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+Index Astartes: The Corsairs+


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Corsair Tactical Marine

T
he chapter recruits from deathworlds, as such worlds hold many deadly and dangerous predators it is only natural that the recruits will honour some common form. They are trained in the tactics of gurilla warfare, to attack and retreat, ambush, even when they are the last surviving member of their squad. A lone marine can hold his position for months. They refuse to give up, even in the harshest of situations, and will always do everything possible to emerge victorious from the most desperate of battles. Unlike many other forces of the Imperium, they consider their role to be that of protecting the people of the Imperium. They are schooled from the moment they are inducted in self reliance and stoicism.

The Corsairs paint the right arm of their armour gold in representation of the light of the emperor and the illumination of knowledge. Unfortunately their attempts to share knowledge have backfired somewhat. Some claim that the chapter is traitorous and even attacks Mechanicus supply ships, they point to the chapters apparrent abundance of weaponry, munitions and armour that is roughly equivilant of a typical astartes chapter. Without the support of the mechanicus how could these warriors support themselves? Though these sources are quickly silenced, some elements within the Inquisition maintain that the corsairs do indeed possess a homeworld among those in the area known as the Dominion of Storms and that they produce what they need through an understanding of advanced xenos technology.

Each recruit is given a tattoo that represents their homeworld, a certain symbol that is unique to that world. Upon induction into a company and assigned to a specific role the neophyte is again given a tattoo that represents their purpose on the battlefield. The Assault and fast attack units are given the viper. Their lightning attacks disabling or crippling their enemies. Tactical Marines are given the Cobra, as the body of the chapter is composed of these warriors they perform all tasks. Heavy Support units are given the Boa. Their job is to spring the trap, to complete the ambush and crush their victims through their skill at arms.

The Corsairs diverge greatly from standard codex. As they are intended to ply space lanes and use suprise tactics whenever possible, each company is completely self contained. Each company, from 2nd to 9th have their own warships, support vehicles and armoury. Each is capable of operating for years in isolation and is relatively self sufficient. Each company patrols and conducts warfare in its own area at the behest of each company captain. Though each company will rotate through defence of the main fleet.

The two companies that differ from the majority are the 1st and 10th companies. The 1st company is comprised only of Techmarines, inner circle veterans and officers. The 1st company maintains and guards the main fleet, loaning out its warriors and Techmarines to the other companies. The officers of the 1st company are the company commanders of all of the other battle companies. The tenth company is the scout company. They hold very few ships and travel only between the recruitment worlds and the Home Fleet for induction of new warriors. The tenth company also loans out its scouts to the other battle companies. The tenth company never engages in combat on their own unless taken by suprise or in isolation.


A
lthough the chapter operates specifically as a space bourne force, they still hold to some basic tactical dogma which applies whether in the void or on a planets surface. The chapter is extremely adept at crippling lightning raids and ambushes. Often using the former to facillitate the latter. A favoured ship to ship tactic is to all but destroy a small convoy and its escorts before laying in wait for their rescuers to arrive. Once the trap has been sprung they strike with overwhelming odds to cripple and then board the disabled enemy ships.

Though planetary strikes are relatively rare for the chapter they have launched some campaigns with success, though they do not hold and defend worlds that they conquer, that duty they deem the realm of the Imperial Guard. They will defend a previously liberated world if it is attacked again, but will never garrison any world. The Corsairs, through their doctrines teaching the defence of the Imperium through its citizens, they will do everything within their power to avoid putting them in harms way. This has led to the minority of last stands that the chapters warriors have had to enact, their strict refusal to allow harm to come to the people of the Imperium forcing them to sacrifice their own lives. Their doctrine for planetary assault holds true to their space fairing tactics. First is to cut the planet off from all communication and reinforcements. They then deploy lightning raids to destroy or capture supply bases, communication and transportation networks. Lastly the chapter embarks to first destroy isolated units, then to lure the larger forces into ambushes from which they cannot prevail.


