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Found 1 result

  1. I've finally realized that I just don't have the mental capacity anymore to remember all the rules and abilities for a war game when I play as infrequently as I do. Which becomes a bit of a catch-22 because that makes the mental barrier of setting a game up to be even higher, knowing I'm going to have to review/relearn a bit each session. Last time I pulled out my Rogue Trader Kill Team box I was met with just a TON of tactics cards, not to mention unit specific abilities that are printed on the cards (but not the RULES for those abilities). I had to spread the tactics cards out all over half the table because I didn't know what else to do. Just holding a stack in my hand seemed like a worse option, especially considering that half of them would be available to both sides. I was just messing around with Battlescribe this morning (late to the game, I know) and was pleased to see that the rules for abilities are listed right there on the same line. That seems extremely helpful. (as a side note, how do they get away with printing the rules for the game, as opposed to just names and equipment?) Anyone else have any suggestions about how to keep track of all of the tactics that are available to a given faction? I know there are lists I can find on the internet that have them all listed in a line, but is the game really meant to be played keeping all of those (sometimes dozens) of tactics at the forefront of my mind at all times while playing? Some of the tactics cards are unit specific, some faction specific, some universal! I know in Necromunda that tactics cards are considered somewhat optional, and that only a few are selected per scenario. Did I miss something about tactics that they are limited in a similar fashion? If I skip or house-rule to limit how many tactics are used, am I really hobbling the game?
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