Morticon Posted January 7, 2009 Share Posted January 7, 2009 Its more or less the same garbage file... If you may propose a more best GW document I will be happy! Here you go !! http://www.bolterandchainsword.com/index.p...mp;showfile=336 Link to comment Share on other sites More sharing options...
Morticon Posted January 22, 2009 Share Posted January 22, 2009 Guys if you spot any changes to the original post or think that anything needs to be added, then please write it up here and i'll edit it! Thanks in advance. Link to comment Share on other sites More sharing options...
BOBMAKENZIE Posted January 22, 2009 Share Posted January 22, 2009 Guys if you spot any changes to the original post or think that anything needs to be added, then please write it up here and i'll edit it! Thanks in advance. Much of the original post has been invalidated now: No limit on Ven Dreads in marine codex The Drop Pod rules were corrected in V 5e And Whirlwind Missile Launchers now work like Normal Missile Launchers. Link to comment Share on other sites More sharing options...
SunCat Posted January 23, 2009 Share Posted January 23, 2009 May Dante use his ability: Inspiring? Link to comment Share on other sites More sharing options...
Lord Mephiston Posted February 5, 2009 Share Posted February 5, 2009 Just a hypothetical question about the DC. According to the FAQ, we can have 14 DC. Now, in Apocalypsem if I where taking a Battle Company (just the barebone), it would generate 11 DC right? Hypotheticaly, if I where crazy enough to take 2 Battle Companies (just the barebone again), I would get 22 DC? Link to comment Share on other sites More sharing options...
Nore Posted February 5, 2009 Share Posted February 5, 2009 yup! one DC for every counting unit, no restrictions. Just that when you have over 10 models, you can't buy them extra anymore. But you could have as many as you want, if you have that many units! ;) Link to comment Share on other sites More sharing options...
Son of Abaddon Posted February 6, 2009 Share Posted February 6, 2009 That would be so brutal 22 DC bodies in one single jump pack wave. call us BLACK TIDE! Link to comment Share on other sites More sharing options...
Lord Mephiston Posted February 9, 2009 Share Posted February 9, 2009 and if someone where to field the entire BA chapter, they would get like 100+ DC! Link to comment Share on other sites More sharing options...
Brother Nathan Posted February 11, 2009 Share Posted February 11, 2009 Or a death company company, of death?sad thing is with athat amount of points of stuff, the opponent will have enough points to not have to worry about them. Oh look my titans weapon scattered off your death company, onto the other half of your death company.....least dante will always be in range ( if you can get that all on the table that is....) Link to comment Share on other sites More sharing options...
BOBMAKENZIE Posted February 12, 2009 Share Posted February 12, 2009 with one company of scouts and one company of bikes, you'd only actually end up with 88 Death Company, Assuming the Honour Guard for each of those companies are also made up of bikers or scouts. Otherwise its 90 :D Link to comment Share on other sites More sharing options...
captain Mungo Posted February 17, 2009 Share Posted February 17, 2009 Greetings fellow Generals! I came looking for some clarification regarding BA drop pods not having the Drop Pod Assault rule listed in the new SM codex, and your RAW interpretation sounds reasonable so my problems have been resolved, thank you. * Drop Pods are not required to deploy from reserves.* Associated troops are not required to be deployed with the Drop Pod, i.e. the Drop Pod can be deployed separately from the unit. However the two other exceptions listed are not correct, at least not anymore. I'm unfamiliar to previous versions of the BA codex but the WD June & July 2007 version referred to here has been revised for 5th edition and is available through the GW webpage. As this is from a free codex I'll simply quote it: Drop pod special rules: (1) Inertial Guidence System: (from wargear p.5)The Drop Pod and the unit it carries may always be placed in Reserve and enter play per the Deep Strike rules. May reduce the scatter distance by the minimum required to avoid landing in impassable terrain or on top of another model. (2) Immobile: A Drop Pod may not move once it has entered the battle, and counts in all respects as a vehicle that has suffered an Immobilised damage result (which cannot be repaired) (3) After the Drop Pod lands, all passengers must immediately disembark (they may not assault that turn). No models can embark on it for the rest of the game. So the listed exceptions need to be updated. One question still arises though, as the BA pod doesnt have Drop Pod Assault does that mean that the pod can only either be deployed like ordinary transports without deepstriking or be held in reserve and roll to deepstrike from turn 2 and onwords? Link to comment Share on other sites More sharing options...
igotsmeakabob!! Posted March 7, 2009 Share Posted March 7, 2009 Alright, I'm just getting back into 40k after a year or so of inactivity. Alot has changed. What Blood Angels codex do we use with the new 5th edition Marine codex? Link to comment Share on other sites More sharing options...
JamesI Posted March 7, 2009 Share Posted March 7, 2009 We don't use the 5th edition marine codex. We use the online PDF Blood Angels codex. Link to comment Share on other sites More sharing options...
igotsmeakabob!! Posted March 8, 2009 Share Posted March 8, 2009 The one from White Dwarf? I have it... just wanted to make sure that it was the most up to date info to use. I suppose, then, we don't have access to the Master of the chapter's Techmarines, forgot its name, with the super gun? Link to comment Share on other sites More sharing options...
Arschbombe Posted March 8, 2009 Share Posted March 8, 2009 The White Dwarf Codex has been updated for 5th edition. It's on the website under gaming articles here. We get nothing from the new Space Marines Codex. We are a stand alone army. Link to comment Share on other sites More sharing options...
Son of Abaddon Posted March 8, 2009 Share Posted March 8, 2009 The White Dwarf Codex has been updated for 5th edition. It's on the website under gaming articles here. We get nothing from the new Space Marines Codex. We are a stand alone army. Let me put some rage-againt-GW into it: We are a LEFT alone army! :) Link to comment Share on other sites More sharing options...
JamesI Posted March 8, 2009 Share Posted March 8, 2009 The one from White Dwarf? I have it... just wanted to make sure that it was the most up to date info to use.I suppose, then, we don't have access to the Master of the chapter's Techmarines, forgot its name, with the super gun? Nope. Nor do we have Land Raiders with 12 capacity or cheaper units, or Ironclads or Redeemers. Link to comment Share on other sites More sharing options...
Klaxonsfan Posted March 11, 2009 Share Posted March 11, 2009 In the BA codex, 6-man Tactical squads can take special weapons where in SM codex you can only take special weapons if your sqaud numbers 10 Marines. Which codex should I follow with regards to this? Link to comment Share on other sites More sharing options...
JamesI Posted March 11, 2009 Share Posted March 11, 2009 In the BA codex, 6-man Tactical squads can take special weapons where in SM codex you can only take special weapons if your sqaud numbers 10 Marines. Which codex should I follow with regards to this? In the BA codex, 6 man tactical squads can not exist. 5 man tactical can take specials. So, if you play BA, we get specials at 5. Regular marines get flexible numbers in a unit, and free flamers/missile launchers at 10. Link to comment Share on other sites More sharing options...
shatter Posted March 20, 2009 Share Posted March 20, 2009 6 including Death Company member? Bit of a confusing issue, but if we're taking about point costs, it's best to keep the DC mentioned. Even though it gets dangerous with quoting? Not sure. Link to comment Share on other sites More sharing options...
AngelusCruentus Posted June 11, 2009 Share Posted June 11, 2009 The BA codex states that you can only take 5 additional marines in a termie squad for X amount of points, while the SM 'dex says we can take UP TO 5 additional termies for +40 pts per model. Does this mean we are limited to 5- or 10-man squads? i was hoping to field a 7-man squad of Assault termies and a chappy in my LRC but apparently i can't do this? Link to comment Share on other sites More sharing options...
JamesI Posted June 11, 2009 Share Posted June 11, 2009 We are limited to 5 man terminator squads. No additional termies. Link to comment Share on other sites More sharing options...
xblackdog Posted January 2, 2010 Share Posted January 2, 2010 did they do away with moriar the chosen or can you still bring him? Link to comment Share on other sites More sharing options...
igotsmeakabob!! Posted January 2, 2010 Share Posted January 2, 2010 Moriar isn't a character anymore... you could make a venerable DC furioso and call him Moriar. Link to comment Share on other sites More sharing options...
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