Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation since 03/28/26 in Posts

  1. The classic GW author Ian Watson has passed away. now we must all dissolve our left hands in acid and scrimshank on our skeletons!
    30 points
  2. "GW wasting money on unfunny slop like this is proof the soul of Warhammer is being sucked out by modern corporate ghouls. Why don't they spend it on making Glup Slime-o in plastic?! This makes me glad I only spent £10,000 on GW plastic this year. Disgusting."
    28 points
  3. 01RTB01

    Boss Nob

    Gets an awesome new ork, thread descends into space marine chat... :p
    26 points
  4. Maybe unpopular opinion but Id rather see them focus on actually finishing the updates for the mainline Heresy first, i.e. tartaros terminators, MK4/5, destroyers, recon, etc before putting out MK7, characters, etc for the Scouring. There's still a ton of stuff they havent finished updating, and the Heresy team doesnt have a great track record of multitasking Rules is whatever
    24 points
  5. Somebody over on Reddit set out their terrain according to the new maps. Looks pretty decent and dense, although I know the cardboard bases will make some people gasp in horror, but that doesn't seem like anything a bit of PVA and some flock or basing paste won't fix.
    21 points
  6. This has bizarrely good production values for a three minute long April Fools. I'll give them credit though, this actually made me chuckle.
    21 points
  7. Veteran Sergeant is complete!
    21 points
  8. Found this one, didn't realsie I needed it,
    21 points
  9. darkhorse0607

    Vanguard Veteran

    Can I just say the highlight of this whole experience is watching people complain about generic marines painted as Blood Angels rather than folks complaining about generic marines painted as Ultramarines. We finally get a break
    19 points
  10. VanDutch