Chapter Cult and Philosophies.

"The people of the Imperium are the Imperium. We are their protectors, nothing more. We who defend are not greater than the whole we protect, remember this always my brothers."
-Reclusiarch Corval of the 8th Battle Company.

T
he Corsairs beliefs are those echoed by the majority of the Adeptus Astartes. They revere the Emperor as the greatest of all men, the saviour of humanity. They also revere Jaghatai Khan as their primarch, though with slightly differing dogma from the White Scars themselves. They also incorporate some of the teachings of the Promethian Cult of the Salamanders. The Corsairs praise Jaghatai Khan as their primarch and progenitor and as the master of lightning warfare.

The chapters Chaplains and Techmarines are known for their powerfull oratories, though on differing subjects. The Chaplains and Reclusiarchs preach the divinity of mankind, the Emperors tarnished vision of his empire and against the insane and corrupt High Lords of Terra. The Techmarines however speak of the backward views of the Adeptus Mechanicus and of the virtues of technology, why they are persuing it and where it will lead them and is what fuels the chapters obsession with all technology, xenos or otherwise. Both offices teachings converge in that an age of peace will overcome the Imperium if only the ancient technology of the ancestors can be revived. They also warn against the backward behaviours of the Cult Mechanicus.
"How do the so called Adepts of the Machine God, the Omnissiah know they are acting as he wishes them to? I have been trained just as they and know more than many of them will ever know. It is our drive for knowledge that makes us the true disciples of the Omnissiah. How can a god of machines bless only one machine? One that is inferior to another! The Omnissiah blesses all machines, whether they are constructed by the Adeptus Mechaicus or not. We shall harness the secrets of all of the machine gods works, not just those blessed by an obsolete and backward clergy."
-Techmarine Kain of the 3rd Battle Company.

Master Renal's reverance for the Ash Viper from his childhood has lead to the construction of a unique weapon, the Vipers Fang, a fang or claw like spike attatched to a hammers head. The fang punches through adamantium like paper. Many officers of the Corsairs emulate Renal's reverance for the serpent, which has lead to the formation of an inner circle of the Corsairs commanders. Only they know the true strength of the chapter, their holdings, secret caches, fleet assets and marines.

Gene Seed.

T
he Corsairs were born from the gene seed of Jaghatai Khan. The purity of the chapter is closely watched by the apothacarium of the Corsairs. The genetic traits of stoicism, self-reliance and stubbornness is reinforced by the Corsairs with one exception. When training new recruits, special note is made of the cunning displayed by the recruits. Those that display above average wit are secretly marked for extra training.

Imperial authorities are unsure of the complete strength of the Corsairs as the chapter is never completely gathered in one place. The various battle companies never communicate with anyone apart from their own unless the situation calls for such measures. The companies are notoriously hard to track down. Also due to relations that are cordial at best the administratum never seems to get a full accounting of the chapters size. The Corsairs do however, have strong ties to some of their brother chapters, though prying information from them is equally difficult.

Battlecry.


""One Vision, One Purpose!"
-Corsairs Battle Chant


T
he Corsairs Serpentis have a unique vision of mankind and the universe in general. They go against the grain of traditional Imperial and Adeptus Mechanicus decree in relation to xenos, their technology and the lost tech from humanities golden age. As such they view themselves as visionaries who will eventually liberate mankind from the shackles of the High Lords and the Cult Mechanicus, although they keep such beliefs to themselves. Humanity will not be freed if their potential saviours are exterminated prematurely. Their battlecry is just one verse in a sacred battle chant, though the verse has become synonymous with their mission and their outlook.

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Special Thanks Go To: Dictate, Spartans, Captain Kain, Teknomancer and all others that have posted both support and criticism over the past few days while I have been working on this Index Astartes.
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Reads really well.

 

Can not comment on the viability as I am not clued up enough, and having my own problems in that area, but they sound like an intersting bunch.

