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http://www.bolterandchainsword.com/topic/363589-ia-bloodmoon-hunters-chapter-ig-2020/ First off, Above is the Index Astartes for the Bloodmoon Hunters that I have been off and on working. I have links in there to the other pages in which I have worked on them including the Warhammer 40k homebrew wiki. The only rules I have developed with thank to the RPGers of Bolter and Chainsword have been for the PBP board. Special thanks to Mazer Rackham and Commissar Molotov for the rulesets I do have as it was mainly them with the ideas. Deathwatch Bloodmoon Hunters Attack Pattern: Prey in Sight (NOVAMARINES ATTACK PATTERN: WEAK SPOT) Bloodmoon Hunters Solo Mode Ability: Hunter's Camouflage (Raven Guard Solo Mode Ability: Master of the Shadows) Bloodmoon Hunters Defensive Stance: Predator's Plan (BLOOD RAVENS DEFENSIVE STANCE: BATTLE KNOWLEDGE) Chapter Demeanor: Hunter's Focus +5 Intelligence and Perception Primarch's Curse: From the IA: "This is because one of the unusual traits of Bloodmoon Hunters Astartes, which may derive from an unforeseen mutation within their gene-seed, is that every Hunter possesses a near-genius ability to observe, memorize and adapt to any situation. This is what makes each a Hunter of unparalleled ability, for even the smallest signs can be tracked." So if a Bloodmoon Hunter endured mental trauma (and failed a save), they would spiral into some kind of OCD, given the fact they are superhuman, everything is turned up to 11 after all. (Thanks Mazer specifically for this) RELICS If your army list led by a [bLOODMOON HUNTERS] WARLORD, you can, when mustering your army, give one of the following Chapter Relics to a [bLOODMOON HUNTERS] CHARACTER model from your army. Named characters and Vehicle models cannot be given any of the following Relics. Note that some Relics replace one of the model’s existing items of wargear. Where this is the case, you must, if you are using points values, still pay the cost of the wargear that is being replaced. Write down any Chapter Relics your models have on your army roster. TEORAINN A Relic Stalker Artifex Pattern Bolter fitted with a suppressor unit to dampen its sound and muzzle flash, and an optical sight to augment the user’s aim, use of a Dark Eye nightscope that greatly enhanced the weapon's accuracy during nighttime operations. Teorainn is engraved with sigils of disruption that destabilise a psyker's connection with the Warp. Teorainn has accuracy and power unrivalled in other Bolters of its size and integrates a Fire Selector as well as a Targeter. ''Teorainn'' fires glittering rounds imparting freezing payload as they explode deep in the flesh of their victims using unknown technologies to make it's ammunition this way... [MODEL] only. Rule … has the following profile: Weapon Range Type S AP D [TEORAINN] x x x x x Abilities: Rule EICLIPS NA GEALAÍ A Relic Pistol that fires micro-atomic munitions that draws power from a planet's magnetosphere to form the unique ammunition as it fires. The munitions that leaps from its muzzle can reduce a man to a blackened shadow in a solar second and can cut holes in a heavily-fortified Aquila Stongpoint if necessary. The bulk of the barrel is surrounded by coils of conductive material, these coils generate an electromagnetic field oriented along the barrel. the micro-atomic munitions are sped to just short the speed of light. [MODEL] only. Rule … has the following profile: Weapon Range Type S AP D [EICLIPS NA GEALAÍ] x x x x x Abilities: Rule FUILPHLASMA A Plasma Pistol that was used by an Master Raknor on a now lost Agri World against the Tau. Under the leadership of Blood Warden, the Master of 3rd Hunt Company, Blades of Fulsom, his men held the line against a massive Tau incursion in which the Master lost his life and so did most of the Hunting party. It was a pyrric victory but his heroics in sniping a TY7 Devilfish with this Plasma Pistol held the lines for Astra Militarum support turning the tide at that time. [MODEL] only. Rule … has the following profile: Weapon Range Type S AP D [FUILPHLASMA] x x x x x Abilities: Rule SÍCEACH-BÁS A Power Sword etched with silver, hand-inscribed hexagramic wards and edged in Blackstone. The creation of this unique sword is unknown, but it seems for have incorporated Xenos techniques. It has known to be drenched in the blood of many psykers and witches, it is believed this has forever made the blade a bane of those that use warp powers. Those who wield this blade seem to be immune or heavily resist the abilities of the Warp... [MODEL] only. Rule … has the following profile: Weapon Range Type S AP D [sÍCEACH-BÁS] x x x x x Abilities: Rule Helmet of the Retiring Hunter One of the symbols of the Artificer, Copper circuitry had been inlaid, running from each temple, down the orbital, across the cheek until it ended suddenly on either side of the jaw. The circuits had glowed a continuous electric blue in combat, but when hiding in the dark, they only occasionally showed a brief blue spark running the length of the circuit. The face plate had been carefully worked into the visage of a human skull, with dim glowing bulbs peeping out from cavernous eye sockets. Each is a unique artifact of a full-fledged artificer. To view the glowing skull is to know the death of the machine that is one's body, beckoning for the Bloodmoon Hunters' enemies to retire from this life ever more. [Model] only. Rule … has the following profile: Weapon Range Type S AP D [Weapon Name] x x x x x Abilities: Rule NIMIT A Cyber-Mastiff bound to Master Scáth Hiachóir. A Relic of the Bloodmoon Hunters for this Ancient Mastiff has been a companion of one of the most revered Masters of the Chapter in it's history. Nimit is carefully crafted as a true terror weapon, a massively built and heavily-armored steel construct of considerable bulk. Nimit tracks, hunts, and kills any target loaded into his sophisticated spoor-identifying protocols, equipped with a pair of Gamma weapons in pods mounted on the shoulders, this formidable equipment suite is combined with an insidiously effective training regimen. [Model] only. Rule … has the following profile: Weapon Range Type S AP D [Weapon Name] x x x x x Abilities: Rule LITANIES OF X Unlike other Adeptus Astartes Chapters, the [bloodmoon Hunters] … All [bLOODMOON HUNTERS] ARTIFICERS know the Rights of Detestation (see below). In addition, before the battle, generate the additional litanies for PRIEST models from your army that know litanies from the Litanies of X using the table below. You can either roll one D3/D6 to generate each litany randomly (re-rolling duplicate results), or you can select which litanies the priest knows. When a PRIEST unit from your army recites a litany, replace all instances of the <CHAPTER> keyword on that litany (if any) with the name of the Chapter that your PRIEST is drawn from. RIGHTS OF DETESTATION (AURA) For your sins against the Emperor; False Brother, We Detest Thee. For the shame you bring upon your Gene-Father; False Brother, We Detest Thee. For abandoning your duty; False Brother, We Detest Thee. For embracing mutation; False Brother, We Detest Thee. For worshiping the darkness; False Brother, We Detest Thee. For all these crimes, I cast you from the Emperor's Light. Your name is dead. Your memory is gone to us. False Brother, We Detest Thee, We Cast You Out, We Turn From You. ....Rule.... So this is what I have so far.... Combat Doctrine to help:
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