    Vanguard Veteran

    It’s too similar to the jump pack Intercessors. I get making standard marines unique is hard, but GW could have at least made the jump pack more interesting. The current vanguards have a bit of bling on theirs.
    19 points
  11. I’d just like the game not to be boring, blobby blob vs blobby blob doing actions and card-game inspired combos. I’d like points and the ability to customize my squads as I see fit, not be held to box-locked loadouts. I’d like to move away from the land of architectural alphabet building tournament game boards. I’d like my Admech to not feel like a boardgame army having to for whatever reason keep my battle line next to my other units to confer a bonus (who thought that up? Heretical AI?)… I’d like to play with my toy soldiers and have the game be about heroic deeds, tactical movement and gameplay, a reason to kitbash and convert, and a reason to keep putting time and money into my army because it feels like I have options. I don’t want or need perfect balance or tournament stats. I need hobby and narrative! Just my humble opinion. Praise the Omnissiah and Sanguinius. #NoVanguardArquebus
    19 points
  12. Thanks a lot! I'm having a blast with them, it has to be said. Got a little WIP of a character for the force...
    19 points
  13. This month.... yeah, it's been a bit busy. But I've managed to squeeze in some 40k stuff. Firstly, the slightly adjusted, rearmed and finished Tactical Squad. Before: And after: In the spirit of a classic Tactical Squad, these guys got the worst set of weapons: a Missile Launcher and a Flamer. I've also opted to add a backpack banner for the sergeant. Some other minor things included painting the Tactical Squad Arrow on the empty pads, a '5' on the kneepads, added some holsters and bags painted on and a sword thingy. Here's the finished MM 'Eradicator' - I'm not particularly happy with how the cables turned out; they're a bit wonky but I'm not sure if I'll be redoing it, though. I probably should but don't feel like doing it, at least now. EDIT Thanks for pointing this out! It was very late when I posted this and apparently I've been more beat that I thought. And the most important achievement: the Relic Shield Captain (that I've started painting in, I think, November). Eventually, I've abandoned my pro-painting-attempts (most importantly, attempts at NNM), but I think he turned out great: Despite my failure to reach the goal I set out to reach, I'm quite sure that I've learnt a lot in the process and will probably incorporate it in painting the other purple dudes.
    17 points
  14. A lot of people haven't updated their understanding of AoS since the day it launched.
    17 points
  15. They claimed that was an intention in 10th edition and then immediately revealed "Oath of Moment" giving Space Marines a moveable source of rerolls.
    16 points
  16. I think I can say that since I wanted to get the best moulds as possible, this was my first time I did it properly. I made a little frame out of LEGOs to prevent the outside of the mould from expanding, paid attention to the quality of the mould (I used tat Instant Mould thingy that I've mentioned in your thread), redit it a couple of times since the grating on the air intakes had defects. For the notches, I had had an 'easier time' - the size was a benefit this time since it allowed me to cheat. I basically used the drills to get the circular bits done. I wouldn't have been able to achieve this with a blade. You're absolutely right. I also think that it's worth mentioning, that seeing others' work posted online is very entertaining. I probably will. Especially given how much more 'love' you're getting from GW. I mean, it's probably ironic or even outhright wrong to state this. I understand that Chaos has been left hanging for many years by GW and there's not comparing the Chaos ranges and Primaris. I just want to emphasise that the few kits Chaos gets are 'done properly' - they're varied, fun, and somehow feel more like newer versions of old concepts and aesthetics. On the other hand, Primaris are kinda bland. They're a redesign instead of a reimplementation (whatever that means) I'm rubbish too - my only GS 'skill' is copying things with press moulds. I can't properly sculpt and, I think, that these straps on these guys are the best I can do detail-wise. And it's taken me a long, loong time to get here. *** And here are the promised photos. Whole squad: Jump Pack design - as you can see, I've enlarged the air intakes by copying bits from the Firstborn packs and extended them to the sides with plasticard and GS. The sergeant will get a fancy aquila. And now for the individual models: Please note the melta bomb, a homage to DoW2 and the old Assault Squad lode-outs. With the guy below, it seems that GW cheated a bit with the knee pad; after removing it, there was a huge gap - something that I haven't experienced before with these sorts of modifications. I decided to add some ribbing. With the seargeant, the final position of the arms may be slightly different - they're tacked on at the moment. I also decided to slightly rotate the power first to get a better angle. Please note that I've added a pistol handle to the holster to... that's a bit pedantic but somehow him not having a gun (with a shield in one hand and a huge fist being the other one) bothered me. And the inside of the shield - it's way more messy than the front:
    16 points
  17. Just finished him for use in my local Crusade
    16 points
  18. Surely no one actually really thinks the old attack bike was worse than the ATV?! The attack bike was basically a standard space marine bike, a design that was well received, with a heavy weapon sidecar added on. Inspired by a WW2 motorbike/sidecar combo. Hardly anything wrong with it, a design lineage that came from the original RT bikes. Meanwhile the ATV is an absolute mess of a design with no similarity to the Outrider bikes it goes with, or any other marine vehicle. Maybe the intent was something like the warthog in Halo, but the end result was a Mario Kart reject. The outrider bikes look like an update of the previous marine bike, should have done the same with the attack bike. Maybe they will with the rumoured upcoming multi-part outriders.
    15 points
  19. Well in spite of a busy week I’ve managed to find time to finish my latest rendition of Lord Marshal Dreir! In my head canon he’s actually Marshal Marius Konstantin, leader of the now reformed 3rd Krieg Siege Regiment. I’ve really enjoyed working on such a beautiful sculpt (especially with the head and torso swap) So much so in fact I’ll be painting my Deathriders! Here’s the pics: Krieg Lord Marshal Dreir Krieg Lord Marshal Dreir Krieg Lord Marshal Dreir Krieg Lord Marshal Dreir Krieg Lord Marshal Dreir Can’t wait to get started on the Deathriders! Thanks for looking.
    15 points
  20. More finished models from the pile of shame. 12 more sisters ready for the table, 2 banners, 2 grenade bolters, 4 flamers, 2 each of heavy flamer and bolter.
    15 points
  21. In happier news, the Great Tyranid Biophage of April 2026 encouraged me to actually start on them again. Finished off the Termagants earlier today:
    15 points
  22. I just want terrain destruction...hide inside that building coward, I will bring it down on you.
    15 points
  23. I have just finished my Wolf Scouts. I built the 5 from the box to make a 40K-legal squad but then I used a couple of MOTM Phobos dudes and the remaining spare parts to build the Hunter and the Fang Bearer. This is in case I ever want to run them in Kill Team or if the 40K version allows the extra variants in 11th edition.
    15 points
  24. Because it was designed as a loose ruleset to use your tiny dudesmen in tabletop battles, and allowed them to do cool stuff. As the game has become more and more competitively focussed, the overton window of socially acceptable gameplay has shifted from someone abusing rules interactions being shunned by their local community, to it being par for the course until it gets FAQ'd. It was standard practice to bring friendly lists, and ask opponents permission/consent if you wanted to use a tough 'tournament list', but now they're all tournament lists otherwise you just lose the game.
    15 points
  25. Well it finally happened; a real Space Elf Pirates release. I ran the FW Corsairs list back when, and have long maintained that my Drukhari aren't actually Commorites but rather denizens of a large expanse of shattered Webway. Anyway, been missing a consistent posting habit for painting motivation on here since Call to Arms etc., and having splurged on the launch box I figured I'd start a WIPlog for these 20 infantry, 2 characters and skimmer. So far: Got 5 on foot converted to Darkweb Reapers in the pipe as well this week... Cheers, The Good Doctor.
    14 points
  26. ... do we need gravis at all?
    14 points
  27. Thank you @BadgersinHills I do have one last set of photos of the Apothecary before I packed it away to head to Spain for the Charity Raffle.
    14 points
  28. Lord Marshal

