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Found 2 results

  1. I played my first game of 40k a few days ago! Or rather, 40-k lite - neither me nor my elder brother are particularly quick at rules and much, much too used to old-school Space Crusade. …Which we generally house-ruled a bit anyway. Anyhow, this basically meant we played on a gameboard with squares instead of an 'open field', and we plain missed out a bunch of additional rules, keeping it extra-basic for ease of memory. The rules we forgot about include, but were not limited to: Charges the non-turn player ALSO being able to fight in a melee Acts of Faith Basically every part of Power From Pain except the "Feel no Pain" effect I'm new, forgiveness please. Anyhow, some of this came back to bite me, in the best traditions of gaming. --==--==--==--==--==--==--==--==--== The game, then; It was Sisters (and a single space marine Lieutenant for story reasons) vs Dark Eldar, on a points level probably way below the standard for most games. 15 power for the Imperium vs 13 power (and eventual reinforcements) for the Dark Eldar. The Imperium player could score victory points by claiming (standing next to) up to three objectives (represented by paint pots, because I have no suitable objectives at the moment) at a rate of 1 per turn, or by killing the enemy warlord, Idarileth Skinsplitter the Succubus, for a bonus of 3 points. The Dark Eldar player, keeping it simple, would get a point for every dead Imperium model. If they wiped the Imperium faction out, they won by default. Killing the Space Marine Lieutenant would earn 3 points, for parity and to add a little tension. We had 6 turns to grab as many points as possible. The Dark Eldar were placed by throwing dice from a long way off and putting squads where they landed (to represent them already being inside the building), whereas the Sisters were deployed on a pre-determined board edge. Now, on to the narrative required by the Iron Gauntlet, and then the battle itself. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "So what is the story with Saint Ifrida, then?" Sister Naritha asked, for the third time that week. "I'll tell you once you show me the Dark Eldar," Acemund replied, again. It had been a long few weeks since the contingent from the Order of the Iron Tower had left the company of Captain Barodian and the Storm Eater. Ace had spent much of it in the engine rooms, trying to avoid the prying questions of his travelling companions. Given Naritha's penchant for pestering Ace with questions, this hadn't been the unqualified success he'd hoped for. Meeting with Barodian had worked out for the best, however. Ace had managed to secure the deal he'd hoped for - once he'd hunted down Idarileth Skinsplitter, he had permission to reveal the truth behind the story of the honoured Saint to the Order of the Iron Tower. The clunk of footsteps betrayed the rapid approach of another battle sister, and Estrel popped her head around the corner, gasping for breath. "There you two are! Sister Superior Ramara says you'll need to get ready for action - we've almost arrived!" Sister Estrel called out to Naritha and Acemund. "Arrived where?" Ace replied, bemused. "We haven't been travelling that long, have we?" "We didn't need to," Naritha shrugged. "We were only heading to Cironus." Cironus. The planet where Idarileth Skinsplitter and her comanding Archon, Mephirion the Bleak, had slaughtered the rest of Ace's squad, back when he had just freshly made the rank of sergeant. They'd left Ace for dead, but the White Hawks were, as a rule of thumb, difficult to kill. And good at holding grudges. Idarileth held her own grudge, of course - Ace had killed one of her daughters during the battle, and the Kabal of the Shattered World placed something of an emphasis on family - enough so that Ace's survival had enraged the Succubus into making foolish moves in an attempt to draw him out. It was a trap, surely. It had to be. But Ace hadn't come all this way to turn away from vengeance. Not when it was so close. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "This must be strange for you," Naritha remarked, as Ace and the sisters made their way away from the landing pad. "Being back here after... what was it, five hundred years?" "Two hundred and seven." Ace grunted. "And no, it isn't strange. I don't recognize this part of the world at all. When I flew here with the Hawks, we fought closer to the poles. It was much, much colder there." There was a long moment of silence as the party continued to walk, before Naritha asked; "Are you alright? You aren't as... talkative as usual." Ace stopped dead in his tracks and fixed Naritha with a hard stare. "I've waited two hundred years for this. I have a chance to kill the creature that killed nine of the brothers that I fought, bled and killed besides for a century. But make no mistake - it is only a chance. This could go wrong and end in death, for all of us. So if I'm not talking, it's because I'm watching everything, and looking for the inevitable trap. I appreciate the attempt at companionship, Naritha, but now is really not the time." Naritha looked taken aback for a moment, and Superior Ramara looked back at the two of them, a glint of amusement in her eyes. "Easy now, Space Marine. We're on the right track," Ramara gestured ahead. "We'll know more once Karinda and Safyl get back." A scant few minutes later, the vox crackled into life. "This is Safyl to Superior Ramara - we've found them. There's an old temple ahead - they've set up camp there." -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= There weren't any guards. Every sense Ace possessed was screaming that this had to be an ambush, but thankfully the Order of the Iron Tower weren't so stupid as to walk blindly into it. The two Sister Superiors, Ramara and Lenadra, motioned their squads around to the side of the temple, moving quietly towards it. The