily a textbook to help the hobbyist with all aspects of the hobby. Don't let the "textbook" description give you the wrong impression, though. This book is filled with hundreds of pictures, including technical aids such as step-by-step tutorials of painting miniatures as well as numerous examples of games to educate and inspire you. It's not quite as fun to look through as a coffee table book such as the Perry Brothers' Masters in Miniature (U.K./Europe/rest of the world), but it's much more informative. The book has the following sections: BASIC CONCEPTS OF WARGAMING - Understanding how wargames work A HISTORY OF WARGAMING - A brief overview of how the hobby has evolved (includes a section on Warhammer/Games Workshop) CHOOSING A PERIOD - A gallop through military history and beyond SOMETHING TO FIGHT FOR - Creating battlefields for your miniature armies ASSEMBLING YOUR FORCES - Planning, purchasing, painting and organising your forces FROM SMALL TO LARGE - Duels, skirmishes, large battles and campaigns - with rules! (rules provided for a duel between gladiators, and a skirmish Wild West shootout) SHOT, STEEL & STONE - A complete set of horse and musket era rules LEARN BY PLAYING - A small battle explained, and how it links to a campaign OTHER ASPECTS OF WARGAMING - Naval games, air wargames, roleplaying and more ADVICE FOR THE DIGITAL AGE - Digital photography and blogging RESOURCES - Books, museums, manufacturers, wargame shows and more Other books go into more depth about the various subjects covered above, but few cover the whole range of tabletop wargaming topics as completely or as well as this book. For those that are dedicated to the hobby of tabletop wargaming, or who want to know more, The Wargaming Compendium should be considered one of your "must have" books on the subject. No matter how much experience you have in the hobby, no matter how many times you read this book, you will always be able to pick it up and find something of interest (or even just pass the time looking at the eye candy). At 520 pages, this isn't a book that you'll finish in a single sitting or even one evening. There's plenty of meat in this book to take you a few days, at least, to read it; and you're likely to refer to it again and again through the years. There are multiple sets of rules included in the book. These are simple rules designed to whet your appetite for different kinds of gaming. The resources section includes information about myriad games and miniature manufacturers in diverse genres. While slightly out of date (since the book was printed in 2013), there is enough here to get any gamer pointed in the right direction. Note that this review is based on the hardcover version of the book Article discussion Brother Tyler has enjoyed the Warhammer 40,000 hobby since 1987 and has been a member of the Bolter & Chainsword community since 1999. He didn't start or end his tabletop miniature wargaming hobby with Warhammer 40,000, however, and enjoys a variety of other tabletop miniature wargames, including historicals.
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  6. Once ascendant among the various Chapters of the Adeptus Astartes, the Nova Hawks Chapter is one with a troubled history. They have since recovered from their setbacks, but remain outsiders. The Nova Hawks aren’t listed in the rolls of any known foundings, first appearing in late M34 when the Chapter submitted itself to Cardinal N’Kruma for service in the Ikarios Crusade. It is suspected that the Chapter may be the result of an amalgamation of older Chapters, but if so, the identity of those predecessors has never been revealed. Limited evidence leads some to conclude that the Chapter ultimately derives from the XIIIth Legion, but the Nova Hawks have never acknowledged the relationship. The Nova Hawks follow their interpretation of the Codex Astartes dogmatically, and view any deviation by other Chapters as a mark of inferiority. This is combined with a strong Monodominant philosophy. The Nova Hawks’ lack of tolerance led to a number of ruthless purgings of heretics, and the Chapter established a reputation as a pitiless force that would utterly destroy those that turned from the Emperor’s Light. The Chapter’s early alignment with the Ecclesiarchy led to it becoming part of Basillius the Elder’s puritas divisions in M37. In this role, the Nova Hawks were one of the Chapters that purged heretics in the name of the Ecclesiarchy and later forced compliance by some of the thirty Chapters that came to be known as the Judged. When the Judged embarked upon their crusade into the Eye of Terror, it was these puritas divisions Chapters that purged the homeworlds of those Chapters for which evidence of heresy and corruption later came to light. It was the exterminatus of the Vorpal Swords’ original Chapter world that served as the watershed event for the Nova Hawks, the act distancing the Chapter from other