Luy22 Posted November 18, 2007 Share Posted November 18, 2007 Blazing Kitsunes How the Kitsunes came to be: During the Great Crusade, the unknown company made landfall and did battle with it's inhabitants, the Krak civilizations. They were completely leveled. Then just as the Heresy came to an end, great warp storms blocked Talko Prime from the rest of the galaxy. On the planet, the marines were being driven mad by this. They came to accept the Great Kitsune as their god, which is what the Krak worshiped. They changed the color of their armor. They made up their villages in the mountains within Grol. After one millennium, the storms cleared, and the Imperial colonists found that the marines on the planet were highly feral, adorning their painted armor with great bushy tails and skulls. After one year of conflict with the Imperial Guard, both the Krak tribes and the Space Marines had accepted the God-Emperor as their leader. Millenniums passed. The Chaos marines attacked, and were fought off. It is now the 41st millennium. The Blazing Kitsunes are as they have always been after their short war with the Imperium... ----- The chapter known as the Blazing Kitsunes are unique that each one of them have a mutation that cause their fangs to grow longer and also silvery hair as soon as the geneseed of the chapter matures. Some attribute this to a supposed Space Wolves geneseed composition, but the proof of this theory is found wanting. They are known to be fiercely independent, and they also use a different force organization system, forming their brethren into groups of the same tribesmen as to the tactical squad of the Codex Astartes. They are unique that they only have 9 companies of Space marines, each having a slightly larger number than a normal space marine company. The members of one company are always consisting of one tribe, with each tribe specializing in one aspect. Whether it is healing, or it is hunting each tribe have a role to play. In addition, each tribe are responsible for their own recruitment as the Companies are basically the leaders of their tribe, thus making them similar to the Salamanders chapter. The 9 'tribes' are in turn lead by a Kyubi no Kitsune (nine-tailed fox), which will play the role usually associated with a Chapter Master in other Space marines chapter. The title comes from the fact that the chapter master is the leader of the 9 tribes and that a nine-tailed kitsune in the folklore of their people is a very powerful being. And indeed it takes a very charismatic, powerful and wise man to lead the 9 tribes, as each tribe does not always work with each other. He Chapter Master is often decided by the Kitsunes by sending the head of each company and fight with each other in a ritualistic battle both in terms of wits and also strength. The Astartes have two weapons they primarily call upon; Bolter and sword. The act of firing the Bolter is not so much an act of war as an act of faith. The Blazing Kitsunes believe their Bolter is an extension of their soul, their righteous fury made manifest. To fire a Bolter in anger is to call upon the most destructive force the Marine can possess. Bolters are employed when there is no other course but total war. No Kitsune would ever leave his Bolter behind. If the weapon is destroyed, the Kitsune must undergo a long ritual of cleansing, purifying his soul and severing the divine link with his lost weapon. Typically, the Kitsune will place a small token, such as a firing pin or a purity seal belonging to the Bolter in his weapon cabinet. He will then take a new Bolter, and pray with it within the Chapter's shrine. Finally, he will employ a Tea Ceremony with his Brothers (typically a superior, such as Sergeant or Captain, and a Tech-Sage). During this ceremony, he will be granted their blessing to take up a new Bolter. This new weapon is then dismantled, and meticulously cleaned. It will only be rebuilt on the eve of its first battle. The first action of this new weapon, and indeed any Bolter, is considered to have great significance for the weapon's legacy. If its first shot misses its target, it is a very ill omen, whereas if the Marine attains a kill it is considered favored. Should the Bolter misfire, the Kitsune has been rejected by the Machine Spirit, and must seek a new weapon; he cannot fire that Bolter again. The 9 tribes The Tail of Healing This tribe is known for its remarkable medical abilities, using the herbs of their environment to heal the ailments of the sick, However, in the modern age, they use the combination of both technology and the ancient ways of healing to tend to the ill. In the Blazing Kitsunes, this means that most of their marines will be medics and apothecaries that will tend to the injuries of the marines, maintaining the purity of their geneseed, and also the roles of healers among their fellow tribesmen. Most often than not, they will be seen practicing the trades of their profession on he villagers of their charge, making sure that their people are in good health. Tail of Faith The tribesmen of the Tail of Faith tribe are known to be very good storytellers and