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Black Templar Datafaxes


Marshal Rohr

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Black Templars Fighting Company

 

The Crusades of the Black Templars are broken up into smaller units led by the Marshal of the Crusade or a Senior Sword Brethren. These forces have no set size and range from 50 Battle-Brothers to the equivalent of multiple battle companies of other Space Marine Chapters. These Companies are generally deployed one of two ways: in Drop Pods from Strike Craft and Thunderhawks or in Rhinos and Land Raiders as an Armored Spearhead. The Former is by far the most often employed method, as a Drop Pod Assault is tough to counter, but in situations where the Black Templars can deploy their armor, woe betide the enemy who fights against their Righteous Fury.

 

Points: 200 + Models

 

 

Formation:

0-1 Castellan or Marshal

0-1 Command Squad

1 Chaplain

5+ 10-man Crusader Squads (Neophytes should be included in the total)

0-5 10-man Assault Squads

 

Special Rules:

For The Chapter!-

-Hold at all Costs

If 80+ Marines are taken

-Careful Planning

If 100+ Marines are taken

-Orbital Bombardment

If 125+ Marines are taken

Precision Strike

 

 

Marshal's Household

 

When a particularly tough or dug in enemy presents itself to the Holy Crusaders of the Black Templars, there is a favored Sledgehammer blow tactic that is employed. First a large bombardment from orbiting space ships with pound the citadel, trench line, or formation from afar; its great cannons reaping a great toll on the defenders. Then the marshal will deploy his own household, each in blessed terminator armor, to break the enemy when they are at their weakest.

 

Points: 200+ Models

 

Formation:

0-1 Marshal equipped with Terminator armor

3+ Terminator Squads, Terminator Assault Squads, and/or Terminator Command Squad

 

Special Rules:

Target Objective: In addition to your normal Strategic Assets, your army gains the Scheduled Bombardment and Precision Strike assets. All three bombardments must be centered on a single objective in the enemy's deployment zone. The precision Strike must be used on an enemy unit within 6” of that same objective.

 

Strike Force:The Marshal’s Household cannot be deployed at the start of the game. They must be left in strategic reserve and deployed by Deep Strike, aiming to arrive within 12” of the target objective designated above (although they may scatter further away).

 

Armored Screen

 

The Armored Spearhead is one of the favored tactics of a Black Templars commander, but often these mighty thrusts would never hit home if it were not for the squads of Bikers, Attack Bikers, and Land Speeders who clear the way for the armored might of the Chapter. These armored Screens dart ahead of the main formation interdicting enemy forces that may be bold enough to attack a fully armored column. The Armored Screens using their speed will make short work of these fools before relaying their finding to the main column..

 

Points: 100+ Models

 

Formation

0-3 Biker Squads

0-2 Attack Bike Squads

0-2 Land Speeder Squadrons

 

Special Rules

Swift Zeal: The Armored Screen may make a single strategic redeployment move once per game.

 

Brothers,

 

This should be considered a project for the Community. I would love to hear some feedback on these datafexes.

 

This is an Apocalypse Topic, but I felt it more appropriate to be in here than in the other forum.

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Looking good, they are all quite suitable to BT.

 

I like your re-working of the "Chaos Annihilation Force", which I was also thinking of stealing to edit to a BT theme, but as you've already done it, I see no need!

 

Here's a question though... What about Terminator Command Squads? I think (for Loyalist Marines, at least) it would be suitable for one of the three Termie squads to be the Marshal's command unit. That's how I'm going to play it anyhow.

 

That being said, you won't mind if I borrow your idea? It'll save me the time of writing one up myself, when yours is perfect.

 

Oh, as a note... for the Fighting Company, you should mention whether the Crusader Squad's neophytes are viable choices for the min. squad size of 10, and also, whether with Neos you can exceed 10 models. I would suggest "5+ 10-man Crusader Squads (Initiates)*" and then explain with the asterix at the bottom "*The squad may also include up to 10 Neophytes as per their codex entry."

 

Also, I would then change the "If 80+ Marines taken" (and all subsequent conditions) to "If 80+ Initiates taken".

 

That should wrap up my suggestions. Good work!

Cool, I love it.

I was kind of tired writing this, but I assumed Command squad under Terminator squad. i'm glad you like the Von Richthofen, and of course anyone can use these!

