Iron-Daemon Forge Posted August 9, 2007 Author Share Posted August 9, 2007 The page that has the Khorne Bezerkers, do they have bolters as well as pistols and CCWs? As said no Bolter. But nothing stoping you from give a normal squad IoK give you some bolter... but there not fearless & no WS bonous. IP Link to comment https://bolterandchainsword.com/topic/115105-codex-chaos-space-marine-qa/page/3/#findComment-1327169 Share on other sites More sharing options...
ZONKEY Posted August 9, 2007 Share Posted August 9, 2007 So what is the benifit from having the Icon of Khorne then Link to comment https://bolterandchainsword.com/topic/115105-codex-chaos-space-marine-qa/page/3/#findComment-1327339 Share on other sites More sharing options...
Night Stalker Posted August 9, 2007 Share Posted August 9, 2007 +1 attack for cheap. hope this helps Link to comment https://bolterandchainsword.com/topic/115105-codex-chaos-space-marine-qa/page/3/#findComment-1327340 Share on other sites More sharing options...
AdolfHammond Posted August 9, 2007 Share Posted August 9, 2007 Remember that if the Icon bearer is killed, the squad looses the benefit... Its nice to be able to take both "iconed" marines (who get a set benefit) or more expensive and spceialised "cult" marines - giving a lot more potential variety in nicely themed armies. Link to comment https://bolterandchainsword.com/topic/115105-codex-chaos-space-marine-qa/page/3/#findComment-1327647 Share on other sites More sharing options...
minigun762 Posted August 9, 2007 Share Posted August 9, 2007 people keep mentioning the icon bearer being killed, but really how many units out there can target a non IC character? 2, 3 maybe? Thats like saying you shouldn't use a power fist champ because he might be killed. I think the benefit far outweighs the minor risk. This is even more true if you're using the cheaper Icons like Chaos Glory. Link to comment https://bolterandchainsword.com/topic/115105-codex-chaos-space-marine-qa/page/3/#findComment-1327654 Share on other sites More sharing options...
Bloodwave Posted August 9, 2007 Share Posted August 9, 2007 I guess that the idea behind some of the rules is to encourage (not to say force) players to use larger squads. - The icons have a fixed cost, so, they get cheaper if you benefit more CSM with them.Also, in a larger unit it would be more difficult to single out the icon bearer through torrent or LOS sniping. - Add to that the heavy/2nd special weapon only if the unit is 10 guys or more. Link to comment https://bolterandchainsword.com/topic/115105-codex-chaos-space-marine-qa/page/3/#findComment-1327673 Share on other sites More sharing options...
minigun762 Posted August 9, 2007 Share Posted August 9, 2007 I guess that the idea behind some of the rules is to encourage (not to say force) players to use larger squads. - The icons have a fixed cost, so, they get cheaper if you benefit more CSM with them.Also, in a larger unit it would be more difficult to single out the icon bearer through torrent or LOS sniping. - Add to that the heavy/2nd special weapon only if the unit is 10 guys or more. Well I think thats just a move away from the 6 man las/plas squads. I never liked the idea that you have a troop choice whose only job is to fire a heavy weapon and maybe a special weapon. Those weapons SUPPORT the marines, they don't define them. The strength of the marine is in his bolter and his armor, get him in a big enough unit and rip apart the enemy with shooty death or charge the fools with a chainsword. Link to comment https://bolterandchainsword.com/topic/115105-codex-chaos-space-marine-qa/page/3/#findComment-1327696 Share on other sites More sharing options...
Playa Posted August 10, 2007 Share Posted August 10, 2007 Hey, I never liked the idea that you have a troop choice whose only job is to fire a heavy weapon and maybe a special weapon Oh? Like Havoks? None of us got a vote, anyway - Gav/Alessio 2, Everyone Else 0 . . . Those weapons SUPPORT the marines, they don't define them Well, they pretty much define the Firebase. Marines are defined variably from player to player. The strength of the marine is in his bolter and his armor, get him in a big enough unit and rip apart the enemy with shooty death or charge the fools with a chainsword Um, okay. But an army is more than a just a horde of Rifle Infantry with fixed bayonets. Even a Marine army. And especially a Chaos Marine army. I prefer my Chaos armies infinitely malleable. YMMV. Playa Link to comment https://bolterandchainsword.com/topic/115105-codex-chaos-space-marine-qa/page/3/#findComment-1327978 Share on other sites More sharing options...