orators, and thus they are always traveling from village to village, telling tales of the Sky Emperor, Krakkuni, and the Golden Kitsune, the beings that blessed them with their world. however, in the Kitsune's that will often mean that the people of the tribe will often be the religious leaders of the chapter, administering the faith of the Emperor upon their fellow space marines. The chaplains of the Blazing Kitsunes are unique that they do not wear a human skull for a helmet, instead they will wear the mummified head of a Great Fox.. The Chaplains of the chapter are known as the Kitsune-gao or fox-face as a result of their unique headgear. The skull motive of the chaplain are not abandoned however, for they are integrated in the chest of their power armor. Unlike most Chapters, the Kitsune Chaplains have the duty of teaching the Kitsunes to excel in the rituals of the Chapter, such as the tea ceremony. Some have attributed this to the Chaplain being the head of ceremonies in the chapter. Tail of Knowledge The members of the tribe are known to be the most knowledgeable of the tribes, always keeping records of everything and understanding them. For some apparent reason, the entire tribe have the highest concentration of psykers among the rest of the tribes. Thus with this, their role is that of a Librarian. However they call their Librarians , the Honno no Kitsune (Flame Fox) as their Librarians are especially well known for their unique psychic powers, the mouths or tails that generate fire or lightning (known as kitsune-bi; literally, fox-fire), willful manifestation in the dreams of others, flight, invisibility, and the creation of illusions so elaborate as to be almost indistinguishable from reality. Thus they are revered and feared by the rest of the chapter. However, the Librarians of the Chapter are not always send out in open battle as they are more often deployed as strategist and war-planners of the war effort. Tail of Art The tribesmen of this tribe are known to be artisans beyond compare, and they are the ones who are often seen doing what artisans does, from making buildings to providing the villages with the seeds of agriculture. The tribe's role in the Kitsune war machine are of building fortifications and also maintaining the gears of war. Most of the equipment of the Kitsune's are filled with ornate decorations of folklore of the Kitsunes, and it is the job of the Tail of art to make those illustration. Tail of Vengeance They are known to be the most zealous and most spiteful of all the tribes, and thus the other tribes will often try not to make them in any way angry. However, in the Chapter, they serve the purpose of shock troops as their temperament is ideal for their job. Thus they are often deployed as assault teams. They do however, have a friendship of sorts with the tribe of 'Tail of faith' as their zealousness and the "Faith tribe" comes hand-in-hand. Thus it is common that they are seen with the tribe of "Tail of Faith". Tail of Destruction The tribesmen of the 'Tail of Destruction are known to be as their namesake, destructive. They are often the most grim of the tribes, believing that death is but the beginning of a far greater journey . For this they play the part of being the Chapter's heavy weapons specialist, and thus they are commonly seen as devastators and also tank crews. Their attitude also sets them as being excellent sappers. Tail of Silence As the namesake of the tribe, they are stoic and cool-headed, taking pride in their silence and independence, more so than the other tribes. Thus they fill in the niche as the scouts and the snipers of the Chapter. Tail of Fleet They are known to be quick of mind and quick of body, and also quick to respond to any matters regarding their own. Thus most of the Chapter's flanking and rapid response comes from the members of this chapter. This tribe also holds the speed units of the chapter (Bikes and landspeeders). It has garage upon garage of vehicles. Tail of Strength The members of this tribe are the strongest and the hardiest of the tribes. However, their behavior are more or less the amalgam of all the other tribes. However, they are easily the slowest among the tribes as their response are slower than average in regards to the people of their homeworld, although they are quicker than a normal human. The Kitsune's jaws/Blaze-Knights This is the lead tribe. It is made up of the chapter master, along with his special company of highly trained space marines. They are much more lethal, using highly lethal weapons such as the boltgun with chain-bayonet attachment. They are an extreme force to be reckoned with, and at least one squad is always present on the battlefield. They act as the honor guard for the chapter master as well. To be recruited into this tribe, one must always strive to become the best of their tribe. --- The Blazing Kitsune's way of war When they go to war, they take a large chunk from each tribe with them, so that they have expertise in mostly everything on the field of battle. Each time they organize one of these, it is called a Kitsune Warhost. --- Appearance