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Showing results for tags 'Non-Marine Characters'.
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This is pretty much envisaged an amalgamation of the posts I have seen on FFG's Deathwatch GM Pages, and attempts by our own Frater to actually make this work in the DW setting. The reason I'm setting this up for Deathwatch is threefold: Dark Heresy, Rogue Trader, Only War and Black Crusade have Human archetypes or "Near As" to fill the gap, There appears to be some interest in having this, I'm far more familiar with Deathwatch than the other games and the Battle Sister protagonist is not an option for those who wish it, where a setting/GM or Campaign allows. Now, I'm not going to get into anything regarding gender, male-hormone related Zygotes or any of that - as far as I am concerned, that belongs in the Lore and Discussion sections and is Off Topic here. The purpose of this discussion is to generate an archetype for future games for members of the board to use should they wish to do so. I would especially invite Sister Players to provide input into this, re: Acts of Faith and such. This discussion is especially pertinent given the fact the FFG forums are about to die, (and carrying this torch is basically our job now, here in the RPG Nook) and those conversations could be rebuilt here with better access to players who are interested and now the source material well. It also avoids any copyright issues with FFG or Cubicle 7. Building The Battle Sister. The regular way of creating a Sororitas Character seems to be using Dark Heresy: Ascension and tacking a few bits on. In my opinion this is not satisfactory, in that it is counter-intuitive to the system and leaves horrendous gaps where a PC can underperform in combat in comparison to any Astartes they are attached to. Another argument is that a Sororitas PC can be the "face" of the group, interacting with humans where Astartes cannot. This holds some water, but to my mind, charm tests wouldn't exist (and neither would certain talents) if this were a universal truth, and the mechanic of Humans vs Marines in social etiquette is built into the system to put the PC's out of their comfort zone (slaughtering things). My understanding of the general weaknesses of the Archetype (DH: Ascension) No access to Squad Modes Sororitas Weapons don't hit as hard as Astartes ones No Unnatural Bonuses to Strength or Toughness My challenge is to build, organically, a PC Archetype that works in DW and fits the requirements of players who want that. Is this worth exploring? MR.
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