Crayoneater Posted April 16, 2007 Share Posted April 16, 2007 I was hoping to post the list the night before the tournament on Friday, but we ended up painting till 5:00am in the morning with the tournament starting at 9:00 and I must say we were tired! 36 showed up for the HoH Tournament and I think the roster showed 28 Marine Players!!! I decided on an unorthodox Mobile Sisters of Battle Army two months ago instead of showing off my newly purchased Alpha Legion, I've played footsloggers for the past five years in friendly games and figured I'd give all my freshly painted tanks a chance at their first Tournament. The list: HQ Canoness Book of St. Lucius Master Crafted Blessed Weapon Inferno Pistol & Frag Grenades 7 x Celestian Bodyguard with 2 x Meltas 1 x Veteran Superior with Plasma Pistol and Eviscerator Repressor Transport with Searchlight and Smoke Launchers TROOPS 9 x Sisters with 2 x Stormbolters 1 x Veteran Superior with Book and Combi-flamer Rhino Transport with Hunter Killer and Searchlight 9 x Sisters with 2 x Stormbolters 1 x Veteran Superior with Book and Combi-flamer Rhino with Hunter Killer and Searchlight 5 x Stormtroopers with 2 x Meltas Chimera Transport with 2 x Flamers and Smoke Launchers 5 x Stormtroopers with 2 x Meltas Chimera Transport with 2 x Flamers and Smoke Launchers ELITES 5 x Celestians with 2 x Meltas 1 x Veteran Superior with Book, Plasma and Eviscerator Immolator Transport with Smoke and Searchlight FAST 6 x Seraphim with flamers and meltabombs 1 x Veteran Superior with plasma and Eviscerator HEAVY 1 x Exorcist 1 x Exorcist Our tournaments usually feature two night fights and a minimum of two escalation games, I'm not sure if because it was a HOH tournament... but we didn't have either. No crazy rules to be had other then a loot mission, the games were a standard knife fight... my homemade searchlights were unused and I received no advantages the whole tournament. How did it go?!? Poorly! Luck would have me facing off Crazy Ken Benoy and those pesky Dark Eldar... I lost first turn and ate 5 of 12 Lances advanced what vehicles were left on my turn and then ate 8 lances on turn 2, I was only able to down 2 of his 7 raiders before being mobbed with wyches. Nuff said. Second game was against a younger inexperienced player, happily he'll be playing in the next one after reversing some damage from Ken's slaughter. Third game was against a guard player, pulled off a tie vs. Heavy bolters, 3 x Pie Templates, 24" Hellhound, Ratling snipers and more. Fourth game was unfortunately much like the first, the marine player had first turn and 9 x Lascannons... I lucked out with not playing all of the marine players but lost out on my opponents, I'd happily try the list again with a few minor tweaks but what are the odds of facing all of those guns again? So rather then curse Khorne and go back to my Tournament Khorne or Alpha Legion army, I'd happily go it again. Sisters of Battle 1 Sisters of Battle 2 Link to comment https://bolterandchainsword.com/topic/107854-1800pts-mobile-wh/ Share on other sites More sharing options...
Prefect Posted April 17, 2007 Share Posted April 17, 2007 You're not insinuating that tourneys are ... well... marine and assault cannon / lascannon heavy .... are you?? Link to comment https://bolterandchainsword.com/topic/107854-1800pts-mobile-wh/#findComment-1235682 Share on other sites More sharing options...
ArmouredWing Posted April 17, 2007 Share Posted April 17, 2007 Looking at your list the one thing I'd say is that I'd have gone for more faithfull units, forsaking the IST's for more sisters thus giving you the chance to burn some faith on SotM to shrug off those lascannon shots. Also there's a lack of bodies on the ground, units of 5's and 6's with the entire army numbering about 53 if my counting is correct. For 1500 pts I'd be aiming for about this many minis on the table if not more (and that is with 2 full units of seraphim in my force). Shooty armies are not a problem for the sisters regardless of what weapons are being fired if you box clever with the FP. I always aim to get across the table as quickly as possible expecting moderate losses for the first turn when they are out in the open. Burn some faith for that turn so that you get your inv Sv and you'll be surprised how well they fair. Link to comment https://bolterandchainsword.com/topic/107854-1800pts-mobile-wh/#findComment-1235703 Share on other sites More sharing options...
Crayoneater Posted April 17, 2007 Author Share Posted April 17, 2007 I whole-heartedly agree. This list was more of a "because I can list" with the sole purpose of using all of my tanks and playing a mobile list. The list also allowed me to showcase the custom parts that had everyone scratching their heads. My past lists of the past five years have always been foot-slogging with two Exorcists and alot of SoB. I use a HB Retributor squad, 2 x Seraphim squads, 2 x 20 man Zealot squads, 2-3 14 SoB squads and the Canoness have been religously grouped with the Seraphim. I usually have a bare bones INQ to afford the Callidus. For my next unorthodox list, I'm going with Penitent, Inquisitors and Arcos with an almost Sisterless force. I'm hoping to make another impression with this unorthodox army. I'll have the army posted on the witchhunter site later for a look see, I'll also showcase all of the CAD work/3-D printed parts. Cheers! Link to comment https://bolterandchainsword.com/topic/107854-1800pts-mobile-wh/#findComment-1236156 Share on other sites More sharing options...