Normal/tactical:http://i32.photobucket.com/albums/d32/Luy22/kitsunes.png or http://i32.photobucket.com/albums/d32/Luy22/sm.php.png The number on the right knee tells which squad they are of. Kitsune elites: http://i32.photobucket.com/albums/d32/Luy22/sm.php-1.png symbols on the right shoulderpad can vary, as the marines are allowed to costumize them themselves, covering them with paintings, tribal markings, or family symbols. Tail of Fleet bikers: http://i32.photobucket.com/albums/d32/Luy22/sm.php-2.png Chapter Symbol It is the face of a fox over a crusader symbol, black in color and surrounded by a small flame. Homeworld http://i32.photobucket.com/albums/d32/Luy22/dagobah.jpg Their homeworld of Talko Prime is a beautiful one. It is covered in forests with massive trees (like Yakushima) There are also massive thick bamboo forests that offworlders could easily get lost in. There are several cities, and many different continents, alas, there was an uprising of the barbarian tribes, which forced the Imperials to evacuate, yet they keep a close-eye on the Space Marines... Recruitment They recruit from several planets in the Ezora system. There are also the Searchers; Kitsune marines who are veterans of many battles, some having wounding themselves almost beyond repair, and are given nothing except ancient ceremonial robes, a long katana, and a bolt pistol, and are sent throughout the galaxy to hunt for aspirants to become a Kitsune. Indeed, there are many different cultures and peoples of the galaxy within the chapter. They are taken back to Talko Prime, and for the next ten years, are transformed slowly into angels of death. Warcry It is mainly, "For Talko Prime and the Kyubi no Kitsune!!" Or... "For the Emperor!!" History They were founded in between the 30th and 31st millennium. Mostly every chunk of time between the colonization of Talko Prime and after the Horus Heresy is completely blank due to horrific warp storms that clouded the planet for all those long millennium. Upon the dawn of the 40th millennium, something tragic occurred. The Chaos Marines came and slaughtered the majority of the planet. It began a 10-year war between the Kitsunes and the forces of Chaos. Soon, the 10th tribe succumbed to the darkness and left forever into the warp. From that point on they had long since recovered, and every single piece of writing containing the traitorous 10th tribe had been erased from the Chapter's fortress-monestary. Now, some millennium later, it has all been forgotten of this war. The Kitsunes do get interrogated alot and have many visits from the Inquisition. The Inquisition will never truly trust the Barbarian warriors of the Blazing Kitsunes or the Krak tribes, and the Kitsunes do not like the Administratum nor the forces of the Inquisition. ------ Notable Characters Jiraiya Torlo- The current Chapter Master/Kyubi no Kitsune. Keriyo Unn- Tribe-chief of the Tail of Fleet. Sasuke Myazaki- Tribe-chief of the Tail of Vengeance. Toshiro Kilojema- Champion of the Tail of Vengeance and Sasuke Myazaki's best friend. Zen Taka- Leader of the Honor Guard. A very old warrior and fought alongside Grol during the Golgothan Insurgency. Jun Guiden- A dreadnaught. One of the eldest members of the chapter. Grol Ferrow- Tribe-leader of the Tail of Vengeance during the Golgothan Insurgancy. He died fighting near the end of the conflict. Sasuke took his place 100 years later. Between there, there was no leader, and the tribe was stuck on Talko Prime left to defend it as the PDF. He was named after an ancient Krak war hero, and was himself a Krak tribesman. Shinji Tokugawa- An initiate who survived the wounds inflicted upon him by a Chaos lord and his retinue of five warriors of the ruinous powers. He was blessed and put in the command squad of Sasuke Myazaki. The masters of the chapter are made up of a council of five. The four masters, and then the Chapter Master himself. Tukow Rozunn- Master of Fleet. Kurrgan Baslul- Master of Recruits. Dingan Burgorn- Master of Arsenal. Luy Skullcrush- Master of Watch. formally a Krak Chieftain. He is the one called upon when the need of an interpreter of Krak language is asked. Bjorni Skullcrush- Luy's brother, was a Krak warrior. He murdered his father, and he and Luy are always hating eachother, yet they are brothers and must fight the enemies of the Imperium. Gorg Jungi- The Tribe-chief of the Krak forces that follow the Warhosts of the Blazing Kitsunes. Lukas Jurnio- The Golden One. Chosen of the Krak to become the one who will one day banish all evil. Sunkor Lutt- Librarian of the chapter. Gordunn Krukkori- Another barbarian aspirant, and becomes Lukas Jurnio's best friend. ---- Army pictures Sorry if it's out of focus, was from a celly, I'll have better ones up by tonight if possible... http://i32.photobucket.com/albums/d32/Luy22/Blazingkitsunes.jpg Got some more. These are from the st00p33d lego cam... http://i32.photobucket.com/albums/d32/Luy22/kitsune1.jpg http://i32.photobucket.com/albums/d32/Luy22/kitsune2.jpg Link to comment https://bolterandchainsword.com/topic/123537-blazing-kitsunes-ii/ Share on other sites More sharing options...
