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Chaos Apocalypse Data Sheets?


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i know we get the "tide of spawn" thing, the "line breaker" vindicator thing (or do we?)

 

apart from that i havent seen any like the "chapter masters" our loyalist cousins get, just because i aint seen them doesnt mean we havent got them mind, sorry i couldnt be more help :(

The only two that Chaos get are the tide of spawn, where a 10 man CSM unit mutates into spawn during a single turn, and daemonic incursion, where you get a greater daemon, 40+ lesser daemons, and a portal to hell. Also there is the Plaguereaper, a Nurglesque Baneblade, and the Brass Scorpion, a super defiler with leaping.

 

However...

 

From what I'm reading, Chaos can take any Imperial Datasheets as their own, just with the appropriate name and theme, etc. So you could easily have Chaos Baneblades, Masters of the Chapter (although they'd be more like Lords of Chaos; think Abaddon, Zaraphiston, and other assorted pals together for beers), and others.

apocalyse allows you to ignore force organisation charts and ignore army boundaries. if u want a squad of eldar guardians in your chaos army, you can.

 

Although the allies rule at the back indicates you've got to come up with a pretty convincing story-line to get eldar and chaos together.

 

With regards to the data sheets the ones that caught my eye (barring the daemon portal one) are actually a couple of the ork ones. I think they'd work really as suitably converted count-as daemon engine type things: the squiggoth as some massive daemon critter (or big zombie war mammoth full of plague marines?), the orky baneblade conversion as a khornate daemon engine packed with 'zerkers and using the stomper rules for the old Lord of Chaos daemon engine.

It might be a bit pretentious to quote myself, but I wrote up a few rules for Chaos Formations in this topic:

 

http://www.bolterandchainsword.com/index.p...howtopic=120849

 

 

They seem to be well-balanced and I plan to use the Alpha Legion Formation in the next Apocalypse game. You need opponent's approval, of course.

apocalyse allows you to ignore force organisation charts and ignore army boundaries. if u want a squad of eldar guardians in your chaos army, you can.

 

Although the allies rule at the back indicates you've got to come up with a pretty convincing story-line to get eldar and chaos together.

 

true, but that only applies to games where you actually have a back story. whilst this is kinda part of it in apocalypse, if you are playing with ppl who don't care so much it's all good :mellow:

 

and the chaos/eldar thingy was just an example :P

There are the tide of spawn and warp rift (for Daemons) in the book, as well as a terminator strike force, Malstrome of Gore (Fleet of footing Berserkers with Khârn or a lord) and Plauge of Zombies (for zombies with Typhus or a lord) on the GW site (i found them on the UK).

 

You could use some of the imperial data sheet as well. such as the line breaker, predator thing, and Armoured Spearhead.

Although the allies rule at the back indicates you've got to come up with a pretty convincing story-line to get eldar and chaos together.

oh yeah i can see it . A 20k pts battle 5+ people playing on both sides . And before a battle they have two or three days of chit chat about the fluff of their armies . Not even GW shops support the alliance thing from the book [my friend had to play and the same side as loyalist and he plays nids] .

Datafaxes come in two varieties: legendary units (single new models) and formations (groups of existing or new models).

 

Here are the Chaos Specific ones in the book:

 

Legendary Units

-Plaguereaper: a nurgle baneblade that replaces the main gun with a sort of super hellhound flamer cannon. Nice for battles in dense terrain.

-Brass Scorpion: A Khornate Daemon Engine with a battle cannon, a sort of super heavy bolter, and a couple high strength, low ap flamers. It's also fast (12" move and assault). It isn't very resiliant, and when it dies it has a tendency to explode spectacularly.

 

Formations

-Tide of Spawn: a unit of chaos marines are transformed into a maximum of 10 chaos spawn halfway through the match. Not too powerful, but not too expensive either, and potentially very cool & cinematic

-Warp Rift: a marker representing a tear in reality is placed on the table during set up. From this marker one or more greater daemons and three or more units of lesser daemons emerge partway through the battle, instead of being summoned normally. Pretty cool.

 

All of those are pretty appropriate for a Black Crusade army. In addition to the chaos datasheets, chaos space marine armies are explicitely allowed to use any of the imperial datasheets that players deem appropriate. Be sure to discuss with your opponants what will be considered appropriate in your games. In particular, the following datasheets seem to work well with a chaos marine army without any extra explanation:

 

Space Marine Datasheets

Legendary Units

-Thunderhawk Gunship: A superheavy flyier and transport associated with Space Marine Assaults, imperial or otherwise

Formations

-Vindicator Linebreaker Squadron: 3 or more Vindicators able to combine their firepower into a single supremely lethal barrage

 

Imperial Datasheets

Legendary Units

-Warhound Titan: A superheavy monster with considerable speed, firepower, and resiliance

-Warlord Titan: A monstrosity with firepower and defenses unparralelled by anything else in the APO book. If you build one, post pictures!

