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Found 1 result

  1. Hey all, Kriegsman here... now I was wondering how to best get usage out of our gorgons and what sort of lists we'd put them in. To me, to make them worth it, one would need have their entire army advancing, with other threats abounding also. Came up with a very basic list..what are our thoughts? HQ Death Rider Commander w/ Lance 45 Marshall Venner 60 Commissar Yarrick 130 Elites Quartermaster w/2 Servitors 47 4x Death Rider Command Squadron 60 4x Company Command w/ Reg Banner 33 5x Engineers w/2 Flamers. Heavy Flamer 71 5x Engineers 40 Misitorum Priest 35 Troops 5x Grenadiers w/ 2x Plasma, Plasma Pistol 62 5x Grenadiers w/ 2x Plasma, Plasma Pistol 62 10x Kriegsmen 50 10x Kriegsmen 50 FA Squadron 1, 10x Death Riders w/ Lances 160 LoW Detachment Vulcan Macharius w/ Twin Heavy Stubber, 2x Heavy Stubber 365 Vulcan Macharius w/ Twin Heavy Stubber, 2x Heavy Stubber 365 Gorgon Transport w/ Gorgon Mortars and 2x Twin Stubber 364 1999 Now the dream here..and is proably that... well for starters.. 3 drops is pretty solid... so hopefully you can get first turn. Now to me you'd move the gorgon, advance it then pop smoke as far as possible forward. Have the Vulcans Try and chew up the biggest AT threats. Turn 2 if you're still alive, drop the guys out of the gorgon as well as outflank all the death riders. Now I realise they are only guardsmen, but I feel if you could even get the 2 infantry squads into combat... if they where currectly supported (all the 6" bubbles where going off) they have 3 attacks a piece, rerolling 1's. They have a 6+ FNP and a commisar nearby also. Probably an army that either wins or loses at the top of turn 2..but it is the only way I can figure out how to get a gorgon working for us... Any other thoughts? Cheers, Nick
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