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Witch Hunters Special Characters


Diamondrock

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Since I don't have either of the beautiful models, I haven't had the pleasure of fielding either Saint Celestine or Inquisitor Lord Karazamov (and his Throne of Judgment). I was just wondering if there were any of you out there who have fielded them. And if so, are they worth taking?

 

I'm not talking about tournaments here... Just in friendly games with my friends. I imagine either one of them would attract a lot of fire...

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I think Celestine is great, model wise and rules wise, especially the model.

 

BUT Kramazov, is the complete opposite in my opinion, he just ain't worth it at all really

 

either way they do attract fire, people don't like it when your models look better than theres :D

I've never used Kramazov but Celestine is awesome and well worth the points. If you you put her with a unit of seraphim and then support that unit with a jump pack blessed weap wielding canoness you can really lay the smack down. People might consider that combination overkill but i used it in a game vs a word bearer player who had a kitted out killy daemon prince and a blood thirster so i felt justified.

I think Celestine is rather good as well. Think of her as a jump cannoness.. Plus a bag of potatoe chips, AND Hit and Run!

 

If she had a mantle she'd be perfect.. *sighs* And at 201 points she's rather pricey too.

If you're gonna go with friendly games, you may wanna make sure you're in the Order of Our Martyred Lady, or have some good reasoning behind her being there.. Or go through some good fluff for your own Living Saint.

Depending on your groups strictness on those matters of course.

 

And.. I never used the big chair.. But he does look like he'd be fun to plop down. I mean.. Its a walking chair!

Glad to hear Celestine works as well in game as she looks like she does on paper. I'll be picking up that model next time I'm at the shop...

 

And yeah, my group doesn't really care one way or another about the fluff. So I can take her along, no worries. And one of these days I'm going to buy the big chair. Because it's just such a cool model...

I've used Karamazov a number of times and he never fails to deliver. The sheer amount of fire he can shrug off is pretty incredible and he's the best bet when fighting the likes of dreadnoughts and terminators.

If I'm playing 1500pts and I'm fielding a fairly standard army I'll take him every time just to draw fire away from everything else out there.

I've used Karamazov once, but I think he let me down only because of poor dice rolling (failed 4 out of 5 invulnerable saves). However, he looks pretty good on paper. As Daedalus said, T5 is huge when you're facing monstrous creatures or powerfists, and with a S6 master-crafted power weapon, he can wound most model types pretty easily. Karamazov's greatest weakness is his mobility, so in missions where he doesn't start on the table, you're going to have a difficult time getting him where he needs to be. Otherwise, he's very similar to a (more survivable) dreadnought in most respects.

Kara = Earth

Celestine = Air

 

Celestine is good.

SHe is significantly better than Karamazov (who should really be Str8 T8 with 3 wounds).

Celestine has always done a nice job for me. 2+ Invulnerable is very good along with her Init5.

She tends to burn up a lot of faith, so the army should try to have 10 or more faith points.

 

My biggest complaint about Celestine is the postmortem "Deepstrike Arrival".

You can easily lose a turn waiting in Reserve, and you can easily lose a turn scattering.

If she loses two turns, the chances are that she won't be using the Hit-N-Run trick again that game (unless you go into extra innings). So that means that when she returns from the dead, it will be harder for her to make a contribution.

 

In my games, she gets killed less than half the time, because she has such mobility that she can choose her engagements.

So the problems I described above can be avoided. The fact that she "comes back" from the dead does not give you the abilty to be stupid with her.

Her scattering can somewhat be made-up for by her 6 inch move, getting her closer to where you wanted her, if not there exactly. You can use it after you deep-strike. Even if she does die, and never see's the battle again but still comes in its good. That IS 100 victory points you're denying the enemy when she comes in again too far for them to kill her. (If I remember correctly, wounded Char's count for half.)

If Celestine had an Inferno Pistol, I would never take a Cannoness before her. Anything a Cannoness can do, Celestine can do better, especially if that thing is leading a big squad of Seraphim.

 

Karamazov is an inspirational leader. I take him in my Arbite/Ecclesiarchy list. Iron will, Inquisitorial Mandate, leadership re-roll. And he takes forever to kill. For-ev-er.

Karamazov is Monstrous creature, so its attacks do 2d6+S against vehicles? I wish it was just a bit faster

 

My other reason for taking Karamazov tend to be when I'm fielding large numbers of sisters in squads. Apart from drawing fire I find that the advantage of the inquisitorial mandate used at the right moment can result in the total oblitoration of most emeny units in CC. Take a couple of squads of celestians, throw in a priest, add an act of faith and then +1 A for everyone who's unit is in range.

Nasty!!!

  • 1 year later...
I Find Celestine highly useful. I use her mostly to keep units occupied in close combat and have my terminators make their way to that combat for support. I haven't used Karamazov although i would really like to and he would be fun to paint.

The only Problem with big K (apart from not being able to ally him into a DH army list - stupid out of date "use in a 1,500 point WH army" restriction...) is his Warrior Servitor doesn't give him +1 WS. :/

 

I'm really considering converting up a Dready to represent K, I'm just not that fond of his 'Throne'. ;)

Anything a Cannoness can do, Celestine can do better, especially if that thing is leading a big squad of Seraphim.

 

This is for the most part true, but remember that Celestine also costs 70 points more than the average jump canoness; that's what keeps her out of most of my lists.

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