 

One think I could help on is a battle cry. Maybe something like "For knowledge and humanity" or "Knowledge will free humanity" just a couple of ideas.

Thanks for your input Spartans!! And thanks for posting! I was starting to get discouraged :P. Yeah the battlecry is a tough one as relating it to reptillian or serpentine type imagery is, for me at least, extremely difficult.

 

My first thought was "One Vision, One Purpose!" or "The Technology of Peace!" from the Brotherhood of NOD in the Command and Conquer series. (Im a pc gaming nut)

 

Though that sounded a bit cheesey and also it was a complete and total rip off from another universe so I decided against it, although "One Vision, One Purpose!" is sounding better every time I say it :).

 

And I think I will take "Knowledge will free Humanity." as the chapter motto, it sounds just perfect I reckon.

 

Thanks again mate.

 

*edit* Yeah there we go, I put your knowledge will free humanity up the top, its sort of a motto, used especially by librarians. And I inscribed my One Vision battlecry. Looks better now.

 

Thanks yet again spartans, you made my day :(

 

-Ydalir

Hey good stuff, like the story and they are in effect tech junkies (in a good way :ermm: ) like the Relictors are for Chaos items, one thing tho if the Mechanicus dost support them with armaments were do they get them, I mean ok the old techmarines train new ones but simple stuff like bolters and munitions, are they allied with a planet :( (who would defy the mechanicus?) do they make them and if yes were? As I feel it would give them even more character, but overall great stuff :woot: !

Space Marine chapters are supposed to be fairly self sufficient. While they cant churn out tanks and space ships like a forge world (unless they are a first founding chapter, one of the origional legions with bases such as the Fang) they can reproduce Small arms and munitions. That is my take on it anyway, as a strike force they would be incredibly inneficient if they had to constantly wait for munitions, weapons and armour supplies every few decades.

 

Techmarines operate the chapter forges to create powered armour (not in great numbers however, usually restricted to artificer armour and such) master crafted weapons, normal small arms and munitions. While the chapter does not have access to the newer Powered armour variants and such they can ressuply themselves. Also due to their focus on ambush tactics and high amount of space bourne operations they do not rely on Vehicles as much as other chapters.

 

A good explanation as any I think :woot:, though it was a good question mate. I actually just made all that up on the spot, using my chapters fluff and logic to think it through as I was writing it.

 

Im quite proud of that on the spot reasoning :ermm:.

 

Thanks Kain! LoL@ Tech-junkies. Technophiles :(

 

-Ydalir

That is a good point on the whole munitions problem , looking at the points you raise I cant help myself summoning the picture of a space wolf or blood angel holding a bolt pistol to a chaos marines head pulling the trigger and it going click click click …. :wallbash:

maybe talk about how the orde xenos feels about you?

 

the hereticus would see your piety and possibly leave you be but the alien hunters would definetly have it out for you.

 

does the chapter use alien tech in the field?

 

is the standard armament still a bolter?

 

 

what do you mean by sanctioned pirates? do they ever attack any loyalist ships?

 

a cool thing I could see these guys doing is being sent by a radical OX inquisitor to take out a rogue trader he thinks is outstepping his bounds. Maybe the trader has some deep ties with the inquisition so has been getting away with murder, the OX guy who contacts you is tired of this bureaucracy crap and decides to send you guys in without telling anyone. In return for your special kind of help he keeps the more puritanical inquisitors off your back.

 

I want to hear more about this isoltated tech cult. Do they worship the omnissiah? Do they shun the mars ideas on tech and have a system more based on standard astartes creed? this is my favorite part about your chapter and I'd like to see alot more on it.

 

I guess they're a 26th founding chapter, did they take part in the damocles crusade?

 

theres probably more I could ask, this is enough for now I think.

