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Found 3 results

  1. So I need some help making a 2,000 Point Silver Templars list. I have an idea to have a number of small melee focused units to take advantage of the Silver Templar CT, while having a number of more sturdy longer range units to hang around on the rear objectives. The issue I have is making use of the Ultramarines aspect of the list and any suggestions would be great. Battalion HQs; Primaris Captain with Master-crafted Bolt Rifle [105] Warlord (Adept of the Codex), Relic (Seal of Oath) Primaris Lieutenant [90] Neo-volkite Pistol, Master-crafted Power Sword, Storm Shield (Stratagem -1CP Hero of the Chapter): Imperium's Sword Primaris Librarian [95] Psychic Powers: Veil of Time, Psychic Fortress Troops; Assault Intercessor Squad x 5 [115] Sergeant: Thunder Hammer Assault Intercessor Squad x 5 [100] Sergeant: Power Sword Heavy Intercessor Squad x 5 [150] Executor Bolt Rifles + Executor Heavy Bolter Intercessor Squad x 5 [100] Sergeant: Astartes Chainsword Weapon: Auto Bolt Rifles Intercessor Squad x 5 [100] Sergeant: Astartes Chainsword Weapon: Auto Bolt Rifles Elites; Bladeguard Veteran Squad x 5 [175] Redemptor Dreadnought [185] Macro Plasma Incinerator, Onslaught Gatling Cannon, Storm Bolter x 2, Icarus Rocket Pod, Redemptor Fist Redemptor Dreadnought [185] Macro Plasma Incinerator, Onslaught Gatling Cannon, Storm Bolter x 2, Icarus Rocket Pod, Redemptor Fist Fast Attack; Invader ATV [85] Multi-melta Heavy Support; Eradicator Squad [135] Melta Rifles Eradicator Squad [135] Melta Rifles Transport; Impulsor [125] Orbital Comms Array, Storm Bolter x 2 Impulsor [125] Shield Dome, Storm Bolter x 2 [103 PL, 11CP, 2,000 Points] Idea is Lieutenant joins the Bladeguard in one Impulsor and the Librarian joins a Assault Intercessor squad in the other. One squad of Eradicators in reserve with the other starting on the board. Captain hangs back with Redemptors + Heavy Intercessors to give Seal of Oath re-rolls to whatever the big bad is. Rest of units push forward to grab objectives and be general beat sticks. Any suggestions on how to incorporate the Ultramarines DNA would be much appreciated.
  2. Here is a 2k list I have done for my DIY chapter- Chapter tactics Indomitable Stoic HQ 1- Primaris captain WARLORD, Warlord Trait- Rites of War Relic- the shield eternal Primaris captain heavy bolt pistol Master crafted power sword relic shield 105 points HQ 2- Lieutenant in Phobos Armour (Hero of the Chapter -1 CP) Warlord Trait- Storm of Fire Lieutenant in phobos armour Bolt pistol Master crafted occulus bolt carbine Paired combat blades 80 points Troop 1- Heavy intercessor squad x5 heavy intercessors x5 Executor Heavy bolt rifle 140 points Troop 2- Heavy intercessor squad x5 heavy intercessors x5 Executor Heavy bolt rifle 140 points Troop 3- Incursor Squad x10, Incursors 210 points Elite 1- Agressor Squad x5 Agressors Flamestorm Gauntlets 200 points Fast Attack 1- Inceptor Squad x4 Inceptors x8 plasma exterminator 220 points Fast attack 2- Stormspeeder Hailstrike x1 Stormspeeder Hailstrike 150 points Fast attack 3- Stormspeeder Hailstrike x1 Stormspeeder Hailstrike 150 points Heavy Support 1- Eradicator squad x6 eradicators w/ melta rifle 270 points Heavy Support 2- Hellblaster Squad x5 Hellblasters w/ Heavy Plasma Incinerator 165 points Heavy Support 3- Hellblaster Squad x5 Hellblasters w/ Heavy Plasma Incinerator 165 points ARMY TOTAL- 1,995 points Command Points Strikeforce (2,000 points) 12 CP Batalion detachment -3 CP Warlord in batallion detachment 3 CP Hero of the chapter (strategem) -1 CP 11 CP TOTAL
  3. Greetings all! Getting back into the hobby after a long hiatus and decided to finally order up some minis and give it a go. I decided to start with a small, mostly Phobos force, as the playstyle is attractive to me -- I like focusing on maneuver, feints, etc. My chapter, The Illuminators, is a UM successor, but I'm not sure if I want to just CTRL+C their tactics or build my own. Any advice on this would be appreciated. The basic plan for this force is fairly straightforward: Pre-game: pick progressive, objective-based secondary objectives like "Raise the Banners" and "Domination" Deployment: 1) Drop one Infiltrator squad each on midfield objectives. 2) Forward-deploy Invictor aggressively to threaten screened characters or heavy-hitting units. 3) Put captain with Eliminators so they can take advantage of his aura, preferably on home objective if lines of sight are okay. 4) Use "Rapid Deployment" to shift Invictor if I lose first turn, and shift third infiltrator squad to threatened objective. During game: 1) Use Invictor and Invaders to harass enemy backfield and try to take out anything scary early. 2) Infiltrators camp on objectives while Eliminators deal with characters or heavy infantry units. 3) Basic strategy is to concede 1 out of the four objectives and double down on holding the three grabbed early. 4) Libby just makes a nuisance of himself by using obscuration to make camping infiltrators un-targetable (assuming Invaders and Invictor are still forward deployed being annoying) and/or using "Temporal Tunnel" (?) to shift forces to objectives as needed. Overall, I think I like the synergies of this list, but would love some feedback, specifically:Do I have enough bodies? Is my almost complete lack of CC an issue at this points level? Are there strategems or abilities that I'm overlooking? How would you expand this list to 1500? Do I have enough AT for 1000 pts.? Too much? Should I drop the libby and get a Phobos Lt. for second HQ? Would give all my troops rerolls on 1s to hit AND wound. Would also free up 20 points to give remaining 2 Infil. units Helix Gauntlets to improve resilience. Thanks all! Illuminators 1000 Vanguard Battalion Det. Adeptus Astartes - Incursion - Eternal War ( 3CP - 1000PT - 0PT ) Adeptus Astartes Battalion Detachment ( 3CP - 1000PT ) HQ Captain in Phobos Armour (95) Librarian in Phobos Armour (100) TROOPS Infiltrator Squad (135) 1x Infiltrator: Infiltrator comms array 1x Infiltrator: Helix gauntlet 1x Infiltrator Sergeant 2x Infiltrator Infiltrator Squad (125) 1x Infiltrator: Infiltrator comms array 1x Infiltrator Sergeant 3x Infiltrator Infiltrator Squad (125) 1x Infiltrator: Infiltrator comms array 1x Infiltrator Sergeant 3x Infiltrator ELITES Invictor Tactical Warsuit (160): Incendium Cannon FAST ATTACK Invader ATV Squad (85): Multi-melta Invader ATV Squad (85): Multi-melta HEAVY SUPPORT Eliminator Squad (90) 1x Eliminator Sergeant 2x Eliminator Total Command Points: 3/6 Reinforcement Points: 0 Total Points: 1000/1000
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