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  1. With the release of the Codex: Agents of the Imperium, the codex has 3 Battleline units; Deathwatch Veterans, Imperial Navy Breachers, and Adeptus Arbites Vigilant Squad. Deathwatch eventually would receive their own mini codex. The Adeptus Arbites are missing some characters, and in this article I am going to be discussing on how we can convert two of the existing characters; Inquistor and Ministorum Priest, into Adeptus Arbites Characters Marshal and Arbitrator. Marshal A high administrative rank, comparable to a Magistrate but with increased seniority, Marshals take the rule of law to the darkest dens of scum and depravity, dispensing Imperial justice in a bright arc of muzzle flare. Marshals normally command the Arbites presence on an entire Imperial world or even several star systems (use Inquistor Datasheet) M 6" T 3 SV 4+ W 4 LD 6+ OC 1 INVULNERABLE SAVE 5+ Ranged Weapon: Bolt Pistol Combi-Weapon Arbites Combat shotgun (Range 18" A 2 BS 3+ S 4 AP 0 D 1 Assault) Arbites Shotpistol (Range 12" A 1 BS 3+ S 4 AP 0 D 1 PIstol) Melee Weapon: Arbites Melee Weapon- Range Melee A 5 WS 3+ S 4 AP -2 D 1 Abilites: Leader Assigned Agents Authority of the Emperor- While this model is leading a unit, it can embark within any Transport that its bodyguard unit can embark within Power of the Law- Each time you target this model's unit with a strategem, roll one D6: on a 3+ you gain 1CP. Wargear Abilities: Lex Imperialis- While the bearer is leading a unit have a 6+ invulnerable save Leader: Exaction Squad Subductor Squad Vigilant Squad Wargear Options: This model's bolt pistol can be replaced with a 1 Combi-Weapon or Arbites Shotpistol If equipped with a bolt pistol or Arbites Shotpistol, this model can be equipped with an Arbites Combat Shotgun Unit Composition: 1 Marshal This Model is equipped with: bolt pistol; Arbites Melee Weapon; Lex Imperialis Army Faction: Agents of the Imperium: Marshal 55 pts Army Faction: Imperium: Marshal 55 pts Keywords: Keywords: INFANTRY, CHARACTER, GRENADES, IMPERIUM, ADEPTUS ARBITES Arbitrator Arbitrators are guardians of order and the rule of law within the Imperium. Implacable, unrelenting, and nigh-on impossible to kill; they are the Emperor's justice manifest. (use Ministorum Priest Datasheet) M 6" T 3 SV 4+ W 3 LD 7+ OC 1 INVULNERABLE SAVE 5+ Ranged Weapon: Bolt Pistol Arbites Combat shotgun (Range 18" A 2 BS 3+ S 4 AP 0 D 1 Assault) Arbites Shotpistol (Range 12" A 1 BS 3+ S 4 AP 0 D 1 PIstol) Melee Weapon: Arbites Melee Weapon- Range Melee A 5 WS 3+ S 4 AP -2 D 1 Abilites: Leader Enforcing the Imperial Law- While this model is leading a unit, melee weapons equipped by models in that unit have the [Sustained Hits 1] ability Book of Judgement- Once per battle, in the fight phase, this model can use this ability. If it does, until the end of the phase, improve the Attacks and Strength characteristics of the melee weapons quipped by this model by 3. Leader: Exaction Squad Subductor Squad Vigilant Squad You can attach this model to an Adeptus Arbites Unit, even if one Marshal has been attached to it. If you do, and that Bodyguard unit is destroyed, the Leader Units attached to it become separate units, with their original Starting Strengths. Wargear Options: This model's bolt pistol can be replaced with an Arbites Shotpistol If equipped with a bolt pistol or Arbites Shotpistol, this model can be equipped with an Arbites Combat Shotgun Unit Composition: 1 Arbitrator This Model is equipped with: bolt pistol; Arbites Melee Weapon Army Faction: Agents of the Imperium: Arbitrator 40pts Army Faction: Imperium: Arbitrator 40 pts Keywords: Keywords: INFANTRY, CHARACTER, GRENADES, IMPERIUM, ADEPTUS ARBITES Thoughts?
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  2. Adherence/Compliance With and Divergence From the Codex Astartes By Brother Tyler The Codex Astartes is the masterwork of the Primarch of the XIIIth (Ultramarines) Legion, Roboute Guilliman, defining every aspect of the Chapters of the Adeptus Astartes created from the Legiones Astartes in the wake of the Horus Heresy. While many Chapters have endeavored to faithfully adhere to the dictates of the Codex Astartes, none but the most careful and reverent have succeeded over the millennia, for the Codex Astartes has been subject to interpretation, translation, and modification. Indeed, some Chapters eschew portions of the Codex Astartes, preferring their own traditions. They are the Defenders of Humanity. They are my Space Marines… …and they shall know no fear. The Codex Astartes as we understand it today was first presented in the 2nd edition of the Warhammer 40,000 game, notably in Codex: Ultramarines. The concepts were later solidified in Insignium Astartes, which was published during the 3rd edition of the Warhammer 40,000 game, providing the definitive version that hobbyists understand today (albeit, with minor modifications over the years and editions). Interestingly enough, the Codex Astartes didn’t exist during the 1st edition of the Warhammer 40,000 game (“Rogue Trader”). Instead, it was the Codex Imperialis that served as the official order of battle for all Space Marine Chapters at that time. This was presented in an early Index Astartes article in White Dwarf Magazine, later republished in the Warhammer 40,000 Compendium in 1989 (and republished in Index Astartes Apocrypha in 