Chapters of the Adeptus Astartes and serving as the catalyst for the Investus Incident. Within the ranks of the Chapter, there had been concerns about the strength of the relationship with the Ecclesiarchy, and Basillius the Elder in particular. Though the Chapter served Basillius as part of his puritas divisions, the prelate refused all contact with the Adeptus Astartes and communicated via intermediaries. This aloofness was viewed as disrespectful at best, and subversive at worst, by many members of the Nova Hawks leadership. When Master Tor Spydsjef was killed in the Doäme Incursion, he was succeeded by Geir Heltenblad, one of the most vocal of those who questioned the motives of Basillius. As a result of Heltenblad’s leadership, the Chapter began to distance itself from Basillius and the Ecclesiarchy, forging its own path based on its warrior cult. When the survivors of the Judged emerged from the Eye of Terror and confronted Basillius, revealing him to be a servant of Chaos, the Nova Hawks’ worst fears were realized. They now knew that they had been duped by the servant of Chaos and that they would face the wrath of their fellow Adeptus Astartes. Once the Vorpal Swords found their homeworld in ruin and determined the actors responsible for its destruction, they made haste with their allies to confront the Nova Hawks. The survivors of the Abyssal Crusade entered the Investus system and immediately attacked the defense network of the Nova Hawks. They were only prevented from launching a full scale attack upon the Chapter world of Investus Prime by the intervention of Inquisitor Lord Teriq Ausar and the combined fleets of the Imperial Fists and Guardians of the Covenant Chapters. The Inquisitor forced a cease-fire and announced that the vendetta would be settled by prœlium honorum – honour duel. Each of the factions would submit a champion, and the two champions would face each other in a duel to the death using ritual blades provided by the Inquisitor. The winner of the duel would earn the right to keep Investus Prime as its Chapter world. The loser would depart the Investus system, never to return. Each of the factions was given one day to comply. Master Heltenblad retired to his private cell to meditate upon the decision. A half day later, he emerged with a solemn countenance. He claimed to have been visited by the Emperor during his meditation, granted a vision of his Chapter’s path into the future. He claimed that the current situation was a test and that the Chapter would emerge from this crucible stronger. Against the recommendations of his senior advisors, Master Heltenblad determined that he would serve as his Chapter’s champion. He presented his senior officers with a scroll he had penned while in the throes of his vision, indicating that they were to read it only upon the conclusion of the duel. Heltenblad then embarked aboard a landing craft with a hand-picked bodyguard. Among the bodyguard was Mangår Blodære, Captain of the 5th Company. During the flight to the Inquisitor’s ship, Heltenblad informed Blodære that he would become the Chapter Master upon Heltenblad’s death. Blodære had been selected because he had the vision and ability to lead the Chapter into its future, a future where the Chapter would have psykers among its ranks. Initially, Blodære deferred, saying that Heltenblad could emerge victorious. At this, Heltenblad replied that he could, but that he would not. He explained that the Nova Hawks had to expunge the shame of being duped and make amends to their fellow Adeptus Astartes, and that the only way that could be accomplished at minimal cost was through his own life. Only by satisfying the vengeance of the Vorpal Swords could he ensure that the Nova Hawks would survive. Upon reaching Inquisitor Ausar’s ship, Heltenblad faced Konvak Lann of the Vorpal Swords. The duel was supervised by Teriq Ausar from his command throne, flanked by contingents from the Imperial Fists and Guardians of the Covenant. Each of the warriors was similarly flanked by their entourage, each allowed to bring a half dozen compatriots to witness the duel and carry word of the outcome to their respective factions. Each of the champions then stripped down to breeches and, saluting his compatriots, entered the dueling arena. Heltenblad composed himself with stoic resolve. No one present could say what thoughts passed through his mind as he stood quietly, though a slight nod of his head indicated a salute of respect to his adversary. Lann, meanwhile, carried the stamp of hatred upon his features. He at last faced the leader of the Chapter that had destroyed the world of his birth, his Chapter world, and his thirst for revenge could not be contained. After a few moments, Inquisitor Lord Ausar reiterated the rules and the stakes – none would interfere and the duel would end with the death of one of the champions. If Heltenblad fell, his Chapter would forfeit Investus Prime