iamnothere Posted November 16, 2007 Share Posted November 16, 2007 Hi, I'm new on these boards but saw this project and thought nice. :sweat: I'm building a AdMech army from the stuff on tempus fugitives and the IG codex so I'm not too far behind you all here. I've read through the thread and wondered if the project was still ongoing or had been wrapped up? Link to comment https://bolterandchainsword.com/topic/100612-codex-adeptus-mechanicus/page/2/#findComment-1421666 Share on other sites More sharing options...
Brother Pariah Posted November 16, 2007 Share Posted November 16, 2007 The project seems to be dead in the water. For some reason, Brother Lorien abandoned it, it seems. Link to comment https://bolterandchainsword.com/topic/100612-codex-adeptus-mechanicus/page/2/#findComment-1421686 Share on other sites More sharing options...
iamnothere Posted November 16, 2007 Share Posted November 16, 2007 Hmm, it looked that way to me. Shame as it would have been nice to have seen the finished results. It seemed to go slightly off topic after 10 or so posts and instead of looking at codexes went into what doctrines should be taken. Link to comment https://bolterandchainsword.com/topic/100612-codex-adeptus-mechanicus/page/2/#findComment-1421718 Share on other sites More sharing options...
Brother Argos Posted November 16, 2007 Share Posted November 16, 2007 Brother Lorien is busy on his honeymoon ... give him some time :tu: and welcome Iamnothere ... what a suprise to see you here ... Link to comment https://bolterandchainsword.com/topic/100612-codex-adeptus-mechanicus/page/2/#findComment-1421754 Share on other sites More sharing options...
iamnothere Posted November 16, 2007 Share Posted November 16, 2007 As a true Adeptus Mechanicus Explorator I thought I'd search everywhere for information Link to comment https://bolterandchainsword.com/topic/100612-codex-adeptus-mechanicus/page/2/#findComment-1421784 Share on other sites More sharing options...
Brother Argos Posted November 16, 2007 Share Posted November 16, 2007 I think of all the forums online ... there is the most support for Mechanicus Adeptus here :) Link to comment https://bolterandchainsword.com/topic/100612-codex-adeptus-mechanicus/page/2/#findComment-1421794 Share on other sites More sharing options...
iamnothere Posted November 16, 2007 Share Posted November 16, 2007 Yeah, you actually have several active posts rather than one never commented on category. Looking forward to mining this for more and more data. Link to comment https://bolterandchainsword.com/topic/100612-codex-adeptus-mechanicus/page/2/#findComment-1421801 Share on other sites More sharing options...
Archon Yggrasil Posted November 27, 2007 Share Posted November 27, 2007 Out of curiosity, wouldn't writing and printing up a codex based on existing codicies violate copyright law? I mean, if it were entirely our creation that'd be one thing, but if we're just copy-pasting in rules for existing units... that seems over the line to me. I could be wrong of course, but I would feel better if someone could offer a good reason why this is legal. Doing this is legal because this codex would not hamper GW's ability to make money, and we are not selling the codex. In fact, since they don't put out AM models, we need to convert them and that means more money in GW's pocket as we have to buy bits from all sorts of lines. As the playtesters and creators of the 'codex' we don't make a dime. As long as that is the case and we make sure to label the codex as 'All references to Warhammer 40,000, Space Marines, etc(exactly as it is in on the title page of every codex) are copyright Games Workshop, etc.' we should be covered. Sorry for how late this post is, BTW, as I just began reading this thread. :D -Yggrasil Link to comment https://bolterandchainsword.com/topic/100612-codex-adeptus-mechanicus/page/2/#findComment-1429758 Share on other sites More sharing options...
Brother Dienekes Posted December 20, 2007 Share Posted December 20, 2007 I skiffed through a lot of this thread so forgive me if I missed something vital along the way but I just thought I should bring this up. Is it best to use a codex from another imperial force or would using the ork codex be a bit better for the following reasons: Their technology is very much wierd and experimental Their vehicles look like theyve been stapled together And most importantly, they dont look too cohesive and uniformed like a IG army There are many more reasons, and some units might be horribly wrong for a AM force butyou've gotta admit it does loosen things up a bit and still makes them very military-like but less rigid. Just a thought. Link to comment https://bolterandchainsword.com/topic/100612-codex-adeptus-mechanicus/page/2/#findComment-1448130 Share on other sites More sharing options...
iamnothere Posted December 24, 2007 Share Posted December 24, 2007 Go for it, if you can justify it well enough with the background kudos to you. How about posting up some fluff for the units you've got in mind? Link to comment https://bolterandchainsword.com/topic/100612-codex-adeptus-mechanicus/page/2/#findComment-1451110 Share on other sites More sharing options...