structure was worn and dilapidated in places. Odd symbols showed veneration of the Emperor in strange aspects, such as Cironus' moon, or as a being of blinding fire. After some quiet contemplation, Lenadra gestured to Safyl, and sketched the outline of a door in the air with her pistol. Safyl nodded, brought her meltagun up, and blasted a neat, rectangular hole in the wall with practiced efficiency. Immediately there was a great hue and cry from within the temple, voices calling out in alien tongues. Drukhari. The Kabal of the Shattered World lurked within. Ace stepped forward, drawing both his chainaxes. "In case of ambush, I'll go first." Ramara shrugged. "After you, Space Marine." -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Inside the temple, there was a thrumming in the air, as well as the panicked voices of Dark Eldar in the distance. They were coming to investigate the noise - of course they were. There was a voice amongst the throng - female, authoritative, and without mercy. It should have blended in to the rest of the noise, but the voice of Acemund's hated enemy stood out to him like a ray of sunlight through the clouds. Despite himself, a savage grin formed on Ace's face. Oh please, Emperor and ancestors, let her not realise I'm here, he thought. "Over there," sister Karinda voxed, pointing the other way down the corridor. "They're building some kind of... device. It looks like a controller for something...?" "Whatever it is," Superior Lenadra voxed back, "We're going to shut it down." The tone of the distant voices had changed now. War-chants could be heard as the enemy began to close in. Ace's hands itched to activate his chainaxes, but he forced himself to wait. The machine Karinda had spotted began thrumming, a heinous, pulsing sound as the device began charging up. "Weapons ready, sisters," Ramara voxed. "We're in for a fight!" -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Deployment: Here we go then; the battle at last. Please imagine complex and foul xeno devices where the paint pots are! Nothing happened in the first turn, save for movement. Dark Eldar first, then Imperium. I forgot to take a picture of the end of the first Imperial turn, but I'll recap. The Wracks drew the short straw, being able to rush almost up to the corner of the objective room next to the left-hand group of sisters, but not without getting in range of Estrel's heavy Flamer. Under a torrent of searing flame, three Wracks were put out of their misery, leaving the remaining two out of sight. Then came the counter attack. The Wracks rushed into battle fearlessly, weapons swinging. Estrel survives the onslaught, relying on the strength of her armour to ward off the attack. On the other end of the battlefield, a kabalite warrior steps out and takes a shot at Ace. His armour keeps him from taking a wound, but it sure does make him mad. At this point, I am seriously impressed with the durability of my troops. And then not worrying about forgetting some of the rules comes back to bite me, because we totally skipped charging, with the result that: Ace thumbs the activation runes on his chainaxes (count-as lightning claws on my lieutenant), looses a mighty roar, and... moves his usual 6", stopping short of the kabal warriors. The sisters cut loose with a hail of fire and sister Izumi's heavy bolter shreds one vile xeno into tiny chunks. The warriors respond by forming a firing line, and the Emissary of the Legio Bolter and Chainsword has a moment to experience regret: Fortunately for Ace, he takes seven splinter gun shots at point blank and suffers only a single wound for his trouble. Roaring in fury and hate, the Hawk of Talhon makes ready to push through the storm of firepower. Meanwhile, Estrel does her best to push back against the wracks, but their continued striking with their poison weapons overcomes her armour, and Estrel falls before the Drukhari Flesh-constructs. I forgot to take a picture of the next turn, but let me summarize, narratively. Estrel falls; even as she slumps to the floor, her sister Bethana screams in grief and fury, rushing the alien creatures alongside Superior Ramara and her power sword. The two strike with the limitless fury of the righteous and vengeful, and the Wracks are obliterated. Ace crashes into the kabalite warriors like a thunderstorm breaking, cutting down two of them in a frenetic whirlwind of devastation. Safyl vaporises one warrior with her Melta, and Lenadra drops another with a careful shot from her pistol. Then, as the last kabalite warrior falls back, the Succubus arrives. Idarileth Skinsplitter rushes around the corner and charges into Ace. (Kind of - it wasn't a Charge move, but you get what I mean) I insisted on taking that pic partway through my brother's move. He wasn't thrilled, but the narrative needed it. Hated enemies, long-separated, finally joined in battle. Uttering curses and fury in her alien tongue, Idarileth managed to score two wounds with her Archite Glaive, leaving Ace with a single wound remaining. "Pitiful wretch!" Idarileth snarled. "You won't escape me this time!" Ace grunted a reply, gamely ignoring the deep wounds the xeno had scored on him. "At least your brothers put up a fight," Idarileth sneered. "You can't ev-" Ace suddenly threw himself forward, the pain forgotten, striking relentlessly at the Succubus, reciting the names of his fallen brothers with each swing of his axes. "Beremont! Garril! Yandir! Jorcan! Runis! Macharan! Tumol! Olsius! Morgamus!" (This really looks like Ace is recoiling from taking a smack in the face, which is more or less what happened in this turn) Meanwhile, Ramara's squad is interrupted by the arrival of some Kabalite warriors, while in the distance more Wracks can be heard marching in unison down the distant corridors. Despite the alien's best efforts, the Sisters hold, making a criminal amount of armour saves. The Emperor protects! Acemund was in over his head, and he knew it. There was no realistic way he could keep up with the Succubus - she was too fast, too capable. All his training had barely made any difference, he realised bitterly. "Get around the corner," he heard Lenadra call out on the vox. Avoiding a wild strike from Idarileth, Ace moved awkwardly around the succubus, ducking clear of the corner of the corridor as he did so. Lenadra, Naritha, and the rest of the squad following Ace raced into the fray. Idarileth turned to bring her Agonizer into play against the valiant sisters, and Ace dropped one of his chainaxes, reaching out with the speed of a striking snake, and grasped the whip firmly. Pain shot through him, more so as the Succubus wrenched her weapon free of the Space Marine's grip, but in that time Lenadra's sword found it's mark, cutting Idarileth's leg. Naritha, swinging her bolterin both hands like a club, caught Idarileth in the chest. There was the crunch of breaking bones, and the enraged Succubus staggered back, glaring ice-cold hatred at the sisters. Ignoring Ace, she launched a ferocious blow at Naritha with her Glaive. The Sororitas barely had time to raise a hand before the blow struck, but Superior Lenadra was already moving - stepping across Naritha, she took the strike in her stead, collapsing backwards with a vicious wound in her chest. (In game terms: my brother decided to kill the Battle sisters for easy VP. However, Idarileth failed all but one of her attacks - the one he aimed at Lenadra. Ace would have landed all four of his attacks, and wounded with all four, except Idarileth kept making her Dodge save!) (Naritha clobbering Idarileth with a bolter still worked fine, I guess I just need sharper chainaxes) Meanwhile, the Dark Eldar on the other front concentrated their fire on Superior Ramara. The sheer volume of firepower directed at her meant, inevitably, something found it's mark, and she fell to her knees, struggling to rise, leaning on her sword, a desperate prayer to The Emperor on her lips. Bethana, still screaming the name of her fallen sister, loosed a tide of cleansing fire over the cackling xenos, slaying two of them. Karinda's bolter managed to punch through the armour of another, but Power from Pain spared the Dark Eldar another casualty. Acemund of Talhon struck as though The Emperor himself guided his hand. Idarileth's supernatural speed availed her nought. Landing two ferocious blows in rapid succession, the wounded marine found himself slumping to one knee even as the Succubus stumbled in front of him. Ace dropped his remaining chainaxe as Idarileth slumped forward against him, pushing her back roughly, so she fell to her knees barely a pace away from him. In one quick motion, Ace wrenched his helmet free. Blood trickled from his face as he fixed the injured Succubus with a grim stare. Idarileth looked, for the first time, frightened. "You're not-" Ace began, drawing his combat knife. In the blink of an eye, Idarileth lashed him with her Agonizer - not a killing strike, but enough to make Ace drop his knife with a roar of anguish. As the Drukhari tensed to leap to her feet, sister Safyl brought the weight of her meltagun down on the back of Idarileth's head. There was a sickening crunch, and the Succubus crumpled like wet paper. Ace stared at the broken body of his most hated foe, then turned a rueful gaze on Safyl, who reached down to help the Space Marine upright. "Sorry. I know you wanted to kill her." "...It's fine." Ace sighed, and took Safyl's hand as the sororitas leaned into pulling him upright. "A dead enemy is a dead enemy." A familiar voice came over the vox, audibly shaking. "This is Bethana - we l-lost Estrel and Superior Ramara... I think that's all of the aliens." It wasn't, of course. One cheeky kabalite warrior took another couple of shots at Ace but missed both of them, so I'm skipping over that. I did take a picture though, so there it is, one Warrior's poor accuracy immortalized for all to see. The Final Turn: The advancing Wracks moved into cover, seeking to make it impossible for Bethana and company to engage. To be fair, they were too far away to successfully reach me anyhow. Likewise the other Kabalite warriors, who couldn't reach the heavily injured space marine or any of Safyl's squad. -+- So with Idarileth dead for 3 points, and two devices activated in one turn, that's 5 Imperial Victory Points, scored against the Kabal's 3 Victory Points for slain Battle Sisters. IMPERIAL VICTORY ACHIEVED! -+- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- "Put an axe in that machine. You're hurt, leave the fighting to us," Naritha ordered Ace. The White Hawk couldn't help but spare a glance to where Lenadra had fallen. She was sat, slumped against the wall, her eyes closed, a peaceful expression on her face. Sister Uthenya knelt beside her, a hand on her Superior's shoulder as she recited a benediction to The Emperor. "Now!" Naritha roared, breaking Ace from his reverie. Wordlessly the Space Marine picked up his axe, stumbled to the xeno device in front of him, and hacked it clean in half with a double-handed strike. The rumbling noise it had been producing faltered and grew silent. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Bethana scrambled over to her sister, dropping to her knees and lifting Estrel into an embrace as she wept openly. "Bethana, there's more Eldar incoming," sister Karinda reminded her, as gently as she could under the circumstances. Bethana didn't reply instantly. "We need you," Sister Oriko urged, glancing nervously down the corridor. Bethana let loose a deep, shuddering sigh. "Oh Estrel, why didn't you wait for me?" She sobbed, mournfully. There was a clattering at the corner. Oriko and Karinda turned their attention to the approaching Warriors, filling the corridor with a hail of bolts, roaring the battle cry of the Order. "Forged in Faith! Tempered in War!" Bethana began lowering her sister to the floor. Estrel let out a sudden gasp, her eyes flickering open as she yelped in pain. "Estrel!" Bethana practically squealed. "You're alive?" "I-I'm alive?" Estrel echoed, bewilderment on her face. "Bethie, I saw Him! I saw the Emperor! I-I mean, I think I did..." Estrel squeezed her sister's hand. "Sisters!" Oriko shouted, pleadingly, as splinter rounds pinged off her armour. Bethana grabbed her flamer, her expression grim, but her eyes bright. "Tell me later, Estrel. I'm not letting any more of us die today!" -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Clearing out the remnants of the Drukhari didn't take long. Their alien devices were disabled and destroyed, and found to link to what looked like a crude attempt at shaping a webway portal from plasteel parts, in the back of the cathedral. Sister Uthenya had voxed through to a nearby Navy vessel, and they'd sent word to the nearest Order forces. Reinforcements, with explosives enough to flatten the temple, were incoming. Sisters Superior Ramara and Lenadra were carried out of the temple. The sisters of the Iron Tower - Estrel miraculously still amongst them - saw to the bodies, washing them, binding their wounds, cleaning and polishing their weapons and armour. Acemund sat and watched the sisters go about their work. He could see the pain in their eyes, but he could tell by the practiced nature of their actions that the Order of the Iron Tower were no strangers to the pain of loss. After a long interval, replete with prayers and hard work in equal measure, Naritha came and sat by Ace. She said nothing, and the two of them simply sat, keeping vigil over the bodies of the slain. After an hour or so, Naritha's stomach began to gurgle. She was about to excuse herself and search out some food when Ace spoke. "She fled, in the end. Saint Ifrida. She led an army at Syphrian against the traitorous Hatecrowned. The White Hawks and the Brotherhood of Crows had kill-teams assigned to the Saint's protection. The Hatecrowned and the cults accompanying them simply terrified her, and she listened to her fear. She died running, being shot in the back by cultists." "She fled? There's stories about Ifrida's courage." Naritha said, mildly. "I grew up hearing them." "That's all they were, stories." Acemund shrugged. "The Church asked both Chapters to keep silent on the matter, after the fact." Ace turned his gaze to the sky. "Ifrida was sainted as a healer - she cured the Grey Withering, after all - and mostly she's only lionized as a great warrior because that's what inspires people to fight." After a long moment, Naritha shrugged. "I don't know what Ramara hoped to do with that information. I'm not even sure it's worth telling to the rest of the Order." "That's up to you." Ace shrugged, and turned his attention back to the bodies of Ramara and Lenadra. "What I do know is that those two women died so your Order could fulfil a promise, and they showed courage in the face of death, far beyond anything Saint Ifrida herself did." "I wonder what stories will be told of them?" Naritha sighed. Ace turned to face Naritha, and smiled for the first time since making planetfall. "Good ones. I guarantee it." "They'd better be," Naritha countered. "Don't overshadow them with your own vengeance." "About that..." Acemund sighed. "That wasn't Idarileth." "What?" Naritha looked at Ace, puzzled. "I've seen the pict-captures - they looked just like her." "It was her daughter," Ace continued. "The one I killed at the last battle at Cironus. I recongized her eyes, just before Safyl broke her skull open. I assume the Kabal's flesh-smiths adjusted her to look like her mother with some fell sorcery or the like." Ace waved a hand dismissively. "She knew I wanted vengeance on her mother. I've been hunting the wrong enemy all this time." Naritha opened her mouth to reply, but hesitated. "In any case, she's dead." Ace shrugged. "And about to be cremated by a lot of firepower. I doubt she's going to come back for a third round." "What will you do now?" Naritha asked, warily. "Go back to the Legio," Ace replied. "My mission's over. There will be more, inevitably." Naritha nodded a few times. "This is farewell, then?" "Oh, no. It'd take The Emperor himself to keep me from attending your sisters' death ceremony. I owe them at least that much. And by then I'll have finished the saga of their last stand. It would be only fair to recite it, and to show that they will be remembered in halls far beyond here." "Maybe it'll become as popular as Saint Ifrida's tales," Naritha mused. "It might," Ace replied. "Who knows? Maybe the tale will get as far as Terra itself." "Perhaps even The Emperor will hear it one day," Naritha said, a genuine smile creeping across her face. "Maybe one day," Ace agreed, solemnly. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Phew, that's finally done. And with it, my battle report for the Iron Gauntlet 2020. Hopefully it was even done in time! This was a lot of fun - I'll probably do another report like this if I get chance to play again. We might even use all the rules next time! Anyhow - if you've read this far, thank you very much for putting up with my badly-played game, clunky story and poorly explained narrative (I swear it makes sense in the wider context of the Iron Gauntlet stuff). EDIT: Fixed some clunky grammar.
