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Showing content with the highest reputation since 04/01/26 in Posts

  1. The classic GW author Ian Watson has passed away. now we must all dissolve our left hands in acid and scrimshank on our skeletons!
    30 points
  2. "GW wasting money on unfunny slop like this is proof the soul of Warhammer is being sucked out by modern corporate ghouls. Why don't they spend it on making Glup Slime-o in plastic?! This makes me glad I only spent £10,000 on GW plastic this year. Disgusting."
    28 points
  3. Somebody over on Reddit set out their terrain according to the new maps. Looks pretty decent and dense, although I know the cardboard bases will make some people gasp in horror, but that doesn't seem like anything a bit of PVA and some flock or basing paste won't fix.
    21 points
  4. This has bizarrely good production values for a three minute long April Fools. I'll give them credit though, this actually made me chuckle.
    21 points
  5. Veteran Sergeant is complete!
    21 points
  6. The void isn’t in the rules. It’s in our hearts.
    20 points
  7. Centurions just needed to be upright, not squatted like that Custodes shield captain fellow
    19 points
  8. darkhorse0607

    Vanguard Veteran

    Can I just say the highlight of this whole experience is watching people complain about generic marines painted as Blood Angels rather than folks complaining about generic marines painted as Ultramarines. We finally get a break
    19 points
  9. VanDutch

    Vanguard Veteran

    It’s too similar to the jump pack Intercessors. I get making standard marines unique is hard, but GW could have at least made the jump pack more interesting. The current vanguards have a bit of bling on theirs.
    19 points
  10. I’d just like the game not to be boring, blobby blob vs blobby blob doing actions and card-game inspired combos. I’d like points and the ability to customize my squads as I see fit, not be held to box-locked loadouts. I’d like to move away from the land of architectural alphabet building tournament game boards. I’d like my Admech to not feel like a boardgame army having to for whatever reason keep my battle line next to my other units to confer a bonus (who thought that up? Heretical AI?)… I’d like to play with my toy soldiers and have the game be about heroic deeds, tactical movement and gameplay, a reason to kitbash and convert, and a reason to keep putting time and money into my army because it feels like I have options. I don’t want or need perfect balance or tournament stats. I need hobby and narrative! Just my humble opinion. Praise the Omnissiah and Sanguinius. #NoVanguardArquebus
    19 points
  11. Thanks a lot! I'm having a blast with them, it has to be said. Got a little WIP of a character for the force...
    19 points
  12. Thank you @BadgersinHills I do have one last set of photos of the Apothecary before I packed it away to head to Spain for the Charity Raffle.
    16 points
  13. They claimed that was an intention in 10th edition and then immediately revealed "Oath of Moment" giving Space Marines a moveable source of rerolls.
    16 points
  14. I think I can say that since I wanted to get the best moulds as possible, this was my first time I did it properly. I made a little frame out of LEGOs to prevent the outside of the mould from expanding, paid attention to the quality of the mould (I used tat Instant Mould thingy that I've mentioned in your thread), redit it a couple of times since the grating on the air intakes had defects. For the notches, I had had an 'easier time' - the size was a benefit this time since it allowed me to cheat. I basically used the drills to get the circular bits done. I wouldn't have been able to achieve this with a blade. You're absolutely right. I also think that it's worth mentioning, that seeing others' work posted online is very entertaining. I probably will. Especially given how much more 'love' you're getting from GW. I mean, it's probably ironic or even outhright wrong to state this. I understand that Chaos has been left hanging for many years by GW and there's not comparing the Chaos ranges and Primaris. I just want to emphasise that the few kits Chaos gets are 'done properly' - they're varied, fun, and somehow feel more like newer versions of old concepts and aesthetics. On the other hand, Primaris are kinda bland. They're a redesign instead of a reimplementation (whatever that means) I'm rubbish too - my only GS 'skill' is copying things with press moulds. I can't properly sculpt and, I think, that these straps on these guys are the best I can do detail-wise. And it's taken me a long, loong time to get here. *** And here are the promised photos. Whole squad: Jump Pack design - as you can see, I've enlarged the air intakes by copying bits from the Firstborn packs and extended them to the sides with plasticard and GS. The sergeant will get a fancy aquila. And now for the individual models: Please note the melta bomb, a homage to DoW2 and the old Assault Squad lode-outs. With the guy below, it seems that GW cheated a bit with the knee pad; after removing it, there was a huge gap - something that I haven't experienced before with these sorts of modifications. I decided to add some ribbing. With the seargeant, the final position of the arms may be slightly different - they're tacked on at the moment. I also decided to slightly rotate the power first to get a better angle. Please note that I've added a pistol handle to the holster to... that's a bit pedantic but somehow him not having a gun (with a shield in one hand and a huge fist being the other one) bothered me. And the inside of the shield - it's way more messy than the front:
    16 points
  15. Far from going away Legends should be better supported and integrated. Sadly I think GW is focused on the competitive scene these days. I miss when GW had the attitude that 40k was a 'beer and pretzels' game to be played with friends rather than tournaments being everything.
    15 points
  16. Love how it's a inspired by the old 2nd edition Grots. Only fitting given the theme of the set.
    15 points
  17. Inquisitor lorr

