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CustomTitle

Found 6 results

  1. Hello everyone. This thread is intended to collate and answer as many Frequently Asked Questions about the games we participate in here in the RPG Nook. These questions will likely be about Mechanics first, but they may also be about other aspects of the game. This thread is a work in progress and will be updated as often as we can, in order to help any poor wayfarer who needs a bit of a steer. Most of the replies and clarification in this FAQ will be based on the responses by the developers (primarily Fantasy Flight Games) of the actual rulesets using their words where appropriate. We understand that GM's are completely free to modify them as they see fit, but the basics of character building should roughly remain the same, as with certain procedural rules that are formed for balancing the game out. If you're posting a query, please bear in mind that your campaign rules may differ and the replies, whilst we will make them as accurate as possible, are only guidelines. The format of your query should really only contain the system you're asking about, and where possible, a page reference for the block o' text that's baking your noodle. We'll refine that as we go, of course. We'll also have a list of the books so you are familiar with the books we use and how to reference the parts you need to understand, so you can get the job done. We'll also try to codify the responses into a proper FAQ at some point. This is a...proto-FAQ if you will, for now at least. It is important that you contribute, because the Fantasy Flight Games forums are closing down, and it is we who must carry the torch. Have at it below, and remember - the only stupid question is the one that you don't ask. Your question may be the one everyone else is thinking about and every improvement of our knowledge is both helpful and vital for the continuation of a smooth and enjoyable game. If you want to try and dig the answer out yourself, or simply want to peruse the mass of information already about, then don't forget to check out our Resources thread. Please make sure you familiarise yourself with both the Board Rules as well as the Forum Specific Rules when posting. Deathwatch B&C FAQ NOTE: This thread is currently undergoing consolidation from Head Hunted and various other sources. Please bear with us as we sort it all out.
  2. RECRUITMENT FOR THIS GAME IS NOW CLOSED Thank you so much for your interest; I could not be more pleased with the response this has received, and what it means for the PBP forum. Please consider signing up for the PBP Player Register here, or starting a new thread to arrange a game. The PBP forum can only be enriched by your presence! Original Post Below:
  3. ++ Deathwatch Campaign: Head Hunted ++ ++ KILL TEAM: HELLEBORE ++ ++ CONSTITUTED 789.999.M41 ++ + Character Holofiles and Intel Dataslates + "It is on their shoulders the future of the Canis Salient rests. The whole right arm of the Crusade, thrust like a spear into the guts of the alien T'au. The Hunter Cadres of the Tsua'Malor Viorla resist everywhere, almost as maddened as the Lord Commander for death and glory. Yet we seek victory, a crushing blow to the xenos hordes that infest the worlds of the Greyhell Front. With the Emperor's blessing - it shall be delivered." - Bastion Commander Saran Gholbert, 23rd Hethgard Fusiliers. This thread will hold the details for all Characters in the upcoming Kill Team Operation: Head Hunted. + Operatives + Brother Khordelia-C
  4. This is pretty much envisaged an amalgamation of the posts I have seen on FFG's Deathwatch GM Pages, and attempts by our own Frater to actually make this work in the DW setting. The reason I'm setting this up for Deathwatch is threefold: Dark Heresy, Rogue Trader, Only War and Black Crusade have Human archetypes or "Near As" to fill the gap, There appears to be some interest in having this, I'm far more familiar with Deathwatch than the other games and the Battle Sister protagonist is not an option for those who wish it, where a setting/GM or Campaign allows. Now, I'm not going to get into anything regarding gender, male-hormone related Zygotes or any of that - as far as I am concerned, that belongs in the Lore and Discussion sections and is Off Topic here. The purpose of this discussion is to generate an archetype for future games for members of the board to use should they wish to do so. I would especially invite Sister Players to provide input into this, re: Acts of Faith and such. This discussion is especially pertinent given the fact the FFG forums are about to die, (and carrying this torch is basically our job now, here in the RPG Nook) and those conversations could be rebuilt here with better access to players who are interested and now the source material well. It also avoids any copyright issues with FFG or Cubicle 7. Building The Battle Sister. The regular way of creating a Sororitas Character seems to be using Dark Heresy: Ascension and tacking a few bits on. In my opinion this is not satisfactory, in that it is counter-intuitive to the system and leaves horrendous gaps where a PC can underperform in combat in comparison to any Astartes they are attached to. Another argument is that a Sororitas PC can be the "face" of the group, interacting with humans where Astartes cannot. This holds some water, but to my mind, charm tests wouldn't exist (and neither would certain talents) if this were a universal truth, and the mechanic of Humans vs Marines in social etiquette is built into the system to put the PC's out of their comfort zone (slaughtering things). My understanding of the general weaknesses of the Archetype (DH: Ascension) No access to Squad Modes Sororitas Weapons don't hit as hard as Astartes ones No Unnatural Bonuses to Strength or Toughness My challenge is to build, organically, a PC Archetype that works in DW and fits the requirements of players who want that. Is this worth exploring? MR.
  5. Blackthorn/Swordhand Information Thread +++
  6. Die Hards: Eleventh Hour Squad Disposition "Judge" Platoon Commander "Nearly" X "Scarlet" (Steel Company) Former Storm Trooper | Character Sheet "Lughead" (Fenrykus) Ogryn Heavy Weapon Specialist | Character Sheet Walker Lughead's Companion "Stimms" (Beren) Medicae | Character Sheet "Wide-eyes" Stimms' Companion "Whisper" (Wounded) "Dagger" (Wounded) "Toaster" (DEAD) "Twelvetoes" (DEAD)
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