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wulfgar hammerfist reacted to a post in a topic: Fresh Meat, Looking for Advice
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wulfgar hammerfist reacted to a post in a topic: Lost to 40k. Need guidance to return
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Lost to 40k. Need guidance to return
wulfgar hammerfist replied to Torin's topic in + SPACE WOLVES +
I agree. The base size leaves me wondering how the TWC heavy lists are doing so well. I haven't played since 7th edition, so I am way out of practice! -
wulfgar hammerfist reacted to a post in a topic: Lost to 40k. Need guidance to return
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Lost to 40k. Need guidance to return
wulfgar hammerfist replied to Torin's topic in + SPACE WOLVES +
I am curious as to your thoughts here. I am returning to the game and most of the competitive lists I have seen include at least two full sized TWC packs with attached characters, at least in the U.S. meta. I do think it has issues dealing with screens, but I think that can be mitigated by using wulfen or maybe JP assault intercessors. Thanks for the interesting list suggestions though! I am taking stock of my collection to see what I can put onto the field. This list is what I am currently building towards: -
wulfgar hammerfist reacted to a post in a topic: Valerian's Plans for 9th Edition
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wulfgar hammerfist reacted to a post in a topic: Space Wolves Joytoy - Iron Priest out
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Wolf Guard Terminators?
wulfgar hammerfist replied to wulfgar hammerfist's topic in + SPACE WOLVES +
Here's the list I have been kicking around in my head. I'm still shy 225 points so I am open to suggestions as to how to fill out the points. It is all theory at this point, so I am open to recommendations for changes. Vanguard Detachment Born Heroes, Whirlwind of Rage Primaris Chaplain on Bike Warlord, Warrior of Legend, Wise Orator, Hunter, Mantra of Strength, Canticle of Hate, Benediction of Fury Librarian Chief Librarian, Jump Pack, Force Sword, Instincts Awoken, Storm Caller, Hero of the Chapter, Rites of War 5 Wolf Guard Jump Packs, Double Lightning Claws 5 Wolf Guard Jump Packs, Double Lightning Claws 5 Wolf Guard Jump Packs, Double Lightning Claws 10 Wolf Guard Terminators 10 Chainfists, 10 Storm Bolters 5 Wulfen 1x Wulfen Frost Claws, 4x Thunder Hammer/Storm Shield 5 Wulfen 1x Wulfen Frost Claws, 4x Thunder Hammer/Storm Shield 5 Long Fangs 4x Multi-melta 5 Long Fangs 4x Grav-cannon Drop Pod 1775, 7 CP currently -
Prot reacted to a post in a topic: Saga of the Terminators (post dataslate and AoC meta)
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Saga of the Terminators (post dataslate and AoC meta)
wulfgar hammerfist replied to TiguriusX's topic in + SPACE WOLVES +
Power swords and fists seem attractive for damage output. I have been looking at skyclaws for RND but not sure if they're worth the cost. -
Saga of the Terminators (post dataslate and AoC meta)
wulfgar hammerfist replied to TiguriusX's topic in + SPACE WOLVES +
Good luck! I'm keen to hear of your exploits with this list. -
wulfgar hammerfist reacted to a post in a topic: Wolf Guard Terminators?
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Wolf Guard Terminators?
wulfgar hammerfist replied to wulfgar hammerfist's topic in + SPACE WOLVES +
That's generally what I was thinking of for equipment: combi-meltas, claws and a few chain fists. I'm on the fence with the RP. They've always been iffy for me. -
Havok13 reacted to a post in a topic: Wolf Guard Terminators?
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wulfgar hammerfist reacted to a post in a topic: Wolf Guard Terminators?
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TiguriusX reacted to a post in a topic: Wolf Guard Terminators?
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I have been away from the game for a bit. Given the changes brought about by AoC, is a terminator heavy list viable? I came into a lot of terminators for cheap and I'm thinking of building around them. What is the general consensus of their viability in a competitive setting? Thanks!