    For Vostroya!

    I didn’t realise quite how long ago I started this thread! Anywhere, here’s the latest addition - a Vostroyan Lord Marshall kit-bash / conversion. C&C very welcome. Cheers, Lorr
    15 points
  18. Surely no one actually really thinks the old attack bike was worse than the ATV?! The attack bike was basically a standard space marine bike, a design that was well received, with a heavy weapon sidecar added on. Inspired by a WW2 motorbike/sidecar combo. Hardly anything wrong with it, a design lineage that came from the original RT bikes. Meanwhile the ATV is an absolute mess of a design with no similarity to the Outrider bikes it goes with, or any other marine vehicle. Maybe the intent was something like the warthog in Halo, but the end result was a Mario Kart reject. The outrider bikes look like an update of the previous marine bike, should have done the same with the attack bike. Maybe they will with the rumoured upcoming multi-part outriders.
    15 points
  19. Well in spite of a busy week I’ve managed to find time to finish my latest rendition of Lord Marshal Dreir! In my head canon he’s actually Marshal Marius Konstantin, leader of the now reformed 3rd Krieg Siege Regiment. I’ve really enjoyed working on such a beautiful sculpt (especially with the head and torso swap) So much so in fact I’ll be painting my Deathriders! Here’s the pics: Krieg Lord Marshal Dreir Krieg Lord Marshal Dreir Krieg Lord Marshal Dreir Krieg Lord Marshal Dreir Krieg Lord Marshal Dreir Can’t wait to get started on the Deathriders! Thanks for looking.
    15 points
  20. In happier news, the Great Tyranid Biophage of April 2026 encouraged me to actually start on them again. Finished off the Termagants earlier today:
    15 points
  21. I just want terrain destruction...hide inside that building coward, I will bring it down on you.
    15 points
  22. Legends is literally the lowest bar to cross for supporting casual games of warhammer 40k and should get more support, not less
    14 points
  23. ... do we need gravis at all?
    14 points
  24. Cheers chaps. Brought the Hormagaunts up to 10 now...game-legal, more or less. Got to push to get them to 20. Starting to get a bit gaunt'ed out!
    14 points
  25. Lord Marshal

    New Weirdboy

    Zaaaap.
    14 points
  26. The dice do tell stories. The same, predictable, homogeneous, safe stories across all armies and all factions. Let me clarify something just in case you mis-understand my position; I do value balance in the game, and I have played 40k competitively in the past. I've even faced off against International teams and top players at Majors. I simply don't value the pursuit of balance at the expense of everything else. I recognise that the game is in a better state now, and the gap between the best and worst army is smaller. My complaint is that when I look back on every edition of warhammer that I've played, all the way back to 3rd, I consider current 40k to be the most dull and predictable that I have experienced. -Do I want the game to be less balanced? No. -Do I want the game to be more exciting? Absolutely! -Can they achieve one without adversely affecting the other? Probably not. -Should balance take priority over fun? I don't think so! --- Edit: Just to add, I fully intend on getting back into competitive 40k in the near future. I've scaled back my hobby time as I have a young child and my wife is not currently working, so I have a lot on my plate for the time being. The few games that I have played over the last year have thoroughly disappointed me, and I was even more let down by the new edition of Horus Heresy, but this isn't the place to complain about that! 40k isn't a bad game in it's current state, and it's still the most expansive tabletop wargame ever. I just know that it used to be more fun, even if at the that time it had other significant problems.
    14 points
  27. "Emp's namenz is Death." YMMV, but Space Marine and the Inquisition War trilogy are the epitome of 40k fiction for me.
    14 points
  28. Mazer Rackham

