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Found 6 results

  1. I returned to 40k at the end of 8th edition after not playing since Rogue Trader. I haven't played any 9th due to covid but have trying to keep up with developments (thank the Emperor for YouTube). One thing that seems to be apparent is that each new codex release seems to be making each faction killier and/or tankier, for instance the increased attacks and the changes to power from pain for the Drukhari. I was wondering if anybody had any tactical insights or ideas on how to remain relatively competitive as it seems that the last Marine codex actually toned them down a touch from 8th, apparently rebalancing them against the other armies codexes of that time.
  2. Given the reveal that the individual HI box will be released in May, I wondered about people's thoughts on heavy intercessors for Scars lists. For me, my troops (autobolter intercessors) are kept cheap and cheerful to fit more cool stuff in a list, but I see the value in normalising on a T5, 3+ profile across my army. To swap.my intercessors for heavy intercessors thuugh, costs me a Khan on bike, which feels like.madness. What's everyone else's thoughts?
  3. Ola White Scars crew. Bit of a dilemma here. I've got painted up 5 inceptors with bolters. Typically my fast attack choices are 5 plasma inceptors, 5 bolter inceptors and a unit of outriders. In the few games I've played over the last few months, the Outriders have escorted a primaris chaplain around the board, getting re-rolls to hit and +1 to wound and doing really good work, while the inceptors have bowled around with a bike captain or khan on bike unless that character has needed to go smash something. I feel like I want to run a second unit of outriders instead of the bolter inceptors - the target profile is similar and when Assault doctrine is on, Outriders are the clear winners in terms of damage output per point, but I have noticed the more I skew to combat, the harder the first two turns are and bolter inceptors are significantly better while tactical doctrine is active. The list also contains 5 plasma inceptors, before they get suggested. I know how awesome they are :)
  4. Well, it's finally on: my Storm Lords have officially hit 2000+ points and I'm gonna smash them into my buddy's Crons tomorrow... The list (2035pts) is basically 'Dark Imperium +Indomitus + a few random things': Gravis Captain (Warlord: Rites of Battle) Chaplain (Hero of the Chapter: Master of Snares) Khan on Bike (Plume of the plainsrunner - the only oldmarine in the list, represented by Jetek Suberei) 2x5 Assault Intercessors (sword + fist) 10 Intercessors (bolt rifles; sword) Bladeguard Ancient (Eagle Banner) Judiciar 5 Blade guard (3 Indomitus + indomitus captain and lieutenant) 2x5 Reivers (grav/grapnel) 3 Bolter Inceptors 3 plasma Inceptors 3 Outriders 5 Hellblasters (assault incinerators) 3 Eradicators Ordered 2 Storm Speeders because obviously. Interested in thoughts on the list - I have more 10 more Assault Intercessors and 3 Outriders + another Indomitus Capt. and Lieutenant in the pipe as well. Pic or it didn't happen For the Mehrig Khan! The Storm is come! Cheers, The Good Doctor
  5. So right now if you've seen some of my threads, I am convinced I can be competitive vs Death Guard. I just played against Sisters, and suffered a close loss vs. Death Guard. In those games I realized the obvious; we can't play a good ol' assault list and expect to win. The hunt has changed, and the approach to these games has changed as well. Without dragging this out, I'm going to jump into some units that have been more or less recently released and their overall impact on my games (and hopefully your games as well)! Right now I am going with a squad of ATV with MM's (sometimes one Onslaught.) While that may not be as potent as normal attack bikes, and now the loss of resurrection (which probably tipped the balance towards ATV's) is now another knock against them. What I've decided to add is a new Thunderstrike speeder. I have chosen this variant because it begins as a BS 2 vehicle (which is unique to these units). Also I feel that the Hammerstrike will get attention, however with White Scars the Thunderstrike will suit a backfield unit a bit better. This unit might be horrid overall, but I'm always trying new stuff. This makes my end list more spread out, a little better at handling multiple roles. I'd like to hear what units you guys are giving a go with?
  6. How good are White Scars as far as melee bikers are concerned? I am currently trying to throw together a sort of shock cavalry / knight-themed homebrew Chapter and I'm trying to find the rules to best represent the classic medieval heavy cavalry that were medieval knights. Currently, I'm still fleshing out a Blood Angels army, but I was wondering how well White Scars could fulfill this archetype.
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