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Konnavaer reacted to a post in a topic: Jaime Paris - Adapting to the Meta 2022
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Valerian reacted to a post in a topic: Jaime Paris - Adapting to the Meta 2022
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Jaime Paris - Adapting to the Meta 2022
wulfgar hammerfist replied to Valerian's topic in + SPACE WOLVES +
Jaime's two losses at Beachhead Brawl were against Custodes and Tau. 95-72 vs Tau 74-59 vs Custodes Tau took 1 and 2 overall. Custodes 6 of top 10. Jaime changed his list a bit from that initial adapting to the meta video. He used two packs of TH Wulfen and added some eliminators for this tournament. He played against SW, 2× Custodes, Tau, Necrosis, Drukhai and Knights at the event. -
wulfgar hammerfist reacted to a post in a topic: Tau Hammerheads Main Gun vs Repulsor Exeuctioner Main Gun
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wulfgar hammerfist reacted to a post in a topic: Tau Hammerheads Main Gun vs Repulsor Exeuctioner Main Gun
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RikuEru reacted to a post in a topic: A Winter Solstice Tradition in the Fang...
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TiguriusX reacted to a post in a topic: Return to the Rout
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Thanks for the explanation of the bodyguard tactic. Seems like it could be useful. I went with 7 WG to add the two combi-melta to the packs. There isn't really any other reason for the size. I think I will go back to five and just keep them melee focused. Are you getting much mileage out of your eradicators? They seem fragile to me and the -1 to hit due to heavy is off-putting. I know there is a stratagem to help with that but CP are precious. I am keeping the one melta pod so that is already one CP committed. I'd like to save two for savage strike which only leaves three for situational use in the current list. As for secondaries, I think Oaths is a no-brainer and RND looks solid as well. Not sure what the third would be but it's probably matchup dependent. If I keep the speeders I think engage would be a contender. Once I get linked in with the local group I will get some games in and report on my progress. Right now I am still waiting on my household goods to arrive from the moving company. Moving during the holidays is rough!
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wulfgar hammerfist reacted to a post in a topic: Return to the Rout
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BadgersinHills reacted to a post in a topic: A Winter Solstice Tradition in the Fang...
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Iron Sapper reacted to a post in a topic: Return to the Rout
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Thanks for the information. I think, given the models in my collection, I am going to go with something similar to Jamie Paris. I think the pending changes to the secondary missions remove the need for the company veterans unless there is some play there I am missing. Maybe some interaction with the bodyguard keyword makes them worth taking? Here's the list: Master Artisans, Whirlwind of Rage Captain - chapter master upgrade, legendary warrior, combi-melta, lightning claw (frost upgrade), hunter, imperium's sword, jump pack Lieutenant - combi-melta, thunder hammer, hero of the chapter, rites of war, armor of russ, jump pack Primaris Chaplain on Bike - master of sanctity, hero of the chapter, wise orator, benediction of fury 5 Blood Claws 5 Blood Claws 5 Incursors 7 Wolf Guard - 2 combi-meltas, storm shields, lightning claws, 1 thunder hammer, jump packs 7 Wolf Guard - 2 combi-meltas, storm shields, lightning claws, 1 thunder hammer, jump packs 5 Wolf Guard - lightning claws, storm shields, 1 thunder hammer, jump packs 5 Scouts - combi-melta, melta, shotguns 5 Scouts - combi-melta, melta, shotguns Cyberwolf Cyberwolf 6 Long Fangs, cherub, grav-cannon, 4 multi-melta Pod Land Speeder Storm Land Speeder Storm This list leaves me with ~118 points to play with. Initial thoughts are to a) bump up the last wolf guard pack to 7 and add an attack bike, b ) add in a small pack of sky claws for actions and engage, or c) something else entirely. Open to feedback, thanks!
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How are wulfen performing in 9th? I think a pack with frost claws is fairly cheap and hits semi-hard. Maybe useful for clearing chaff or drawing fire?
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A Winter Solstice Tradition in the Fang...
wulfgar hammerfist replied to RikuEru's topic in + SPACE WOLVES +
Always great to see this! -
TiguriusX reacted to a post in a topic: Return to the Rout
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I have been studying the lists created by Jamie Paris. I have also watched some of his batreps. His is the style of list that I like to play. I played Firehowlers previously and I think his list's rapid play style fits me from both a competitive and fluff perspective. I think cyberwolves still have utility but maybe just one or two. Skyclaws might be worth considering due to their speed and decent hitting power. While it is more expensive, they do open up some other options. Definitely a lot of stuff to play test and figure out!
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I agree with a lot of what you are stating here. I have watched a few games and observed how lethal it is. I am leaning towards the first option as it suits my play style. I like fast moving units that can move wherever they need to move to. I think I can keep the wolf guard units small enough to hide behind terrain. I will tinker around with some ideas and post them for feedback.