Search the Community
Showing results for tags 'Core Rules'.
-
-
What happens when a Unit Leader with a Hazardous weapon fails the Hazardous roll and is destroyed? Is the unit leader removed as normal and now the unit is leaderless? Do you need to designate a new leader model? I can't find anything about this interaction in the rules, or anything to point me to where it's stated.
-
File Name: Sid's Rebalanced 40K: Core Rules File Submitter: Brother Sidonius File Submitted: 26 Sep 2021 File Category: Warhammer 40,000 Warhammer 40k is a fun game but some rules in 9th edition can be frustrating or even counter intuitive at times. This rebalance addresses these instances in the Core Book with simple erratas. Click here to download this file
-
If a unit fails to cast a "named" psychic power, i.e other than smite. Can another unit then attempt to manifest the same "named" psychic power until it is successfully manifested? My interpretation of the BRB is that you can only cast 1 instance of the "named" psychic power per turn. Is that including unsuccessful and successful attempts?
- 2 replies
-
- Core Rules
- Psychic Powers
-
(and 1 more)
Tagged with:
-
Can transhuman physiology be combined with the Grey Knight dominos psychic power Armoured resilience which is -1 to wound roll? Effectively making a target 5's and 6's to wound.
- 13 replies
-
- Core Rules
- Grey Knights
-
(and 4 more)
Tagged with:
-
Hi All, me again... A hypothetical situation I was thinking about today while I was writing lists, reading stratagems, and trying to break rules. Here's the scenario. You have a unit equipped with guns that specifically aren't assault weapons for the purpose of this question. Said unit moves and advances in the movement phase. Psychic Phase! A Librarian casts Edict Imperator onto said unit that has advanced. For those of you not familiar with Edict Imperator, its a psychic spell from Ritual of the Damned, Grey Knights Dominus Discipline. This is taken directly from the book; Now, basically that means, I can make an out of sequence shooting attack, perhaps to clear chaff or screens, so that my psychic attacks can target the next closest unit. And then that unit can move again with its normal movement range. But not advance. That part is pretty clear. The two areas I want to draw attention to is this; 1. I've already advanced with said unit and that unit isn't carrying assault weapons. (Assault weapons let you shoot after advancing) 2. Because this is an advanced rule, the general rule applies that Advanced rules in the Codex's > the basic rules in the BRB. The main goal I want to try and achieve here is this; I want my unit to move the maximum distant possible. 6" move + 6" advance (for the sake of this example) and + a 6" move again in the psychic phase from Edict Imperator. The second point I want to make, is that Edict Imperator is allowing me to shoot as if I was in the shooting phase. It doesn't care that I've advanced. Help break this down please. :D
- 1 reply
-
- Core Rules
- Advanced Rules
-
(and 4 more)
Tagged with: