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Found 1 result

  1. Date: 1/30/2020 Game 1: Grey Knights vs Dark Angels Grey Knight List overview: GrandMaster Dreadknight w/ Hammer Brother Captain Halberd/Stormbolter Librarian Halberd/Stormbolter Voldus 3x10 Interceptors w/psilencer (two combat squadded) 6x5 Strikes w/psilencer 3x5 Purgators w/psilencers Dark Angel List Overview: Apothecary on Bike Talonmaster Lazarus Lieutenant Techmarine 2x Leviathan Dreadnought 1x Contemptor Mortis Dreadnought 2x5 Tactical Squad 2x5 Infiltrator? (omniscrambler guys) 1x8 Deathwing Knights Deathwing Ancient Mission: Whats Yours Is Mine Deployment: Front-Line Assault Grey Knights Player 1 I deployed centrally with my foot guys and my HQs and flanked with Purgators and interceptors. Turn 1: Edit: Started in Tide of Escalation. -Top Edit: Switched to Tide of Shadows, but it didn't help much because I failed at positioning. Aggressive interceptor shunts saw them way too close and way to exposed. Killed 2x Tactical Squads and 2x Infiltrator squads almost entirely with smites. Gate on the GMDK was relic denied by the DA. -Bottom Dark Angel 30' Leviathan dreads hurt, a lot. 2x Interceptor and 1x Purgator squads were deleted and another squad was mostly crippled. Turn 2: -Top Edit: Switched to Tide of Escalation. Grandmaster gates in and the last interceptors jumped for combined charges. The Purgators entered some magic boxes for some astral aim dakka, and the strikes and HQs moved up to hold objectives and throw some smites out. Vortex of doom landed with a 12 and did ~15 distributed mortal wounds, smites landed intermittently due to LOS terrain and were largely mitigated, but he had no troops so all the objectives were held. Grandmaster and 1 10 man interceptor charge in and demolish a leviathan. Heroic interventions from Lazarus, Lieutenant, and Apothecary throw out a few damage on the interceptor squad that made it. -Bottom The Talonmaster jumps out and drops off the Deathwing knights 6" from 2x strike squads. In shooting, the other leviathan and Contemptor fire everything into the GMDK and take it down for warlord. The Deathwing knights delete two squads of strikes in close combat. The leviathan makes a cheeky charge against some flanking objective holder and promptly leaves my perception for some reason. Turn 3: -Top Edit: Used Escalation then switched to Convergence. Having completely forgotten the Leviathan, the units line up a mind bullet firing line and fire smite after smite into the Deathwing terminators until they stop twitching. The HQ's and squads move up and put enough bolter fire downrange to finish off the Contemptor, the techmarine, and the Talonmaster. -Bottom That sneaky leviathan strolls back around the corner, much to my chagrin, and promptly lights up 2 units of Marines. The Ancient falls back into a magic box. Turn 4: -Top Edit: Switched to Escalation The ancient is his warlord, so we maneuver into position to charge the magic box and then push through on turn 5 into the leviathan. We push in and don't manage to kill either unit. -Bottom Leviathan deletes a strike squad and a purgator squad. Turn 5: Edit: Stayed in convergence. -Top The smites finish off both the leviathan and the ancient. Game ends. Score 24-20 at the top of turn 5. Errors: I played the interceptors way to aggressively and they got punished, hard, for it. Also, I completely forgot about Bring Down the Beast to buff my shooting. Psilencers didn't do much at all over the course of the game. Switching for psycannons for the next game. One Brother Captain was spread too thin trying to give everyone the 24' smite bubble. Good things: Voldus and the Librarian were amazing for the power usage. Smites are king. Interceptor mobility is amazing, if you don't jam them right in front of a leviathan in the open /facepalm. Edit: Added tide information.
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