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Found 3 results

  1. Hi Guys I have been away from the forum for some time, due to work and my study. I'm still working on a White Scar successor chapter which I like to name: Void Rangers. I would like some feedback on my idears. The culture I have choosen is Sengoku (Warring State) period of Japan, with a Samurai/buddhist warroir monk theme. The following details are already set: Unknown Founding - They do not known much of their own history, and if they do, they do not speak of this, or how many chapters has gone before them with the current name or why they hide it. The officials story is that they have claim their current homeworlds after another chapter failed in some lost crusade. Put the past behind them - They look forward, not behind, for their future. They do not care of other people/astartes' failers. That is their problem, not theirs. They fight for a brighter future, not past glory (or that is what they want to believe). A way Home - The Chapter have normaly stewardship over a large, sparly populated domain called Hasark's Path. Their fortress monastery sites on an large astroid/dwarf planet in remote, lifeless star system named "Edo Major" in Hasark's Path. To enter this system, a large astoroid fields which surrounder the system has to be crossed, which makes it very difficult to navigate even without the fortress defence systems. This fortress, which is called "Old Spike" does, however, not serve as a their main base of operations. Instead, it serves as a ammunition storrage, fleet refitning and training ground for the chapter. Their main Chapter base is the relic-ship Act of Resolve, ,a hybrid lance attack-fleet carrier which serves as the Void Rangers' flagship. Far fleeting recruitment - The Void Rangers do not have a single recrutiment world but instead recruit from the many (mostly federal) worlds in their domain or take them wherever they find them; be it on the road or in different warzones. A division of clans - Instead of having companies, they have clans which are more specialized in their military function. The size of a Clan are roughly the same as a demi-company. The exception are the different departments like the Apothecarion or Librarius which are also considered clans. their speciality is therefore in their flexible organisation and fast, decapitation strikes aimed at striking at their opponents leaderships. Difficulty with some Chapters - They do not operate well with some of the other Chapters. This is due to old grudges or bad blood, mostly the Dark Angels and their successors who more than once have abandanden them in a warzone for some mysterios purposes. Schools of Thoughts and Combat cults - The chapter has a formation which exist outside of the ordinary military formations of their chapter. This is called the Schools of Thoughts. Their purpose is to train and hone the skills of the Void Rangers mentally and martially. In addtion, they have the combat-cult which are dueling societies or an informal network of specialists which are dedicated to a singular focus of war, combat skill, area, technique, or knowledge. These cults operate their own sub-cults/Dojos and shrines, in which its members reflect in different ways upon their duties as Space Marines while working to expand their own library knowleagde and combat-techniques. Membership to one School of Thought or combat-cult does not preclude membership to another, and the greatest heroes are member of several Schools and Cults. Command Structure and chain of command - The warleaders/captains of the chapter have their command giving to them by the chapter master/Taikun but their command never stays permanent and are raised, formulated, and broken down on an as-needed basis and/or are created as ad-hoc formation when an emergency arise. The only formation which stay permament are the clans and the leadership of the clans which are almost never removed from their position as clan-commander unless they are promoted. ++++++++++++++++++++++ CHAPTER NAME: .............. ...Void Rangers FOUNDING: ............................??? [M.34 a least] CHAPTER WORLD: ...............Edo Major FORTRESS MONASTERY: ....Old Spike and Act of Resolve (Keep and Flagship res.) GENE-SEED: …………...........White Scars KNOWN DESCENDANTS: .....NONE Allegiance: Imperium of Man Chapter Master: Date Harumune Current Size Estimate: +900 Specialty: Flexible organisation and fast, decapitation strikes aimed at eliminating the enemy's command structures Colours: Gold, blue, green and black Symbol: A dark circle with an halo around (like a solar eclipse) Battle Cry: "The Emperor Uses All" This is so far I am getting...
  2. So after some thoughts and "soul searching" with a White Scars succesor army, and a little consideration with the models I currently have and are gonna buy, I have come up with an army which I feel balance pretty well. I must say, that I am still new to WH 40K so bear in mind please: 2000 pts SM White Scars successor army: Chapter tactics: Hunry for Battle and Whirlwind of Rage. 2 CP on Strategic reserves + 1 for The Khan's Champion. -3 CP. HQ (235 pts -2 CP): Captain (1); JP+PF+CM. Warlord (The Imperium's Sword), Tempered by Wisdom (Hunter's instincts), Relic (The Armour of Indomnitus) - 125 pts -1 CP. Librarian in Terminator armour (1); FS+SB. Hero of the Chapter (Rites of War), Psychic powers (Ride the Winds, Spirits of Chogoris). - 110 pts -1 CP Troops (470 pts): Intersessor squad (5); 4x w/ABR + 1x w/AGL + PF on Srg - 115 pts Intersessor squad (5); 4x w/ABR + 1x w/AGL + PF on Srg - 115 pts. Tacical squad (5); MM + combi-plasma on Srg - 120 pts. Tacical squad (5); MM + combi-plasma on Srg - 120 pts. Elites (557 pts): Redemptor Dreadnought (1); OGC+MPI+IRP - 185 pts. Terminator squad (5); 2x w/CF + 2x w/PF + CML TH - 220 pts. Vanguard Veteran squad (5); 5x JP's + 3x w/SS+LC + 1x w/PF+LC + Srg. w/LC(Master-crafted)+TH - 152 pts. Fast Attack (380 pts): Outrider squad (3); - 135 pts. Outrider squad (3); - 135 pts. Attack Bike squad (2); 2x w/MM - 110 pts Heavy Support (230 pts): Eliminator squad (3); 3x w/BS - 90 pts Devastator squad (5); 4x w/GC + AC + Srg w/SB - 140 pts Dedicated Transports (125): Razorback (1); w/TLC + HKM - 125 pts. Total: 1997 + 7 CP. The idea is to have the Outrider squads, The attack bike squad, Characters, Terminators and Vanguard Veterans held in reserve and deployed when turn 2 starts. The Devastator squad is to be deployed in the Razorback in the first turn and the rest of the units are (hopefully) going to survive the first turns shootings...
