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Found 1 result

  1. Finally picked up my necron codex today and had my 1st game with necrons vs space marines My list was farely competitve CCB (Honorable Combatant, Res Orb & Void Reaper), Lord (Orb of Eternity, warscythe), Chronomancer (Veil of darkness, & the Eldrich Lance) 2 units of 10 tesla immortals, 20 reaper warriros 10 Lynchguard 10 Gauss Tomb blades (3+ armour and ignore cover) 2 DDA I was deciding what dynasty to go with but decided wrad writh and expansionists, For secondaries i took raise the banners, bring it down, and engage on all fronts His list was farley weak tbh Captain, chaplian, apothecary, champion, and some guy with a banner 2 units of 10 tactical marines in rhinos 5 tactical marines thunderfire cannon 5 of the new sword and sheild guys (blade guards?) 5 terminators, power fist and bolters contemptor dread with 2 kheres assault cannons leviathan dread with 1CCW and the 10 shot cannon I got 1st turn Basically moved everything up 6", then in my 1st turn teleported the 20 warriors onto an objective, move the immortals onto objectived, and moved the lynchguard onto the centre objective. This allowed me to raise 4 banners, and get engage on all fronts for holding 3 table quaters. 1DDA nailed a rhino, the other did nothing to the leviathan, and the chronomancer used the auto wound strat and did 5 wound to the leviathan. 20 warriors and 10 tomb blades managed to kill 4 blade guard vets...thats 60 S5 AP-2 shots, hitting on 2s, doing 12 wounds....was kind of frustrating. HIs turn his appothecary brought back a blade guard...oh look space marines are better at bringing back models than necrons :/ I did get insanly lucky with my tomb blades, he shot the leviathan at them and killed 4...i then rolled 6 5/6+, and brought back 3, lol. He basically wiped out the warriors, but i managed to heroic interviene with my CCB and killed his champion..but was locked in combat with his chaplain, 2 blade guards and captain. His leviathan charged my lynchguard and managed to kill 1, i used the +1 attack strat did 4 wounds to it. My turn 2 i held 4 objectives to his 1 It was pretty funny to shoot my CCB into combat with his S6 gun against his now T3 chaplain...yay rads He ended up killing my CCB in combat, but i killed his leviathan The game ended after turn 3...i was just too far ahead on points, the pregame 6" move along with veil of darkness just allowed me to get into position ontop those objectives super quickly. Now i may be controversal on this but i really feel that although some of the units are strong, this is a really bad codex. 1) Protocols is so :cussing stupid. The amount of book keeping or remebering what one you are in, the limitations, or that a character needs to be near is just so frustrating. A much better rule would be pick one, and thats what you get for the whole game, maybe have a strat to change it for 1 battle round. Take the "everyone counts in cover" one. This would be pretty useful if your opponent gets 1st turn...but nearly 100% useless otherwise. Its a same with a lot of the other protocols. I honestly dont know what GW was thinking with this. None of them are overpowered, and they are all have such minor benefits that i honestly forget half the time about them. 2) Tesla immortals are total trash. You need AP to punch through space marine armour. If you do take immortals, go gauss. the extra range and AP is better and at 15" your definetly better, and you save yourself points. To be fair, bolters are still :cuss. He was rapid firing with 10 tactical marines, in tactical doctrine and maybe killing 1 immortal. If you are a space marine players, take primaris, not tacticals. 3) Dont take immortals, take warriors. The codex is centred around them. 4) The codex is so restrictive...so many times i look at something and think, that would be cool, and then realise it doesnt work. The codex feels like 3 codex's in 1...Necrons, destroyers and canoptek. 5) The fact that a technomancer cant bring back a destroyer, but an apothecary can bring back a giant 8 wound beach buggy is just stupid. 6) I really want to take szeras but again, he is so frustrating, the possibility of giving +1BS to lynchguard, or +1S to warriors is just dumb 7) I get that a units cant be healed by more than 1 technomancer, but the strat should allow us to target the same unit with the same technomancer. Or he should be able to bring back D3 core models or 1 non core model in a unit 8) Our HQ section is just so over filled. Some of the HQs should have become elite, especially the royal warden who should also have the sniper rule to make him interesting. He is such a cool model and rather useless compared with the other HQs.
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