BLARGAG!!! Posted January 2, 2008 Share Posted January 2, 2008 i was actually thinking last night of using C:SM i would use -Scouts = Skitarii -Dev Squad = Heavy Pretorians -Assault Marines = CC Servitors -Assault Termis = Heavy CC Servitors (will be converted Ogres) -Vet Marines = Tech Priests -Chaplain = Techno-Magus -Termis = Pratorians what do ya'll think? BLARGAG!!! Link to comment https://bolterandchainsword.com/topic/100612-codex-adeptus-mechanicus/page/2/#findComment-1457531 Share on other sites More sharing options...
Brother Dienekes Posted January 3, 2008 Share Posted January 3, 2008 Go for it, if you can justify it well enough with the background kudos to you. How about posting up some fluff for the units you've got in mind? Well, with the ork codex you've got a big selection of vehicle options which you dont have with the IG. The IG do have various tanks, apcs and sentinels but thats kinda it... At least with the ork book you can use bikes, traks, open-topped trucks, dreadnoughts, killer kans, battlewagons, squiggoths and if you really miss the IG vehicles you could always use "looted" ones that the orks are famous for. It just makes more sense for the AM to use more experimental and creative vehicles instead of (or alongside) regular tanks (which is more IG than AM anyday of the week). The ork wargear upgrades could add plenty of flavour too with upgrades like the cybork body and combi-weapons (again the IG list misses out here too). Also I'm not sure but I think ork mobs can be bigger (20 models) than IG squads too, plus certain characters like commissars and psykers dont fit in with an army of the ommisar. But my favourite part which I'd love to introduce is a way to adapt the Shokk Attak Gun effect to a game by replacing snotling bases with bases crammed with tiny machines who can crawl all over the enemy and keep em busy till the bigger dudes get there. Link to comment https://bolterandchainsword.com/topic/100612-codex-adeptus-mechanicus/page/2/#findComment-1458297 Share on other sites More sharing options...
Arturas2 Posted April 3, 2008 Share Posted April 3, 2008 For what it's worth I once made a skittari list when I had way too much time on my hands. It was loosely based on the guard codex with a few indiviualistic tweaks. One thing I did was make wargear items that worked like daemonic gifts from the old chaos codex. For example combat arms = d. mutation, grafted armor = d. resilience.etc. This seemed pretty balanced as the base was a guard commander not a chaos lord. Also I gave the charachters access to stuff you normally only see on special characters like yarrick's force field,special weapons like melta guns and, naturally, servo arms. Also, instead of heavy weapon teams in squads I had servitors for a more mobile feel to the army. I realize that this is all new but maybe we could come up with a new dex like bannus did with iron hands. As long as we don't make money off it we can't get sued right? Link to comment https://bolterandchainsword.com/topic/100612-codex-adeptus-mechanicus/page/2/#findComment-1534502 Share on other sites More sharing options...
Iron Father Nephilim Posted April 9, 2008 Share Posted April 9, 2008 HQ: tech marine(=1 wound for 15pts) techpriest 0-5 (you know like priests for inquisition/I G) Magos all with servitor retinues elites: combat servitors unit (must take tech priest) termanators drednoughts fast attack: none (there slow robots) troops: storm troopers (more ideas needed) heavy support: heavy weapo servitors +tech priest titian :D land rader terminus patern land rader (maybe some sort of artilery) war gear: servo arm 30pts servo harness 45pts bionics 5pts(it figures that they would be cheaper) artificer armour 15pts and all the usual dodah and scridelydee Link to comment https://bolterandchainsword.com/topic/100612-codex-adeptus-mechanicus/page/2/#findComment-1539545 Share on other sites More sharing options...