Mmm those are excellent questions dictate. Im going to have to update my IA it seems :D

 

The ideas about the Inquisition are gold, quite frankly I forgot all about the =I=. The machine cult shuns the backward teachings of the Ad Mech, they view the way forward as bieng through new technology and new ideas.

 

Their chaplains are in essence, their machine cults spokespersons.

 

Yes the bolter is still their standard armourment. The chapter has great respect for the codex astartes and their brother chapters and even though they are highly obsessed with xeno tech, they do not have the resources or facillities to reproduce alien weapons and munitions in any substantial numbers. While they do understand some of the tech they aquire, most of it is catalogued and stored in secret caches on their recruitment worlds, as visiting these worlds will not draw suspicion from the authorities.

 

Bieng sanctioned pirates is a term for privateers. Privateers are basically pirates who work for an established authority for their own benefit. I liken the Corsairs Serpentis to Privateers as they operate against anyone the Imperial authorities ask them to (note 'ask' not 'order' they are still Adeptus Astartes at heart. That and this gives the scope for the Inquisitional Conspiracies and such).

 

Although they operate against the Ad Mech at their own risk, their archives and tech, while heavily ritualised, is still the heart of human technology and the STC data is something the Corsairs desperately want to get their hands on. In fact of late many explorator fleets that have been sent past the eastern fringes in search of lost tech, have dissapeared.

 

I think anyway. Ill add all this to the IA as soon as I can, and as soon as I can figure out how to fit it in, I might have to re-write a fair bit of it. Anyway its great to be able to get some more fleshed out here.

 

Thanks! A lot of this I would not have thought of myself, thats the advantage with outside evaluation :D.

 

 

-Ydalir

You asked for some feedback, so I am only too willing to try and give a reply.

 

I like the idea that the chapter does not have a friendly relationship with the Adeptus Mechanicus, however I think your chapter would find they are very ill-equipped if that ever happened wouldn't they? Also, Techmarines come to revere the Machine-God as much as they would the Emperor. I doubt the chapter's Techmarines would allow such a rift between the AdMech to be harboured to be honest with you. I guess it needs more explaining to make this believable to me I guess.

 

Raiding artifacts is an idea already used by the Relictors (just with Chaos rather than Xenos). Your chapter sounds like it is on the verge of being damned by the Inquisition for something or other, harbouring Alien technology could be viewed as incredibly heretical although maybe a Radical Inquisitor would be very interested in your chapter. You also don't really state a reason as to why your chapter are interested in these artifacts, they just "are". Maybe something in their background should make them curious into such items?

 

However, when you get to Inquisitorial involvement in chapter it can be incredibly cliché I suppose, although I guess your chapter would certainly warrant such involvement.

 

On the subject of Tattoos, surely these aren't tattoos they would just be squad markings that go against the standard set down by the Codex Astartes? I don't think Tattoos fit particularly well in the 40k universe (I may of course be wrong). I think we also need more background as to why they include snakes in their iconography (other than the name obviously)?

 

Just like any, it's a good idea that needs moulding into something even better. You helped me, I try and help you. Hope I didn't come across as being an ass, I didn't mean to.

No Its cool insanedeano, I appreciate the feedback as it helps me adjust things I would otherwise not think of. I think dictate's idea for Inquisitional involvement was a good one and I have spent the last hour working on shoring up my "History" segment a little bit. Hopefully that will clear up some of the confusion and anxiety there.

 

Well, my take on the Techmarine thing, is that even in the Ad Mech there are divisions in what to do with certain issues, even though as a whole they may have some issues with certain dogma they can still dissagree on things. Even more so in the Inquisition, which is partly what im counting on.

 

I see it as, every chapters techmarines are loyal to the chapter and the omnissiah, though they can dissagree with the majority just as easily as any other. For instance, if you look at the Word Bearers turn to chaos, it was actually the Chaplains who were corrupted first and who spread the worship of chaos through the legion. In all the other traitor legions the chaplains were the first to be killed as they were percieved as bieng impossible to convert.