Playa Posted August 10, 2007 Share Posted August 10, 2007 Hey, termies can now weild combi-plasmas I've been told that CombiPlas isn't mentioned anywhere in the new Dex. Could you cite a page ref to support that statement? Thanks. Playa Link to comment https://bolterandchainsword.com/topic/115105-codex-chaos-space-marine-qa/page/3/#findComment-1327983 Share on other sites More sharing options...
BloodRed Posted August 10, 2007 Share Posted August 10, 2007 It's right in the description of Combi-Weapon in the wargear section-- p 83 The problem with the squad being there just to deliver plasma shots or a power fist is a problem more with the rules than with the army lists-- most importantly, the AP rule. If 40k had an armor modifier system like WFB (and 2nd ed 40k), this would be far less of an issue. The basic bolter was such a good weapon back then-- I think you could always shoot once to 24" if you moved and it was S4 but that gave a -1 to the save roll. Lascannons, Powerfists and all that were still very important, but the squad wasn't simply about that one guy. Link to comment https://bolterandchainsword.com/topic/115105-codex-chaos-space-marine-qa/page/3/#findComment-1327989 Share on other sites More sharing options...
Vilicate Posted August 10, 2007 Share Posted August 10, 2007 OKay, i've got a question: Did they change the points cost on a regular marine? If so, to make them equal to regular marines or more? Thanks. Link to comment https://bolterandchainsword.com/topic/115105-codex-chaos-space-marine-qa/page/3/#findComment-1327999 Share on other sites More sharing options...
Night Stalker Posted August 10, 2007 Share Posted August 10, 2007 bolters are still great weapons save modifiers were awful - heavy infantry should be able to march without cover - as it is described in fluff. problem lies here: many people play heavy infantry (not your primary bolter target) try playing with guard or eldars - they drop like flies :sweat: Link to comment https://bolterandchainsword.com/topic/115105-codex-chaos-space-marine-qa/page/3/#findComment-1328010 Share on other sites More sharing options...
Murrburger Posted August 10, 2007 Share Posted August 10, 2007 CSMs are the same price as normal marines. Pretty much they exchange ATSKNF for a cc weapon and some other crap. Link to comment https://bolterandchainsword.com/topic/115105-codex-chaos-space-marine-qa/page/3/#findComment-1328018 Share on other sites More sharing options...
BloodRed Posted August 10, 2007 Share Posted August 10, 2007 There's definitely a better way (increase the Marine's toughness?), but without someting like them, the AP system makes low AP weapons more important than the entire squad carrying them. People make squads that are entirely about delivering that power fist into close combat. The outnumbering rules help, but I think that some sort of minor save modifier system combined with a combat resolution thing like WFB where you could lose the combat even though you inflicted more wounds would help with that. We'd have to make it work in the current edition, just porting in 2nd ed mechanics or WFB mechanics likely wouldn't work. Anyway, this thread isn't about speculating on what might make the rules better. The point simply was, and I agree, that one good thing about the new batch of codexes is that they get ever so slightly away from the special/heavy weapon delivery system problem that is so prevalent in marines and chaos. Link to comment https://bolterandchainsword.com/topic/115105-codex-chaos-space-marine-qa/page/3/#findComment-1328028 Share on other sites More sharing options...
Megalodon Posted August 10, 2007 Share Posted August 10, 2007 Yeah, save modifiers are awful :sweat: , they have only worked for WFB for something like 30 years. <_< I don't like how the AP system currently works, it is not a bad idea but it could be tons better. Link to comment https://bolterandchainsword.com/topic/115105-codex-chaos-space-marine-qa/page/3/#findComment-1328037 Share on other sites More sharing options...
BoonKin Posted August 10, 2007 Share Posted August 10, 2007 Hey mates I am not a chaos player, but i want to ask this: can the Alpha Legion take daemon princes/spawns ? Link to comment https://bolterandchainsword.com/topic/115105-codex-chaos-space-marine-qa/page/3/#findComment-1328039 Share on other sites More sharing options...
Iron-Daemon Forge Posted August 10, 2007 Author Share Posted August 10, 2007 Hey mates I am not a chaos player, but i want to ask this: can the Alpha Legion take daemon princes/spawns ? They could alway take Daemon Prince & alway can. As for spawn, as said many time on fourm there are no legion rules so evrething & anything can be taken like Daemon units in IW armies, Oblits in Death Guards. IP Link to comment https://bolterandchainsword.com/topic/115105-codex-chaos-space-marine-qa/page/3/#findComment-1328055 Share on other sites More sharing options...