 

 

Other datasheets may also be appropriate to your force, depending on its composition.

 

Also, additional datasheets will be posted online on Games Workshops webpage as the months pass. Upcoming datasheets for chaos will include an undead tide of plague zombies, a horde of fleet berzerkers, and a terminator annihilation force representing a vindictive chaos lord throwing everything he has - including multiple orbital bombardments and deep striking terminator squads - at a single unlucky objective.

There are the tide of spawn and warp rift (for Daemons) in the book, as well as a terminator strike force, Malstrome of Gore (Fleet of footing Berserkers with Khârn or a lord) and Plauge of Zombies (for zombies with Typhus or a lord) on the GW site (i found them on the UK).

 

You could use some of the imperial data sheet as well. such as the line breaker, predator thing, and Armoured Spearhead.

 

Where specifically are they at, I looked(far be it very well) and couldn't find them, post link plz?

 

I would be interested in maybe the berserker one at the least.

Those were datasheets to be posted in the following months - they were mistakenly posted early on the British site, but were pulled back down when someone realized the mistake. They will be returning eventually, though I don't know when.

 

If your searching powers are tough, you may still be able to find them online somewhere.

  • 3 weeks later...

A friend of mine had the luck to print them off while they were available. I've had the chance to play both the Anihilation Force and Maelstrom of Gore in a game. They work quite well together with your opponent having to decide whether or not to shoot out the screaming madmen running at them, and if they go for that 15+ terminators and a lord deep striking into their lines splits their attention. If you use the two right (I had my 4 berserker squads all with personal icons) you can really knock your enemies tactics out of wack.

 

The rules were, if i remember correctly:

  • Annihilation Force: 3+ Squads of Chaos Terminators & Lord - Gives you the strategic assets Precision Strike and Scheduled Bombardment for free. The 3 squads and the lord must all deep strike to within 12" of a specific objective on the board and use the precision strike against any unit inside it (your entire army gets the 2+ to hit bonus).
  • Maelstrom of Gore: 3+ Squads of Berserkers & Karn/Khorne Lord - The entire formation gets fleet of foot and if any of your enemies have fleet of foot they have to roll a 4+ to be able to use it because of the rain of blood and gore from the sky
  • Plague of Zombies: 3+ Squads of Plague Zombies (5pts each and stats are on sheet, 10-30 per squad) & Typhus - The zombies have poisoned weapons that wound on a 4+ and for every model they kill in combat, roll a dice and on a 6 they become a zombie and join the unit that was fighting

That's as much as I can remember from it anyway, but if they've been pulled they may be changin them :teehee:

 

I did like the Space Marine Titan Hammers data sheet (basically 3 squads of terminators that have to have thunderhammers), and the Eldar Court of the Young King (Avatar, Autarch and 1 unit of all the aspects) was also rather tasty looking. All in all makes the whole Apocalypse thing all the better :(

 

Edit: Oh the Predator squadron thingy is basically 3 Predator Annihilators that select one target and can only shoot at that target until its dead but they do get to reroll all their to hits while they are shooting at it. I'm not entirely sure if you can add more predators but it looks like they will come in handy against super heavy vehicles and special character squads.

 

There was also a new Tau Rapid Insertion Force one but didn't get to see that before they vanished from the site ;)

The court of the Young King is nasty - all the aspects get Furious Charge, so S4 I10 banshees with PW! S9 power weapon on Shining Spear Exarch....

 

Correction on the Zombies - in any combat they are in roll a D6 for EVERY "death" in that combat - friend or foe alike, so if a wraith lord dies then it may come back as a little zombie :lol: Theyre S3 T2 with FNP, no other save - in other words, no save against anyone but guard!

 

The objective for Annihliation Force MUSt be in the enemies deployment zone ; you get 3 turns of orbital bombardment and you can use precision strike against any target within 6" of it.

 

 

There is also the Farseer force, some special Seer Council, plus the Assassin Temple - if memory serves you pick 4 of the same temple and they deepstrike in or something insane, with extra death occuring.

 

All in all some really nice rules coming out :teehee:

  • 3 weeks later...

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