  3. Dear all I would very much appreciate if you would consider the following army and say what you think of it in an tournement cause in don't know really what could be improved... ++ Battalion Detachment 0CP (Imperium - Adeptus Astartes - White Scars) [107 PL, 8CP, 1,999pts] ++ + Configuration + **Chapter Selection**: Hungry for Battle, Whirlwind of Rage, White Scars Successor Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) Detachment CP + HQ + Captain [6 PL, -1CP, 125pts]: Hunter's Instincts, Jump Pack, Master-Crafted Weapon, Power fist, Storm shield, Stratagem: Tempered by Wisdom, The Imperium's Sword, Warlord Librarian in Terminator Armor [6 PL, -1CP, 105pts]: 3) Ride the Winds, 5) Spirits of Chogoris, Force stave, Stratagem: Hero of the Chapter, The Imperium's Sword + Troops + Intercessor Squad [5 PL, -1CP, 110pts]: Auto Bolt Rifle, Veteran Intercessors . 4x Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades . Intercessor Sergeant: Power fist Intercessor Squad [5 PL, -1CP, 110pts]: Auto Bolt Rifle, Veteran Intercessors . 4x Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades . Intercessor Sergeant: Power fist Tactical Squad [5 PL, 93pts] . 3x Space Marine: 3x Bolt pistol, 3x Boltgun, 3x Frag & Krak grenades . Space Marine Sergeant: Chainsword, Storm bolter . Space Marine w/Heavy Weapon: Plasma cannon Tactical Squad [5 PL, 93pts] . 3x Space Marine: 3x Bolt pistol, 3x Boltgun, 3x Frag & Krak grenades . Space Marine Sergeant: Chainsword, Storm bolter . Space Marine w/Heavy Weapon: Missile launcher Tactical Squad [5 PL, 88pts] . 3x Space Marine: 3x Bolt pistol, 3x Boltgun, 3x Frag & Krak grenades . Space Marine Sergeant: Chainsword, Storm bolter . Space Marine w/Heavy Weapon: Heavy bolter + Elites + Judiciar [4 PL, 85pts] Judiciar [4 PL, 85pts] Terminator Squad [18 PL, 228pts]: Teleport Homer . Terminator Sergeant: Power sword, Storm bolter . Terminator w/CF: Chainfist, Storm bolter . Terminator w/Heavy Weapon: Assault cannon, Power fist . 3x Terminator w/PF: 3x Power fist, 3x Storm bolter + Fast Attack + Outrider Squad [6 PL, 135pts]: Outrider Sgt . 2x Outrider: 2x Astartes Chainsword, 2x Frag & Krak grenades, 2x Heavy Bolt Pistol, 2x Twin Bolt rifle Outrider Squad [6 PL, 135pts]: Outrider Sgt . 2x Outrider: 2x Astartes Chainsword, 2x Frag & Krak grenades, 2x Heavy Bolt Pistol, 2x Twin Bolt rifle + Heavy Support + Devastator Squad [8 PL, 135pts] . Space Marine Sergeant: Boltgun . Space Marine w/Heavy Weapon: Lascannon . Space Marine w/Heavy Weapon: Lascannon . Space Marine w/Heavy Weapon: Plasma cannon . Space Marine w/Heavy Weapon: Plasma cannon Eliminator Squad [5 PL, 90pts] . Eliminator Sergeant: Bolt sniper rifle, Camo cloak . Eliminator with Bolt Sniper: Camo cloak . Eliminator with Bolt Sniper: Camo cloak Eliminator Squad [5 PL, 120pts] . Eliminator Sergeant: Camo cloak, Las Fusil . Eliminator with Las Fusil: Camo cloak, Las Fusil . Eliminator with Las Fusil: Camo cloak, Las Fusil + Dedicated Transport + Impulsor [7 PL, 131pts]: 2x Storm Bolters, Shield Dome Impulsor [7 PL, 131pts]: 2x Storm Bolters, Shield Dome ++ Total: [107 PL, 8CP, 1,999pts] ++ Created with BattleScribe (https://battlescribe.net)
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