Megalodon Posted August 10, 2007 Share Posted August 10, 2007 Yeah, you gots'a love the unrestricted balance of the new Codex. :teehee: Link to comment https://bolterandchainsword.com/topic/115105-codex-chaos-space-marine-qa/page/3/#findComment-1328065 Share on other sites More sharing options...
BoonKin Posted August 10, 2007 Share Posted August 10, 2007 Well I might convert into chaos if fate allows me :teehee: Link to comment https://bolterandchainsword.com/topic/115105-codex-chaos-space-marine-qa/page/3/#findComment-1328110 Share on other sites More sharing options...
styx Posted August 10, 2007 Share Posted August 10, 2007 Remember that if the Icon bearer is killed, the squad looses the benefit... Its nice to be able to take both "iconed" marines (who get a set benefit) or more expensive and spceialised "cult" marines - giving a lot more potential variety in nicely themed armies. The answer is all.... First, both Hunters have the Vindicare, second Eldar has Mind War, third Dark Angels can take the special character with Mind Worm... Now, how can all of them do this? Read your shooting rules...pure and simple, I hit and cause enough wounds, I can pick one model for you to make a specific save against, you can pick what so you can avoid instant kill/high AP weapons...but in any case, roll that 1 or 2...*POP* Link to comment https://bolterandchainsword.com/topic/115105-codex-chaos-space-marine-qa/page/3/#findComment-1328386 Share on other sites More sharing options...
Stella Cadente Posted August 10, 2007 Share Posted August 10, 2007 The answer is all....First, both Hunters have the Vindicare, second Eldar has Mind War, third Dark Angels can take the special character with Mind Worm... the great thing is I know nobody who has ever used or had to fight a vindicare, nobody takes mind war, Ezekiel never uses mind worm so your icon bearer is quite safe from them, plus if the enemy is concentrating all his efforts on killing 1 man in each squad, then you still have 9 men left to whack the enemy in the face :D Now, how can all of them do this? Read your shooting rules...pure and simple, I hit and cause enough wounds, I can pick one model for you to make a specific save against, you can pick what so you can avoid instant kill/high AP weapons...but in any case, roll that 1 or 2...*POP* for large units its gonna be VERY rare you make that happen, and in the heat of battle it is a rule that is forgotten quite often Link to comment https://bolterandchainsword.com/topic/115105-codex-chaos-space-marine-qa/page/3/#findComment-1328410 Share on other sites More sharing options...
the jeske Posted August 11, 2007 Share Posted August 11, 2007 people keep mentioning the icon bearer being killed, but really how many units out there can target a non IC character? 2, 3 maybe? Thats like saying you shouldn't use a power fist champ because he might be killed. I think the benefit far outweighs the minor risk. This is even more true if you're using the cheaper Icons like Chaos Glory. against sm ? with rhino snipeing etc ? you lose one or two on first turn , if he can see them. armies that can shot a lot will force you to make the first save on the icon etc . Link to comment https://bolterandchainsword.com/topic/115105-codex-chaos-space-marine-qa/page/3/#findComment-1329046 Share on other sites More sharing options...
BrainFireBob Posted August 11, 2007 Share Posted August 11, 2007 Color me unimpressed, but realistically, that icon bearer isn't going to bite it any more often due to Torrent of Fire than the Aspiring Champion typically does. It's a bogeyman, extremely rare. Link to comment https://bolterandchainsword.com/topic/115105-codex-chaos-space-marine-qa/page/3/#findComment-1329049 Share on other sites More sharing options...
the jeske Posted August 11, 2007 Share Posted August 11, 2007 hey people adviced to put the icon on the champion here . also in hth against i5 and higer units he is going to die a lot to [specialy if they are all powerweapon or rending]. Link to comment https://bolterandchainsword.com/topic/115105-codex-chaos-space-marine-qa/page/3/#findComment-1329053 Share on other sites More sharing options...
BrainFireBob Posted August 11, 2007 Share Posted August 11, 2007 Which aren't units the Marked marines should be facing in hTh anyway, making the vulnerability of the Mark a moot point. Link to comment https://bolterandchainsword.com/topic/115105-codex-chaos-space-marine-qa/page/3/#findComment-1329058 Share on other sites More sharing options...
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