to the Vorpal Swords and depart upon a penitent crusade. If Lann lost, the survivors of the Judged would depart the Investus system for eternity. The outcome of the duel would serve as the Emperor’s judgment and none would dare violate His verdict. Once the two combatants acknowledged the inquisitor’s decree, Inquisitor Ausar pressed a button upon his command throne and two blocks descended from the ceiling. Within each block was a massive sword, commensurate in size to the Adeptus Astartes within the arena. Upon the sides of each of the blocks was the skeletal face of the Emperor Enthroned, each superimposed over the aquila of the Imperium. As the blocks settled upon the surface of the arena floor, the eyes of the skulls lit up a dull red, signifying that the swords could be taken from the blocks and the duel initiated. The champions, each a veteran of thousands of battles and centuries of warfare, reacted immediately and the duel was begun. Lann grasped his sword and hurled himself at Heltenblad. The Master of the Nova Hawks assumed a defensive stance, calling Lann “Brother” and apologizing for his Chapter’s transgression, then intoning the traditional battle cry of the Chapter, “for the Emperor.” Unmoved, Konvak Lann launched a flurry of blows at his opponent. The furious combat lasted half a dozen minutes, the skilled adversaries each drawing blood while avoiding serious injury. At last, Geir Heltenblad drew himself up to his full height and saluted Konvak Lann with his blade, then lowered the weapon’s tip to the floor. Bellowing his own battle cry, Konvak Lann thrust his blade through the chest of Geir Heltenblad, mortally wounding the Master of the Nova Hawks. True to his word, Heltenblad fell in the duel. With the loss of the duel, the Nova Hawks departed Investus embarked aboard their Chapter fleet, leaving the system to their opponents. Under the leadership of Master Mangår Blodære, the Nova Hawks departed upon a penitent crusade, following the path of the Judged into the Eye of Terror. In spite, Konvak Lann ordered that exterminates be enacted upon Investus Prime, announcing that he would not sully the lineage of his Chapter with the foulness of the Nova Hawks or their recruiting pool. The Nova Hawks survived their penitent crusade, but only barely. Though they estimated that they remained within the Eye of Terror for only a century according to the measurements of their spacecraft, they finally emerged over eight centuries later within real-space. Knowing that the Judged would always harbor bitterness towards them, regardless of the Inquisitor’s decree, the Nova Hawks determined to re-locate to the galactic south. They encountered the world Lulisa hidden within the Prytaen Expanse and, satisfied that the population would sustain the needs of the Chapter, claimed it as their new Chapter world. The tale of Heltenblad’s sacrifice was incorporated into the warrior cult of the Nova Hawks, and he came to be known as the Martyred Lord. His story serves as one of the central object lessons within the Chapter’s teachings. ORGANIZATION The Nova Hawks follow strict Codex Astartes organization. They are organized into the ten standard companies of about 100 Space Marines each. The Chapter’s view of purity extends beyond dogma and morality, also encompassing the physical. As a result, the Apothecarion is much more influential than within most other Chapters of the Adeptus Astartes. Battle-brothers are extensively screened to ensure that no taint of corruption takes root. The Chief Apothecary shares a level of authority commensurate with the Master of Sanctity, the two leaders serving as the primary advisors to the Chapter Master. One notable idiosyncrasy is the Chapter’s higher structure, especially its Librarium. Throughout the Nova Hawks’ early history, the Chapter did not maintain psykers within its ranks. This deviation from other Chapters was never explained, but may be due to its inception subsequent to the Howling, its adherence to the Imperial Cult, or some other belief peculiar to its warrior cult. Regardless, psykers did not appear until the Chapter embarked upon its penitent crusade in M37. Though the Chapter has distanced itself from the Ecclesiarchy, it is likely that an abiding suspicion of psykers remains deeply rooted in its warrior cult. As a result, the emergent Librarium within the Chapter is viewed with a significant amount of distrust and, despite the potency of the battle-psykers, the Chapter’s librarians are not afforded positions of leadership outside of their own order. Instead, the librarians of the Chapter are always accompanied by cohorts known as the Wardens. The Nova Hawks follow standard Codex Astartes marking conventions, indicating squad affiliation with the squad badge on the right shoulder and company affiliation with the company number upon the left kneepad. Squad numbers appear on the squad badge, but are in subdued mediums