Diamondrock Posted March 26, 2007 Share Posted March 26, 2007 Since I don't have either of the beautiful models, I haven't had the pleasure of fielding either Saint Celestine or Inquisitor Lord Karazamov (and his Throne of Judgment). I was just wondering if there were any of you out there who have fielded them. And if so, are they worth taking? I'm not talking about tournaments here... Just in friendly games with my friends. I imagine either one of them would attract a lot of fire... Link to comment https://bolterandchainsword.com/topic/106254-witch-hunters-special-characters/ Share on other sites More sharing options...
Stella Cadente Posted March 26, 2007 Share Posted March 26, 2007 I think Celestine is great, model wise and rules wise, especially the model. BUT Kramazov, is the complete opposite in my opinion, he just ain't worth it at all really either way they do attract fire, people don't like it when your models look better than theres :D Link to comment https://bolterandchainsword.com/topic/106254-witch-hunters-special-characters/#findComment-1216406 Share on other sites More sharing options...
Battle-Captain Posted March 26, 2007 Share Posted March 26, 2007 I've never used Kramazov but Celestine is awesome and well worth the points. If you you put her with a unit of seraphim and then support that unit with a jump pack blessed weap wielding canoness you can really lay the smack down. People might consider that combination overkill but i used it in a game vs a word bearer player who had a kitted out killy daemon prince and a blood thirster so i felt justified. Link to comment https://bolterandchainsword.com/topic/106254-witch-hunters-special-characters/#findComment-1216417 Share on other sites More sharing options...
Batface the Hat Posted March 26, 2007 Share Posted March 26, 2007 I think Celestine is rather good as well. Think of her as a jump cannoness.. Plus a bag of potatoe chips, AND Hit and Run! If she had a mantle she'd be perfect.. *sighs* And at 201 points she's rather pricey too. If you're gonna go with friendly games, you may wanna make sure you're in the Order of Our Martyred Lady, or have some good reasoning behind her being there.. Or go through some good fluff for your own Living Saint. Depending on your groups strictness on those matters of course. And.. I never used the big chair.. But he does look like he'd be fun to plop down. I mean.. Its a walking chair! Link to comment https://bolterandchainsword.com/topic/106254-witch-hunters-special-characters/#findComment-1216418 Share on other sites More sharing options...
Diamondrock Posted March 26, 2007 Author Share Posted March 26, 2007 Glad to hear Celestine works as well in game as she looks like she does on paper. I'll be picking up that model next time I'm at the shop... And yeah, my group doesn't really care one way or another about the fluff. So I can take her along, no worries. And one of these days I'm going to buy the big chair. Because it's just such a cool model... Link to comment https://bolterandchainsword.com/topic/106254-witch-hunters-special-characters/#findComment-1216454 Share on other sites More sharing options...
ArmouredWing Posted March 26, 2007 Share Posted March 26, 2007 I've used Karamazov a number of times and he never fails to deliver. The sheer amount of fire he can shrug off is pretty incredible and he's the best bet when fighting the likes of dreadnoughts and terminators. If I'm playing 1500pts and I'm fielding a fairly standard army I'll take him every time just to draw fire away from everything else out there. Link to comment https://bolterandchainsword.com/topic/106254-witch-hunters-special-characters/#findComment-1216608 Share on other sites More sharing options...
Diamondrock Posted March 26, 2007 Author Share Posted March 26, 2007 Ooh... That intrigues me. I've been looking for a good excuse to pick that model up. It looks so sweet. I may have to take a trip to the game shop this weekend... Link to comment https://bolterandchainsword.com/topic/106254-witch-hunters-special-characters/#findComment-1216622 Share on other sites More sharing options...
Daedalus Posted March 26, 2007 Share Posted March 26, 2007 Karamazov is good, because he doesn't have to fear power fists. T5&4+ Inv SV are VERY good. And BS5 multimelta with re-roll is VERY GOOD TOO. With an appropriate support he can do a lot. Link to comment https://bolterandchainsword.com/topic/106254-witch-hunters-special-characters/#findComment-1216767 Share on other sites More sharing options...
the_Armyman Posted March 26, 2007 Share Posted March 26, 2007 I've used Karamazov once, but I think he let me down only because of poor dice rolling (failed 4 out of 5 invulnerable saves). However, he looks pretty good on paper. As Daedalus said, T5 is huge when you're facing monstrous creatures or powerfists, and with a S6 master-crafted power weapon, he can wound most model types pretty easily. Karamazov's greatest weakness is his mobility, so in missions where he doesn't start on the table, you're going to have a difficult time getting him where he needs to be. Otherwise, he's very similar to a (more survivable) dreadnought in most respects. Link to comment https://bolterandchainsword.com/topic/106254-witch-hunters-special-characters/#findComment-1216924 Share on other sites More sharing options...
Daedalus Posted March 26, 2007 Share Posted March 26, 2007 I used him once too. And a strange thing - he failed most of Inv saves too. But because of high toughness he wasn't instakilled by PF as it wolud be in case of St. Celestine. Link to comment https://bolterandchainsword.com/topic/106254-witch-hunters-special-characters/#findComment-1216967 Share on other sites More sharing options...
