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No Force Weapons For Chaos?


coolcyclone2000

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I was reading through the Witch Hunter Codex when i came across force weapons. I was pretty sure that the Warp Blade (Tzeentch Daemon Weapon) was one, but just to make sure, i checked and it wasn't :D ! I find this very strange.

 

Why doesnt chaos have force weapons???

 

Cyclone

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Because we have:

 

Dark Blades/Manreapers/Berzerker Glaives/Ether Lances

 

the ability to get S10 on any of our champions

 

bloodletters/daemonettes/plaguebearers/horrors+flamers/furies/Khorne Dogs/Screamers

 

long range ordnance that pierces power armour AND insta-kills most things

 

an elites choice that COMES with S5 and a 5+ invul, with the ability to have rending, an extra attack, flying or a couple other things

 

psycho daemonic gifts such as D.Str, Stature, Visage, Speed, Mutation (7 attacks from any chaos lieutenant!?)

 

the ability to be S5 and strike at initiative (or strike at S6 I5 on a regular champ!)

 

we can infiltrate our jump infantry

 

cultists/T5 core troops/W2 core troops/I5 core troops /A3 core troops/marines for one point cheaper than loyalists (and a better standard Ld)

 

autocannons (when combined en masse with Tank Hunter is AWESOME!)

 

more options for our dreads

 

+1 AV on almost any vehicle, ignoring half the glancing hits table and being able to regenerate a weapon and/or an immobilized hit, havoc launchers (which is awesome in certain instances)

 

combi-meltas on our rhinos (this is soooooo good!!!)

 

 

Those are just the ones I can think of off the top of my head.

 

 

Cheers,

Lawrence.

Aarhus is right; we don't get everything loyalists have because we have other things instead. If we had all our fun little toys and their's, that wouldn't be at all fair. It might not make a huge amount of sense fluff-wise, but it makes the game worth playing. It'd be no fun if everyone was the same, now would it?

Force Weapon? On Tzeentch models? Do you have any idea just *how* bad that would be? One wound would be an instant kill, no check necessary (as Tzeentchian models automatically pass any psychic test they take).

 

Combine this with the fact just how many psykers there are in a Tzeentch army (and therefore just how many Force Weapons would be able to be taken)...

 

Even in other armies, like Space Marines and Imperial Guard, you'll only see 1, maybe 2, at an extreme, 3 Force Weapons. In a Tzeentch army you'd see 6+. That's 6+ guaranteed kills every round in close combat. Combine that with Daemonic Strength and Daemonic Mutation and you stand a damn good chance to instakill anything that's below T9 (and the only thing that's T9, to the best of my knowledge, is the new Forgeworld Greater Daemon of Nurgle).

Force Weapon? On Tzeentch models? Do you have any idea just *how* bad that would be? One wound would be an instant kill, no check necessary (as Tzeentchian models automatically pass any psychic test they take).

 

Combine this with the fact just how many psykers there are in a Tzeentch army (and therefore just how many Force Weapons would be able to be taken)...

 

Even in other armies, like Space Marines and Imperial Guard, you'll only see 1, maybe 2, at an extreme, 3 Force Weapons. In a Tzeentch army you'd see 6+. That's 6+ guaranteed kills every round in close combat. Combine that with Daemonic Strength and Daemonic Mutation and you stand a damn good chance to instakill anything that's below T9 (and the only thing that's T9, to the best of my knowledge, is the new Forgeworld Greater Daemon of Nurgle).

Making a Tzeentch equivalent to a Force Weapon as a Daemon Weapon would solve most of these problems. You could even increase the risk of its use by making the Mastery test harder to pass when you use the weapon's special ability (eg -1 for every wound taken above 1). Voila, you have a relatively balanced Force Weapon equivalent for Tzeentch.

Doesn't really make it balanced even with that. Think about it. The few armies that have Force Weapons (Daemonhunters, Space Marines, Imperial Guard) have them limited to one or two for the leader (Inquisitor Lord/Inquisitor, Librarian, Sanctioned Psyker) -- that's because there's very few psykers in any of those armies. Any Tzeentch army is *filled* with psykers.

 

Imagine a unit of Chosen Terminators, armed with Force Weapons.

 

Not a pretty sight, is it?

Doesn't really make it balanced even with that. Think about it. The few armies that have Force Weapons (Daemonhunters, Space Marines, Imperial Guard) have them limited to one or two for the leader (Inquisitor Lord/Inquisitor, Librarian, Sanctioned Psyker) -- that's because there's very few psykers in any of those armies. Any Tzeentch army is *filled* with psykers.

 

Imagine a unit of Chosen Terminators, armed with Force Weapons.

 

Not a pretty sight, is it?

You're missing the point. If it was a daemon weapon it would be limited to the 0-1 daemon weapons rule for the army.

 

But still, we should NOT get all the cool toys. That'd be overpowered and boring.

An I don't think that Thousand Sons are actually psykers. They use sorcery, which was why the Emperor had his hissy fit and set the puppies on him. So a Force Weapon may not actually work for a Thousand Sons Sorcerer.

In the 40k universe, psykers and sorcerers are synonymous. The magical ability is fueled by energy drawn from the warp. The emperor got upset at the T-Sons because they were using black/forbidden magic. The fluff never really says what exactly constitutes "bad" magic, but I think it's clear that it was some particular type of sorcery that got the T-Sons in trouble, not just sorcery in general.

Well a plauge sword works almost like a force weapond,kills every thing on 4+

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But than I would be boring if every army had the same armoury. Than we chaos players have one of the best codex in the 40k game. Combi weapons to every terminator in the squad, demon weaponds etc....

I find it strange that during the Heresy and before they used Jetbikes and now loyal and Chaos use normal bikes. Why?
Not that it has anything to do with why Chaos doesn't have force weapons but, the official reason for missing jetbikes is lack of technology. The knowledge was lost!

 

There's land speeders still though. Go figure. :(

I find it strange that during the Heresy and before they used Jetbikes and now loyal and Chaos use normal bikes. Why?

 

I think that you have to look at it as to how many chapters had jet bikes. They could be a rare like jumping packs, than if the Imperium can build them, well than there is no new hover bike for chaos to steel...

 

When I think about it, all pictures and art of chaos is often showing of something crude and old, not like their High tech loyalist brothers! Chaos is often a mixture of old armours with spikes, strange savage helmets and crude axes...

  • 1 year later...
I figured the reason for there being no force weapons in chaos armies (aside from game balance) is that they are a newer technology, like land speeders, attack bikes etc.

 

What? Sticking a side-car on the side of a bike is a new technology? we doing that now, although minus the heavy bolter/multi-melta and it's a new technology 40 thousand years into the future?

 

Back on topic: They shouldn't have force weapons for exactly the reason that came up before, imagine TS with them. It would become the only chaos army played if that was the case, also if chaos had all the toys of space marines I would defect, yes i would.

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