bringer of the emperors wrath Posted June 10, 2007 Share Posted June 10, 2007 In the BBB it says that you can use pistols in combat and it gives you an extra attack, but i'm confused, because if they are firing at the enemy in combat then surely a plasma pistol would be more effective than a bolt pistol and if you are just clubbing at the enemy then surely a chainsword would be more effective. Link to comment https://bolterandchainsword.com/topic/111320-pistols-in-combat/ Share on other sites More sharing options...
JamesI Posted June 10, 2007 Share Posted June 10, 2007 Having the pistol just gives an extra attack to be used by your main weapon. Ignore the idea that a plasma pistol is better than a bolt pistol. In close combat, they both mean the same thing +1 attack. Link to comment https://bolterandchainsword.com/topic/111320-pistols-in-combat/#findComment-1277466 Share on other sites More sharing options...
bringer of the emperors wrath Posted June 10, 2007 Author Share Posted June 10, 2007 oh cool, thanks for that. But in terms of fluff how would they use it would they just be clubbing their enemys with it? Link to comment https://bolterandchainsword.com/topic/111320-pistols-in-combat/#findComment-1277524 Share on other sites More sharing options...
Superknijn Posted June 10, 2007 Share Posted June 10, 2007 Yes, but also some point-blank firefighting, which is all integrated to make for smoother gameplay. Link to comment https://bolterandchainsword.com/topic/111320-pistols-in-combat/#findComment-1277546 Share on other sites More sharing options...
Ferrata Posted June 10, 2007 Share Posted June 10, 2007 Well combat itself is not just hand-to-hand combat, it also includes point-blank firing of weapons (I don't imagine T'au being to happy about having to hit people with their guns, instead they would just fire them) but to make the rules simple, they treat it all the same. Pistols just grant an additional attack, although I have seen Inferno Pistols used as Powerfists in more shooty armies. Link to comment https://bolterandchainsword.com/topic/111320-pistols-in-combat/#findComment-1277577 Share on other sites More sharing options...
feuer_faust Posted June 11, 2007 Share Posted June 11, 2007 Also a pistol is a lot less cumbersome than, say, a bolter. It allows for better maneouvreability (die, spelling, die!) and such. Link to comment https://bolterandchainsword.com/topic/111320-pistols-in-combat/#findComment-1277961 Share on other sites More sharing options...
battle captain corpus Posted June 11, 2007 Share Posted June 11, 2007 Surely weve all seen the original Dawn of War intro where the Sgt unloads a bolt pistol into an Orks face on his right side, aims at another one, takes a hit on the pistol so saws upwards through the Boyz stomach with his chainsword?! Now thats CC! Catches breath.....Look at it like the SM using the reach of his primary combat weapon to push his opponent back so he can cap him through the chest/head/groin..... Link to comment https://bolterandchainsword.com/topic/111320-pistols-in-combat/#findComment-1278040 Share on other sites More sharing options...
KarnEvil 9 Posted June 13, 2007 Share Posted June 13, 2007 Surely weve all seen the original Dawn of War intro where the Sgt unloads a bolt pistol into an Orks face on his right side, aims at another one, takes a hit on the pistol so saws upwards through the Boyz stomach with his chainsword?! Now thats CC!Catches breath.....Look at it like the SM using the reach of his primary combat weapon to push his opponent back so he can cap him through the chest/head/groin..... yep that opening scene captured 40k battles perfectly. Loud, fast, and hard hitting. They even got the dreadnough spot on..kick ass at long range attacks but doesn't stay in the fight very long. That scene with the sergeant blasting the orks fave off with the bolt pistol got me so pumped! I couldn't wait to get my hands on the game. Link to comment https://bolterandchainsword.com/topic/111320-pistols-in-combat/#findComment-1279437 Share on other sites More sharing options...
the jeske Posted June 13, 2007 Share Posted June 13, 2007 yeah but it also has stupid moments . a 10 man sm squad is charged by a wright lord . the sgt has a plasma pistol [str7 ap2] but somehow in HtH he forgets use the weapon that could save his live . Link to comment https://bolterandchainsword.com/topic/111320-pistols-in-combat/#findComment-1279824 Share on other sites More sharing options...
Ferrata Posted June 13, 2007 Share Posted June 13, 2007 This is hardly rules discussion is it now guys? Sharpen up please. Link to comment https://bolterandchainsword.com/topic/111320-pistols-in-combat/#findComment-1279846 Share on other sites More sharing options...
Valaris Posted June 13, 2007 Share Posted June 13, 2007 I have few assault marines modeled with two pistols. It counts as two CC weapons in HtH. They don't get any extra shots, they just look cool. Link to comment https://bolterandchainsword.com/topic/111320-pistols-in-combat/#findComment-1280024 Share on other sites More sharing options...
avatar8481 Posted May 12, 2009 Share Posted May 12, 2009 Can I clarify a related question here? Namely, do Seraphim armed with inferno pistols count as firing with those pistols in CC? I.e. does a squad of 5 seraphim with 2 inferno pistol toting space-nuns and an eviserator veteran get 4x Str 4 AP5 attacks, 4x Str8 AP2 attacks and 3 Str 10 AP2 hits on the charge? I guess this is a more general question about pistol weapons in CC, and would apply to plasma pistols also. Link to comment https://bolterandchainsword.com/topic/111320-pistols-in-combat/#findComment-1985624 Share on other sites More sharing options...
Cypher 102 Posted May 12, 2009 Share Posted May 12, 2009 First off AP value is not used in any way, shape, or form in close combat. Two pistols in close combat are just two close combat weapons. You don't use their strength or AP. You use the stats of the model and just add one attack for two close combat weapons. Link to comment https://bolterandchainsword.com/topic/111320-pistols-in-combat/#findComment-1985635 Share on other sites More sharing options...
avatar8481 Posted May 12, 2009 Share Posted May 12, 2009 Except: page 42 of the Black Reach Rule Book: "Two of the same special weapon [i.e. two inferno pistols]: These models gain one additional attack. All of their attacks, including the bonus attack, use the special weapon's bonuses and penalties" I take bonuses and penalties to mean for instance higher strength and AP in the case of inferno pistols and "Gets Hot" rules in the case of dual wielded plasma pistols (if there's a model that has those). Link to comment https://bolterandchainsword.com/topic/111320-pistols-in-combat/#findComment-1985647 Share on other sites More sharing options...
Captain Malachi Posted May 12, 2009 Share Posted May 12, 2009 No, because in close combat a pistol of any kind is a CCW with no bonuses. Therefore you don't get S8 AP1 attacks with an inferno pistol unless you're shooting with it, in the shooting phase. Link to comment https://bolterandchainsword.com/topic/111320-pistols-in-combat/#findComment-1985655 Share on other sites More sharing options...
avatar8481 Posted May 12, 2009 Share Posted May 12, 2009 Ah, I see it now on the same page. You're right. That sucks, and seems to make the seraphim less attractive as a CC assault squad, they're really just harassing light tank hunters then. Link to comment https://bolterandchainsword.com/topic/111320-pistols-in-combat/#findComment-1985657 Share on other sites More sharing options...
Captain Malachi Posted May 12, 2009 Share Posted May 12, 2009 Seraphim are designed as a hit and run unit really, they aren't amazing at it but they're good enough :) Link to comment https://bolterandchainsword.com/topic/111320-pistols-in-combat/#findComment-1985672 Share on other sites More sharing options...
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