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Codex Chaos space marine Q&A


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The answer is all....

First, both Hunters have the Vindicare, second Eldar has Mind War, third Dark Angels can take the special character with Mind Worm...

 

the great thing is I know nobody who has ever used or had to fight a vindicare, nobody takes mind war, Ezekiel never uses mind worm so your icon bearer is quite safe from them, plus if the enemy is concentrating all his efforts on killing 1 man in each squad, then you still have 9 men left to whack the enemy in the face :D

 

Now, how can all of them do this? Read your shooting rules...pure and simple, I hit and cause enough wounds, I can pick one model for you to make a specific save against, you can pick what so you can avoid instant kill/high AP weapons...but in any case, roll that 1 or 2...*POP*

 

for large units its gonna be VERY rare you make that happen, and in the heat of battle it is a rule that is forgotten quite often

 

 

It is true on both counts...the special things that can single out targets will be rare...oh yea, Gift of Chaos can target a specific model also.....

 

As for the target ability in shooting and making a specific save...yea, large units will have new pro's and con's....large units means you protect your icon, champ and assult weapon/heavy weapon...downside...pie anyone? Also you sink more points into larger units than smaller units with more squad #s....I think there may be a trend in changes on #s of squad sizes now...

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Some people may not like me for this, but I may have to take some Noise Marines in my Iron Warriors Army. I'm sorry, but the Sonic Weapons are too good to pass up. Another thing: The TS AP3 Bolter. I'll have to take a squad of them as well...

 

Nothing wrong with that at all now! . . . and really there never was. In Storm of Iron they clearly have some Khorne marked or Berzerker units as part of their force.

 

Personally, I am all about using Deathguard stats for my Iron Warriors as "bionically enhanced marines."

 

How right you are!

 

Indeed... I am using Iron Warriors with the Icon of Tzeentch. 5+ invulnerable saves representing the fact that my Iron Warriors have "dug in" and created their own light cover. I consider this quite fluffy.

 

Same is true of the Icon of Nurgle representing bionic enhancement, Khorne representing extra bionic limbs (eg. servo arms) and Slaanesh representing enhanced (bionic) senses and reactions.

 

Really you can justify any of these icons for Iron Warriors, just as you could justify them for any other legion, it's all a matter of careful thinking and reasoning.

 

As far as the Berzerkers in "Storm of Iron", that book was written around the time of the first 3rd Edition codex. The Iron Warriors list that was released allowed them to take a single unit of Berzerkers as shock troops, used to exploit breaches in the enemy lines. So perfectly fluffy.

 

Really, as far as units of Thousand Sons and Noise Marines in an Iron Warriors army, think like a warsmith... They have big/powerful guns... I want big/powerful guns... I shall begin recruiting at once! I doubt a warsmith would be prejudiced enough to not take troops that might help them win a war. The traitor legions are not stupid!

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srry if you have already answered these

 

1) can undivided get multiply raptor squads? (i.e has 0-1 been removed?) or do only night lords get that option?

 

2) can you still make 5 man single heavy weapon squads, out of basic traitor marine troop choices?

 

3) can lords still get jump packs/daemonic flight, or daomonic upgrades in general?

 

and a premptive "thanks" =)

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1) can undivided get multiply raptor squads? (i.e has 0-1 been removed?) or do only night lords get that option?

 

Yes, there is now no limit to Raptors and the squad size is five to twenty. So you could theoretically have 60 of them. There are no night lords specific rules at all. There are no specific rules for any legion or warband. You can make most of them from the current list as it has everything all together-- cult marines (berzerkers, noise marines, plague marines, thousand sons) are all troop choices as well.

 

2) can you still make 5 man single heavy weapon squads, out of basic traitor marine troop choices?

 

Nope, you need 10 or more to take a heavy weapon or a second special weapon.

 

3) can lords still get jump packs/daemonic flight, or daomonic upgrades in general?

 

Mark, Daemon Weapon, Wings, Daemonic Steed. That is all. Daemon prince is a seperate entry entirely now.

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I'm curious as to how the 1k Sons Rubric marine dudes work.......my friend told me they have 3+ invulnerable saves and AP3 bolters, but are slow and purposeful and not allowed transports....is this true?

 

I'm not really bothered with the whole invulnerable save and whatnot, but the thought of AP3 bolters is kinda disturbing. I mean, just take like two full squads and my marines will die like flies...

Is there some kind of catch to it? Like one per squad, or some insanely restrictive point cost that would stop an army from pouring ~50 AP3 shots at me per round? @_@

 

Also, how many points is the 1k Sons marine? I know that specific points are not allowed, but I'd appreciate a rough estimate, eg "cheaper than a Terminator but more costly than a Veteran" ;)

 

Thanks!

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Thousand Sons marines are 1pt cheaper than they used to be, if that's any help.

