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Lord Graviax of the World Eaters


Boltman

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I've spent several years following your work, and have had the joy of seeing some of your pieces in real life at a GD.

 

 

I agree this is your best work. It is far more controlled, more dynamic, and the metal is a lot better (NMM doesn't work well in 3D pieces I agree). This is an amazing miniature!

Holy metaphor for sodomy Batman!

 

What impresses me about this one particularly is the attention to detail. The smoothness of the World Eater's emblem on the shoulder pad and the Mark of Khorne on the axe are brilliant, and the details like even putting chaos symbols on the soles of his boots is truly impressive.

I like:

- the spikes on the gauntlets. And they remind me of some Khardor (sp?) warmachine thingy.

- the khorne symbols (axe and breast plate)

- the asynchronous chaos star plating on top of the armour works nice with the other non-symmetric parts.

- the battle damage on the terminator armour looks very convincing

- the overall lack of freehand designs is good, it doesn't leave the "I did it because I can" impression and looks more 'realistic'

- the overall lack of skulls keeps in nicely clutter-free

- different red for armour and cape

- the base is good

- the soles of the boots, nice detail work (even though it's nearly invisible)

- the different metallic types (warm and cool gold, silver)

- the hook in the eye is funny :tu:

 

 

I don't like:

- the battle damage on the edge of the axe (where the chainsaw blades are) looks too uniform and somehow artificial

- Even though the whole thing has nice battle damage it's almost not dirty

 

Overall great work.

Grats on all the happy achievements. Very lovely work. I like the movement and who can't fail to love that weapon. Not a huge fan of the colour of the face but thats a personal nit pick as I prefer Chaos Marines to have darker skin as if tainted by their age and presence in the warp.

 

Still can't fault it really :tu:

I loved it. Though Gotta say despite how awsome it looks in the photos being able to see it In person like a foot away is so much more amazing. You really deserved that sword. Out classed pretty much everyone who entered. Though there were some Other close people there :tu:

 

DAve

Okay.. I'm going to be bold and critique the model a bit based on my observations and others.

 

The red...It goes too pink in areas. Your past models were clearly red, this model seems more pinkish in colour.

 

The skin colour, its a bit on the orangy side, it looks like he's been out tanning., I agree that a darker colour would have suited the model better, and perhaps the model as a whole is a touch on the bright side: particularily for Khorne.

 

 

The pose: It doesnt really make sense.. The more I look at it, and the more I think about the fact that he's in terminator armour, the more I realize... you just can't move like that in Terminator armour. Terminators don't get to persue from combat because their armour is too hard to move in both because of weights, and the mechanics of the armour. Obliterators who are basically bigger terminators that are daemonic.. cant even walk at a normal speed, but this model is running ahead at full speed. The model has his axe back as if to swing at something, however, the armour wouldnt actually allow him to bring the axe though. between the lack of mobility in the shoulder joint and the size of the chest plate, the arm couldn't swing through.

 

 

Now: All that being said, it was definatly worthy of winning the slayer sword and was incredibly well painted.

 

-Legacy40k

I disagree with that i think a Terminator would be able to move quickley over short distances, so in effect the model is wading into combat at speed, i think that is perfectly fine. Also what you said about the armour not being able to move like that, rubbish. If you look at the position the model is in, the torso is twisted to the right so he is piviting from the hip and the right arm that gripping the axe is moving from the elbow not the shoulder.

 

The painting is superb and is definately worth winning the slayer sword as Legacy40k has already said.

Okay.. I'm going to be bold and critique the model a bit based on my observations and others.

 

The red...It goes too pink in areas. Your past models were clearly red, this model seems more pinkish in colour.

 

The skin colour, its a bit on the orangy side, it looks like he's been out tanning., I agree that a darker colour would have suited the model better, and perhaps the model as a whole is a touch on the bright side: particularily for Khorne.

 

 

The pose: It doesnt really make sense.. The more I look at it, and the more I think about the fact that he's in terminator armour, the more I realize... you just can't move like that in Terminator armour. Terminators don't get to persue from combat because their armour is too hard to move in both because of weights, and the mechanics of the armour. Obliterators who are basically bigger terminators that are daemonic.. cant even walk at a normal speed, but this model is running ahead at full speed. The model has his axe back as if to swing at something, however, the armour wouldnt actually allow him to bring the axe though. between the lack of mobility in the shoulder joint and the size of the chest plate, the arm couldn't swing through.

 

 

Now: All that being said, it was definatly worthy of winning the slayer sword and was incredibly well painted.

 

-Legacy40k

 

 

Your just Jealous :ph34r:

Okay.. I'm going to be bold and critique the model a bit based on my observations and others.

 

The red...It goes too pink in areas. Your past models were clearly red, this model seems more pinkish in colour.