    Vanguard Veteran

    It's a tabard/loincloth. Painting it black was not the best choice IMHO.
    14 points
  29. TITH I became a true hobby veteran, crossing a milestone all the most dedicated must cross. Specifically, I grabbed the wrong cup and took a mouthfull of paintwater.
    14 points
  30. I can't deny, as someone who enjoys force organisation charts and other such restrictions because they force me to think and plan army composition, this is how I feel whenever I read about one of GW's games becoming "more open than ever, letting you build armies however you want!": (note: I haven't actually read in detail and don't have real opinions on the new system yet, this is just a joke that comes to mind whenever they shift away from existing restrictions on army building)
    14 points
  31. Before Guilliman had a nap, he composed a Chapter structure that was flexible enough to be used across the Galaxy. He thought big, he knew that in the vast distance of space there was no guarantee a Marine squad would have dedicated anti tank weapons units attached and available. He left knowing that a single Lascannon could make all the difference. But when he awoke, the Rift had warped reality, now tanks have wounds like infantry, single Lascannons are a waste of time and the Galaxy had shrunk to only 4' ×5' . So he adjusted his scope and Chapter structure from dealing with the entire Galaxy down to the size of a tabletop to suit the new reality. He realized specialist units perform better in game than flexible ones, he no longer thought about the big picture, and focused on gameplay. There's a not very hidden message there. Just my 2c.
    13 points
  32. Limbo is fine. In fact I am extremely appreciative to GW for it. When Tacticals and Razorbacks go Legends ~75% of the units in my 16,000 point Marine army will be Legends. When the other rhino chassis vehicles do it will be >90%. Whilst I understand your opinion, I like having rules for casual games for my guys. It's an online resource which costs GW next to nothing to continue, and it doesn't negatively impact on anyone. Wanting it to go away seems like gatekeeping.
    13 points
  33. Ok, but Legends do exist. And because they exist, I want them to be handled to the same standard as they are in AoS.
    13 points
  34. John Armageddon himself.
    13 points
  35. Amazing that you're even saying something like this. Imagine if the sort of Primaris shake up happened to the Craftworld Eldar. Imagine if all the current designs started slowly getting phased out in favour of the current crop of Corsair kits or a new Ynnari aesthetic. Would you say the same thing to the people who like the old Aspect Warriors in that scenario? You act as if people being more discerning about the faction they picked years ago is some sort of insult pointed directly at you. You're entitled to your opinion, but often times your posts feel like you personally made it your task to make a "BUT I LIKE IT" type post every time someone expressed even the slightest bit of dislike towards a new release or even just a preference for an older design.
    13 points
  36. I think that we’re allowed to have some crazy looking inquisitors knocking around, especially as one of their features is often how strange and disconnected from the imperium they often look. I don’t see anyone else wearing witch hunter hats in my guard army, or any of my space marines running around with Eldar pistols or little dragons on their arm either. I always thought the entire point was that they were supposed to represent the disconnected aristocracy who thinks they’re above everyone else, which is why visually they’re so apart from other models.
    13 points
  37. sugar-free

