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  1. Ok gang, so I'm finalising what will be my next army, which is going to be the Army of Dark Compliance Chimerae Blackshields, which I'll be running as Thunder Warriors. Heaps of fluff to come (shock horror!) but currently just finalising the list. I found my ACT Dark Mech list was certainly on the more rough side and I want to avoid that, while still keeping in theme for the Air Cav. So going to rattle off the list with what it is, what it will be modelled as etc and would love all y'all input to make sure it isn't too filth/terrible :P. So this will be 3k AOD, big dick boi and obviously get winnowed down for 2k/cent etc. All Marines will be Chimerae Gene Bulked The Petchvork Boyar Will be the lead Thunder Warrior, fluff to come, but essentially his face has had so many skin grafts, tumours cut out etc, that its like a quilt of :cussed up flesh. Wanted the 3++ to I can model a bit ornate Storm Shield, that is why he is in arty armour instead of cataphractii. Black Shield Reaver Lord all the kit, like all of it! Articifer Armour Cyber Familiar Digi Lasers Iron Halo Master Crafted Thunder Hammer Rad Grenades Xenos Deathlock/Lightning Claw (if I really want that extra attack) The Vivisector So this will be the funky Thunder Warrior that has kept the rest going, highly trained gene-wright sort of bro, but in a nut shell he is a fabius-tier TW apothecary Primus Medicae in Cataphractii Armour w/ Thunder Hammer Zealot-Alpha So this is just a Militia Force Commander there to unlock Survivors of the Dark Age and Alchem Jackers. He will be in an infantry blob modelled as arco-flagellants Alchem Jackers Survivors Elites The Last Cohort So these will be a squad of Thunder Warriors that are still in pretty good shape, given that the vivisector has managed to stop them cancering apart too badly. I went with them as nullificators as in pre-valdor fluff the TW where quite resilient to warp-:cussery, hence the nullificators. That and the Aether Mauls and Toxiferrum flamers allow a pretty nice, open book on cool modelling opportunities! 5x Nullificators, 5x Flamers, 4 Mauls, 1 Thunder Hammer The Lost So these are going to be modelled as some Thunder Warriors that have moved past the Vivisectors ability to stop them cancering out. They still be clad mainly in the TW armour same as the last cohort, but will have sizable chunks ripped off to make room for the bodies eating themselves etc. They'll be using the ogryn brute rules to also show their combat ability, while still rawly formidable, isn't as refined as their less-stuffed brothers. The SOTDA gives them 3+ saves so keeping in line with similar armour as the other TW, but is obviously degraded a bit. Medicae Detachment. This will be modelled in a variety of ways to match attached squads of Militia Troops Drop Squad Alpha (place holder name as its terrible) but these guys are going to be using the Mortian Drop Troops which have a delightful cross between like elysians and WW1 fighter pilots!! 10 Grenadiers w/ Laslocks + advanced Weapons, 1 Melta Gun Bro and attached Medicae. Riding in an Arvus Lighter w/ Either TL Autocannons or twin Hellfire Missiles Drop Squad Beta (exact same as above) Zone Clearance Squad So these will be militia weapon teams with heavy flamers. They'll be modelled as a drop troop controlled with a yet to be sourced flamer drone/automata that they'll be controlling. 5x Weapon Teams w/ Heavy Flamers (an attached medicae here also) Flagellant Coven Alpha (name/fluff to come) Essentially this is a slight fluff conceding to game mechanics, as we need some :cuss on the board that isn't going to (hopefully) get shot off turn 1. These guys will be modelled as arco-flagellants. I imagine these guys are seeded via some form of pod to ideally scour a dropsite clean of any small enemy collections. 20 man infantry Squad w/Frenzon Dispensers, CCW + Pistol, Attached Medicae + Force Commander Recon Squad Alpha (fluff/name to come) Super simple 5 man Milita squad w/snipers + camo cloaks. I imagine these bros go down even before the podded flagellants to find out where the ideal drop site is Recon Squad Beta (as above) Fast Attack Drop Ship Alpha (you guessed it, fluff to come) This will be using storm eagle rules, using a converted Marauder as the basis for it. Will be equipped with a variety of weapons but most probably some missiles, multi Melta, armoured ceramite etc. The two drop ships will be housing either the Nullificators and Medicae, or the not-ogryns w/ blackshield lord Drop Shipl Beta (as above) Arvus Lighter w/TL autocannon/Missiles. This will be used for the Zone Clearance Squad Fortification Aegies Line w/ Comms Relay. Need to bring that :cuss on turn 2 ideally!!! This will be modelled as destroyed bits of the arco pods. LoW Sub Orbital Wing Thunder Bolt heavy Fighter w/ All the upgrades + kinetic piercer rounds. Just love the flying tank look of the thunder bolt, is a great model! May be modelled into a similar look as its larger marauder based cousins. So that is it in a nutshell, while flier heavy, it doesn't have a whole heap of ground power and won't be doing much work until turn 3 anyway. As far as I can see, pretty 'eh' army, with the only caveat being there is a lot of flying :cuss. Some ideas floating around in my head is to drop a recon squad and make a TW recon squad instead, modelled and fluffed appropriately, but would atleast allow me to get a nuncio vox in there for some accurate DSing arvus lighters! Anyway would love some of the communities thoughts!
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