BaronTuman Posted April 18, 2007 Share Posted April 18, 2007 CanonessBook of St. Lucius Master Crafted Blessed Weapon Inferno Pistol & Frag Grenades You do of course realize tha the Blessed Weapon is already Master Crafted, right? 7 x Celestian Bodyguard with 2 x Meltas1 x Veteran Superior with Plasma Pistol and Eviscerator Plasma Pistol on a 1 wound model that costs 63 points is a bad idea. Repressor Transport with Searchlight and Smoke Launchers Where's the Extra Armor for this transport? You realize it's mandated by the Inquisition? :P 9 x Sisters with 2 x Stormbolters1 x Veteran Superior with Book and Combi-flamer Rhino Transport with Hunter Killer and Searchlight Storm Bolters in Rhino squads are a waste of points. If you play the "drive by shooting" correctly, standard bolters are free and equally as effective. Hunter Killer missiles are counter productive for a transport. If you're moving slowly enough for a HK to fire, then you're not using the transport capability well enough. Again, it will come under =I= scrutiny that you have removed the manditory Extra Armor and Smoke Launchers from these vehicles... :) 5 x Stormtroopers with 2 x MeltasChimera Transport with 2 x Flamers and Smoke Launchers Again, a problem with mixed purposes. Chimeras are Excellent fire support platforms, but too expensive to deliver 5 men. A rhino would be much cheaper and smaller, meaning easier to hide behind terrain. 5 x Celestians with 2 x Meltas1 x Veteran Superior with Book, Plasma and Eviscerator Immolator Transport with Smoke and Searchlight Much the same problems as above. Plasma and lack of Extra Armor. 6 x Seraphim with flamers and meltabombs1 x Veteran Superior with plasma and Eviscerator Whoops, Plasma on this girl is REALLY a bad idea. Not only is she expensive, but if she bites it, the squad will no longer get to use 3 dice. I'd drop the meltabombs and the Plasma Pistol. 1 x Exorcist 1 x Exorcist I lucked out with not playing all of the marine players but lost out on my opponents, I'd happily try the list again with a few minor tweaks but what are the odds of facing all of those guns again? So rather then curse Khorne and go back to my Tournament Khorne or Alpha Legion army, I'd happily go it again. Between now and then, you might make a point of showing people what 25% coverage actually is. I used to think that I put a lot of terrain on the table. But if you actually take the time to fully cover a quarter of the table and then spread it out, it's an obscene amount of cover. If you've never physically gone through the steps I bet you'd be surprised. Then, show the other players in your club and get them on-board. You'll be seeing a lot fewer stand-and-shoot armies, I'll tell you that! Finally, if you can't manage that, consider putting a DH Inquisitor with the Emperors Tarot so that you'll have a better chance of going first. If you can get those rhinos moving and under smoke, then you're much more likely to get your girls where they need to be! Thanks for the battle report and I hope the comments help you in your next games! Link to comment https://bolterandchainsword.com/topic/107854-1800pts-mobile-wh/#findComment-1236957 Share on other sites More sharing options...
ArmouredWing Posted April 18, 2007 Share Posted April 18, 2007 I whole-heartedly agree. This list was more of a "because I can list" with the sole purpose of using all of my tanks and playing a mobile list. The list also allowed me to showcase the custom parts that had everyone scratching their heads. My past lists of the past five years have always been foot-slogging with two Exorcists and alot of SoB. I use a HB Retributor squad, 2 x Seraphim squads, 2 x 20 man Zealot squads, 2-3 14 SoB squads and the Canoness have been religously grouped with the Seraphim. I usually have a bare bones INQ to afford the Callidus. For my next unorthodox list, I'm going with Penitent, Inquisitors and Arcos with an almost Sisterless force. I'm hoping to make another impression with this unorthodox army. I'll have the army posted on the witchhunter site later for a look see, I'll also showcase all of the CAD work/3-D printed parts. Cheers! Interesting. I've been pondering a 'clockwork' list of my own, comprising of the full amount of PE's, a couple of squads of arcos & Repentia. I call it clockwork because with the PE's you just wind them up and let them go. B) As for Baron's comments about bringing in members of other ordos to get the first turn I'd not worry too much about that. From talking to friends about mech tactics you're better off sticking the rhino's up front with the squads already embarked. We reasoned it somehting like this. If you lose the roll for first turn the rhino's don't count as having moved, if they do get hit your troops still get a decent chance of getting out alive. When you do make your move charge them across the battlefield and then dis-embark, pop smoke or both. I used this against Tau last weekend and it worked a treat, one of the rhino's even lasted to turn 6 surprisingly! If you do want a little bit of an advantage got for the liber heresius so you'll have a reasonable chance of being able to choose the table edge. Link to comment https://bolterandchainsword.com/topic/107854-1800pts-mobile-wh/#findComment-1237316 Share on other sites More sharing options...