 

My point is that even though a loyalty can be fostered, that loyalty can always change, or be taken from a different viewpoint when more information is presented or knowledge learned.

 

Yes I know the relictors did their thing with chaos, but I view the gathering of xeno technology to be their strong point rather than their failing. Just because it is a failing in the eyes of the Imperium doesent necissarily mean it is. Also the issue with how they came to obsess about xeno tech is something I am working on at the moment and will hope to have implemented very soon.

 

The subject of Cliche, especially with inquisitional involvement is one I am painfully aware of. Mind you in a Universe such as 40k, and more to the point, in creating a chapter of superhuman warrior priests is something that is endemic to a certain degree. This is the main reason I chose Alien Technology, the Ad Mech and Ordo Xenos as players in my chapters conspiracy as they are by and large the lesser used of all the authorities.

 

Tattoos... well... what can I say? I like tattoos and have a couple myself. Also, the White Scars are into ritual scarring, the Salamanders ritually brand their new recruits and the Space Sharks use tattoos. Personally I think tattoos and tattoo'ing fits in very well with the 40k universe, though It is just my opinion. Also as the Corsairs are a space bourne force, the recruits may never see their homes again. Giving them something permanent like a tattoo that represents their homeworld may be a reminder of what they are fighting for, or to remind them of where they came from and how far they have come. I do however plan to standardise the patterns and placement of tattoos to draw more from the idea, even having each Marine esnscribed with litanies of hate against the daemon and the heretic for instance, maybe they think that the permenance of the enscription will protect them.

 

The Iconography of the snake is something I arrived at long before this final incarnation of my chapter. Firstly, snakes and serpents are not widely used in Imperial heraldry, in fact one of the only other snakes/serpents in the game is the Thousand Sons heraldry, the snake eating its own tale. Secondly was that when the name of the chapter is determined by the emperors tarot it is usually for a reason unbenknown to both the chapter and the emperors interpereters. I reason that the emperor, through his half-ascention has a sort of prescience (as reinforced by Ultramarine chief librarian Tigris bieng given the vision of the Hive Fleet attacking Ultramar by the emperor himself).

The third reason is that the snake, to me at least, epitomises the type of tactics the chapter uses, lightning strikes and ambushes. All snakes use ambushes to catch their pray but there are two basic types of ambushes. The first is how the viper, cobra and such snakes attack, with lightning speed as soon as their prey or enemy come within reach. The strike is so venemous it either kills or paralyses its target. Crippling a target also fits in with my ambush tactics theme, as to destroy the tech you want to recover is not the best way to achieve your goals.

 

The second is what snakes like the Boa Constrictor use. They find their pray and wrap themselves around it suddenly and quickly crush the life from their opponent. Unlike the fast venemous approach the constrictor offers almost no chance of escape, hence the Corsairs drawing their pray into ambushes they are almost certain not to escape from. On a planet this also reinforces their limited use of heavy weapons and vehicles, as only the heavier, crushing type attack can be utilised with relatively slow moving weapons platforms and heavy weapon squads.

 

As to bieng hamstrung by the almost total lack of mechanicus support? I answered the basics in my above post to Dictate. But I think that, as is common with the Adeptus Astartes, a brother chapter would either help them out with certain equipment needs, or they would find a way to manufacture enough themselves. This lack of support is also supportive of the Raid/Ambush style warfare as they do not hang around for an extended engagement, they do not present the enemy with a target they can bring down. All in all their combat doctrine allows them to take minimal losses.

 

When such heavy losses occur, as they are so secretive it is not so heavily noted as with the standard marine chapters. Probably only their closest brother chapters and co-conspiritors in the mainstream authorities and Ordo Xenos would ever know of such an event.

 

Thanks again for your questions insanedeano! Its all helping me get a handle on what ive still got to do! If you have anything else to add after reading this post then go for it! More feedback and constructive criticism can only be a good thing :P.