  2. =][= Space Reserved for Model Pictures =][= "The Emperor Protects most those who Protect themselves." ~ First Tenet of the Iron Creed Background and Origins: "Do these people - good and faithful in their praise of Him - not deserve the protection of the Church?" ~ Cardinal Ebritius von Lochlane, taken from his collected Missives to the Cardinals, 062.M40 The Glastheim Rifts have long been a site where corruption and heresy fester under the surface. The malevolent forces within the Rift cannot directly overpower the Imperium's forces, but instead seek to subvert them, sowing dissent and treachery in the hearts and minds of formerly loyal citizens. During 031.M40, Ebritius von Lochlane, a Cardinal of some repute within the local branch of the Eccelsiarchy, hatched a daring plan to bolster the will and loyalty of the faithful around the Rifts. Under his guidance, a cluster of stately cathedrals were constructed on key worlds along the southern edge of the Glastheim Rifts, each one a gilded and proud monument to the glory of Him on Terra. Once these cathedrals were completed, Ebritius paid an official visit to the comparatively isolated world of Zhelnyka, where he had a vision of The Emperor and undertook a solitary pilgrimage into the mountains there. When he returned to civilisation two days later, he carried with him an old white robe, which he stated was the lost robe of Saint Ashla the Pure, whose tomb he had discovered in the mountains. Ordaining the construction of another church - one topped by a tower of polished metal, as he claimed The Emperor had instructed him to make. With this underway, von Lochlane decreed his cathedrals part of a traditional Pilgrimage route, leading from beyond the Rifts towards Holy Terra. Whether or not von Lochlane had truly beheld a vision of The Emperor quickly became a moot point. Pilgrims flocked in their billions to visit these holy sites and pay their respects to the remnant of the beloved Saint Ashla. Fiendish cultists sought to infiltrate the ranks of the faithful, but were rooted out by the vigilant priests and publicly destroyed to the roars of approval from the pious. Cardinal von Lochlane, using these displays to demonstrate the level of danger that could befall the faitfhul on their pilgrimage, rallied enough support that a sanction mandating the creation of an Order of the Adepta Sororitas was passed. Their mission was simple - protect the pilgrimage routes, and eradicate any and all traces of heresy to be found around the Glastheim Rifts. Orginally taken from and trained by a small convent associated with the Order of the Sacred Rose, these newly ordained Battle Sisters took the name "The Order of the Iron Tower", after the sacred site where Saint Ashla's robe had been found. Even while the Order was in transit to the Rifts, Cardinal von Lochlane, aided by the masses of pilgrims, continued to travel the circumference of the Glastheim Rifts, building churches and cathedrals on auspicious worlds as they did so. By 456.M40, thanks to the tireless work of the devoted and faithful, a complete circuit of holy sites was established around the perimeter of the Glastheim Rifts, and the numbers of devout citizens who prostrated themselves at the cathedrals of the Glastheim Pilgrimage continued to grow almost daily. Recognizing the need for the Order of the Iron Tower to remain highly mobile to protect this densely populated realm, the Ecclesiarchy under von Lochlane and his successors had forged strong bonds with a naumber of spacefaring allies. Most obvious of these was the attachment to the Dalchebor Rogue Trader dynasty, whose founders shared a distant heritage with Cardinal von Lochlane himself. It was eventually agreed to loan the Order the Dalchebor's Flagship, the King's Gambit, for the purpose of transporting the Adepta Sororitas in exchange for favourable trade rights on the shrine worlds of the Glastheim Pilgrimage. Alongside the Rogue traders, the priests made sure to make an ally of Forge-World Valstrax, the largest and most capable Mechanicus-held planet in the Glastheim Rifts. Putting aside small yet faultlessly constructed churches for the worship of the Omnissiah on many of the shrine worlds around the Rifts and conducting additional sermons with a decidedly Mechanicus-friendly bent, the Cardinals won the respect of the Valstraxi. In turn, their Forge World supplied the Order of the Iron Tower with a purpose-built manufactorum-vessel named the Argent Victory. This mighty vessel was designed to fabricate entire sections of cathedrals and churches for ease of construction on worlds where such resources were scarce. Finally, the influx of devout citizens inspired great faith in many of the regiments and navies of the Glastheim Rifts. In particular, Battlefleet Albanastra is made up largely of the descendants of pilgrims who settled in the Glastheim Rifts, for whom the glory of the Church is something they hold dear. The Cardinals who came after von Lochlane made a point of impressing upon Battlefleet Albanastra the importance of safeguarding the Glastheim Pilgrimages, and the devout officers were only to happy to agree, lending a portion of their fleet to transport and escort the Order of the Iron Tower along the pilgrimage routes. Some of these ships accompany the Argent Victory, and others act as an escort for the King's Gambit. The rest defend a Naval Transport vessel dubbed the Spirit of Albanastra, where the final contingent of Adepta Sororitas dwell. Early History: "War is our shrine, and our guns our chorus - so stand, and sing with us!" ~ Canoness Aragi, Order of the Iron Tower, before the battle of Byrnfeldt Hive, 249.M40 A Battle Sister of the Order of the Iron Tower The Order of the Iron Tower has had a battle-worn and turbulent history since arriving at the Glastheim Rifts. The Sisters have often been at the forefront of what has been dubbed "The War of Faith" by the Eccelsiarchy - pitted against the insidious plots and corruptions instigated by the heretics in the heart of the Glastheim Rifts. The heretics have proven to be persistent, planting the seeds of rebellion through artifice and cunning. Coming before Imperial citizens in the guise of devout, beneficent servants of their 'Great Gods', making false promises of salvation and glory to ensnare the weak-willed, and turn them, by degrees, to the cause of Chaos. The Order of the Iron Tower, from their earliest days, has shown no mercy to the corrupted. They quickly came to specialise in hunting down and