 

The skin colour, its a bit on the orangy side, it looks like he's been out tanning., I agree that a darker colour would have suited the model better, and perhaps the model as a whole is a touch on the bright side: particularily for Khorne.

 

 

The pose: It doesnt really make sense.. The more I look at it, and the more I think about the fact that he's in terminator armour, the more I realize... you just can't move like that in Terminator armour. Terminators don't get to persue from combat because their armour is too hard to move in both because of weights, and the mechanics of the armour. Obliterators who are basically bigger terminators that are daemonic.. cant even walk at a normal speed, but this model is running ahead at full speed. The model has his axe back as if to swing at something, however, the armour wouldnt actually allow him to bring the axe though. between the lack of mobility in the shoulder joint and the size of the chest plate, the arm couldn't swing through.

 

 

Now: All that being said, it was definatly worthy of winning the slayer sword and was incredibly well painted.

 

-Legacy40k

 

you cant get red to a bright highlight without being at least a little pink..and if you look, its less pink more flesh tone as in, yellowy, just like when sunlight hits a red surface, its harder to actually see in real life because you arent looking for highlights and shades you are just seeing red which is reflecting and shadowed

 

his past models didnt have as much contrast and lighting as this one and hence different red, this one is much better and the red is very accurate in my opinion

 

the skin colour is very much like Allans ogre skintones, while i personally dont care for, however the colour it is still technically accurate as they are colours on human skin

 

the pose is artistic, sometimes you ignore specific rules for this purpose, and not everyone is a fluff pro :whistling:(however the pose does throw me off a bit, but that could be the photos, id have to see it in person)

 

++

 

i think the only thing i dont like is the head, simply because i never liked that tone(even when you were showing me in person on those ogres in Montreal) but i think its because certain yellow tones evoke bad reactions from me(mustard colours sometimes make me wanna throw up! hahah..which is ironic because im going to be painting it for chicago!)

 

things i might of considered an odd choice are the skull shoudler pad( a lot like allans daemonette) it just seems so, BAM im here!..... however berserkers do have them....

 

the cape and weapon are my favourite parts of that model, by far the best parts!

 

wonderful work, glad to know it takes you that much time and effort!

 

Starks

Well Boltman, first of all, congrats on all the goodness you've got going recently!

 

I've been around these parts for a long time, and it amazes me to see how quickly you've (dare I say it) outstripped the abilities of the old masters. I used to put you on par with Commander Y and Bushido (who were among the best for a long time) but since then you've rapidly become somewhere near the aboslute best I've ever seen.

Magamatrax was great, the dreadnought spectacular, but with this you've somehow managed to outdo yourself again.....

One of these days you've got to post these World Eaters of yours as an army for all to marvel at.

1000 Kudos

Boltman, you make me hate my own mouth... it just can't stop drooling.. because of this crazy huge double headed khornate axe... :)

I'm trully in love with it...

 

Stunning !

 

The base is well thought, and really original..

 

Another detail i'm in love with: the soles... great idea to add khorne icons and arrows...

 

Congrats !!

 

TheDef'

Thank you for opinions and comments, however in my defense, please hear out the reasons I chose to make it like this.

 

The Pose: Of course a normal terminator armor isn't meant to move like this that is exactly the point of my sculpt and concept. Have you tried even positionning a standard GW terminator in anything close to dynamic? Same applies to Hellblade my Dreadnought. They are almost impossible to make them look dynamic, which is what Khorne is all about, for me. You can't even place a terminator leg at 90degrees at the knee, the armor won't allow it. I think the best part of my piece is that I conveyed movement and dynamism to a model that typically looks like he's constipated and pushing hard :devil: I don't know enough about terminator armor fluff, but I designed mine to have a custom armor that would allow short charges. Notice the spoke on the knee, and how they had to be placed on each leg to fit extreme extensions and bending at the knee: I had to indent the spoke in the armor of the boot on his right leg, and therefore create the gap on the left leg to be consistent. Positionning the torso and arms to give a credible look of charging, about to swing was very hard, keeping in mind basic terminator restrictions, but of course bending the rules along the way. Now tell me this: Aside for the fluff question that may not pass for you (and that's fine), if you forget it's terminator armor, is the pose convincing, considering he's wearing such a bulky armor? Does it convey his motion? I think it does, and the ends justified bending the fluff rules, for me.

