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Question bout warptime


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Does warptime affect winds of chaos too or what? do i get to reroll those 4+s? How bout against vehicles (just attacking).

 

thanks

 

Yes - You can reroll Wind of Chaos wounds.

 

I'm not sure if you can reroll armor penetration. It says wounds, but it may apply.

Yes, Warp Time can be cast in closecombat.

 

They made it so we can cast it at the beginning of the opponent's turn, so the only application for it would be in a close combat round which takes place in his turn.

 

You wouldn't be able to benefit from "Reroll all rolls to hit and wound" in the enemy's movement phase or shooting phase, but when you get to close combat.... Draw your forceweapons.

 

Dont forget to cast it in his turn. I still do sometimes.

 

cheers

-jason

I think "warptime" do not allow you to re-roll "Wind of chaos", because

 

Warptime

If successful, the psyker may re-roll all rolls to-hit and rolls to-wound for entirety of that's player turn

 

Wind of Chaos

Any model fully or partially under the template suffer one wound on a D6 roll of 4+ with no armor or cover saves allowed

 

BRB --> Roll to wound

To decide if a hit causes damage, compare the weapon's Strength characteristic with the target's Toughness characteristic.

 

So, I think when use Wind of Chaos you don't make to-wound roll, and can't re-roll it due to Warptime.

Accepted =)

 

maybe you are right, maybe not... See, in BRB there are several similar entries, where model get wound on a fixed roll of D6.

 

Sniper weapons

Sniper hits wound on a roll of 4+ regardless of the victim's Toughness

 

Poisoned weapons

They do not rely on a comparison of Strength and Toughness to wound - they will normally wound on a 4+

 

Witchblade

They inflict wounds on a roll of 2+. regardless of the target's Toughness, though Armour Saves are taken as normal.

 

Dangerous terrain

Roll a D6 for every model in the unit. Each roll of a 1 indicates a model suffers a wound with no Save possible

 

vehicle damage chart -->vehicle explodes

Models in range suffer 1 wound on a roll of 4+ [saving throws are allowed)

 

First three entries are modified to-wound rolls, and it's said something like 'regardless of the target's Toughness' in each one.

 

Last two entries - it's game effect. Model suffer one wound on a certain roll. Thats all.

I think Wind of Chaos is similar to last two entries, and models just suffers wounds on a roll of 4+.

I was gonna pop on here and ask this same question, but since there is already a thread ill just add my thoughts to the mix.

 

If you read Warptime it says you get to re-roll ALL rolls to wound.

 

The word "all" seems deliberate to me, implying you get to re-roll any dice that might fail to wound.

 

If they wanted you to just re-roll str vs toughness wounds, they would word it differently. Again, id like some clarity from GWS (nevar gonna happen i know)

 

That all being said, i think a d6 roll of 4+ that causes a wound falls under "All rolls to wound" and thus it can be rerolled.

It's just your "IMHO". My IMHO - "ALL rolls" means rolls to-wound caused both shooting and HtH, not "all rolls that make you loose wounds".

 

Let me explain.

 

You got squad of Ork Nobz (2 wounds each) of 6 models.

Opponent cast Wind of Chaos on them and all 6 models under template. 3 of 6 rolls where 4+.

So, how many models would you remove?

If it's modified to-wound rolls - you must remove 1 model and 1 will have 1 wound.

But Warp Time rules clearly states, that every model suffer 1 wound - so, you don't remove any models, instead 3 your models have one wound each. It's just like Dangerous terrain test (lets say on a squad of Attack bikes), which definitely is not to-wound roll.

Ok, firstly, please if your going to use IMHO please use it properly.

 

What you wrote was "my in my humble oppinion" and " your in my humble oppinion"

 

Please, this is technicly against board rules, and more importantly hurts my head.

 

Now onto the rule itself - well for one thing your adding something to the rules which dosnt exist.

 

The rule states "all rolls to wound". these means "all rolls to wound". Simple. Ofcouse they can only be wounds caused by the psycker, as those are also what the rules state.