    New Weirdboy

    Zaaaap.
    14 points
  29. The dice do tell stories. The same, predictable, homogeneous, safe stories across all armies and all factions. Let me clarify something just in case you mis-understand my position; I do value balance in the game, and I have played 40k competitively in the past. I've even faced off against International teams and top players at Majors. I simply don't value the pursuit of balance at the expense of everything else. I recognise that the game is in a better state now, and the gap between the best and worst army is smaller. My complaint is that when I look back on every edition of warhammer that I've played, all the way back to 3rd, I consider current 40k to be the most dull and predictable that I have experienced. -Do I want the game to be less balanced? No. -Do I want the game to be more exciting? Absolutely! -Can they achieve one without adversely affecting the other? Probably not. -Should balance take priority over fun? I don't think so! --- Edit: Just to add, I fully intend on getting back into competitive 40k in the near future. I've scaled back my hobby time as I have a young child and my wife is not currently working, so I have a lot on my plate for the time being. The few games that I have played over the last year have thoroughly disappointed me, and I was even more let down by the new edition of Horus Heresy, but this isn't the place to complain about that! 40k isn't a bad game in it's current state, and it's still the most expansive tabletop wargame ever. I just know that it used to be more fun, even if at the that time it had other significant problems.
    14 points
  30. "Emp's namenz is Death." YMMV, but Space Marine and the Inquisition War trilogy are the epitome of 40k fiction for me.
    14 points
  31. Mazer Rackham