Luy22 Posted November 18, 2007 Author Share Posted November 18, 2007 Delete this. Link to comment https://bolterandchainsword.com/topic/123537-blazing-kitsunes-ii/#findComment-1422795 Share on other sites More sharing options...
Luy22 Posted November 15, 2010 Author Share Posted November 15, 2010 Talko Prime, and the entire system, has been conquered by the Tau commander Shas'O Taka last year. The entire system is ruled by the Tau. Talko Prime has been overrun by the Kroot. The Krak tribes have retreated to ancient mountain fortresses and continue to fight the aliens. The Blazing Kitsunes have also retreated to these fortresses, and continue to fend off the aliens. From outside, the Scimitar Knights chapter has launched a crusade into the system to take it back. Link to comment https://bolterandchainsword.com/topic/123537-blazing-kitsunes-ii/#findComment-2562448 Share on other sites More sharing options...
Ace Debonair Posted November 15, 2010 Share Posted November 15, 2010 Merciful Emperor! ;) I think you've got the wrong end of the stick about this forum. The main idea is to write stuff in the form of an Index Astartes article (several examples can be viewed in the Librarium). Basically, the idea is a sweeping overview of your chapter, with maybe a picture of their typical, marine-in-the-field colour scheme and perhaps one or two other pictures. They generally average in at between three to five thousand words. Whereas what you've got is an art-gallery and a text mountain, which is two gigantic posts long. Honestly, I'm not prepared to read all of this, and I'm a pretty patient guy for text-walls and similar. Link to comment https://bolterandchainsword.com/topic/123537-blazing-kitsunes-ii/#findComment-2562594 Share on other sites More sharing options...
NightrawenII Posted November 15, 2010 Share Posted November 15, 2010 Merciful Emperor! Whereas what you've got is an art-gallery and a text mountain, which is two gigantic posts long. Honestly, I'm not prepared to read all of this, and I'm a pretty patient guy for text-walls and similar. +1, I'm preparing myself for whole day to scale this over-sized abomination. But yeah, I haven't find a courage to do so. :) Link to comment https://bolterandchainsword.com/topic/123537-blazing-kitsunes-ii/#findComment-2562652 Share on other sites More sharing options...
Octavulg Posted November 15, 2010 Share Posted November 15, 2010 Now now, gentlemen. The Liber is about all manner of DIY Chapter fluff. That said, 8741 words is a lot of words. Especially for a Chapter you'd abandoned last week. Might be best to present things a little more gradually. Link to comment https://bolterandchainsword.com/topic/123537-blazing-kitsunes-ii/#findComment-2562665 Share on other sites More sharing options...
NightrawenII Posted November 15, 2010 Share Posted November 15, 2010 Especially for a Chapter you'd abandoned last week. Lol, look at the YEAR-date of his posts. Link to comment https://bolterandchainsword.com/topic/123537-blazing-kitsunes-ii/#findComment-2562671 Share on other sites More sharing options...
Octavulg Posted November 15, 2010 Share Posted November 15, 2010 Point stands. Link to comment https://bolterandchainsword.com/topic/123537-blazing-kitsunes-ii/#findComment-2562676 Share on other sites More sharing options...
Luy22 Posted November 15, 2010 Author Share Posted November 15, 2010 I didn't abandon the other guys. I got bored and had nothing else to do at the time. Sorry about the text walls. :) Link to comment https://bolterandchainsword.com/topic/123537-blazing-kitsunes-ii/#findComment-2562751 Share on other sites More sharing options...
Ace Debonair Posted November 15, 2010 Share Posted November 15, 2010 I didn't abandon the other guys. I got bored and had nothing else to do at the time. Sorry. :) Will try to never do this again. Hey, I'm not saying your dedication to this chapter isn't admirable. I just meant that is a lot of stuff to read through, and thus rather intimidating to simple-minded folks like me. :P An IA dedicated to this chapter would also probably have the benefit of being rather cool, as a sidenote. :P Maybe something to consider alongside your more detailed approach? Link to comment https://bolterandchainsword.com/topic/123537-blazing-kitsunes-ii/#findComment-2562765 Share on other sites More sharing options...
