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[DoW] How do I beat the Eldar in the Demes Highlands?


ShadowSong7007

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Doing a campaign ...Game on Hard. I get arse handed to me by Eldar in Demes highlands. No biggie. Commence to kick the crud out of every thing else. Go back to Demes highland once again Eldar are gods. I try it on easy and same thing. EASY!!!!!????? Im no master gamer but come on. How is it possible to churn that many units with only 4 points under thier control?? Are they just not supposed to lose that territory? I've tried this with every army and they just apparantly have Khaine powers or some BS ....Every other territory I have little to no problem with any army. Im curious if its a bug or I just sux0r that hard. Anyone else have the Eldar zerg problem there?
can't say i remember the map layout, but do they have multiple bases? if so, then they'll pump out twice as much stuff. try sending in honor guard units and commander right at the beginning before they can build up lots of stuff, thats what usually works for me.

I know exactly what you mean!

 

If you leave that map too long, and it gets over 6 strength, they'll have 2 bases and it will be absolutely impossible to win. IMO, no matter what race you are, your first priority should be head to demes and beat down the eldar.

 

I have a theory as to why they're like that: as you can only attack a factions home territory from an adjacent map, taking those and holding them makes good tactical sense - you can contain that faction and come back and finish them off later. Now as far as i am aware, all races have at least 2 adjacent maps (necrons even have more i think) BUT the eldar only have the 1 - Demes. Its the only way into or out of the eldar home territory, so they make it very hard to take.

 

Edit: i've just started a Tau campaign, taking my own advice i went straight to demes - it was only strength 1 because it was the first battle, and they still gave me a run for my money.

I know exactly what you mean!

 

If you leave that map too long, and it gets over 6 strength, they'll have 2 bases and it will be absolutely impossible to win. IMO, no matter what race you are, your first priority should be head to demes and beat down the eldar.

 

You can beat any map at any defense level against any race, but you have to be very aggressive. You must take your vet units and commander immediately to one of the bases and wipe it out before it has a chance to start pumping out units. On a side note, you can then usually head straight over to the other one and wipe it out too. I have never been repulsed using this tactic in any scenario and quite frankly, it kind of ruins the game as its basically a "tank rush" tactic, but hey, if your stuck it works.

You can beat any map at any defense level against any race, but you have to be very aggressive. You must take your vet units and commander immediately to one of the bases and wipe it out before it has a chance to start pumping out units. On a side note, you can then usually head straight over to the other one and wipe it out too. I have never been repulsed using this tactic in any scenario and quite frankly, it kind of ruins the game as its basically a "tank rush" tactic, but hey, if your stuck it works.

 

Doesn't work with IG. :teehee: A tooled-up commander with Commissar, Priest, Psyker, and two Kasrkin with two Honor Guard units, a Veteran Kasrkin and Ogryn Honor Guard gets stepped on pretty easily. Squish.

Of course, Eldar get squished pretty easily from the massed firepower of 4 Hellhounds, 3 Chimeras, 2 Leman Russes, a Baneblade, and 12 squads of Guardsmen with full upgrades, 2 Grenade Launchers and 3 Plasma Rifles per, with Commissar, Psykers, and Priests.

Eldar go splat.

You can beat any map at any defense level against any race, but you have to be very aggressive. You must take your vet units and commander immediately to one of the bases and wipe it out before it has a chance to start pumping out units. On a side note, you can then usually head straight over to the other one and wipe it out too. I have never been repulsed using this tactic in any scenario and quite frankly, it kind of ruins the game as its basically a "tank rush" tactic, but hey, if your stuck it works.

 

Doesn't work with IG. :whistling: A tooled-up commander with Commissar, Priest, Psyker, and two Kasrkin with two Honor Guard units, a Veteran Kasrkin and Ogryn Honor Guard gets stepped on pretty easily. Squish.

Of course, Eldar get squished pretty easily from the massed firepower of 4 Hellhounds, 3 Chimeras, 2 Leman Russes, a Baneblade, and 12 squads of Guardsmen with full upgrades, 2 Grenade Launchers and 3 Plasma Rifles per, with Commissar, Psykers, and Priests.

Eldar go splat.

 

Thats not true, it works just fine with every race in the game. Perhaps you need to get the vet hellhounds and the vet Sentinels? The Ogryns btw, are tough as nails. They can practically take any base in early game rush by themselves.

The Ogryns btw, are tough as nails. They can practically take any base in early game rush by themselves.