2016). From left to right: Warhammer 40,000 Compendium (1st edition, 1989), Codex: Ultramarines (2nd edition, 1995), Insignium Astartes (3rd edition, 2002), Index Astartes Apocrypha (1st edition reprints, 2016) A recurring topic among Warhammer 40,000 hobbyists is whether or not different Chapters of the Adeptus Astartes qualify as being either adherent/compliant with or divergent from the Codex Astartes. Debate covers a variety of issues, including how Chapters with known divergences from the Codex Astartes can still be considered adherent/compliant in the official lore. The most famous of the Chapters that adhere to the Codex Astartes are the Ultramarines, though other Chapters are said to be equally (or more) compliant. Such Chapters include the Imperial Fists and Black Consuls. At the opposite end are those Chapters that are well known for ignoring the Codex Astartes, or at least vast portions of it. These include the Space Wolves and Black Templars. The rest of the thousand or so Chapters are scattered in between, though many such as the Blood Angels, Dark Angels, Iron Hands, and Salamanders are considered to be compliant with the Codex Astartes despite known divergences. Debate, then, typically focuses on how Chapters with known divergences can be considered adherent/compliant, and where a line, if any exists, might be drawn to demarcate the point at which minor deviations from the Codex Astartes result in a Chapter being truly “divergent.” This article does not seek to provide a method by which Chapters might be assessed as being either adherent/compliant or divergent, nor does it aim to define where any particular Chapters might fall in such an assessment beyond reiterating conclusions that Games Workshop has presented in official material. Instead, this article merely presents one possible framework by which such an assessment might be made, as well as complicating factors that have to be taken into account. In essence, this article presents a method by which one might visualize an assessment of a Chapter’s adherence with or divergence from the Codex Astartes. This is simply one hobbyist’s views on the subject; and other hobbyists might have their own views that are equally valid. A significant challenge that we face as hobbyists is that we don’t know exactly what the Codex Astartes says. We can speculate on multiple elements of the Codex Astartes based on the known information, but we don’t know the full range of information, nor do we know if the information that we do know encompasses the full range of information on any particular topic. Indeed, there might be a delineation between what the Codex Astartes might recommend or prefer, what it might allow, what might be interpretation or addition, or what might be proscribed. For example, we know that company affiliation is most often indicated by the color of the shoulder pad rims, and we know that other common variants include the color of the chest decoration, the color of a kneepad, the color of the helmet, etc. We might draw some reliable conclusions based on the examples in Insignium Astartes, but we don’t necessarily know if there are any other options that are within the dictates of the Codex Astartes. Equally as important, we don’t know exactly what the original Codex Astartes says. The original Codex Astartes was compiled nearly ten thousand years prior to the current era, though its original format is unknown. Copies were distributed in manuscript form, most likely being received by each of the Chapters created in the 2nd Founding. The oldest known copy is thought to be the Apocrypha of Skaros, though the Liber Arcanum of Grand Marshall Tolof, the Holo-Record 442/33508, and the Gant Manuscript v2 of the Ceris Archive contend for this honor. In addition, the Codex Astartes has been copied and recopied many times, and different organizations, including Chapters of the Adeptus Astartes, have reanalyzed and reinterpreted the document. As a result, different versions of the Codex Astartes might be considered as “true” while being different from both each other and from the original. Roboute Guilliman likely has the original stored in his eidetic memory, and there may be a true copy somewhere, but we as players don’t have access to the full original version. The best that we as hobbyists can do is draw certain conclusions about elements of the Codex Astartes based on the information that has been provided in official publications. Admittedly, there may be some inconsistencies, but a solution for those would be to consider the most recently published information as authoritative, as well as any previously published information that isn’t contradicted by more recent information. In this, with the exception of elements of the Ultramarines Chapter that are explicitly identified as being peculiar to that Chapter (e.g., unique characters, units, and wargear), we might use the current rules for the Ultramarines Chapter as the model for the core allowances of the Codex Astartes. We have to keep in mind that a degree of variation is allowed, but the Ultramarines represent the most commonly accepted dictates of the Codex Astartes. What do we know about the contents of the Codex Astartes? The most readily apparent areas include the organization and livery of a Chapter, as well as tactics and strategies. Moreover, the Codex Astartes provides exact details about the wording of