Luy22 Posted November 15, 2010 Author Share Posted November 15, 2010 I didn't abandon the other guys. I got bored and had nothing else to do at the time. Sorry. :) Will try to never do this again. Hey, I'm not saying your dedication to this chapter isn't admirable. I just meant that is a lot of stuff to read through, and thus rather intimidating to simple-minded folks like me. :P An IA dedicated to this chapter would also probably have the benefit of being rather cool, as a sidenote. :P Maybe something to consider alongside your more detailed approach? Yeah, I'll just fix it into an article and clean it up. This was years ago when I came up with them and their planet. Didn't really get the thing about articles back then. I'll clean it up. Link to comment https://bolterandchainsword.com/topic/123537-blazing-kitsunes-ii/#findComment-2562769 Share on other sites More sharing options...
Shinzaren Posted November 15, 2010 Share Posted November 15, 2010 First thoughts, besides echoing what others said: 1.) Lost companies are a terrible foundation for a Chapter, especially lost companies of the original legions. As soon as they were rediscovered, they would be reabsorbed into their original legion. 2.) You've skipped most of the origins completely. First they are Legion. Then they are Feral marines who warred with the Emperor and somehow weren't destroyed completely, then they were a chapter, now they are suspected to be Space Wolves. Suddenly it's the 41st Millennium and everything is as it should be, aside from the little war with the Imperium. Also, Notable characters is literally the least important aspect of ANY IA, since they add nothing to the overall feel of the chapter. Cut that section, remove some of the pics and just give us a basic scheme for now, reformat the origins section, as right now it reads like the organization, beliefs, and combat doctrine balled into one, nail down a geneseed, and nail down a founding. If possible, summarize the difference between the 9"tails" in a single paragraph or two. It adds a ton of length to the IA and deters readers. All that negativity aside, I honestly like the idea of the tails, giving the chapter it's own distinct flavor, with internal differences. If you cut the fat so to speak, and flesh out the important parts, this could definitely be a great IA. Looking forward to seeing how it progresses. Link to comment https://bolterandchainsword.com/topic/123537-blazing-kitsunes-ii/#findComment-2562949 Share on other sites More sharing options...
Luy22 Posted November 16, 2010 Author Share Posted November 16, 2010 Gonna start working on version 3.0. With cut fat and the like. What would be a good origin? That's the problem I am having, and I am not sure which first-founding to hail from... Link to comment https://bolterandchainsword.com/topic/123537-blazing-kitsunes-ii/#findComment-2563964 Share on other sites More sharing options...
Hubernator Posted November 16, 2010 Share Posted November 16, 2010 A good geneseed? Well that's a matter of opinion. Ultras gives you the bog standard geneseed with the least hassle, so you could try those if you wanted nothing special. Space Wolves aren't accepted, Blood Angels are supposedly rare. Imperial Fists are used quite a bit, not an issue. Entirely your choice. Iron Hands would be more fitting since they have "clans" and there could be an adaption of the "Flesh is weak" ideal where instead of bionic grafts its more animalistic. In regards to the article, the first call of duty is to dump the models and the characters and all the other colour scheme images besides the main one representing the Chapter. Next is to tweak their Founding and Origins. You could try an approach like that they were a company from a random Chapter of the... 11th Founding (for the sake of things). They were tasked in conquering a world beseiged by an enemy (say Chaos). During the process their craft are ambushed, and they lose men. During planetfall they meet high resisitance. Eventually they triumph but with a moderate level of casualties and no transports. Then toss in the warp storms to ensure they've lost contact with the Imperium and their old Chapter. The storms last for years during which Imperial creed is lost as the company slowly mingles with the current population. This in turn affects their Beliefs and Organisation and so on. The Storms eventually recede and the world is found again by the Imperium. They send a force to conquer the planet, meet the Marines and report it back. After some conflict and negotiations, the Company is recognised as a new Chapter and they stake claim to the planet while it is brought back into the Imperium. Just a thought. Link to comment https://bolterandchainsword.com/topic/123537-blazing-kitsunes-ii/#findComment-2563978 Share on other sites More sharing options...