Okidus Posted April 26, 2008 Share Posted April 26, 2008 After playing a few games with the AMCodex I have come up w the idea that we just steal an existing one: Necrons. Think about it. AM is pretty much Crons. Machine God? There is an existing thread about this so I wont bother =) The units could all be changed up, the names changed, but the concept remains the same. Lord = Magos Elites = AM Protectors Warriors = Warriors Destroyers = Combat Servitor Scarab = Servo Skull Wraith = jetbike Monolith = Magos Platform Pylon = Warhound Spider = Robot We'll be back = Blessing of the Machine God Phase Out = Prevent total losses All of the wargear can easily be renamed into existing Magos/AM gear Deep Strike = Teleport Link to comment https://bolterandchainsword.com/topic/100612-codex-adeptus-mechanicus/page/2/#findComment-1555050 Share on other sites More sharing options...
Divergent Reality Posted May 1, 2008 Share Posted May 1, 2008 that would be a very interesting way to roll with it. tho at the point you started plopping warhounds on the table, you may as well just use an actual warhound. Link to comment https://bolterandchainsword.com/topic/100612-codex-adeptus-mechanicus/page/2/#findComment-1559887 Share on other sites More sharing options...
Brother Tyler Posted May 3, 2008 Share Posted May 3, 2008 Using an existing codex to represent the Adeptus Mechanicus is well and good, but should be done in this other discussion. This thread is about creating a dedicated Adeptus Mechanicus codex that doesn't have to be rationalized by proxy. Link to comment https://bolterandchainsword.com/topic/100612-codex-adeptus-mechanicus/page/2/#findComment-1561293 Share on other sites More sharing options...
Brother Pariah Posted May 17, 2008 Share Posted May 17, 2008 That's not what it says at the top of the thread, but what do I know? Link to comment https://bolterandchainsword.com/topic/100612-codex-adeptus-mechanicus/page/2/#findComment-1572158 Share on other sites More sharing options...
Inquisitor_Lensoven Posted June 5, 2008 Share Posted June 5, 2008 Out of curiosity, wouldn't writing and printing up a codex based on existing codicies violate copyright law? I mean, if it were entirely our creation that'd be one thing, but if we're just copy-pasting in rules for existing units... that seems over the line to me. I could be wrong of course, but I would feel better if someone could offer a good reason why this is legal. I think the best fit would be to pick some doctrines for our IG and then allow both Witch Hunters ans Daemon Hunters allies. It's a totally legal list (I'm building myself just such a force, so I checked), and it allows a lot of flexibility. If we have to pick just one Ordos, I'd vote for Witch Hunters. Their Elites options just seem to be made for use as AM units! For our IG Doctrines, I recommend the following set: -Techpriest Enginseers -Ogryns -Grenadiers -Cyber-Enhancement -Carapace Armour Honestly, the Grenadiers could potentially be switched out for something else if we decide we really want some other doctrine. The other four I think are pretty necessary. only if you claim it to be your own material, or you are using it for commercial purposes with out paying the person who owns the copyright. Link to comment https://bolterandchainsword.com/topic/100612-codex-adeptus-mechanicus/page/2/#findComment-1590570 Share on other sites More sharing options...
Shaantitus Posted June 7, 2008 Share Posted June 7, 2008 I am no expert on the ADMech but the section of the IG codex that will be of the most use to you is Schaeffer's last chancers. The versitility regarding weapons and wargear in that section is unparalleled. Coupled with their deployment flexibility they could be of great relevance. Link to comment https://bolterandchainsword.com/topic/100612-codex-adeptus-mechanicus/page/2/#findComment-1591854 Share on other sites More sharing options...
Exoarmour Posted July 1, 2008 Share Posted July 1, 2008 I think it's a shame that this thread kinda petered out. I'm a League player (yeah, yeah, Squats...) in Apocalypse, but after seeing Hortwerth's and The Hoff's Ad Mech armies, I'd help revive this in anyway that I could be helpful. My League of Strongholds codex is cobbled together from old 2nd ed stats, IG, SM and Imperial Armour stuff, and it works pretty smooth (working on getting it 'recognized' by the online community...). Sounds like something we're trying to do here. I say we keep going: any takers? Link to comment https://bolterandchainsword.com/topic/100612-codex-adeptus-mechanicus/page/2/#findComment-1615070 Share on other sites More sharing options...
