I've shown these characters on a couple of FB pages, but I didn't get quite the degree of feedback I was hoping for. I'm here seeking approval and/or constructive criticism on how to make the characters balanced, so the question is whether you would be comfortable playing against them in a friendly game and if not, what could be done to make you feel more comfortable with them? I wanted to put up screenshots of the 8e/9e unit template, but since I don't see how to do so, I'll just refer you to a their corresponding basic datasheet and just tell you the exceptions. The first is a Black Templar Marshal who had artificer armor and had it reforged into artificer Mk X upon becoming Primaris, has a sword forged for him by a Salamanders Captain that has been used almost exclusively in fighting the Great Enemy since, a special adamantine mantle, and a hard-on for trying to be like Sigismund. He has a plasma pistol(standard can-totally-suicide-with type), a +1 Strength, AP -4, 2 dmg power sword with the ability (paraphrasing)to add 1 to the wound roll against any CHAOS unit. Then he has his "Scarlet Mantle" which I've written down as granting him a 3++ in melee, and finally his unique rule "Echo of Sigismund" which adds 1 to his melee dmg when within Engagement Range of enemy CHARACTERS. For a complete view, the Warlord Trait he will be recieving is one where, CORE units within 6" improve their melee AP by 1 on unmodified wound rolls of 6. Priced at 6 Power and 125 Points. The second character is a Night Lord sorcerer with a bit of a grand backstory as he was a character I played in a campaign of FFG's Deathwatch. Through nefarious means, he acquired for himself a highly sophisticated suit of armor that I would refer to as master-crafted as opposed to artificer, as well as the means to forge force-empowered lightning claws. He has a "guardian pistol" that is an award for great service within the Deathwatch. He also has a stolen Rosarius of a Chaplain that he has embedded an Eldar spirit stone within and linked to a psychic hood. With many years, foul sorcery, and a mindset, this sorcerous contraption is his attempt at seeking immortality. His power as a Telepath rivals Ahriman's, but only in the field of telepathy. Although Ahriman has greater control and mastery of his power and that translates to all disciplines of psychic might, this character, though still a master in his own right, has a kind of power that seeps from him constantly. Clouding the minds of others, upsetting dispositions, and laying a breeding ground for mistakes in those who feel no fear, and causing downright terror in those that do, the sorcerer's very presence is a dread pall draped over the entire theater of war/slaughter. Other Psykers experience this as a...disorientation in the warp, which becomes pronounced when the sorcerer focuses on them and weaponizes it against them. So, looking at a basic Chaos Sorcerer, we give him 1 more wound and a 2+ to hit for both melee and ranged just like all named Chief Librarians, aside from Mephiston of course. We throw a jump pack on him and then his weapons...he has both kinds of standard grenades, his special bolt pistol with-1 AP and 2 dmg, and his claws which are just 2 lightning claws with D3 dmg like most force weapons. Then the big stuff. Cast 2 deny 2 like a Chief Librarian, which I fancy him as for the Legion, and 4 special rules, with 1 being his armament and the other 3 all from psychic power. "The Sinplate" grants a 5++ and a +1 DtW. "Telepathic Terror" causes 2 models to flee instead of 1 when any enemy units within 6" fail a Morale test, before Combat Attrition. "Miasmic Presence" causes the opponent to lose 1 Command Point if this character is the WARLORD of a Battle-forged army. And "Master of Mind" permits him to choose an enemy PSYKER within 12" on his psychic phase and they suffer a -1 to their psychic tests until his next Psychic phase. The Warlord Trait he'll recieve even goes into reflecting his supersuit with it permitting him to Fall Back and still Charge AND imposes a -1 to hit in melee. He's priced at 10 Power and 190 Points. I very much appreciate your time. Especially if you read the whole thing. Again, I would emphasize my request for constructive criticism, but I understand how patience might wear thin while reading what amounts to an attempt to make a fanfiction into legal gameplay, and you have my word that I'll give you the benefit of the doubt if you exhibit an online slip-of-the-tongue. Thank you.