NightrawenII Posted November 16, 2010 Share Posted November 16, 2010 Next is to tweak their Founding and Origins. You could try an approach like that they were a company from a random Chapter of the... 11th Founding (for the sake of things). They were tasked in conquering a world beseiged by an enemy (say Chaos). During the process their craft are ambushed, and they lose men. During planetfall they meet high resisitance. Eventually they triumph but with a moderate level of casualties and no transports. Then toss in the warp storms to ensure they've lost contact with the Imperium and their old Chapter. The storms last for years during which Imperial creed is lost as the company slowly mingles with the current population. This in turn affects their Beliefs and Organisation and so on. The Storms eventually recede and the world is found again by the Imperium. They send a force to conquer the planet, meet the Marines and report it back. After some conflict and negotiations, the Company is recognised as a new Chapter and they stake claim to the planet while it is brought back into the Imperium. *howling* Chapters aren't founded like that. ;) That's the problem I am having, and I am not sure which first-founding to hail from... Do you like hunting a Fallen? Do you like machinery? Do you like a lot flame weapons? Do you like sneakery-ninja approach to warfare? Do you like viking werevolves? -> SW gene-seed is not used for the Founding of new Chapters. Link to comment https://bolterandchainsword.com/topic/123537-blazing-kitsunes-ii/#findComment-2563995 Share on other sites More sharing options...
Luy22 Posted November 16, 2010 Author Share Posted November 16, 2010 A good geneseed? Well that's a matter of opinion. Ultras gives you the bog standard geneseed with the least hassle, so you could try those if you wanted nothing special. Space Wolves aren't accepted, Blood Angels are supposedly rare. Imperial Fists are used quite a bit, not an issue. Entirely your choice. Iron Hands would be more fitting since they have "clans" and there could be an adaption of the "Flesh is weak" ideal where instead of bionic grafts its more animalistic. In regards to the article, the first call of duty is to dump the models and the characters and all the other colour scheme images besides the main one representing the Chapter. Next is to tweak their Founding and Origins. You could try an approach like that they were a company from a random Chapter of the... 11th Founding (for the sake of things). They were tasked in conquering a world beseiged by an enemy (say Chaos). During the process their craft are ambushed, and they lose men. During planetfall they meet high resisitance. Eventually they triumph but with a moderate level of casualties and no transports. Then toss in the warp storms to ensure they've lost contact with the Imperium and their old Chapter. The storms last for years during which Imperial creed is lost as the company slowly mingles with the current population. This in turn affects their Beliefs and Organisation and so on. The Storms eventually recede and the world is found again by the Imperium. They send a force to conquer the planet, meet the Marines and report it back. After some conflict and negotiations, the Company is recognised as a new Chapter and they stake claim to the planet while it is brought back into the Imperium. Just a thought. Thank you, I'll build off of that. ;) Link to comment https://bolterandchainsword.com/topic/123537-blazing-kitsunes-ii/#findComment-2563996 Share on other sites More sharing options...
Hubernator Posted November 17, 2010 Share Posted November 17, 2010 *howling*Chapters aren't founded like that. ;) If you don't like it, please suggest something better. I'm at least trying to come up with something. Link to comment https://bolterandchainsword.com/topic/123537-blazing-kitsunes-ii/#findComment-2564397 Share on other sites More sharing options...
Ecritter Posted November 17, 2010 Share Posted November 17, 2010 You know ... we have an edit button. We don't really need to see three versions of the same chapter on page one of the Liber. :D Link to comment https://bolterandchainsword.com/topic/123537-blazing-kitsunes-ii/#findComment-2564477 Share on other sites More sharing options...
NightrawenII Posted November 17, 2010 Share Posted November 17, 2010 If you don't like it, please suggest something better. I'm at least trying to come up with something. You are encouraging him to do one of the Don'ts of DIY; Company became a Chapter. Ok. I should make myself clear before, but it's no good to suggest something, which would be later taken apart and shot down in flames. What I'm saying is, if he wants plausible IA, he should do it in good 'ole way. Link to comment https://bolterandchainsword.com/topic/123537-blazing-kitsunes-ii/#findComment-2564663 Share on other sites More sharing options...
Hubernator Posted November 17, 2010 Share Posted November 17, 2010 If you don't like it, please suggest something better. I'm at least trying to come up with something. You are encouraging him to do one of the Don'ts of DIY; Company became a Chapter. Ok. I should make myself clear before, but it's no good to suggest something, which would be later taken apart and shot down in flames. What I'm saying is, if he wants plausible IA, he should do it in good 'ole way. ... Okay fair enough. I didn't know that was up there, my mistake. Apologies. However he can't exactlyg et away with anything else along that plotline. Can't exactly use the "remnants of another Chapter" line (at least I wouldn't recommend it). Link to comment https://bolterandchainsword.com/topic/123537-blazing-kitsunes-ii/#findComment-2564689 Share on other sites More sharing options...
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