orders, training methodologies, titles, etc. Many of these might be expansive, with broad areas having many subordinate areas. For example, a Chapter’s livery might include basic heraldry such as concepts for Chapter badges and how to display them, methods for indicating company affiliation, methods for indicating squad affiliation, methods for indicating rank, methods for indicating special qualifications and honors, etc. Others might be more limited, with only a few subordinate areas. Some, too, might be more important than others, with divergences in those areas being more impactful with regard to a Chapter’s level of compliance with or divergence from the Codex Astartes. One interesting addition was the presentation of the Chapter Traits rules in the 4th edition version of Codex: Space Marines. The Chapter Traits rules allowed players to create Chapters who retained the Codex Astartes at the core of their training, but with varying levels of divergence. The text described three levels of acceptable divergence: minor, notable, and significant. The fact that these levels of divergence are considered “acceptable” means that Chapters that fall within these levels are still considered to be compliant with the Codex Astartes. Moreover, these levels implied two other levels: strict compliance and non-compliance, giving us five general levels along a spectrum. Those levels haven’t been repeated in subsequent editions, and the mechanisms for adjusting Chapter rules have varied, but those five levels remain useful in visualizing a Chapter’s compliance with or divergence from the Codex Astartes as a spectrum. A notional rendition of the spectrum is shown in Figure 1, below: The different levels are labeled across the top while the assessments of “Codex” and “divergent” are labeled across the bottom. The varying widths of the different levels are based on the theory that the less deviation that is allowed, the less variation there is and the narrower the representation of possibilities. Conversely, the more deviation that is allowed, the more variation there is and the wider the representation of possibilities. As a result, the range of strict compliance is the narrowest (likely more narrow than is represented in the image) while non-compliance is the widest (and is likely open-ended, hence the arrow). Practically speaking, the different levels probably aren’t neatly delineated, but are more likely overlapping. The most important element of the figure, however, is the portrayal that Chapters can be “Codex” (i.e., compliant with the Codex Astartes) while also being divergent. In the strictest sense, true compliance with the Codex Astartes leaves limited options; and any divergence from the Codex Astartes renders a Chapter divergent. There are varying levels of divergence, however, with many still allowing for a Chapter to be considered compliant with the Codex Astartes. This is why… …the Dark Angels can have Company Masters, Interrogator Chaplains, the Deathwing, and the Ravenwing… …the Blood Angels can have the Death Company and the Sanguinary Guard… …the Ultramarines can have the Tyranid Hunters and the Victrix Guard… …the Salamanders can be organized into seven companies… …The Red Scorpions accord their Chief Apothecary a senior leadership role… …each of the clan companies of the Iron Hands is responsible for its own recruits… …and each of these Chapters can be considered as compliant with the Codex Astartes despite their obvious divergences. How might a Chapter be assessed to determine where it falls within that spectrum, however? The Chapter Traits rules based the levels of divergence solely on rules – game play. Other aspects of the dictates of the Codex Astartes such as livery, training methodologies, formatting of orders, titles, etc. were not included. To develop an accurate assessment of a Chapter’s relative compliance/divergence, we would need to examine every aspect of the Chapter. Since we don’t know exactly what the Codex Astartes dictates on every area, and since we don’t even know what all the areas are, however, we are unable to develop accurate assessments. At best, we can speculate. We might use the criteria for the different levels as provided in the Chapter Traits rules as guidelines, but we must keep in mind the fact that those were limited to rules and didn’t address other areas in which a Chapter might diverge from a strict interpretation of the Codex Astartes. It might even be fair to speculate that any Chapter that requires a codex or codex supplement other than Codex: Space Marines is at least notably divergent. For example, the Blood Angels might fall into either the notable or significant divergence levels. Meanwhile, the Black Templars, Grey Knights, and Space Wolves clearly fall into the non-compliance level despite the fact that each draws upon elements of the Codex Astartes. The Ultramarines, despite their divergences, most likely fall into the strict compliance level, though some might argue that they belong in the minor divergence level. At the most basic level, and solely from the perspective of rules/gameplay, it could be argued that any Chapter for which there are rules (e.g., Chapter Tactics, Stratagems, unique units not counting named characters, etc.) outside of the core Codex: Space Marine rules is divergent to one degree or another. A key exception to this is Chapters that use the Chapter Traits of the