    Fire Hawks

    Ok I will finish these guys this week! Even if it kills me
    13 points
  38. That's not what they said though. Some random is good and leads to stories, too much random is bad. GWs attitude in 6/7th ed was that random was fun, with random psykers, warlords traits etc, now their view supported by the tourney elites is that consistent is fun, and they have stripped back the effect of dice on the game through WS2+ and rerolls, to the point where you don't need to bother actually rolling sometimes. The comparative WS formerly used, and still used in heresy was a more fun and engaging system - there's no way a guardsman should have a 50/50 chance of landing a hit on Jain zar - but when they do manage to overcome the odds, it makes it more memorable. We all remember the time a character managed to get like 4 5+'s to hit and smack down something they had no right to kill, whereas a generic SM captains effectively guaranteed hits on a chaos lord is pretty boring - no challenge.
    13 points
  39. Dont let the actual article stop you from complaining. Not all terrain is L shape, there is no L shape terrain measurements given. Four large rectangles – 7” x 11.5” Two large right-angle triangles – 8” x 11.5” Four medium rectangles – 6” x 4” Two long lines – 10” x 2.5” Four short lines – 6” x 2” You dont have to play with the suggested layout (like always) Tournaments will use the most boring layout for fairness (like always) What a group of miserable people
    13 points
  40. I wanted to do the reasonable thing and wait with another post till I get everything ready conversion-wise but I'm too frustrated with how long it takes to wait. As such, with this very special frustration-fuelled eagerness, here's a sneak peak of what you can expect of my Assault Squad: And something that I'm particularly happy with, a scratch-built combat shield (the round notches were particularly challenging, but I thing I managed to get them right): Disclaimer: I'm quite happy with how these guys turned out. For once, I feel like I managed to fully realise the scope of what I had planned for these conversions. The concept included: 1. Enlarging the vents on the jump packs to make them closer to the (frankly superior) Firstborn equivalents. - I didn’t want to use the old jump packs, as I actually prefer the added bulk of the newer ones (the older versions, for whatever reason, look a bit off on Primaris bodies). - Even though I’m not a big fan of the new design, I wanted to maintain some visual consistency across the force—especially elements like the round component on the back of the pack, as well as the additional nozzles and wings—in case I expand the squad with more jump pack Primaris in the future. 2. Avoiding the heel-mounted nozzles, which I find both impractical-looking and, frankly, a bit silly. 3. Adding harnesses—this turned out to be the most challenging and time-consuming part of the project. 4. Modifying the knees/greaves to introduce more variety, which was especially important since these are ETB minis with some repeated poses. 5. Altering the abdominal armour on some of the marines. 6. Building a sergeant with a power fist and combat shield as a homage to the first Assault Squad I ever bought (from the SM Battleforce). *** Once again, let me emphasise: I’m really excited to share these minis with you. I just need a bit more time for the last batch of GS work to cure before I can take proper photos. Now that the project is essentially finished, I’m happy with how it turned out. As usual, though, there were some frustrations along the way. I have to admit that these attempts at “fixing Primaris” and doing GW’s work for them are pretty draining. It took me three full hobby days to do everything I had planned, and despite the cool end result, the process itself felt rather unrewarding. In trying to make the minis look cooler (i.e. the way I think they should have looked in the first place), I ended up cutting into expensive plastic, compromising on detail in some areas, and sinking hours into the process. What really caught me off guard was how tedious the abdominal armour modifications turned out to be. I’m apparently just not quite skilled enough for this kind of fine, fiddly work - and the end result is a bit rough in places, too. The bottom line is this: I think I’m getting too old for this kind of approach and need to re-evaluate my priorities in the hobby. So, I’m making a personal vow here (and you’re all my witnesses): no more conversion-heavy projects like this in the future. I’ll limit modifications to the bare minimum—mostly leg armour tweaks and very simple kitbashes for a single squad (basically the Space Wolves approach)—and focus instead on the part of the hobby I actually enjoy the most: painting. As a final complaint, it’s frustrating that I’ve ended up in a similar situation for the second time—stuck with models that feel “outdated.” The first time was with my Firstborn Marines. Now, I'm stuck with a bunch of MkX Marines. As I’ve mentioned elsewhere, it sucks to be a loyalist. The modern CSM kits are so much more varied and fun than the standard MkX that's virtually identical across the range.
    13 points
  41. No Foes Remain

    Vanguard Veteran

    Gonna be honest, he doesn't look very 'veterany' to me aside from the paint job. Crux on the helmet, shoulder pad and knee with a little detail.... and that's it? The old vanguard veterans ooozed with detail, showing you that they were battleworn and honoured astartes of hundreds of battles and campaigns. This guy ooozes 'we have vanguard veterans at home' vibes.
    13 points
  42. Sternguard shouldn’t be suicide squads. That was always part of the problem
    13 points
  43. Raven Guard Eliminators. Unknown squad of the unknown company.
    13 points
  44. Dwango

    March

    All done, except the Daemon. A bonus mortifactor thrown in.
    13 points
  45. Grotsmasha