    Vanguard Veteran

    It's a tabard/loincloth. Painting it black was not the best choice IMHO.
    14 points
  32. TITH I became a true hobby veteran, crossing a milestone all the most dedicated must cross. Specifically, I grabbed the wrong cup and took a mouthfull of paintwater.
    14 points
  33. I can't deny, as someone who enjoys force organisation charts and other such restrictions because they force me to think and plan army composition, this is how I feel whenever I read about one of GW's games becoming "more open than ever, letting you build armies however you want!": (note: I haven't actually read in detail and don't have real opinions on the new system yet, this is just a joke that comes to mind whenever they shift away from existing restrictions on army building)
    14 points
  34. The problem with reductive statements is that a) they're reductive and b) they invite reductive statements in return. It simpy does not make for constructive discussion. For example, a perfectly cromulent response to "I enjoy not having to think about it is not great design" is that most wargames are obviously better for not incorporating rules for how wind resistance affects your troops' movement. It is a bit flippant, yes, but it's prefectly true; there are many things that simply should not have rules, because they take up time, space and contribute to bloat/mental load when playing the game. However, if we're discussing wargear options, both these statements are probably a bit too reductive. So, it would probably be better to adopt a slightly more nuanced look, if we want to interact constructively with each other. Similarly, while I think most people would agree that 1st edition AOS wasn't a good game, it is not a productive stance that anything used in any edition of AOS is bad by definition. If they come up with a good rule for AOS that would work well in 40K, there's no serious reason to be against it. If it doesn't work in 40K it's another story, of course, but in that case an explanation beyond "AOS bad" is necessary.
    14 points
  35. John Armageddon himself.
    13 points
  36. Inquisitor lorr

    For Vostroya!

    I didn’t realise quite how long ago I started this thread! Anywhere, here’s the latest addition - a Vostroyan Lord Marshall kit-bash / conversion. C&C very welcome. Cheers, Lorr
    13 points
  37. I think that we’re allowed to have some crazy looking inquisitors knocking around, especially as one of their features is often how strange and disconnected from the imperium they often look. I don’t see anyone else wearing witch hunter hats in my guard army, or any of my space marines running around with Eldar pistols or little dragons on their arm either. I always thought the entire point was that they were supposed to represent the disconnected aristocracy who thinks they’re above everyone else, which is why visually they’re so apart from other models.
    13 points
  38. sugar-free

