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Showing results for tags 'Tactics and thoughts'.
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After finally getting to play a number of games on the actual table top I thought I would give my thoughts on the codex and tactics. Would be interesting to hear opinions of other players and thought this would also be useful for new people getting into death guard. I will caveat this with the following: 1) Most of my opponents are very experienced and tend to take "competitve lists" and also tend to face a lot of marines. 2) I play with a lot of terrain, epecially line of sight blocking (Min 8 LOS blocking terrain and then min 3-4 dense or just light cover terrain) 3) I dont play with mortarion because i hate games like that, it skewes the game very significantly, with you opponent either being able to deal with him easily or not at all. So 1st off the legion trait Inoxerable Advance: This used to be hilariously garage. I used to take auto-cannons in my BL's just because i wanted to use the trait. However, with them removing the faq, only 2/3rds of it is useless. The ability to ignore movement penalties is actually rather usefull. Plague Companies: I used to think Inoxerable was the best but I have changed my mind to Mortarions Anvil. The main reason for this is that i really feel death guard want to tech into defence and preventing re-rolls to hit and wound on a unit is just huge. In addition i can buff AP in other ways and the relic on mortarions anvil is also great and the threat of their strat is super useful. I have used the others but i either feel that out of having a WLT, Relic and Strat the others have 1 good one and 2 pretty useless ones. HQ's Daemon Prince I just love this guy. If i am using him i run him with gloaming bloat, warp insect hive, sword and wings. I also give him curse of the lepper power because its hilarious. I have seen a few people talk about the ignore AP-1/2 and have a 2+ save. However I am finding that so much stuff has AP-3 or can get AP-3. If you are playing against chaos or something and know that it will be hard to get AP-3 or better than yea thats probably better but as a more all comers list I think this is better. The only change I would maybe make is give him Hulking Physique and then Gloaming Bloat to some other character and just use the 2CP strat to give it to him. This would make him ever more rediculious Lord of Contagion I really want to love him but he is so frustrating. There have been games where he has just tanked and been amazing, and then other games where is has been stuck behind blight lords trying to get into the fight. I normally give him hulking physique and the plague skull. The extra wound means that thunder hammers need to get 4 wounds through to kill him, and permanent transhuman is amazing. If i wasnt taking a daemon prince then i would probably put the Warp Insect Hive on him, and then a pathogen (Probably exploding 6's or extra damage vs vehicles) Plague Caster He is really hit or miss for me. The powers I like are +1S/T and then -1S/A. The reason for this is because a lot of units are S4, so reducing them to S3 and having T6 means they are wounding on 6s. You could spend the CP for the extra power in which case i would give him -1 to hit but I dont really think its worth him. His main problem is the high casting powers required with no way to really buff it. Troops Pox Walkers Amazing. Frigging love these guys. I am now running a minimum of 2 units of 20. They just provide so many things. Sometimes just mass of bodies is all you need and they provide this. Plague Marines Poop. I used to always run a unit of 10 with 2 blight launchers and 3 plasma guns. I honestly dont think the blight launchers have ever done a single thing and the plasma is not worth it unless in rapid fire which is just so rare. The flail is interesting but they are honestly not that durable even in combat and they need so much support to make them decent in combat. I will be dropping this unit for deathsroud terminators Elites Blightspawn. Another great unit. Always take the relic and the viscous death pathogen. The only real problem with him is his range. 6" is good but its somewhat easy to get around and i also find myself charging ahead of him into a unit putting out of range. Tallyman Another great unit. Super consistant and really saves me a cp each turn as i put the +1 to hit on the BL. Biologous Dont tech into his grenades. Its honestly a trap. Iv have tried to use it and it really doesnt work. It just requires the stars to align for it to work. However give him arch contaminator and stick him next to a big unit and watch the mortal wound output. Blight Lords I do actually like them. They are just such a brick wall, especially with the gloaming. I run them in a unit of 10 with 2 auto-cannons, combi-bolters and all with plague sword. I did used to run them with axe but i was finding the extra strenght was actually not that usefull but the extra AP was huge Death Shroud. Not actually used these yet as i dont have the models but planning on getting some soon, but yea these look very good. Possessed I cant decide on these guys. They really compete with Blight Lords IMO. They are cheaper, with more attacks, and faster, but less AP, and way less durable...but much cheaper Fast Attack Mower Done When the book 1st came out i thought i would love these...but I didnt. There problem is the change to DR as they just die to easily. The lack of core is also pretty frustrating. Its not that they are bad or anything, but everything else in the codex is so expensive that I dont really find the room to fit these in, and I am not going to drop things that I need IOT take something that will die as soon as it jumps out of cover. Spawn Great Unit. If i do take them i run them in 2 or 3 units of 1. I dont really think the strat is worth it as i prefer to run them as cheap units that can jump on an objective or screen out deepstrikers. Heavy Support PBS I have such a love-hate relationship with these In some games they are jusy amazing and other times they roll 1s I am not sure really whats the minimum number for them. I used to think just take 1 and use that 3D strat...but it really is not that amazing. I am liking 3 as it gives consistancy and is also an anoyance that forces your opponent to move. The ability to ignore LOS is huge, but with just 1 your opponent wont really care...with 3 then they are a danger