Charred Heretic Posted March 27, 2007 Share Posted March 27, 2007 Kara = Earth Celestine = Air Celestine is good. SHe is significantly better than Karamazov (who should really be Str8 T8 with 3 wounds). Celestine has always done a nice job for me. 2+ Invulnerable is very good along with her Init5. She tends to burn up a lot of faith, so the army should try to have 10 or more faith points. My biggest complaint about Celestine is the postmortem "Deepstrike Arrival". You can easily lose a turn waiting in Reserve, and you can easily lose a turn scattering. If she loses two turns, the chances are that she won't be using the Hit-N-Run trick again that game (unless you go into extra innings). So that means that when she returns from the dead, it will be harder for her to make a contribution. In my games, she gets killed less than half the time, because she has such mobility that she can choose her engagements. So the problems I described above can be avoided. The fact that she "comes back" from the dead does not give you the abilty to be stupid with her. Link to comment https://bolterandchainsword.com/topic/106254-witch-hunters-special-characters/#findComment-1217621 Share on other sites More sharing options...
Batface the Hat Posted March 27, 2007 Share Posted March 27, 2007 Her scattering can somewhat be made-up for by her 6 inch move, getting her closer to where you wanted her, if not there exactly. You can use it after you deep-strike. Even if she does die, and never see's the battle again but still comes in its good. That IS 100 victory points you're denying the enemy when she comes in again too far for them to kill her. (If I remember correctly, wounded Char's count for half.) Link to comment https://bolterandchainsword.com/topic/106254-witch-hunters-special-characters/#findComment-1217858 Share on other sites More sharing options...
the_Armyman Posted March 27, 2007 Share Posted March 27, 2007 Kara = EarthCelestine = Air Ugh, how about we have a few threads without alluding to the elements? I'll never understand the love affair with naming conventions people create on message boards... Must be an ego thing. Link to comment https://bolterandchainsword.com/topic/106254-witch-hunters-special-characters/#findComment-1217922 Share on other sites More sharing options...
Exterm=I=natus Posted March 27, 2007 Share Posted March 27, 2007 If Celestine had an Inferno Pistol, I would never take a Cannoness before her. Anything a Cannoness can do, Celestine can do better, especially if that thing is leading a big squad of Seraphim. Karamazov is an inspirational leader. I take him in my Arbite/Ecclesiarchy list. Iron will, Inquisitorial Mandate, leadership re-roll. And he takes forever to kill. For-ev-er. Link to comment https://bolterandchainsword.com/topic/106254-witch-hunters-special-characters/#findComment-1217948 Share on other sites More sharing options...
SJumppanen Posted March 28, 2007 Share Posted March 28, 2007 Karamazov is Monstrous creature, so its attacks do 2d6+S against vehicles? I wish it was just a bit faster Link to comment https://bolterandchainsword.com/topic/106254-witch-hunters-special-characters/#findComment-1218620 Share on other sites More sharing options...
ArmouredWing Posted March 30, 2007 Share Posted March 30, 2007 Karamazov is Monstrous creature, so its attacks do 2d6+S against vehicles? I wish it was just a bit faster My other reason for taking Karamazov tend to be when I'm fielding large numbers of sisters in squads. Apart from drawing fire I find that the advantage of the inquisitorial mandate used at the right moment can result in the total oblitoration of most emeny units in CC. Take a couple of squads of celestians, throw in a priest, add an act of faith and then +1 A for everyone who's unit is in range. Nasty!!! Link to comment https://bolterandchainsword.com/topic/106254-witch-hunters-special-characters/#findComment-1220197 Share on other sites More sharing options...
Charred Heretic Posted March 30, 2007 Share Posted March 30, 2007 he takes forever to kill. For-ev-er. ... just don't let him get near a Wraithlord. :tu: Link to comment https://bolterandchainsword.com/topic/106254-witch-hunters-special-characters/#findComment-1220436 Share on other sites More sharing options...
Vazturan Dominus Posted January 7, 2009 Share Posted January 7, 2009 I Find Celestine highly useful. I use her mostly to keep units occupied in close combat and have my terminators make their way to that combat for support. I haven't used Karamazov although i would really like to and he would be fun to paint. Link to comment https://bolterandchainsword.com/topic/106254-witch-hunters-special-characters/#findComment-1832956 Share on other sites More sharing options...
Gentlemanloser Posted January 7, 2009 Share Posted January 7, 2009 The only Problem with big K (apart from not being able to ally him into a DH army list - stupid out of date "use in a 1,500 point WH army" restriction...) is his Warrior Servitor doesn't give him +1 WS. :/ I'm really considering converting up a Dready to represent K, I'm just not that fond of his 'Throne'. ;) Link to comment https://bolterandchainsword.com/topic/106254-witch-hunters-special-characters/#findComment-1833219 Share on other sites More sharing options...
the_cheat137 Posted January 7, 2009 Share Posted January 7, 2009 Anything a Cannoness can do, Celestine can do better, especially if that thing is leading a big squad of Seraphim. This is for the most part true, but remember that Celestine also costs 70 points more than the average jump canoness; that's what keeps her out of most of my lists. Link to comment https://bolterandchainsword.com/topic/106254-witch-hunters-special-characters/#findComment-1833383 Share on other sites More sharing options...
Tauren Posted January 7, 2009 Share Posted January 7, 2009 Honestly the throne is a great model to make a GK dreadnought on... Fill in the throne slot with a head, the arm slots with required stuff and go from there... Link to comment https://bolterandchainsword.com/topic/106254-witch-hunters-special-characters/#findComment-1833478 Share on other sites More sharing options...
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