    Fire Hawks

    Ok I will finish these guys this week! Even if it kills me
    13 points
  39. That's not what they said though. Some random is good and leads to stories, too much random is bad. GWs attitude in 6/7th ed was that random was fun, with random psykers, warlords traits etc, now their view supported by the tourney elites is that consistent is fun, and they have stripped back the effect of dice on the game through WS2+ and rerolls, to the point where you don't need to bother actually rolling sometimes. The comparative WS formerly used, and still used in heresy was a more fun and engaging system - there's no way a guardsman should have a 50/50 chance of landing a hit on Jain zar - but when they do manage to overcome the odds, it makes it more memorable. We all remember the time a character managed to get like 4 5+'s to hit and smack down something they had no right to kill, whereas a generic SM captains effectively guaranteed hits on a chaos lord is pretty boring - no challenge.
    13 points
  40. Dont let the actual article stop you from complaining. Not all terrain is L shape, there is no L shape terrain measurements given. Four large rectangles – 7” x 11.5” Two large right-angle triangles – 8” x 11.5” Four medium rectangles – 6” x 4” Two long lines – 10” x 2.5” Four short lines – 6” x 2” You dont have to play with the suggested layout (like always) Tournaments will use the most boring layout for fairness (like always) What a group of miserable people
    13 points
  41. I wanted to do the reasonable thing and wait with another post till I get everything ready conversion-wise but I'm too frustrated with how long it takes to wait. As such, with this very special frustration-fuelled eagerness, here's a sneak peak of what you can expect of my Assault Squad: And something that I'm particularly happy with, a scratch-built combat shield (the round notches were particularly challenging, but I thing I managed to get them right): Disclaimer: I'm quite happy with how these guys turned out. For once, I feel like I managed to fully realise the scope of what I had planned for these conversions. The concept included: 1. Enlarging the vents on the jump packs to make them closer to the (frankly superior) Firstborn equivalents. - I didn’t want to use the old jump packs, as I actually prefer the added bulk of the newer ones (the older versions, for whatever reason, look a bit off on Primaris bodies). - Even though I’m not a big fan of the new design, I wanted to maintain some visual consistency across the force—especially elements like the round component on the back of the pack, as well as the additional nozzles and wings—in case I expand the squad with more jump pack Primaris in the future. 2. Avoiding the heel-mounted nozzles, which I find both impractical-looking and, frankly, a bit silly. 3. Adding harnesses—this turned out to be the most challenging and time-consuming part of the project. 4. Modifying the knees/greaves to introduce more variety, which was especially important since these are ETB minis with some repeated poses. 5. Altering the abdominal armour on some of the marines. 6. Building a sergeant with a power fist and combat shield as a homage to the first Assault Squad I ever bought (from the SM Battleforce). *** Once again, let me emphasise: I’m really excited to share these minis with you. I just need a bit more time for the last batch of GS work to cure before I can take proper photos. Now that the project is essentially finished, I’m happy with how it turned out. As usual, though, there were some frustrations along the way. I have to admit that these attempts at “fixing Primaris” and doing GW’s work for them are pretty draining. It took me three full hobby days to do everything I had planned, and despite the cool end result, the process itself felt rather unrewarding. In trying to make the minis look cooler (i.e. the way I think they should have looked in the first place), I ended up cutting into expensive plastic, compromising on detail in some areas, and sinking hours into the process. What really caught me off guard was how tedious the abdominal armour modifications turned out to be. I’m apparently just not quite skilled enough for this kind of fine, fiddly work - and the end result is a bit rough in places, too. The bottom line is this: I think I’m getting too old for this kind of approach and need to re-evaluate my priorities in the hobby. So, I’m making a personal vow here (and you’re all my witnesses): no more conversion-heavy projects like this in the future. I’ll limit modifications to the bare minimum—mostly leg armour tweaks and very simple kitbashes for a single squad (basically the Space Wolves approach)—and focus instead on the part of the hobby I actually enjoy the most: painting. As a final complaint, it’s frustrating that I’ve ended up in a similar situation for the second time—stuck with models that feel “outdated.” The first time was with my Firstborn Marines. Now, I'm stuck with a bunch of MkX Marines. As I’ve mentioned elsewhere, it sucks to be a loyalist. The modern CSM kits are so much more varied and fun than the standard MkX that's virtually identical across the range.
    13 points
  42. No Foes Remain

    Vanguard Veteran

    Gonna be honest, he doesn't look very 'veterany' to me aside from the paint job. Crux on the helmet, shoulder pad and knee with a little detail.... and that's it? The old vanguard veterans ooozed with detail, showing you that they were battleworn and honoured astartes of hundreds of battles and campaigns. This guy ooozes 'we have vanguard veterans at home' vibes.
    13 points
  43. Sternguard shouldn’t be suicide squads. That was always part of the problem
    13 points
  44. Raven Guard Eliminators. Unknown squad of the unknown company.
    13 points
  45. Dwango

    March

    All done, except the Daemon. A bonus mortifactor thrown in.
    13 points
  46. Grotsmasha

    March

    Did manage to complete Ezekiel,
    13 points
  47. Abominable heresy. Warhammer is extremely serious business and anything approaching satire, humour, inconsistency or god forbid development must be blamed on tourists or people who don't get their lore from YouTubers who can barely read. Rather than, you know, being absolutely fundamental to the setting.
    13 points
  48. Boc

    March

    And another month, another set of things for the stubborn list lol Huron Blackheart Masters of the Maelstrom Knight Castigator Knight Abhorrent (did a Rampager) Chaos Lord in Terminator Armor that looks suspiciously like a Saturnine print, Krios, Karacnos not complete 5 legionaries (stubborn from a year ago) 6 Traitor Guardsmen
    13 points
  49. Finished! Wow, this month has been brutal. But, surprisingly, I've managed to get all the models ready. Group shot: And some highlights - Tactical Squad Sergeant Captain with Relic Shield:
    13 points
  50. andes

    March

    Done:
    13 points
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.