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CustomTitle

Found 2 results

  1. WHC Article Latest metawatch and nice to see inside the studio's thoughts.
  2. The latest Warcom metawatch is out. https://www.warhammer-community.com/2022/12/01/warhammer-40000-metawatch-2022-in-review-12-codexes-4-dataslates-2-mission-packs-and-one-new-army/ This one left me scratching my head. The following chart presents the win rate at tournaments since the last dataslate update. What precisely are players supposed to infer from this chart? If I understand the data correctly, this is a visualization of raw win rates for individual factions in tournaments. The majority of factions have a win rate between 45% and 55%. People thirsting for balance in the game could take this as a sign of progress. That perspective might be misleading. The underlying data does not reflect actual representation of each faction, nor does it reflect placement of the wins in a tournament. This could meaningfully skew any conclusions about relative balance in a few ways. - Sample Size: DG may have appeared in 100 competitive games. LoV may have appeared in 7. The larger sample size of DG may be a more accurate reflection of their relative strength, while the smaller sample size of LoV might be a less accurate indicator simply because there haven't been enough competitive games against them. This could apply to a lot of other situations. - Placement: Not all wins are the same. As army lists reflect the underlying strength of a faction, an army that goes 5-0 at tournaments can be considered stronger than one that goes 4-1. Wins from a list that places highly in a tournament should matter more than wins from a list that mostly loses. GW deserves some credit for getting 10th edition to the point where no faction is dominating all others. But charts like this are indicators, they only answer a narrow question. We should be very clear about what we are supposed to draw from it. Anyone know if the underlying data is accessible? I'd really like to look at it myself.
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