i agree. the 1D6 for deny the witch is useless unless your opponent rolls 5s for their smite. why even have dtw if you have like no chance to block it?
it would be nice to give celestians more than one power weapon per squad. the Imperial Agents codex gave the Command squad that option, it would be nice to have it again.
i missed the acts of faith problem. i would always resolved each acts of faith one at a time.
although does Celestine's AoF go off at 2+ or 4+ like a imagifer?
How exactly does this work? i've read the rule several times and not entirely sure how it could beat a pyschic test if the warp charge is 6 or 7 with one D6. Do you add the role to your leadership or somewhere else?