 

Anything that causes a wound on a unit is a wound, dosnt matter the source.

 

Taking off whole models dosnt matter neither, its a wound and thats all that matters.

Add quotations. Is it better now? ;)

 

What I added and what not exist, can you explain?

 

What is "ROLL TO WOUND" is clearly stated in BRB

To decide if a hit causes damage, compare the weapon's Strength characteristic with the target's Toughness characteristic.

as I said above. So when making to wound roll, we need to satisfy a condition - compare S and T.

 

Several "modified" to wound rolls states "regardless of the victim's Toughness" in some form. It point to a condition I said above, and because of this it's "to wound roll" as it written in BRB.

 

Wind of chaos (as Dangerous terrain test, as Vehicle explodes) do not states something like this at all. So it can't be "to wound roll" as it written in BRB.

 

Where I am wrong? Can you show me references to rules?

 

PS Sorry for my poor english ;)

Its ok garreth, your english isnt that bad at all ;)

 

what you are quoting is the normal chart for rolling to wound - you normally do S vs T

 

however as we have noted some weapons specificly wound on a die roll - these are still "to wound" rolls, S vs T is not the only way to wound.

 

It does not need to say that its "regardless of enemy toughness" all it needs to say is that it wounds. A wound caused any way is a wound.

 

Any dice that are ever needed to be rolled to wound when warptime is in effect can be re-rolled - so any atacks at all made in any way from the psycker that need to hit or wound can be re-rolled, and even though wind of chaos has a modified to wound, it is still a "too wound dice roll"

Ok, to piggyback onto this topic-

 

A friend of mine was saying that I could re-roll any hits and wounds that failed, but the codex says ALL.

That means if I had to hits with say, Sorcerer force weapon, and I only get one hit in does that mean I just re-roll two more dice or all three again?

I don't have the codex in front of me, honestly don't know where it went... but I would think that I would have to re-roll ALL of them.

 

Onto the topic, my friends have allowed me to re-roll on WoC, and I honestly don't see why you wouldn't be able to. I (and many other Chaos players, Psykers especially) have been itching for a FAQ soon.

 

Thanks

The phrase, "you may re-roll all your rolls to hit and rolls to wound," does not mean, "if you re-roll any rolls to hit or rolls to wound, you must re-roll all of them."

 

That is simply an error in reading comprehension. What it means is that all of the rolls are able to be re-rolled. Ideally, it would say, "you may re-roll each of your rolls to hit and rolls to wound," but, ultimately, though the latter appears more clear, they mean the same thing. You can re-roll as many as you want or as few.

 

Besides, doesn't it say something more along the lines of, "you may re-roll any failed rolls to hit or rolls to wound," anyway?

  • 1 year later...
The phrase, "you may re-roll all your rolls to hit and rolls to wound," does not mean, "if you re-roll any rolls to hit or rolls to wound, you must re-roll all of them."

 

That is simply an error in reading comprehension. What it means is that all of the rolls are able to be re-rolled. Ideally, it would say, "you may re-roll each of your rolls to hit and rolls to wound," but, ultimately, though the latter appears more clear, they mean the same thing. You can re-roll as many as you want or as few.

 

Besides, doesn't it say something more along the lines of, "you may re-roll any failed rolls to hit or rolls to wound," anyway?

 

Bringing this back because I'm running into the same issue. I'm reading it now that if you want to reroll, you have to reroll everything, hits and misses alike.

I originally thought it was reroll any dice you wanted but the "may reroll all..." part throws me off. It seems like the choice is whether or not to reroll. If you choose to reroll, you reroll everything.

It is generally accepted by good men and rules lawyers alike (atleast at our GW) that although the wording is alittle ambigous, the intention is that you can choose to reroll the misses/non wounds, justified narritively by the idea that if you're going to slow down time for yourself to make your strikes supernaturally accurate, you're probbably not going to cock it up so much.

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