 

Hey and I enjoy helping people, anything you need gimmie a holler.

 

And you definetly did not come accross as an ass mate, I know what its like and its good to be forced to think of what you have put down in a different light or from a different viewpoint, it helps a hell of a lot.

 

Hope that clears some of this stuff up, ill be amending this IA soon, as soon as it gets to almost perfect I will repost the whole thing in another topic with a better name. I sure hope it gets archived, as that is what I am aiming for. Its a lofty goal, but if you dont aim high you will never achieve anything!

 

Thanks for your help deano.

 

-Ydalir

 

*edit* I have amended the IA. Tell me what you think of the new additions guys.

i lot of your chapter is very much like my original idea for my chapter, so maybe we should work together on these two chapters, maybe even get together and have a game or two sometime, see how well our armies fare against each other? distance and travel are the probs, however. have to be quick, getting my kids up for school in two mins. will read your fluff a few more times,then post an opinion on what i think later, as i really dont know if the points you raise are good or bad. speak soon.

your friend,

Dave.

Hey thanks mate, I am waiting with great aprehention for what you have to say!

 

Thanks for your comments and it seems that great minds think alike eh?

 

Anyway it would be great to work together with you on something like that. Help and reciprocation is always great and two heads are definetly better than one with this type of work.

 

Yeah I still ahve a lot of work to do on this IA, though its nothing too drastic im pretty much at the stage of putting on the final bits here and there to make it all sit right, adding a bit more here and there, a few stories and some more bbcode sprucing.

 

Well, im off to work pretty much now so ill have to get back to you if you post again or send me a PM.

 

Looking forward to hearing from you Dave!

Hey thanks mate, I am waiting with great aprehention for what you have to say!

 

Thanks for your comments and it seems that great minds think alike eh?

 

Anyway it would be great to work together with you on something like that. Help and reciprocation is always great and two heads are definetly better than one with this type of work.

 

Yeah I still ahve a lot of work to do on this IA, though its nothing too drastic im pretty much at the stage of putting on the final bits here and there to make it all sit right, adding a bit more here and there, a few stories and some more bbcode sprucing.

 

Well, im off to work pretty much now so ill have to get back to you if you post again or send me a PM.

 

Looking forward to hearing from you Dave!

 

will pm you with any suggestions as and when i can, speak soon.bye!

Ergh, Nuts... something is not sitting quite right for me with what ive got right now. It might just be me, but something is not quite right.

 

Oh dearie me, this is not something I want to expand into a whole overhaul of the chapter as I really like what I have already, bieng impressed that I managed to come up with something that is relatively origional!

 

Any posts from anyone would be helpfull.

 

*edit* I think I found it. I think its the name :devil:. Maybe change it to Corsairs Serpentii, or something,

 

Corsairs Serpentii

Corsairs Serpentis

 

Mmm... not satisfied here....*sigh*

Have had a read of the updated version and its look great :yes: , you have taken care of any possible plot hole the original version had (and they were not many too begin with), all in all its great stuff mate and I like the history of the chapter especially( space pirates sweet :devil: ) , great stuff keep it coming :jaw: !!

serpentis, serpentii....whats in a name?

 

change it if you wish, but i would keep it to what you originally started with, it works better. as to your fluff. only a couple of points.

 

1) not every world will have a serpent like creature, but then again anything is possible in the galaxy, it is a huge place.

 

2)i had a similar idea to your unique cult mechanicus, but failed to mention it in my fluff, any chance i can nick it for my own ideas?

 

3)i like the idea of a tattoo for the squad markings, but not quite sure how that would work on the models, though. it would look good as the markings on the power armour, however.

 

4)really like the fluff, man that's cool. keep the story line going along those lines. its' VERY good.

 

see my pm for a question about my own army details, yea?