exposing these heretical and deviant cults. The Order swiftly came to discover that even Shrine Worlds - and even worlds on the Pilgrimage Routes - were not immune to the seductive whispers of heresy. And yet despite the Order's perpetual vigil, these dark cults would sometimes muster their strength and take hideous action - making pacts with fell powers, razing or defacing religious sites, murdering those they could not corrupt and besieging settlements that clung to the true faith of the God-Emperor. Such brazen heresy could only meet with one fate - the violent retribuition of the righteous. The Order of the Iron Tower fought tooth and nail to cast down each and every blasphemous uprising. In the early years, the Order often found themselves fighting alone as the resolve of the pilgrims or citizens they stood to defend wavered and failed. And yet, sometimes those who fled would come back. Inspired by the absolute resolve of the Order of the Iron Tower, pilgrims and Imperial citizens alike that found their courage would charge into the fight, often with only the shirt on their back for protection, and hurl themselves into the ranks of the enemy with zealous fury. Those that chose to stand and fight alongside the Sisterhood were honoured in the aftermath, and those that died in the attempt were given a martyr's burial. It was these times, where the Sisters bore witness to the flight of cowards and the fall of the valiant, that shaped the creed of the Order of the Iron Tower. In their hours of need, the only miracle the Sisters witnessed was the miracle of human courage. Thus, the Order decided, it was the miracle of courage that was The Emperor's true gift to His people, and the means by which He judges them. Divine Intervention was not inexplicable salvation at the last minute, but rather it was the shipment of arms and armour that had arrived the month before the enemy attacked. It was the preacher whose impassioned sermon inspired a quatermaster to open the door to the armoury. It was the retired Guardsman who rallied those around him for one last charge. Though the Order of the Iron Tower speak openly of Him on Terra and his obvious Divinity, they warn people against the expectation of miracles. That The Emperor had, in His wisdom, built the Imperium for His people across the galaxy was in itself a miracle beyond equal. That the enemy could be overcome by those with the will to stand and fight was proof that The Emperor watches over His Imperium. The simple act of fighting in His name was to show true devotion to The Emperor. This creed, though at first mockingly derided as "miracles in the mundane" by detractors, quickly caught on within the Order. The impassioned sermon given by Canoness Aragi in the hours before the battle of Byrnfeldt Hive saw the loyalists within the city muster in their near-entirety and march to war with the Sisterhood, turning what would have been a brutal, protracted guerrilla combat action into a complete rout in the favour of the Imperials. Over time, what has come to be known as "The Iron Creed" by religious figures around the Glastheim Rifts has gone on to define the character of the Order of the Iron Tower. Those that follow the Iron Creed are steadfast, courageous and resolute even in the face of annihilation. The Iron Creed caused something of a stir amongst local Ecclesiarchical circles, and was the source of much intense debate amongst theologists for many years. However, the Order's absolute dedication to the Church, proven over several centuries of servitude, and their willingness to fight even the most heinous of foes with neither respite nor hesitation has earned the Order of the Iron Tower the respect of the clergy around the Glastheim Rifts. One quirk of the Iron Creed that often stays within the Order is a distrust bordering on emnity with the Space Marines. Though the Glastheim Rifts are protected from invasion by the so-called 'Silver Circle', an alliance of Space Marine Chapters, the Order of the Iron Tower have little tolerance for would-be protectors who waste the majority of their time focusing on battle with aliens instead of eradicating the Great Enemy lurking within the Rifts. Nevertheless, with a history spanning several centuries of hard-fought battles against the most perfidious and twisted of foes, the Order of the Iron Tower remains not only a bastion of Faith, but a true shield against the darkness around the Glastheim Rifts. Recent History: "We cannot promise divinity, but we can promise intervention." - Canoness Abithara, 067.M42 In the aftermath of the awakening of the Great Rift, the Order of the Iron Tower have taken an ever-more aggressive fight to the constant lurking spectre of heresy. Stretched thin at times, and struggling to protect the entirety of the Glastheim Pilgrimage route, it is not uncommon to see Sisters of the Iron Tower accompanied by bands of fanatical warrior-pilgrims, dour and steadfast Imperial regiments, or even the techno-savants of the Adeptus Mechanicus as they take to the fields of war. The Order has proven to be a long-enduring thorn in the side of the Blades of Atracia, the Warband of heretics who mastermind the endless cult uprisings around the Rifts. More of these white-clad heretic Astartes have perished at the hands of the Order of the Iron Tower than in battle with any other force. In 009.M42, a shipment of weapons and armour bound for the Spirit of Albanastra went missing. Two months later, the Spirit came across the corpse-strewn debris of the Forge-ship that had made the journey. A dozen years later, the Order of the Iron Tower were alerted to the presence of what appeared to be another Order in the Glastheim Rifts; a force calling themselves the Order of the Light Unceasing. Investigations, carried out discreetly, soon revealed that this "Order" was false. They wore stolen, repainted armour and accompanied the Blades of Atracia on their vile crusade