Eltnot Posted April 19, 2007 Share Posted April 19, 2007 Baron Tuman has summed up my thoughts nicely. Your units, weapon selections and transports all seem to be working against each other. Here's some examples: Chimera with HBx2 and pintle heavy stubber. With six stormies in the back it can fire 15 shots a turn downrange and still move 6". Give the storm troopers grenade launchers/plasmaguns, and they can be disembarked for extra fun. Rhino with smoke and extra armour. Transports a unit of ten sisters up the battlefield to dispense melta and flamer goodness, and can use faith points to help out in HtH. Link to comment https://bolterandchainsword.com/topic/107854-1800pts-mobile-wh/#findComment-1237494 Share on other sites More sharing options...
Crayoneater Posted April 19, 2007 Author Share Posted April 19, 2007 You do of course realize tha the Blessed Weapon is already Master Crafted, right? Yup of course, merely pointing it out that's all. Habit to everyone at the tournament that didn't know what a Blessed Weapon or Acts of Faith were. Plasma Pistol on a 1 wound model that costs 63 points is a bad idea. Haven't filed off any Celestian weapons or made custom assault Celestians with the armless Multi-Melta Celestians yet. I didn't mind how this squad or any of the plasma weapons performed, perhaps I was getting to carried away with the meltas/plasmas. Really thought I'd face more terminators and marines and less tanks. Where's the Extra Armor for this transport? You realize it's mandated by the Inquisition? Ha! Unfortunately they scored me poorly for not showing extra armor on my models last tournament, I'll have to get out the pins and plates and make sure I incorporate this piece of wargear. It was 5am I was tired!!! ;) Storm Bolters in Rhino squads are a waste of points. If you play the "drive by shooting" correctly, standard bolters are free and equally as effective. Hunter Killer missiles are counter productive for a transport. If you're moving slowly enough for a HK to fire, then you're not using the transport capability well enough. Again, it will come under =I= scrutiny that you have removed the manditory Extra Armor and Smoke Launchers from these vehicles... The stormbolters WERE wasted in a mechanized force, what the heck was I thinking!!! Force of habit that wasn't well thought out, footslogging mentality there that usually steers me away from flamers. I thought I'd shock a few people with taking my fabricated Hunter Killer missles... what an absolute waste of wargear! I left the smoke launchers alone on these two rhinos as first turn I would fire the Hunter Killers. A single Exorcist missle is not worth the points. Extra Armor is true, a necessary piece of wargear for all transports as is smoke launchers. Again, a problem with mixed purposes. Chimeras are Excellent fire support platforms, but too expensive to deliver 5 men. A rhino would be much cheaper and smaller, meaning easier to hide behind terrain. The Chimera squad was a tough nut to crack, I often placed the Immolator along the weak side and moved the 12" and popped smoke on the three. I actually liked the double flamers, the Immolator was able to move 12" and fire. I tank shocked three times in one game with the army. Chimera with HBx2 and pintle heavy stubber. With six stormies in the back it can fire 15 shots a turn downrange and still move 6". Give the storm troopers grenade launchers/plasmaguns, and they can be disembarked for extra fun. Nice squad Eltnot. Definitely alot of good stuff there I hope to incorporate in Conflict Calgary, I have a bit of filing to do and get my Penitent Engines painted and ready. A friend suggested similar, may need to incorporate some DH into my list. I think I may incorporate a few Plasma Cannons into the list, Prefect pulled off 100% effectiveness on his tournament win with the Emperor's Tarot... I sure could have used the first turn a few times. Thanks for the comments guys! Link to comment https://bolterandchainsword.com/topic/107854-1800pts-mobile-wh/#findComment-1237534 Share on other sites More sharing options...
MEdic_4077 Posted August 7, 2009 Share Posted August 7, 2009 Please pardon the Threadomancy: Hi Trev, if you guys have been going to the local tournaments you'll know that I haven't been around since 5th ed. I would really love to play with you gys again but I'll speak to that after a few quick words about this tournament: I was his first round opponent and the army lists were stacked in my favour, for sure. I had the typical 2xDL in a unit of 10 Troopers (three squads, so 6 DL) plus 4 mobile Raider Lances. I also had 2 blasters in each wytch squad (I had 2 squads). His 4 tanks had absolutely no chance to survive. I admit there were three close rounds of CC where we both just started feeding troops into it, but my wytch weapons won the day and won me the match. Trev, J, Steve and crew: I would really love to dust off the old DE and play a game. I haven't yet played 5th yet ed and don't really hold much hope for them but would really welcome the chance to try a few games. And J, I know the perfect beverage for beer-hammer. Call me: signusup at shaw dot ca Link to comment https://bolterandchainsword.com/topic/107854-1800pts-mobile-wh/#findComment-2072737 Share on other sites More sharing options...
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