 

Oh, these guys are hard as nails...unless you're facing a Harlequin and a couple squads of Banshees. Then the Harlequin rumbles them while the Banshees rip everyone else up. By the time the Ogryns do kill the Harlequin, he's got 5-6 more units swamping your guys. And usually another Harlequin pops out as soon as the first is killed. Happens to me all the time. :rolleyes:

  • 4 weeks later...

Demes is the one where you are fighting in the snow and start out stuck back in that little hole in the wall canyon right? If so, yeah it's a pain to take, it's a matter of timing it. You sort of have to do several things at once. First you have to capture points and build listening posts while you send a fairly good size force up to the far right hand corner of the screen, that's where one of the Eldar camps is located. You need to hit them really fast, if for no other reason than to buy yourself some time to capture and build up points. There's plenty of power generator points and relic points to take, but just focus on the closest to your starting location. I usually take the first four points leading out from your base with scouts while I send a strike team rushing North to hit the Eldar base. Once you take out that far base, back track to the middle upper center of the map and you will find a second Eldar base that isn't has heavily defended. Usually by that time you will have more than enough units to take that base out.

 

The key is timing. You can't linger around watching fights and or get bogged down in skirmishes with the Eldar Farseer.

Only time Eldar are really hard is when they have a big starting army. It's very hard to get goign when you've got a viper and a prism tank in your base after 45 seconds. That may be your problem. Otherwise, my tactic is to put a large shooty holding force backed up by some missile turrets where that canyon comes out, and sent the mechanized units around the right.
Or just not go in there till you have every veteran unit you can get your hands on starting for you. I've still only done it with marines but I had no trouble with the eldar there. Do it hard and fast, dont get separated, have a couple of scout units dedicated to claiming objectives and plenty of servo skulls to find their hidden troops.
  • 2 years later...

i never have any trouble with demes northlands. in fact, i kinda make it a goal to capture virtually every point just for fun. i usually have pretty much the whole bottom half of the map captured before i even attack any bases. i also fortify it because if done correctly, it makes it an absolute b!tch for anyone else to take.

 

i once played an all on all skirmish there as eldar with 7 npcs. i was playing eldar. it ended up being just me and another eldar left. i was bored so i built turrets, mines and buildings all over the map. i think i might still have a video of it somewhere....

 

anyway, it got to the point where the npc seemed actually scared to leave its base. it would build things like banshees, but wouldnt move them out. all they did was shoot things with their pistols.

My friend and i lol'd at it for about 5 minutes straight.

  • 2 weeks later...

The way I get around it,

 

That canyon is actually a very good defensible position, with the bottle-neck right there. Just as soon as you possibly can, fill it with turrets. As you start building troops set the rally point right behind those turrets and generally you can hold that area just through sheer firepower. However, with that you won't be using very much in the way of armor, just landspeeders which will jump over them. Since I normally use footslogging with as much armored support as is feasible depending on the map, this doesn't bother me, just be ready to send your troops through a meat-grinder.

 

 

This is just a suggestion and to be honest, I suck enough that I haven't tried it on anything but easy. So in that case I generally can get away with playing defensively.

I have had difficulty with it on hard before, but I generally leave for last and massacre one of the two bases quite quickly with honour guard.

 

Now, the WORST map is that one where you don't get a base. If it gets above strength 7, I've got no chance (unless I'm using Necrons, with the beautiful, beautiful Res Orb).

The one where you get the Forward Base? I always just take it slow and steady going after one group at a time.

 

Use the armor as your main strike force and use your infantry to mainly capture points and mop up.

 

The problem is that they rebuild very fast (and I like to get into their base BEFORE the Squggoths come out). As I said, I can do it, but have to do it fast.

Judicous use of the LR invulnerabilty can be good there - I tend to circle to the north, come down the ramp and just blow anything that moves to pieces. Send 1 or 2 units to start destroying bases/buildings, while the rest keep up a solid firebase. Then after I've cleared out teh stuff around the base (and by thiss time the Squiggoths have usually been and gone) then unleash the marines - every squad for itself, kill eveerything.

Here's what you really do, since i have done this missions lots of times on insane.

wait a min, make sure you try out clearly which dow it is next time.

what is the map highlight? because eldar find it hard to beat marines on solid ground. when the marines have a good hold on any land. The best combo to kill eldar is dreads+preds and deepstriking GK with librarian, chaplin with assault terminators and the shooty terminators with the commander.

Usually to kill off multiple bases all i do is use scouts, speeders, assault marines or probes to find the bases and then drop in 3 dreadnoughts at once and they are history, while i move in with the main army to hit the other bases.

 

thanks

antique_nova

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