Have had a read of the updated version and its look great :teehee: , you have taken care of any possible plot hole the original version had (and they were not many too begin with), all in all its great stuff mate and I like the history of the chapter especially( space pirates sweet :P ) , great stuff keep it coming :teehee: !!

 

 

as have i, seconded. good stuff.

Thanks Spartans! Appreciate the support!

 

Though im still annoyed with the name, I dont know if its just me or not, still.... ergh... :P

 

Thinking of changing it to simply "Corsairs"... not entirely sure. May end up not changing it at all.

 

Oh well, thanks again Spartans!

I like the Corsairs Serpentis name personally.

 

As for the rift with the Ad Mech preventing you from getting much needed supplies, why can't the Inqusition who support you provide these things. The Ad Mech would not refuse to supply the various Ordos with anything they wanted. I was also thinking that a Rogue Trader could assist by smuggling items to you. (or as Privateers the Inqusition could provide you details of supplies destined for other chapters. Guess it depends on how outlawish you want to get).

 

I also like the tattoos idea (again maybe because I have several of my own, and fully believe that marines have tattoos much like my imperial egale).

 

Some great fluff there with an original take with the xenos tech stuff..

 

Good work..

Hey thanks man. Much appreciated

 

And Welcome to B&C! I think you will find everyone here, for the most part, a friendly bunch of homocidal maniacs bent on maiming and killing someone or other.

 

Well with the Ad Mech. I see it as they do still provide SOME support, just the barest fraction what they have to. After all, it would not look very good for the Ad Mech if they suddenly stopped providing Astartes chapters with needed supplies. Might even start a new inter-empire war like the Badab War. That would be fun.

Also remember that the Ad Mech is an entire power base unto itself. If push came to shove the Ad Mech could quite feasibly fight a crusade on its own. They have their own Imperial Guard regiments (the Skitari Legions) plust all the techno wonders only available to them. Not to mention Titans.

 

But I digress, as I stated, they do get some support from the Inquisition and the Ad Mech, but they also get support from Brother Chapters that they have ties with, or who support them, just arent quite as obsessive about xeno tech as they are.

 

Thanks again for your comments Tyr!

change it to corsairs.

 

much better name.

 

I prefered the older version.

 

the origins section of this one just seems to chronicle all the campaigns they have or havent taken part in, it doesnt really give you much information about who the chapter is.

 

once again I'm gonna say talk more about their relationship with OX.

 

you've emphasized that they don't use xenos tech and instead just research it, so this definetely makes them less heretical, though still enforcing a break with the AM, talk about how they produce their stuff now, maybe they took a small forgeworld by force, replacing the reigning AM guys with their techmarines.

 

in the origins section talk about their specific type of engagements with the tau, instead of an overview of everything they've ever done mention some key battles they took part in, showcase their boarding tactics and stuff.

 

since the chapter cult is pretty indistiguishable from standard astartes, use that section to focus on how their techmarines differ.

 

every section of your IA should demonstrate their divergence from AM norms, their connection/difficulties with the OX (connection seems like a good one considering they dont use the tech, just chronicle it, so a radical OX guy would definetely want to keep buddy buddy with them), their raiding tactics or a combination of the three.

 

reading the origins section really killed the momentum i had going into the article, frankly I don't give a damn about how the corsairs think about the badab war, they werent there and it has no special connection to them.

 

basically what I'm tyring to get at is, focus on what the corsairs do/think that makes them different or has a large part in who they are, because those things are really really awesome.

Wow. Many of your ideas are a lot like those I wanted to use for my chapter- Serpent Brothers. They both are sons of Vulcan, they both are tech-maniacs (thou my marines don’t play with xenotech), they both have serpent in name, they both don’t like adeptus mechanikus, and they both have close ties with inquisition…Man- great minds do think alike :rolleyes:

 

I must change some things in my chapters fluff (no problem for me- I have plenty of other ideas) or people will call my Serpent Brothers a plagiarism :teehee:.

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