    March

    Did manage to complete Ezekiel,
    13 points
  46. Abominable heresy. Warhammer is extremely serious business and anything approaching satire, humour, inconsistency or god forbid development must be blamed on tourists or people who don't get their lore from YouTubers who can barely read. Rather than, you know, being absolutely fundamental to the setting.
    13 points
  47. The Iron Background: I need to start with a bit of history. Maybe it's just me, but I don't want history lost on this, and we have tons of new players around the world that may find some of this interesting. So a little about me; for those that don't know my first real army was Iron Warriors. Back before the Eye of Terror days (one of my favorite eras in playing 40k) I had a giant IW army that lead a few gigantic Mega battles. I'm talking gym floor kind of stuff. (Pictures of these battles from the early 2000's exist on the old "Canadian GW" website... before they combined everything.) This could get very long, so I'll try really hard to compress this.... Storm of Iron (the book) and Pete Haines were a big part of my being entrenched in the army (pun intended!) Further to that Perturabo was one of the very few 'chaos' Primarch's I could respect or even mildly understand way back then. Eye of Terror, Pete Haines: I want to mention something in the beginning of this; when EoT came out I started something... wow this is going back... I started something we called back in the day a "Yahoo Group". This was my way of getting REAL iron warrior players in talk group where we could plan our attacks in the campaign as all results were recorded and GW did write results down, and play with fiction/cannon around the event to reflect results! Anyway, the point was spies were everywhere and this was a way to get things controlled. One day, low and behold guess who joins my Yahoo Group? None other than Pete Haines. Pete, I thought, was an amazing guy and hobbiest. He literally brought life to the legion on the table with the once famous "Chapter Approved" articles giving actual siege presence to Iron Warriors and a metal kit would follow. Pete Haines was a little controversial. He had a large say in the state of the core 40K game back then. He was a champion of Chaos, and a fine one at that, but some of his changes to the core game became something that a few people took issue with. Eventually rumour has it he was let go, and his severance was a garage full of Rhinos (since they couldn't sell any due to the "Entanglement" rule. The Agripinaa Sector, and other fallen Forgeworlds: Anyway, there's so much here to talk about, but I MUST keep this brief or I risk losing the crowd here... So one more thing about the EoT and Chaos thing. We DID win Agripinaa (a forgeworld) and we did it with another private group of Deathguard. It was glorious! We had more help too, but we were the two main forces that coordinated this whole thing. And another Iron Warrior dude was quite prominent here as we combined our groups into a powerful, cohesive force. You may know him as "InsanePsychopath" or simply "IP" as I knew him, but he would change his user name to Iron-Daemon Forge. His real name is Jamie Farquhar. He passed away far too young in 2024. He was someone I wanted to see become a Mod here at the BnC and he did in stellar fashion. Rest in peace my fellow Warsmith. Jaimie was a real warrior with these guys and stuck them out through thick and thin. Modern Siegery: Fast forward and I sold approximately 3 Iron Warrior armies fully painted which ranged from 3000 pts to 10000 points of models each! The army got largely ignored, no rules really existed and even the "Warsmith" model lost all identity and everyone ignored Obliterators and their deathmetal "kiss" style hair band look and rules. But we've come full circle. Kravek Morne is here! A named Warsmith that seems to have got his proper hammer fitted during the 13th Black Crusade for excellence at Agripinaa itself! So here we are. Iron Warriors wise a new detachment has been announced, there is an upgrade sprue (sorely lacking in vehicle doors?) and Kravek. It's not a lot, and sure the Defiler, and Mutliators are cool, but certainly not locked into IW, but I will take it! This is the first bone thrown to the IW crowd for... too many years! So with this I launch into a new IW effort. All I have is my test Warpsmith to start me off. My last IW army (probably my 4th or 5th full army of IW) sold in 2023. So this is all I have. And that army was a terrible mess to paint with too many weathering processes that I want to simplify and reduce the materials: IE: oils, solutions, powers, etc. Trust me when I say this was super tough to keep short. But suffice to say we are back. Iron Within. Iron Without.
    12 points
  48. Remember that 40k happens in the milky way, which according to current estimations may have 100 to 400 billion planets in it. There is plenty of space for outrageous alien fauna for a single, probably radical, inquisitor to use in utterly hypocritical ways. It being unusual and out of place looking in an imperial setting and army may just be the point.
    12 points
  49. Thanks @BadgersinHills! I really enjoy using decals as my freehand skills are terrible! For this week’s update, I’ve finished the first unit of Victrix Honour Guard! They took longer than expected due to the sheer amount of detail on these sculpts. I have to say that I love a flag! but the size of the banner of Macragge is ridiculous! That said it was very fun to paint and it’ll add a focal point to the force. Here’s the pics: Ultramarines Victrix Honour Guard Ultramarines Victrix Honour Guard Ultramarines Victrix Honour Guard Ultramarines Victrix Honour Guard Next up I’m back in the trenches with some Krieg!
    12 points
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