to convert faithful citizens to the worship of the "Great Gods". A careful campaign of misdirection and espionage by members of the clergy eventually brought this false Order to battle as they attempted to sway the world of Mastari to darkness. The Order of the Iron Tower enclosed them, attacking from all sides. As soon as the battle began, the Order of the Light Unceasing abandoned all pretence, sacrificing dozens of converts and even some of their own number to flood the battlefield with a tide of Daemons. Though this bought time for a handful of the imposter Sororitas to flee, most of the Order of the Light Unceasing were wiped out that day. In 188.M42, a rare co-ordinated strike alongside the Warminds Chapter of Space Marines saw the sisters aboard the Argent Victory engage the Blades of Atracia in orbit around the factory-moon of Ausbech, successfully boarding their Strike Cruiser Spear of Truth and fighting a ferocious battle against roughly a hundred Chaos Space Marines and their innumerable serfs and servants. Though victory came at the cost of over three hundred and fifty slain Sisters, the battle culminated in Sister Estelda martyring herself to strike down the Riftmark leading the Blades of Atracia, dealing a truly decisive blow to the heretics' plans and shattering their co-ordination in that quadrant of the Rifts for many years afterward. No matter what perils may yet come, The Order of the Iron Tower stands vigil, their faith still strong and their discipline unwavering. [More to be added at a later date, if needed] Homeworld: "All the strength in the world won't help you if you lack the courage to use it. Stand up, girl. Keep fighting!" ~ Sister Katusa, Order of the Iron Tower, to an aspirant The Order of the Iron Tower do not recruit from a single world, but instead take suitable candidates from the shrine worlds along the Glastheim Pilgrimage route. Each of the fleets the Order accompanies has facilities suitable for the training and development of prospective recruits. Potential recruits for the Order are thoroughly screened at all steps of their training, lest the foulness of corruption lurk within their hearts. The training itself is highly intense, a series of brutal combat drills and trials interwoven with study of the Iron Creed, its philosophies and virtues. Of the worlds the Order draws recruits from, three in particular are known to produce a high volume of suitable candidates for the Sisterhood. In the south of the Glastheim Rifts lays Narrigost, a world that has withstood over a dozen sieges by the faithless and the heretical. Every city is a fortification, and even the churches on Narrigost are designed to withstand siege situations and repel invaders. Sisters hailing from Narrigost tend to be uncompromising and zealous in equal measure, their faith and grit armouring their minds as solidly as the armour that protects their bodies. In the East of the Rifts is Sagitar's World, a mostly-frozen world that was, at one time, owned wholly by the Valstrax Mechanicus. Lost to the Imperium after an attack by the Blades of Atracia, Cardinal von Lochlane spearheaded the reclaimation himself in the final years before his death. Though he claimed the surface for the Imperium at large, von Lochlane bequeathed the mineral wealth of Sagitar's World back to Valstrax, building small churches to the Omnissiah and allowing the Forgeworld to re-open the mining camps that had survived the Heretic's attack intact. Recruits coming from Sagitar's World generally have a greater affinity with machines than their Sisters, and are a Canoness's first choice for diplomacy whenever the Valstraxi are involved. Finally, on the northernmost edge of the Pilgrimage routes is Koruke, a hive world built on a foundation of strict customs that focus on proper veneration of The Emperor. Resolute discipline and a reverence for authority - especially religious authority - are virtually universal traits amongst the people of Koruke, making them excellent servants of the Church. Recruits from Koruke frequently exemplify these traits, staying calm and taking only decisive actions even under fire. With most of the Order's divisions having a mix of recruits from all three worlds, plus more than a dozen others besides, the Order of the Iron Tower has no shortage of recruits. If life around the Glastheim Rifts was anything besides an eternal war of attrition against ungodly forces, the Order would no doubt thrive. Life in the Rifts being what it is, however, the Sisterhood often needs to undertake extensive recruitment drives in the wake of the horrific battles they face on a constant basis. Beliefs: "To fight for The Emperor is to fight with honour. There can be no such thing as an unjust battle fought in His name." - Canoness Sefaya, 922.M40 The Iron Creed, as touched upon earlier, is the collected tenets of the Order of the Iron Tower. Serving as both the Order's religious centre and military guide, the Iron Creed is in many ways the heart of the Order. Even within their creed, however the Order of the Iron Tower is perhaps best defined at their very core by the first line of their creed: "The Emperor protects most those who Protect themselves." Or, in more traditional terms, if you fight to preserve His Imperium, then He will give you the strength to do so. Cowardice is a sin against The Emperor, but to show courage is to praise Him. But to dismiss the above as the be-all and end-all of the Iron Creed would be a mistake - the Creed itself has adapted somewhat over the centuries, as historic battles and influential Canonesses have left their marks on the Order. The Iron Creed has always placed a focus on disciplined combat over blind zeal, but it was Canoness Masuyo in 724.M40 who first penned a detailed sermon on how it behooved the Order to value survival equally to martyrdom, in order show an example of how one should live for The Emperor, and not just how one should