Ultramarines, which represent their adherence to the tenets of the Codex Astartes. Likewise, there may be other Chapters whose special rules render them exceptions. Rules, though vitally important for game play, aren’t the sole determinant of whether or not a Chapter diverges from the Codex Astartes. For example, rank names and squad badges may differ from those prescribed in the Codex Astartes. Such divergences may range from inconsequential (e.g., a different rank name without any other changes in responsibilities or roles) to non-compliant (e.g., Chapter Approved heraldry that bears no resemblance to the systems described in the Codex Astartes). Other divergences may be difficult for hobbyists to measure. For example, while we know that Roboute Guilliman included explicit instructions on the format of [some] combat orders, we don’t know what those formats are, whether or not formats were prescribed for the full range of orders that might be issued (assuming the Ultramarines Primarch could foresee all of the possibilities), and what degree of flexibility was incorporated into the Codex Astartes in this area. Lacking this important information, we are left to guess at how the aggregation of such divergences might affect any attempt to classify a Chapter along the spectrum of compliance/divergence. To facilitate visualizing how a Chapter’s compliance/divergence can be assessed, the following model is provided. The model assumes that tenets of the Codex Astartes can be broadly categorized into multiple areas, and that each area has multiple criteria. For the sake of simplicity, neither the areas nor their criteria are being named. In addition, ten areas each with ten criteria are being shown. The scope of the Codex Astartes is known to be vast, so it’s likely that an accurate application of this model would require more than ten areas, that each area would have a varying number of criteria, that some criteria might have sub-criteria, that some criteria (and sub-criteria) might intersect in multiple areas, and that different areas/criteria/sub-criteria might have different weights. Each criterion is assigned a value from 0.5 to 10, with 0.5 representing strict compliance with the Codex Astartes and 10 representing non-compliance. The more divergent the Chapter is in that criteria/area, the higher the number. The value for any area is the average of the values for each of its criteria, and the overall value of a Chapter’s compliance/divergence is the average of all the values of the areas. An added complication is the subjectivity of assessing a Chapter’s compliance with or divergence from the Codex Astartes. Inevitably, a Chapter may judge itself based on how faithful it is to its own version of the Codex Astartes. As has already been pointed out, however, the Codex Astartes has been copied, re-copied, reassessed, reinterpreted, added to, taken away from, and otherwise modified throughout the millennia, and the “Codex Astartes” that one Chapter has may be very different from that which another Chapter possesses. For the purpose of this article, it is assumed that any assessment is based on a comparison of the Chapter in practice against the original Codex Astartes – an objective assessment. A strict representation of the Codex Astartes might resemble: A more flexible representation of the Codex Astartes, on the other hand, might resemble: Conversely, though a Chapter believes that its version of the Codex Astartes is “true,” there are bound to be differences compared to the original Codex Astartes. The inevitable translation errors, additions, preferences, and incorporation of the Chapter’s own warrior cult will create divergences. The variance of that version from the original might be represented to resemble: They shall be pure of heart and strong of body, untainted by doubt and unsullied by self aggrandisement. They will be bright stars in the firmament of battle, Angels of Death whose shining wings bring swift annihilation to the enemies of man. So it shall be for a thousand times a thousand years, unto the very end of eternity and the extinction of mortal flesh. This article doesn’t seek to address the debate over the differing views of the rigidity/flexibility of the Codex Astartes. For the sake of simplicity, it is assumed that any value of 3 or lower (blues) is within the tenets of the Codex Astartes. Values higher than 3 represent some level of divergence, with values higher than 8 (reds) representing significant divergences. If a Chapter were to be assessed for its adherence to and divergence from the Codex Astartes in ten areas under this model, it might look like: Again, what each area and criterion covers is irrelevant. One area might address the overall organization of the Chapter, with criteria covering the companies, the reclusiam, the librarium, etc. Another area might address the system of heraldry used by the Chapter, with criteria covering company affiliation, squad affiliation, rank identification, etc. Yet another area might address tactics, with one criterion covering siege warfare, another covering orbital assaults, etc. The key here is that a Chapter’s compliance with and divergence from the Codex Astartes involves a complex assessment of diverse criteria. In this theoretical Chapter, most criteria remain within the broad tenets of the Codex Astartes. There are numerous criteria, however, where some level