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'He was too good a man to lead a legion, and too driven a man to let the opportunity slip through his fingers' Leman Russ http://www.bolterandchainsword.com/sm/bpe=827D7D&bpj=827D7D&bp=827D7D&bpc=827D7D&hdt=827D7D&hdm=827D7D&hdl=827D7D&ey=FA6969&er=FFFFFF&pi=FFFFFF&nk=827D7D&ch=827D7D&eg=EBBF73&sk=EBBF73&abs=827D7D&bt=000000&cod=827D7D&ull=827D7D&lk=827D7D&lll=827D7D&lft=827D7D&url=827D7D&rk=827D7D&lrl=827D7D&rft=827D7D&slt=827D7D&sli=FF7700&srt=827D7D&sri=FF7700&ula=827D7D&lel=FF7700&lla=FF7700&lw=FF7700&lh=FF7700&ura=827D7D&rel=FF7700&rla=FF7700&rw=FF7700&rh=FF7700&bg=FFFFFF&rb=BDBDBD&gr=FFFFFF&wg=true&be=BBBBCC&mk6=true&slips=CC0000&mk6kn=true&lkr2=FFFFFF&bpr=000000&pfr=000000&/spacemarine.jpg http://www.bolterandchainsword.com/sm/bpe=FF7700&bpj=FF7700&bp=FF7700&bpc=FF7700&hdt=FF7700&hdm=FF7700&hdl=FF7700&ey=F58282&er=FFFFFF&pi=B5B5B5&nk=FF7700&ch=FF7700&eg=737373&sk=737373&abs=FF7700&bt=737373&cod=FF7700&ull=FF7700&lk=FF7700&lll=FF7700&lft=FF7700&url=FF7700&rk=FF7700&lrl=FF7700&rft=FF7700&slt=737373&sli=FF7700&srt=737373&sri=FF7700&ula=FF7700&lel=737373&lla=FF7700&lw=737373&lh=FF7700&ura=FF7700&rel=737373&rla=FF7700&rw=737373&rh=FF7700&bg=FFFFFF&rb=B5B5B5&gr=B5B5B5&wg=true&be=737373&mk6=true&chps=CC0000&slips=CC0000&veti=FFFFFF&mk6kn=true&lkr2=FFFFFF&pp=000000&pws=true&/spacemarine.jpg The Godslayers, my Second Legion. You may recognise me from my other thread, from which the basis of this legion is drawn. For those of you who have no idea what I am on about, here are some introductory rules: Legion-specific rules: Legiones Astartes: Godslayers: Adamantium will. Additionally, if the army's warlord is killed, the entire army gains Feel No Pain (6+) and may re-roll one dice when making morale, fear or pinning tests. Piercing blow: Ignores armour saves on to Wound rolls of 5+ Rite Of War: Liberation Force Effects: · Free the People: All units gain Crusader if within 12” of the armies warlord · Fell the Elite: All Elites and HQs gain preferred enemy (Elites, HQs) Limitations: · All units have -1 initiative when making sweeping advances rolls after having lost a combat · No units may voluntarily fail morale tests · May not take Seeker squads or Vigilator Consuls Rite Of War: Survivors (this one comes into play during the fall of the legion... you'll see what I mean) Effects: · Hold the Line: All units gain Preferred Enemy (any enemies within 18” of the friendly table edge) · No Retreat: All units gain stubborn when at over 50% of their original model count · No Quarter: All units gain +1 to existing FnP saves, or a 6+ FnP save if none exists Limitations: · Must have more Survivor squads and/or Survivor Terminator squads than other units · May not take dedicated transports · May not take any Superheavies · No units may voluntarily fail morale tests · May not take an allied detatchment Koschei Kharkovic – 415 pts Primarch of the Godslayers, The Dreamer, The Light in the Darkness WS: 7 BS: 5 S: 6 T: 6 W: 6 I: 6 A: 4 Ld: 10 Sv: 2+ Unit Composition: · 1 (Unique) Unit Type: · Infantry (Character) Wargear: · The Black Mantle · God’s Hand · Blade of the Pariah · Frag, krak and psyk-out grenades Special Rules: · Primarch · Preferred Enemy (psykers) · Sire of the Godslayers · Bulky · Psychic Suppressant Warlord Trait: · Inspiring Presence God’s Hand: RNG: - S: x2 AP: 1 Melee, Unwieldy, Concussive Blade of the Pariah: RNG: - S: User AP: 3 Melee, Murderous Strike, Piercing Blow, Psy-bane Psy-bane: Gains the Instant Death special rule when targeting a psyker. The Black Mantle: 2+ armour save, 4+ invulnerable save, Aegis Aegis: Destroyer weapons suffer a -1 modifier on the Destroyer chart when targeting Koschei. Sire of the Godslayers: Feel No Pain. All friendly models with Legiones Astartes (Godslayers) gain Feel No Pain (6+). If Koschei is slain, all friendly models with Legiones Astartes (Godslayers) gain Feel No Pain and Fearless. Psychic Suppressant: All blessing and maledictions within 6" inches immediately cease to effect. All psykers within 6" inches suffer -2 leadership. He and his unit may not be targeted by any psychic powers, and he grants all units fully within 6 inches +2 to Deny the Witch rolls.
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