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Found 1 result

  1. So, I believe we've all seen that Forgeworld is working hard on the Horus Heresy setting, and introducing new units along the way. I know that a number of us would like to use these new units in the 40k era, but we're sort of blocked by a lack of rules, and Forgeworld doesn't seem inclined to add any. I think that we can step up and create our own rules for these models - GW has indicated that their rulesets are frameworks for creating our own stuff. There are some important principles to keep in mind: We'll need our opponents' permission to use these rules. No way around it, as these won't be official, but hopefully we can persuade our friends to at least try one game. We'll likely have to keep the rules fairly conservative. To get our opponent buy-in, the rules can't be overpowered - what's overpowered is subjective, but hopefully we can discuss the rules here to generate a consensus. We'll likely have to put the power level/points a little higher. This should, in theory, also help with opponent buy-in - we're essentially giving ourselves a bit of a handicap in our lists. We're not going to be able to bring everything to 40k. Some things just don't exist in the Dark Millennium in usable numbers (one example is Volkite Weapons) - these will have to stay in the Heresy era, sadly. We do have a couple suitable candidates to bring forward 10,000 years: The Legion Arquitor Bombard The Sabre Strike Tank With likely many more that we could look at. In the past, I've created rules for the old Sabre Tank Hunter, which might provide a useful template for our future rules. I suspect this will be a sort of long-running project; I'll help guide as best I can. I won't exercise veto powers, unless the discussion becomes toxic, which we'll hopefully avoid. Feel free to add suggestions to this thread for possible units to bring to 40k - I figure we can spin off individual threads for deeper discussions on individual units.
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