of divergence is noted, including several criteria where there is significant divergence. Despite these divergences, however, most areas average within the allowances of the Codex Astartes; and the few areas in which there are significant divergences remain close to the acceptable levels of the Codex Astartes. If we were to average all of the areas to get an overall assessment of the Chapter, we would have: Despite a Chapter’s divergences, it can still be assessed as being compliant with the Codex Astartes. And if this theoretical Chapter’s version of the Codex Astartes closely resembles the version depicted in the Overall image, it might even consider itself to be in strict compliance. Chapters that are uncompromising in their views of the Codex Astartes and who have something more closely resembling the original might look upon our theoretical Chapter with some level of disdain, and from an objective perspective they may have some merit in their views, but the fact that the “true” Codex Astartes is not available (except insofar as the returned Roboute Guilliman might endeavor to make it happen) means that we are largely left with subjective assessments of Chapters. An interesting development has been the revelation that Roboute Guilliman has taken issue with the Codex Astartes since returning to the Imperium. The antecedent to the Codex Astartes was the Principia Bellicosa, which formed the guidelines for the Legiones Astartes during the Great Crusade. Over time, each of the legions incorporated changes based on their experiences and the influence of their respective Primarchs. In compiling the Codex Astartes, Roboute Guilliman drew upon the Principia Bellicosa and the changes wrought by each of the legions, including those that turned to Chaos. In determining that his masterwork was insufficient, not least because the introduction of the Primaris Space Marines (a project of his own devising) compelled a reassessment of the tactics, weapons, and wargear of the Adeptus Astartes, Roboute Guilliman has turned to updating, expanding, and improving his guidance in writing the Codex Imperialis to supplant his previous work. The lore in the game setting is now bringing us full circle with the real world since the Codex Astartes replaced the Codex Imperialis in the real world with the transition to the 2nd edition of the game. When the Codex Imperialis eventually replaces the Codex Astartes, however, there will inevitably be adherence/compliance with and divergence from the strictures of the new guidance. CONCLUSION Though the method depicted in this article doesn’t purport to be the method by which a Chapter’s adherence/compliance with or divergence from the Codex Astartes (and eventually the Codex Imperialis) might be assessed, it serves as one possible way to visualize such an assessment. More importantly, Games Workshop has made it abundantly clear that Chapters can have divergences while still being considered compliant with the Codex Astartes (i.e., it’s not an either-or situation). How do you envision assessing a Chapter’s relative adherence/compliance and divergence from the Codex Astartes? Brother Tyler has been a member of the Bolter & Chainsword since 1999 and has been involved in the Warhammer 40,000 hobby since 1987. His first assignment as a moderator at the Bolter & Chainsword was in the Codex Astartes forum, which developed into the Ultramarines forum. This article represents his own views. You can download a .pdf version of this article here.
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  3. Hi all this is a houserule set a friend and i used quite often. It really works fine for us. Please try it yourself and please give feedback if you have any ideas to improve this approach for a more interactive gaming experience. Apply the following changes to the usual 40K 10th Edition rules. Turn, Phases, and Initiative: A turn includes the complete execution of each phase for every unit of all players. At the beginning of each phase, a roll-off is made, and the winner has the initiative and can decide whether to go first in that phase or not. Each phase (Command, Movement, Shooting, Charge, Fight) is executed alternately. Removing Casualties: Casualties are always removed immediately when they occur. Command Phase Actions: Before the initiative roll, both players receive 2 Command Points. Players alternate activating abilities that need to be resolved, starting with the player who has the initiative. Afterward, all Battleshock tests are resolved alternately. Movement Phase: Players alternate choosing one of their units – starting with the player with the initiative – and move it according to the usual 40K rules. When a player has moved all their units, the other player continues moving their units until all units have been moved. Shooting Phase: Players alternate choosing one of their units – starting with the player with the initiative – and execute the shooting of that unit according to the usual 40K rules. Charge Phase: Players alternate choosing one of their units – starting with the player with the initiative – and fully execute the steps of the Charge Phase according to the usual 40K rules. Fight Phase: Players alternate choosing one of their units – starting with the player with the initiative – and fully execute the steps of the Fight Phase according to the usual 40K rules.
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  4. The Relictors: An Examination of the Lore By Brother Tyler The Relictors Chapter exploded onto the setting with the Third War for Armageddon (the second invasion of that world by the forces of Ghazghkull Mag Uruk Thraka). Their introduction was via a brief web page at the now-defunct Third War for Armageddon website, providing information that was considerably less than what we later came to expect in the Index Astartes articles (the modern version of which hadn’t started appearing yet), but which captured the imaginations of numerous hobbyists nonetheless. If you never saw that page, here it is (sort of) for your viewing pleasure (the format isn’t quite right): RELICTORS On its initial founding, this Chapter was known as the Fire Claws and fought primarily in warzones surrounding the Eye of Terror, fighting alongside companies of the Cadian Regiment. When the Emperor's Tarot revealed the existence of a badly damaged space hulk emerging from the warp near the Forge World of Stygies in Segmentum Obscurus, the Fire Claws mobilised to intercept it. The hulk, codified as the Captor of Sin, contained a renegade warband led by a Tzeentchian Chaos Champion known as the Excoriator. The Space Marine strike cruisers crippled the vessel as it entered the Stygies System and Terminator Assault Squads led by Librarian Decario and the shadowy figure of Inquisitor De Marche stormed the vessel. Realising they were doomed, the renegades made their stand in a cavern sized engine room where furious battle was joined and Decario and De Marche fought the Excoriator. The Champion was a mighty warrior and carried a weapon forged in the heart of the Eye of Terror, a terrible Daemon sword, with the essence of a greater daemon bound within its steel. The Inquisitor hacked at the Champion with his power axe, but the unnatural armour of the Excoriator was impervious to his blows. The Chaos champion retaliated, his daemon weapon easily cutting through De Marche's armour and grievously wounding him. With one strike, the Excoriator shattered Decario's force sword and laid open his Terminator armour. Decario staggered, but struck back with his power fist, ripping the Chaos Champion's sword arm from its socket in a welter of blood. Even mortally wounded and unarmed, the champion fought with hideous ferocity, smashing the Librarian to the ground and slaughtering four Terminators. Decario muttered a prayer to the Emperor, grabbed the nearest weapon to hand and struck out at the Champion. The Excoriator's head was chopped from his shoulders and Decario realised he had picked up the daemon sword, killing the champion with his own weapon. Decario was filled with a sense of utter purpose as he wielded the Chaos sword, and instinctively felt that this was a weapon that could be turned against the forces of Chaos. The wounded De Marche cautioned the Librarian to put the weapon down, that only he was trained to handle such artefacts. The Librarian handed the Inquisitor the weapon and the Space Marines returned to their ship, leaving behind an Adeptus Mechanicus survey team to search the hulk for the remains of any archaeotech. De Marche explained that he also believed that such weapons could be used to fight Chaos and should not be destroyed out of hand as was current policy. With the aid of Decario, he was able to convince the Fire Claw's Chapter Master of this and under De Marche's guidance, the Fire Claws embarked on a crusade to explore the worlds around the Eye of Terror and uncover more such relics. Over the decades that followed, many such artefacts were discovered and the Fire Claws Chapter became known as the Relictors. However, it was only a matter of time before the practice of the Relictors using Chaos weapons in battle became known to others. A cell of Inquisitors, backed up by no less than four Chapters of Space Marines and an Emperor class battleship descended upon the Relictor's fortress monastery and demanded they hand over De Marche and all recovered Chaos artefacts or be destroyed. Faced with destruction the Chapter had no choice but to obey. As penance for dealing with heretical weaponry the Chapter was despatched on a century-long penance crusade. De Marche was taken by the Inquisitors and executed as a heretic. As part of their crusade, the Chapter has deployed all ten companies to Armageddon, with a greater concentration of forces in the Equatorial Jungle, particularly in the region surrounding Angron's Monolith. Here was a Chapter of the Adeptus Astartes that defied accepted norms, collecting and, more importantly, using the tools of Chaos against Chaos. They were one of several Chapters presented at that time that stood out as defiant (others including the Celestial Lions, who defied the Inquisition, the Exorcists, and the Marines Malevolent). How could anyone not love this Chapter? Later, when the Eye of Terror campaign (the Thirteenth Black Crusade of Abaddon the Despoiler) occurred, it was revealed that the Relictors participated in that worldwide campaign, which occurred almost immediately after the conclusion of the main period of the Third War for Armageddon, and that the Chapter may have been among the Astartes Praeses (or Praesus, depending upon your source) Chapters. An Index Astartes article for the Chapter was later published in White Dwarf magazine, and that article expanded upon the original lore and provided rules