
Wisesamwise
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The End and the Death Part I, II, III, ...
Wisesamwise replied to skylerboodie's topic in + THE BLACK LIBRARY +
Wish I had seen this! I would have been there today! If anyone has a friend going that isnt picking up a book today and wants to grab an extra :D :D :D -
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Ug, it took 14mins to get from being in my cart to checkout. Pages loading too slowly and site down for maintenance messages on my Phone and iPad. Completely sold out by 10.04 it seems. And site then perfect again from 10.04 onwards..! first one I haven’t got..! If anyone got a spare they want to sell so I don’t have to go to the scalpers I would appreciate it..!
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When things go right they are amazing. I have had the questoris in the back of a warlord, hit 6 times and roll 7, 8, 9, 9, 10, 10. to the body and vaporise the titan. But I have also done the same and hit a weapon... I think for the next event I will just try a knight household. Or go for 2 lancers and some armigers.
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Cant recover my old username so new name... TIAT... Well last week... I also played in the Bottom of the barrel tournament! 1850pts and 6 strats is an interesting building space. I ran a traitor Vulpa Ferrox, with knight support. I didn't take any pictures, so shamelessly stole one from BoBs facebook page of my own titans. Battlegroup Perseus - Reaver: Melta, Laser blaster, missile pod - Princeps - Reaver: Melta, Gatling, VMB - Warhound: VMB, Plasma - Warhound: VMB, Plasma - Warhound: Plasma VMB - Questoris Knights x 4, Each has 2 x Thermal lances and rocket pods. - Cerastus Knights x 3. Lancers Outflank (2), Warp displacement, Concealment Barrage, Tracer cloud. Its not an optimal list, and certainly doesnt take advantage of Vulpa's strengths. But I like it. The Questoris are a laugh and are a massive gamble. I have run them for the last year and I really should just replace them with another titan or more lancers. But when things go well - Dominant strategist to take priority, Outflank, warp displacement, get in shields, roll above average with thermal lancers, don't hit weapon, don't die from resulting explosion - they are amazing. But a lot things have to go my way, which is never ideal on such a large chunk of points that is rather squishy. Game 1 against Tom: Traitor Astorum Mandatum, Warlord 2x Sunfurys, Missiles. 3x VMB plasma hounds, 2 x 3 lancers. I think everything had the corruption that lets them push for free once per turn. Primary was capture 3 points in the opponents objective zone, 10VPs per point. Secondary for Tom was kill my princeps, I had table quarters. Tom put a pair of hounds on my left with a lancer as support and stacked the right with the warlord, other hound and lancers. I set up so all 3 of my hounds and lancers could threaten the left and the reavers in cover on the right to goad the warlord into making less then optimal shots. My Questoris were outflanking onto the right hand board edge. Tom pushed really aggressively up either flank, and the warlord into the middle. I was more cautious, staying in cover and denying shots where possible. I did push a hound, got double heat and lost my shields though (that never reignited). I got a lucky maximal fire shot on some lancers and wiped the squad. Turn 2 I got a charge order on my lancers and were in a position to warp displace and charge either Toms warlord or his warhounds. I chose the warlord, got the side arc and max move bonus attacks and deaded the warlord. Shots were fired, but not much happened. Turn 3 I got the charge again with the lancers and killed a hound, taking the right flank. All my guns were now pointed at 2 warhounds. Tom saved everything. His remaining lancer unit got into my deployment zone and started doing the primary objective. I did the same with my questoris Turn 4. 1850pts cant drop shields on 2 hounds Turn 5. I bundle a hound with questoris and lancers, the lancers do kill it but I lose a knight and 2 questoris. I get a rear shot in shields into the other hound and kill that also. I spread out and get all the table quarters. 45-30 to me! Game 2 against Dans corrupted Vulturum as described above already by Adelard. Primary was drop 2 objectives within 18inches of the centre each. Most scale gets the objective at the end of the game. Secondary for Dan was virile messenger, I had to kill 2 titans in the first 2 turns. Not going to lie, that Warmaster is scary. And I forgot the plasma has that range. and I didn't realise those tiny gatlings had that many shots either. Dan was really aggressive and pushed everything up the middle. He crippled a hound in his opening salvo with the warmaster but didnt kill it. I killed the hound covering Toms (my) left flank with concentrated fire. Turn 2 was brutal. I put a tracer cloud in front of the warmaster, in an effort to control where it went. But Dan just stuck it in there. I also got the charge order off on the lancers, within charge range of the warmasters front arc. I couldnt get the side due to building cover. I think this was Dans plan, have me charge that front arc, tank the damage and take out my lancers with the giant chainsword. He warp displaced a hound back and tucked behind the warmaster to cover the side that had a reaver and hound now uncontested. Lancers warp displaced and did a max charge into the rear of this hound, also