that only appear in ultraviolet filters that are commonly used in Adeptus Astartes helmets. Sergeants are indicated by having the squad badge in black, while veterans have white helmets. Specialists are indicated by painting the right arm and shoulder pad in the colors of the order – white for apothecaries, black for chaplains, blue for librarians, and red for techmarines. The Chapter’s badge features a screaming hawk’s head in white, and is displayed upon the left shoulder pad. When wearing tactical dreadnought armour, the Chapter badge is displayed on the right shoulder pad with the crux terminates upon the left shoulder pad. A specialist order within the Nova Hawks is that of the Wardens. These experienced veterans have all demonstrated exceptional strength of will and purity in their devotion to the Emperor. While they normally serve in other units – typically as members of the Chapter’s Honour Guard, veteran squads, or command squads – they may be gathered to serve as a cohort to accompany the Chapter’s librarians into combat. They are specially trained and equipped to both protect these battle psykers and to destroy them if they succumb to the corrupting influences of the Warp. They wield specially consecrated weapons that are potent against those that wield the powers of the Warp, the wardblades. These weapons are typically seen as distinctively shaped glaives and swords, though smaller short swords that are typically wielded in pairs are also commonly seen. The least common versions are the staves carried by the Wardens that serve within the Reclusiam and the hammers that are carried by only the strongest battle-brothers. The Wardens enter combat in both power armour and tactical dreadnought armour. The senior officers, the battle-captains and the Master, are identified by their distinct transverse crests. These bear colors representative of the company that the battle-captain leads, or of the Chapter as a whole. Occasionally, other members of a company may be granted the right to bear the company’s colors upon their armour, typically as a border upon a tabard or honour scroll. Such honours are only granted to the most accomplished of battle-brothers, however, generally only those that serve within the command squad. SELECTED BATTLE HONORS The Umodzi Punitive Expedition [683.M39] When the Umodzi sub-sector declared independence from the Imperium in M39, the Nova Hawks immediately launched an expedition to punish the transgressors and bring the inhabitants of the system back into the Imperial fold. Leaving only the youngest members of the Tenth Company and a guard unit comprised of elements of the Seventh and Ninth Companies, Master Hu’Suli took the rest of the Chapter aboard the Chapter fleet. With the First, Second, and Fifth Companies embarked aboard the battle barge Pride of the Throne with him, the Third, Sixth, and Eight Companies in the battle barge Argent Talon, and the remaining forces spread across the strike cruisers Raptor, Hammer of Heltenblad, and Praetor, the Nova Hawks struck forth with the vengeance of the righteous. The Nova Hawks fleet smashed through the defense network of the seat of Umodzi government, Thralasin VI. With the strike cruisers launching boarding actions on the orbital defense platforms, the battle barges launched an assault on the surface, starting with an orbital bombardment followed closely by a drop pod attack and forces embarked aboard thunderhawk gunships and carriers. The Nova Hawks struck at two main points. The first was the palace city of the ruling caste, Umaedai. The second was the main port of the world, cutting off both reinforcements for the forces in orbit as well as an avenue of escape for the world’s inhabitants. Thought the planetary defense forces of the world posed little problem for the elite Adeptus Astartes, the Nova Hawks encountered an unexpected opponent hidden within Umaedai: traitors of the Fire Reavers. These Chaos Space Marines were the true perpetrators of the corruption that had led to the world’s secession. Though the Fire Reavers struck from hiding and achieved initial surprise, the Nova Hawks rapidly recovered and regained the initiative, pushing the traitors back into the Sapphire Palace. Leading his Terminator bodyguard into the final hold of the Fire Reavers, Master Hu’Suli finally faced the leader of the Chaos Space Marines, a Sorcerer wielding a daemonic axe. When Hu’Suli eventually struck the traitor’s head from his shoulders, the surviving Fire Reavers withdrew. The rest of the insurrection crumbled within hours. The Nova Hawks put the entire world to the torch, citing the punishment for betraying the Emperor. The original article in graphic format: Discussion Topic About the Author Brother Tyler has been involved in the Warhammer 40,000 hobby since 1987, when the weird miniatures and cover of Rogue Trader drew his attention.
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