for using a Relictors army in Warhammer 40,000. The rules and lore in that article were largely consistent with the original lore, providing the basis for numerous hobbyists’ efforts at portraying these Adeptus Astartes anti-heroes on the tabletop. The Extremis Diabolus story was published in issue 295 of the UK White Dwarf magazine, but didn’t appear in the counterparts for other countries. This story took place after the events of the Eye of Terror campaign and saw the Relictors declared extremis diabolus and the few survivors fleeing into the Eye of Terror. Despite this, the Relictors continued to be presented as loyalist Adeptus Astartes in other publications, with the exception of a librarian that joined an Alpha Legion warband subsequent to the Chapter’s [supposed?] excommunication. In addition, confusion was created when the (a) Relictors Chapters was mentioned as operating in M33 in one of the editions of Codex: Chaos Space Marines. The Index Astartes article previously mentioned that the Fire Claws (the Relictors’ original Chapter name) were believed to have been “founded during the dark days of the Age of Apostasy” which occurred during M36. Assuming that date was correct, this would most likely have put the Fire Claws in the 22nd Founding since the 21st (Cursed) Founding took place prior to the Age of Apostasy, starting in late M35, and the 23rd (Sentinel) Founding took place in either late M37 or early M38. Chapters operating during M33 would be from the 7th Founding or earlier. The 6th edition Codex: Space Marines indicates that the Relictors participated in the Blood Star Campaign in 748.M41 alongside the Rainbow Warriors and Fire Lords. Similarly, the Core Rulebook for the Deathwatch roleplaying game from Fantasy Flight Games/Cubicle 7 Games indicates that the Relictors took part in the Achilus Crusade circa 7252.777.M41. These dates are sufficiently close in time to the known penitent crusade, which overlapped 999.M41, to not create confusion. The earlier period of M33, however, is far too early to be consistent with the previously known lore. Significantly, the Eye of Terror campaign and all of its lore was revised in the 7th edition of the Warhammer 40,000 game. Where the 3rd edition version of the campaign saw the Imperium victorious, the 7th edition version was part of the larger Gathering Storm campaign and saw Chaos victorious, with the Fall of Cadia and the Fracture of Biel-Tan. For example, the Ulthwé farseer known as Eldrad Ulthran died aboard a Blackstone fortress in the original campaign, but survives at the end of the more recent campaign (though he appears to have left his craftworld and joined the Ynnari). Given that, the validity of the Extremis Diabolus is thrown into doubt. Most importantly, though the Relictors have been given little coverage in recent editions, Codex: Space Marines shows their homeworld of Neutra on the map of other Chapter homeworlds/crusade fleets (and no [other] renegade Chapters are similarly displayed). Also, Games Workshop (or a licensee) published a poster depicting numerous Adeptus Astartes Chapters in the Era Indomitus (i.e., in Mk X Tacticus – Primaris – armour), and that poster included the Relictors (with a revised Chapter icon, removing the jawbone). This would indicate that the (a?) Chapter is still extant under the “Relictors” name during the Era Indomitus. This might be the same Chapter, augmented by Primaris Space Marines; or it might be a new Chapter has replaced the renegades, much the same way that there is a new Soul Drinkers Chapter that has taken up the name and livery of another renegade Chapter. Different hobbyists have different takes on the Chapter, each based on their preferences and each interesting and distinct. Each is equally valid, reconciling different aspects of the lore that Games Workshop has presented over the years and focusing on those elements that the hobbyists find compelling. How do we reconcile the different pieces of lore, however? This is especially important in considering those elements that are in conflict – the date of the Chapter’s actual founding and whether or not they were declared extremis diabolus and became renegades. The date conflict can be parsed into two distinct elements: First, was the Chapter founded in M36? Or was it extant in M33 (and possibly founded prior to that millennium)? Second, since the Chapter was on a century-long penance crusade in 999.M41 and was known as the “Relictors” for a (short?) period prior to that, how could they have been identified as active in M33 when they were known as the “Fire Claws” prior to taking up the “Relictors” nomenclature? Both of those have to do with the M33/M36 disparity, but both address different aspects of that disparity. Before proceeding further, it’s important to acknowledge several real-world possibilities: First, people make mistakes. It’s entirely possible that the authors of the (later) Codex: Chaos Space Marines made an error in describing the (a?) Relictors Chapter being active in M33. Second, Games Workshop has been known to use the unreliable narrator device. It’s possible that the Chapter described as being active in M33 wasn’t the (a?) Relictors, but was some other Chapter that was mis-identified. Third, Games Workshop has been known to revise lore. This article has already described how the Thirteenth Black Crusade of Abaddon the Despoiler was revised