within the voids of the warmaster! They skewered the warhound in the movment phase and then battered the warmaster in the combat phase. I had hoped to get some crits with the rear attack and take out the shields but I was unlucky. Everything fired at the warmaster and with the tracers I was hitting like a daemon. Did a tonne of damage but it lived. I lost the injured warhound. Turn 3. I think Dan emergency repaired the warmaster, which, combined with the normal repair, got him pretty healthy again. I could see that my one shot to finish him was slowly slipping away. My questoris thermal lanced the last warhound and everything else moved to surround the warmaster. Again I did heavy damage but it lived. Turn 4. A lucky crit to the leg caused the warmaster to spin and face my reaver and warhound that currently had been sneaking up behind. I failed my orders but had priority, so moved the hound to block the charge on the reaver. Turns out it wasnt enough. Warmaster charged the reaver and killed it. I rolled a 10, and the resulting explosion killed my hound which also exploded. My lancers followed the warmaster, and in the combat phase killed it. The game went to 5 and I moved to all the objectives. 45-10 Game 3 against Russ and his loyal Astorum Regia maniple. Warlord with a claw, sunfury and gatling, Warlord with a quake, volcano and missiles. 3 warhounds with stuff. I think 2 VMB plasma, maybe a VMB and turbo laser. and then a support hound with an ursus claw and VMB. Primary was to hold the centre. Secondary, I had secure the point in my deployment zone, Russ; Virile messenger. Russ put quake warlord and hound on the left, which I put opposite 2 hounds and a reaver + my outflanking questoris, and the rest on the right. With war march though I know Russ can redeploy pretty quickly. Turn 1 I blocked the left hand fire lane with concealment barrage and pushed forward with everything, but kept in cover as much as possible, neutering Russ's superior long range firepower. He pushed into the centre with the clawlord and a supporting hound and readied the left flank for my on coming hoard. My full striding lancers went all the way up the board into the opposite deployment zone, sitting behind the virile hound and were ready for charges next turn. Turn 2 My Lancers get the charge order and Russ moves his Claw lord so if I charged the warhound next to them, then he would obliterate the knights. Or if I charged the warlord then the charge would be in the front arc. I actually don't think I was in range, so charged the knights, as my last activation, and put them deeper into the enemy deployment zone. The virile hound got full stride order but during the move phase war march, he failed the machine spirit roll and just stood in the open. My push forward had left the centre completely open as all my units were within ~8inches of the board edges, so Russ pushed the ursus hound into the centre, which next turn would threaten the rear of my right flank and was in a good position to deny me VPs by taking my objective. To save the virile hound, and possibly score vps, Russ pushed it to within my opposite hounds shields. I promptly killed it. The outflanking questoris rolled low on their warp displacement (3inches) and were left in the open, they still fired everything but only took some shields off. As my knights had fired and I was threatening the warlord and hound with 3 titans in close proximity, Russ decided to shoot at this blob. I lost shields on a hound but otherwise was fine. Turn 3 Russ used the long retreat to get some extra fallback movement away from my questoris and back to his table edge, though I still got them under his warlords shields. And I use tracer cloud to force the centre warlord and hound to split. My left flank now converges on the centre, and as I out activate I can move my most important pieces last. My questoris activate first in the combat phase. This is the moment I have been waiting for all tournament: To be within fusion range of a warlord with no shields... Its time... Oh this is going to be brilliant... I rub my hands with glee... And I whiff. 3 hits. 1 is a superficial and the other two result in a direct and devastating hit...NAFF! I kill the centre and ursus claw hounds, and lose a questoris to a turbo laser. My lancers are now in a position to charge either warlord next turn. Turn 4 I charge the rear and kill the clawlord with the lancers, losing 2 knights to the resulting explosion. I am in a dominant position with most of my titans untouched. Russ surrenders. 40-5 3 wins for me! Lancers were the MVPs, 2 Warlords, a Warmaster and 3 Warhounds met their ends to these bad boys! I won a golden barrel for my first place prize, and also got a painted barrel for best painted!! Thank you everyone who voted for me :) Great event! Lots of fun. Thank you everyone for the games and to BoB for running! Looking forward to the next one.
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SoT book 7: Echoes of Eternity - Aaron Dembski-Bowden
Wisesamwise replied to Ubiquitous1984's topic in + THE BLACK LIBRARY +
Turns out I had my old account so long that I couldn’t remember which email I used to sign up… so new account! Seriously looking forward to getting the Audible version of this to listen in the car. Sadly this is the first LE version that I didn’t get. Devastated is an understatement. Not sure I can afford to grab one from the scalpers on eBay, so now comes the choice of selling the rest of the set or not.. :-(