 

Also, their invul is only 4+, not 3+.

 

Furthermore, if you're really that afraid of AP3, then hunker down in some 4+ cover, and direct as much heavy-bolter fire to them as you can!

 

 

Cheers,

Lawrence.

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4 questions:

 

what is the point of having something like a 50 point nurgle icon on units such as CSM? is it just better to choose plague marines instead?

 

rubrics struck at I4 in the old codex even though they are slow and purposeful. what I do they strike in now?

 

is it just me or are there no squad number restrictions anymore on obliterators and raptors?

 

are all of the independent character usable in any army? unlike the 3rd edition where it specifies that e.g. abaddon can only be used in a 2000 point plus army?

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is it just me or are there no squad number restrictions anymore on obliterators and raptors?

 

Yes there no 0-1

 

are all of the independent character usable in any army? unlike the 3rd edition where it specifies that e.g. abaddon can only be used in a 2000 point plus army?

 

Your allowed to use them that any pts leval now & do not need oppent permission as there part of the core list like Eldar, DA & BA codex.

 

IP

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Well, if they say Rubrics are S&P for movement, then that means that they are still I4, as per the 4th edition 40k rulebook.

 

Fluff-wise for all you Sons players- You know the sons are just as fast as a normal marine, right? The only reason they are S&P is because they can't see, because they have no eyes. Read the space wolves books.. They are fast but clumbsy (as opposed to slow and clumbsy), tend to trip a lot, and require the sorcerer to shepard them forward and guide their hands and bolters.

 

So THATS why I roll 1's on 2D6. My sorcerers are incompetant. >.<

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sorry to hijak if i am but im realy confusd with how some of you are puting youre sentences, is the dex out yet or some of you have copies because it int due for relese till next month

 

All GW in the UK have a copy one for the store & one for the manger. Depend what kind perosn the manger is you may or may not see it. Also the chaos army deal should be due around now (for those who advance order theres). Also a few Games Day will have perviews/display.

 

IP

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  • 2 weeks later...

How would the BP&CCW + Bolter work?

 

Do you choose which one you use at the beginning of the turn? I ask as I heard somewhere that people are speculating that you can rapidfire the Bolter, and then charge with 2CCW benefits. I hope that this would not be the case, as it would make things like Plasma Pistols useless, not to mention a tad broken.

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How would the BP&CCW + Bolter work?

 

Do you choose which one you use at the beginning of the turn? I ask as I heard somewhere that people are speculating that you can rapidfire the Bolter, and then charge with 2CCW benefits. I hope that this would not be the case, as it would make things like Plasma Pistols useless, not to mention a tad broken.

 

That is impossible ruleswise. It allows you to advance while firing the bolter. Then when you get within range you choose not to fire the bolter and instead have everyone fire their pistols once. Then you charge for 3 attacks a marine.

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It allows you to advance while firing the bolter. Then when you get within range you choose not to fire the bolter and instead have everyone fire their pistols once. Then you charge for 3 attacks a marine.

 

So, isn't that the same as choosing which weapon to use at the beginning of the turn? Or do you mean all of that in one turn? If so, please elaborate and tell me where I can find the rules for that. Thanks.

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How would the BP&CCW + Bolter work?

 

Do you choose which one you use at the beginning of the turn? I ask as I heard somewhere that people are speculating that you can rapidfire the Bolter, and then charge with 2CCW benefits. I hope that this would not be the case, as it would make things like Plasma Pistols useless, not to mention a tad broken.

Check the BBB, normal units (like CSM) can't charge after using rapid fire weapons. :sweat:
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How would the BP&CCW + Bolter work?

 

Do you choose which one you use at the beginning of the turn? I ask as I heard somewhere that people are speculating that you can rapidfire the Bolter, and then charge with 2CCW benefits. I hope that this would not be the case, as it would make things like Plasma Pistols useless, not to mention a tad broken.

Check the BBB, normal units (like CSM) can't charge after using rapid fire weapons. :sweat:

 

Oh right, I forgot about that... I play with TS, so I never really think about that.

 

But back to my question, so since they cannot charge, what if they are charged? Do they fight as if 2 ccw? Also, how much will WYSIWYG play on this? It is very difficult to try to hunt down both Bolters and Bolt Pistol plus a CCW all on one model.

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I doubt that anyone will call a Chaos player out on WYSIWYG, with regards to BP+CCW, Bolter, Frags and Kraks - as it's the standard weapons for all basic troopers.

If anyone does they are just being way too picky. Because there is no way to field CSM's with out them.

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I doubt that anyone will call a Chaos player out on WYSIWYG, with regards to BP+CCW, Bolter, Frags and Kraks - as it's the standard weapons for all basic troopers.

If anyone does they are just being way too picky. Because there is no way to field CSM's with out them.

Exactly! :teehee:
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