die for Him. Masuyo was a great advocate of endurance as a virtue, and stated several times throughout her life that survival was simply a matter of supplies - always preparing for a longer, fiercer fight than you expect to face. After the protracted, casualty-heavy campaign against the Cult of Bliss in 905.M40, this teaching took a stronger hold, alongside the rise of Canoness Sefaya. The Canoness had long been of the opinion that honour had no place on the battlefield, and was more than happy to vanquish heretics through tactics previously considered 'underhanded' by the Order. Setting traps, cutting off supply lines, starving heretics to death or otherwise fighting the enemy where they could not defend themselves. After Sefaya's death in 916.M40 and the eventual promotion of many of her students to prominent roles, the Order of the Iron Tower adopted many of her teachings into their doctrines, pairing the Order's already fierce resolve with a keenly vindictive mindset and greater grasp of long-term strategic planning. In such ways, the Iron Creed has adapted over the centuries. While other Orders will recount great miracles of faith and salvation, made possible by the direct intervention of Him on Terra, the Order of the Iron Tower's history is almost entirely bereft of such examples. The Sororitas of the Iron Tower instead view such miracles as vanishingly rare and precious things, given only to those who enact His will with all their heart, mind, body and soul. Miracles are neither to be asked for nor expected by followers of the Iron Creed - He has already given you your weapons, your armour, your training, and your courage. To ask more of The Emperor would be gross disrespect of the gifts He has already given you. Those who claim to have witnessed miracles - outside of the distinguished ranks of the Ecclesiarchy - are treated with extreme scepticism by the Order of the Iron Tower. The Order's dislike of the Adeptus Astartes partially stems from the percieved preoccupation of the Silver Circle with the xenos surrounding the Glastheim Rifts, but also from the Order's multiple clashes with Heretic Astartes. The warbands that have dwelt in the Rifts over the millennia have been the Order's ultimate foe, but have also caused the Sororitas to view Space Marines as little more than fallible, corruptible, pompous weapons of war, rather than Emperor-ordained Angels of Death. Combat Doctrines: "Afraid? That's natural. But overcoming that fear is the path to victory, and to The Emperor." ~ Sister Superior Purnama to her squadmates, before the battle of Helnist Field, 114.M41 The Order of the Iron Tower is a fairly flexible combat force, equally adept at defending cities or rooting out heretic encampments. Often the Sororitas are accompanied by their numerous allies, be they fanatical pilgrims, sly Rogue Traders or dispassionate servants of the Mechanicus. In most situations, these allies will bow to the whims of the Adepta Sororitas once battle is inevitable, such is the renown of the Order's mastery of combat. Warfare as undertaken by Order of the Iron Tower is primarily conducted as close-range firefights where possible, to better utilise their blessed flamer and melta weapons. However, the Order typically avoids melee combat save for as a last resort. Sisters who have undertaken the vows of penance and become Repentia, or those bound to Penitent Engines, are generally reserved for counter-assualt tactics, or planned ambushes to tie up particularly vicious foes and buy their sisters time to reposition and better entrench themselves against the foe. Organisation: "Sixteen more martyred today. A dozen prospects picked up from the Pilgrim Fleet. No idea how long they'll last." ~ Private writings of Canoness Marel, 335.M41 Thanks to the ancient pacts and accords made in the time of Cardinal von Lochlane, The Order of the Iron Tower consists primarily of three Preceptories, each one assigned to one of the fleets patrolling the Glastheim Pilgrimage. The precise number of Adepta Sororitas in the Order of the Iron Tower is constantly in flux. By the nature of the conflicts they face, every battle is simply part of a larger war of attrition. Few indeed are the battles won without loss of life. With each conflict, the list of the martyred grows, and every woman in the Order is confronted with their own mortality on a near-daily basis. This is, however, offset by the large amount of recruits the Order can draw upon. With more than a dozen worlds serving as potential recruitment grounds even before drawing on willing young women in the Pilgrim Fleets, the Order of the Iron Tower boasts a seemingly never-ending supply of fresh recruits. Besides the main fleets, supplementary garrison forces exist on a handful of key Shrine Worlds, usually consisting of a dozen or less Battle Sisters assigned to the defence of sites of religious significance. Handfuls of Sisters can also be assigned as bodyguards for notable members of the Imperial Clergy, or as safeguards for the Order's numerous allies. At such, the Order's numbers have fluctuated wildly over the millennia. At rare times, the Order has had more trained Sororitas than they had Power Armour for them to wear. At other times, the Order has had over half its' stock of weapons and armour kept ensconced in blessed shrines aboard their ships, awaiting new owners. Regardless of their numbers, the resolve of the Sisterhood has never wavered - cowardice is a betrayal of The Emperor, and the Iron Creed binds the Order to their courage. Battlecry: Call: "Forged in Faith!" Response: "Tempered in War!" --=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-- EDIT 17/04/2020: Added a handful of quotes, hopefully snappy and suitable enough for the Order of the Iron Tower. As always, thoughts, opinions, criticisms and stern reprimands for doing this all wrong always welcome.
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