Teknomancer Posted May 21, 2007 Share Posted May 21, 2007 Yeah I have been thinking about that myself. Im even starting to get 3 different chapters out of the ideas in my head. It seems every time I write up one of them, the lines start to blur and the credo's of two chapters start to appear in my mind. Its bloody annoying. :D Thanks for the ideas though Phillip, I see you search through wikipedia more than I do! Ill give it some thought, as I might just change my draft I have now into not so much pirates, but more like the special forces they are meant to be. I might make the Corsairs into an excommunicate chapter that is not loyal to anyone! Much like the Sons of Medusa I think it is. The Serpent and salamander stuff will be collected into another chapter, a dense terrain warfare specialist chapter or something. Some of the lines where the combat techniques differ also start to blur together with my other chapters, which is also a bloody great pain in the behind. Oh well, Im sure ill make sense of it all one day. :P or, if you're like me, you'll get a hundred other ideas, and confuse the lot into one big comglomerate of massed junk! :P like some of the barbery pirate ideas, might be a good one to work on in the future.... for now, i'll stick to my undead. seeya. Dave. Link to comment https://bolterandchainsword.com/topic/109428-index-astartes-the-corsairs/page/3/#findComment-1263329 Share on other sites More sharing options...
Philip S Posted May 21, 2007 Share Posted May 21, 2007 Yeah I have been thinking about that myself. Im even starting to get 3 different chapters out of the ideas in my head. It seems every time I write up one of them, the lines start to blur and the credo's of two chapters start to appear in my mind. Its bloody annoying. :P Then write them both! Have a main chapter, and a ‘dump’ chapter where all the ideas that don’t quite fit the main chapter can go. This saves all those ideas. You sound imaginative, so you may have several chapters running around in your head and trying to force them all into one just isn’t going to work. You’ll end up chopping and changing with each new idea, and you may feel that you are getting nowhere! However, all those ideas are like gold nuggets, so do not throw them away, you may find a home for them in the future ;) Thanks for the ideas though Phillip, I see you search through wikipedia more than I do! Wikipedia is a good and quick start point, though not very accurate in some cases, so if something catches my eye I can dig deeper on other sites. The nice thing I like about Wikipedia is the links in the articles so I can jump around (in a random crazy fashion soaking up info) Ill give it some thought, as I might just change my draft I have now into not so much pirates, but more like the special forces they are meant to be. I might make the Corsairs into an excommunicate chapter that is not loyal to anyone! Much like the Sons of Medusa I think it is. The next new idea? When designing my chapters it came easy because I used a simple designer’s ‘trick’ and that was to sort out the core imagine/ concept of the design and then work around that. This gives a frame work for my rampant imagination, cages it so it has boundaries. Otherwise I would never get anything done! For example; +++ ‘Corsairs’ Base concept: Barbary Pirates/ Ottoman Corsairs. That’s it! No more not less. > I’m writing this as I think it... Next I would think of flavour, they are more privateer than pirate, they were called pirate because they were ‘on the other side’. I already have same privateers in my Space Shark reimaging so I want them to be a bit different. Thinking about what you said ‘excommunicate chapter’ and I think I will go more pirate than privateer…. Idea (ethos) The Corsairs like many marines are an autonomous army, but unlike other chapters the Corsairs never take requests from other organisations in the Imperium. They will not respond to any plea or order. They fight how they please, and the fight their own wars. Revision note: will responded to their battle brothers, but will consul their brothers to ignore all other institutions. Cont. (working out how the ethos works into the 40K universe) Will not respond to the Inquisition! The Corsairs believe that the Emperor did not sanction the Inquisition and see it as a false organisation. They cite the high numbers of corrupted Inquisitors are further proof of their convictions. Though the Corsairs have stopped themselves from all out war with the Inquisition (more at the request of other chapters/ or parent chapter) there is open hostility, and the Corsairs will make Inquisitors ‘disappear’ if the opportunity arises. Get out clause (or why the Inquisition hasn’t killed them yet). The Corsairs are very ‘marine’ hailing back to the old ways as much as possible, and have a strong warrior tradition and close ties to many other chapters. It is these close ties that have saved the Corsairs. The Corsair spend much of there time touring and catching up with other chapters, and while making the journeys they get into fights. Note: Corsair angle is these long ‘fast’ voyages, as they sweep through the galaxy lending a hand to other marine chapters, and then they are off again. Work it up in the confines of this ‘cage’. Now this is done the chapter details can be hung onto this. They are plenty of plot hooks to hang story upon. Once I have an ideas of the chapters flavour, I have an idea of what they will and wont do. The above isn't a direct 'history' more a statement of intent, a guide for further writing. Note: Needs a lot of work! +++ Did that help? The Serpent and salamander stuff will be collected into another chapter, a dense terrain warfare specialist chapter or something. Some of the lines where the combat techniques differ also start to blur together with my other chapters, which is also a bloody great pain in the behind. Snakes are pretty stealthy. Hmm, Snakes = scouts/ wyvern = marines/ dragons = terminators? Oh well, Im sure ill make sense of it all one day. :eek Thant’s the spirit – now kick ass! Philip Link to comment https://bolterandchainsword.com/topic/109428-index-astartes-the-corsairs/page/3/#findComment-1263387 Share on other sites More sharing options...
Grey Hunter Ydalir Posted May 21, 2007 Author Share Posted May 21, 2007 That DID help! Thats just what I needed actually! That summary is wonderfull, funny thing is I just finished summerising my Special Forces Chapter (The one im working on ATM), though your summary sort of puts mine to shame :P. You have actually put some things in there which I was alluding to but couldnt quite get my head around as to how to properly realise it. Like the Get Out Clause and the Corsair Angle note. Brilliant! yeah I try to write down everything I think of but sometimes its a bit hard. That and I dont limit myself to 40k... or more accurately my mind doesent let me limit myself. I have ideas for many many other things, universes and gametypes. It used to get quite maddenning when I was younger, too many ideas all at once. However its better now, and its even better now that I have an outlet like B&C to vent my ideas on! Thanks yet again Philip! Link to comment https://bolterandchainsword.com/topic/109428-index-astartes-the-corsairs/page/3/#findComment-1263391 Share on other sites More sharing options...
Teknomancer Posted June 3, 2007 Share Posted June 3, 2007 That DID help! Thats just what I needed actually! However its better now, and its even better now that I have an outlet like B&C to vent my ideas on! Thanks yet again Philip! you know, many heads are always better than one! my mother used to say (god rest her gorgeous soul) that many hands make light work, i think it should be tha many heads make light work of your problems! but then again..... Link to comment https://bolterandchainsword.com/topic/109428-index-astartes-the-corsairs/page/3/#findComment-1272240 Share on other sites More sharing options...
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