Custodian Athiair Posted February 19, 2009 Share Posted February 19, 2009 newbie here on the Admech area after reading Mechanicum i am highly intrested in at least thinking about having a Admech army so really want to have some rules to go with i have lost my Imperial Guard codex so that really isn't a help also with the new Guard codex less than 3 months away surley we should be looking away from the Guard codex for inspiration becuase it is al going to change so yeh i'll help sought this out but just a quicky the Knight class titan things are they still in use if so then we could use them just a thought Athiair :lol: Link to comment https://bolterandchainsword.com/topic/100612-codex-adeptus-mechanicus/page/2/#findComment-1888929 Share on other sites More sharing options...
magicguitar19 Posted April 21, 2009 Share Posted April 21, 2009 So can someone explain to me the meanings of say like adeptus mechanicus? who or what is this? I'm kinda new to the whole fluff stuff for 40k. I know 40k very well just not the other wordings and such Link to comment https://bolterandchainsword.com/topic/100612-codex-adeptus-mechanicus/page/2/#findComment-1962922 Share on other sites More sharing options...
Pavement Artist Posted September 23, 2009 Share Posted September 23, 2009 Is this still up and running? I'd love to write some background Link to comment https://bolterandchainsword.com/topic/100612-codex-adeptus-mechanicus/page/2/#findComment-2122597 Share on other sites More sharing options...
Ravenator Posted November 9, 2010 Share Posted November 9, 2010 Heres my army list that's very bland no points no stats Based off of the Daemon Hunters Codex HQ • Archmagos Veneratus • Iron father Elites • Archmagos • Iron Hand Terminators • Electro-Priests • Tech-Priest Engineseers Troops • Iron Hands tactical squad • Skatarii • Servitor Squad Transports • Chimera • Rhino • Land Raider Fast Attack • Sentinel squad • Iron Hands Assault squad • Hellhound Heavy Support • Iron Hands Devastator squad • Orbital strike • Leman Russ / Demolisher • Land Raiders The deamonhunters codex uses stormtroopers for troops and can be turned into skatarii with some simple paint Heres my bionics list from that article I was talking about I put character because in place for tech priest Bionics: Limbs and organs, which may replace the originals because of an accident or simply because of improved operation or special needs the character may have in his work. • The character gets a 6+ invulnerable save to mimic a round hitting a bionic part does not save from a weapon with double the characters strength Bionic eyes: allows a character to see beyond the normal spectrum of human vision or boost light input to allow night vision and similar functions, zoom in/magnify an image and so on. • Allows the character to play as if it’s daylight in a night game Mechadendrites: mechanical tentacles that attach to spine, limbs or similar locations to afford the character greater mobility, lifting and manipulation capabilities, easy interface with much other machinery and, in many cases, a handy weapon in a fight. Larger mechadendrites can often extrude a monomolecular blade or simply be used as a blunt instrument or to throw projectiles. • Open for discussion Autosanguination: a process by which all blood is removed and replaced with a more efficient substitute, allowing easier healing of wounds. • Adds +1 wound to characters stats Electoos: metal circuits embedded in the skin of electro-priests to allow them to channel electricity. These can be used in combat, or to revive a recalcitrant machine spirit. Those who specialize in the use of these and become essentially a human electric generator are known as electro-priests or Luminen. • Acts as lightning claws in close combat Electro-grafts: which are similar to electoos in that they are electric circuits embedded in the skin, but are distinct in their purpose. Electro-grafts serve to interface the character with machinery, particularly sources of data. Given the right data-sources, a character with electro-grafts can acquire many skills and much specialist knowledge instantly. One example of these is pilots from the planet Glavia who have Electro-grafts in the skin of their hands to enable them to interface with their ships with much greater efficiency. • Up for discussion Rite of Pure Thought: an operation that replaces the brain's creative, emotional right half with a cogitator (computer). This frees the techpriest of any remaining emotion, turning him into a work-obsessed sociopath. However, this procedure is considered somewhat extreme even among the usually non-squeamish Magis. • Makes the character fearless srry to revive an old post but i was thinking.... why not make a petition for gw to make a new codex? failing that i think your on the right track. i would actually collect a A.M. force. Link to comment https://bolterandchainsword.com/topic/100612-codex-adeptus-mechanicus/page/2/#findComment-2557352 Share on other sites More sharing options...
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