 

The red color: I think Starks333 resumes the concept quite nicely. The trick with red (which is quite hard at this point) is to balance the color between pink and orange on hilights. If you notice on the top of the armor, hilights go in the orange scale before shifting to slightly pinkish. This color adjustment adds a lot of realism to the light, and when you stood in front of the display cabinet at Games Day, I think the model stood out and it's armor glowed nicely, it grabbed your attention. On pictures I agree it is easier to see the individual colors than the sum of its parts. In person you might find the red to look more like it's "average red armor under strong light" than "Pale red hilighted pinkish". But then again that's my opinion; I really like the red I pulled off this time. It doesn't mean you have to like ti though, so it must be a personnal preference thing then :yes:

 

Skintones: The skin colors tie in with the base colors for overall composition. Essentially, I like to think that a piece looks better when the colors tie themselves together and there aren't too many different ones present. I do agree the skin could have used more work to bring pinkier tones and less of a tanned look. To be honest I was rushed on time so I went with colors I am familiar with. If I had one thing to redo and only one, that would be colors for the face. However, I do like that skintone, personally, but I could have pushed the hilights and shading further. A paler, more sickly purple tone would have probably been better also.

 

Skull shoulderpad : Chaos terminators (old ones) all have a Big skull there. I designed my own and put it there, ties it with khorne very well also. I didn't see any reference to Allan's work, personally.

 

Cape turned out very well, I am really happy about that one, but the ripping at the end is not so great, had I thought about it when the cape was not cured I could have done fancier ripping than just take an exacto knife to it. Live and learn :lol: The axe I really like, and it took me the longest time to sketch and design. For the curious it's a Berserker Glaive but a two-handed axe just as well, I like to have weapons that can be different things, more playing flexibility to add variety to my games.

 

I did not inspire myself on anything particular, but I am a fan of dramatic, dynamic and over teh top styles. Hence the oversized Axe, large skull pad, over the tom armor running, all meant for a particular style. I guess you like it or you don't ;) I like the way this style is going for me.

 

Thanks for the comments! keep them coming :)

The Pose: Of course a normal terminator armor isn't meant to move like this that is exactly the point of my sculpt and concept. Have you tried even positionning a standard GW terminator in anything close to dynamic? Same applies to Hellblade my Dreadnought. They are almost impossible to make them look dynamic, which is what Khorne is all about, for me. You can't even place a terminator leg at 90degrees at the knee, the armor won't allow it. I think the best part of my piece is that I conveyed movement and dynamism to a model that typically looks like he's constipated and pushing hard ^_^ I don't know enough about terminator armor fluff, but I designed mine to have a custom armor that would allow short charges. Notice the spoke on the knee, and how they had to be placed on each leg to fit extreme extensions and bending at the knee: I had to indent the spoke in the armor of the boot on his right leg, and therefore create the gap on the left leg to be consistent. Positionning the torso and arms to give a credible look of charging, about to swing was very hard, keeping in mind basic terminator restrictions, but of course bending the rules along the way. Now tell me this: Aside for the fluff question that may not pass for you (and that's fine), if you forget it's terminator armor, is the pose convincing, considering he's wearing such a bulky armor? Does it convey his motion? I think it does, and the ends justified bending the fluff rules, for me.

 

Now, I absolutely love the pose, the model, the whole thing. But since you asked for feedback, I'm going to throw my two cents in.

 

The pose does convey his motion, that being charging forwards. His hand placement on the glaive, however, is too far apart, in my opinion. I base this on years of playing lacrosse, and the need to have your hands placed properly on the stick for maximum velocity. Basically, his right hand should be about a hands distance lower on the shaft. This way, he would be able to generate maximum torque through his body and out to the end of the weapon, thereby increasing the damage caused. (Try it out yourself, if you don't believe me.) By spacing your hands too far apart, you are actually working against your body's mechanics. Bringing your hands in closer, the torque can be generated from the soles of your feet until you release it into the weapon.

 

Again, this is an extreme nitpick, and in no way takes away from the awesome job you've done. But since you asked........

 

Another thing that I would suggest for future models, is to include a secondary weapon. What happens if he loses that glaive? Or it gets stuck in someone or something? For in game purposes, it really doesn't matter. But for aesthetics and overall composition of a display piece, I think that it may be something to consider.

 

Congratulations, once again, on a great piece and for winning your second Sword. Hopefully these suggestions I have given will aid you in achieving a third, or fourth, or....

 

Renn

Really nice job Vincent. This one is really growing on me...I really wish I could have seen it IRL. My first thought was wow...but I don't like this and I don't like that...the more I look at it though, I am finding that the parts I didn't like at first, I am now starting to like the best. My favorite part about your pieces is that you constantly fight the biz vs. the nudge...and with you, the nudge always wins! ie termies and dreads running...its not really possible but it looks fricken cool. Your works inspire emotion, and that emotion is why you will be remembered for years to come as one of the greats. Congrats again on the sword...I guess now you and your wife can have swordfights at home! I'm going to work that trip to SD out for next year buddy. I'll email ya!

 

 

Aaron

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