between the 3rd edition campaign (Eye of Terror) and the 7th edition campaign (The Gathering Storm). That was a major event with galaxy-spanning consequences, so the founding date of a relatively minor Chapter of the Adeptus Astartes is trivial in comparison. If we ignore those possibilities, however, we are left with other interesting possibilities. One theory is that since the M36 founding is only “believed,” it’s entirely possible that the Fire Claws were founded in/prior to M33 and that the “Relictors” identification was nothing more than a misidentification of the Chapter under its original name (i.e., Codex: Chaos Space Marines should have said “Fire Claws” instead of “Relictors”). This begs the question of when the Chapter was originally created, however. In addition, one might wonder if the (first) Relictors Chapter name was even the Chapter’s original name. Perhaps they had some other name when first created (in M33 or M32) and they took up the Relictors name later. Then, with the events of the Age of Apostasy in M36, the Chapter adopted the “Fire Claws” name as a way of reinventing itself. The predilection to collect and use the tools of Chaos, then, wasn’t something new that Inquisitor De Marche and Librarian Decario convinced the Chapter Master to start – rather, it was a practice that had remained long dormant and renewing the practice was a sort of regression. An alternate take on this is that the watershed event that led to the Fire Claws collecting Chaos relics and later taking up the Relictors nomenclature occurred much earlier than thought, with the Chapter carrying this practice out for millennia before being confronted and forced upon a century-long penitent crusade. Under this theory, however, we then have to account for Inquisitor De Marche’s longevity for that entire period – though that’s possible with stasis and/or Warp shenanigans. Another theory is that there was an older Chapter known as the Relictors and that the Fire Claws took up the older Chapter’s name (and perhaps their livery). Perhaps the original Relictors Chapter collected Chaos relics and the later Chapter adopted their name in homage. The fate of the older Chapter is unknown, of course, but one might surmise that they were either destroyed for their heresy (I prefer to think of them as “unorthodox practices”) or they became renegades. A derivation of this theory is that the older Chapter’s name became synonymous with the radical practice of collecting and using Chaos relics, so the “Relictors” name wasn’t necessarily chosen by the Fire Claws Chapter, but was used by others with negative connotations and they simply owned it (which would be a very defiant act on their part). The issue of whether or not the Chapter was declared extremis diabolus also comes into question. While the lore for the Thirteenth Black Crusade of Abaddon the Despoiler may have been rewritten, that doesn’t mean that every aspect of that lore changed. Most of the online wikis dedicated to the Warhammer 40,000 hobby favor the renegade outcome, choosing to accept the Extremis Diabolus story as continuing to be relevant. While this is a valid choice, it is by no means certain, especially given later lore and the fact that Games Workshop has never mentioned the Relictors as renegades in any rulebooks. Hobbyists that accept the renegade interpretation have considerable freedom in how they might represent their Relictors – using either Codex: Adeptus Astartes (the Relictors are just misunderstood) or Codex: Heretic Astartes (the Relictors have gone down the path of damnation). Lastly, how do the Primaris Relictors fit into the equation? Are they a continuation of the original Chapter? Under this option, the Relictors were never declared extremis diabolus and remained loyal to the Imperium. Alternately, do the [new] Relictors serve as a replacement for the previous Chapter, with a full Chapter of the Ultima Founding to replace the renegades? Or are the presentations of Primaris Relictors and the Chapter homeworld of Neutra in the current Codex: Adeptus Astartes simply representative of some sort of mistake, either on the part of Games Workshop or some scribe within the Administratum? Naturally, different hobbyists are going to have their preference for how they choose to interpret and represent the Relictors. Each of these is perfectly valid, and this flexibility is a great demonstration of the creativity that the hobby allows. It would be presumptuous for anyone (other than Games Workshop) to assert that any one interpretation or theory is correct and that others are wrong (though that won’t stop anyone from trying). Over the years, numerous hobbyists have presented their own version of the Relictors Chapter, and each has been distinct and exciting. My personal theories about the Relictors Chapter combine elements of the theories I’ve described above, but also take into account other considerations to create my own unique view of the Chapter. What are your own theories about the Relictors Chapter? Brother Tyler has been a member of the Bolter & Chainsword since 1999 and has been involved in the Warhammer 40,000 hobby since 1987. He has been a fan of the Relictors Fire Claws Chapter since first reading about them in the Third War for Armageddon campaign during the 3rd edition of the game. This article represents his own views.
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