 

I would like to see more peoples Ideas for these datafexes and datafexes of there own. In theory I knid of wanted this to be our "Primarch Project".

 

On the Topic of the Fighting Company Datafex Neophytes should definatly be under those numbers.

Cool, I love it.

I was kind of tired writing this, but I assumed Command squad under Terminator squad. i'm glad you like the Von Richthofen, and of course anyone can use these!

 

I would like to see more peoples Ideas for these datafexes and datafexes of there own. In theory I knid of wanted this to be our "Primarch Project".

 

On the Topic of the Fighting Company Datafex Neophytes should definatly be under those numbers.

 

Glad you like it. I did the whole thing using paint, and in fact I just updated it a whee bit (fixed some things I thought looked bad or that other datasheets had).

 

I'll wait a few days, and if no one has any other suggestions for improving the existing rules you've written, I'd be more than happy to work them into sheets using the blank template. I don't actually own any bikes or 10-strong assault squads though, so I'd need some help with the pictures.

Von Richthofen do you have any formations you think would be Templar Specific? DasPazerIstUber had an idea for a Drop Pod Assault Formation and I have done a few rough Drafts but this is all I have right now

 

 

Black Templars "Trebuchet" Assault

 

Named for an ancient siege weapon of early Terrans the “Trebuchet” Assault Force has a similar purpose, to break the enemy’s fortifications. The Force will be led by a Chaplain, Marshal, Castellan, or Emperor’s Champion and will crash into the toughest portions of an enemies force to break their back in Righteous Combat. During the initial battles of the Third War for Armageddon Castellan Efried’s Fighting Company routed an entire Ork Horde by landing in the Warboss’ Headquarters and quickly dispatching the entire Ork command structure, if such a term applies.

 

Points: 100+ Models

 

 

Formation:

3+ Units must be taken from the following list, Chosen from Codex: Black Templars

Castellan or Marshal

Chaplain

Command Squad/Terminator Command Squad in Drop Pod

Emperor's Champion

Crusader Squads in Drop Pod

Dreadnaught in Drop Pod

Terminator Squad in Drop Pod

Assault Terminator Squad in Drop Pod

Sword Brethren Squad in Drop Pod

 

Special Rules:

Strike Force: The "Trebuchet" Assault Force cannot be deployed at the beginning of the game, nor can they brought on the boar via normal Strategic Reserves. Instead the whole Formation will arrive on a turn decided by rolling a D6, seperate to normal Strategic Reserves.

Turn #:

1- 4+

2- 3+

3- 2+

4- Automatically come on the board

All units deploy via Drop Pods, The commanders Drop Pod must be placed first with all other Drop Pods attempting to land within 12" of his Drop Pod.

 

Retinue: Each Commander taken will deploy with either their Command Squad or in a Drop Pod with a Crusader Squad or Sword Brethren Squad, provided there is enough room for all models to fit without exceeding passenger limitations. The Emperor's Champion is subject to this rule altough he may not be attached to another Character's Command Squad.

Armoured Crusade Squadron

 

points 50 + MODELS

 

3 Landraider Crusaders

one must be marked as squad command tank

 

 

Special rules

 

Whilst the squad command tank is still

mobile ,any tank in the squad ignores the

extra d6 roll when attacked by melta weapons.

 

All LRCs must be deployed with in 6"of the

squad command tank or if comming from

reserves must enter the table within 6" of

the squad command tank.

 

Armoured Crusade Company

 

points 125 + MODELS

 

3 Armoured Crusade Squadrons ,1 Master Landraider any variant

 

Special rules

 

 

The Master landraider counts as a squad command tank.

If the Master landraider is still mobile at the end of the game

All remaining company LRCs still count as scoring if immobilised.

 

All LRCs must be deployed with in 24"of the Master landraider

or if comming from reserves must enter the table within 24" of the

Master landraider

 

 

 

 

----------------------------------------------------------------------------------------------------------------------------------------

Notes: this isnt really an apoc only kind of list its very well possible to create something like this in a standard FOC.

"Ignore the crew shaken" from the LRMBT company is really stupid for LRCs as all LRCs come with POTMS so i thought the ignore meltas weapons is more usefull for our holy LRCs and should not cost to insanely high as the "blessed hull"

upgrade in the armoury.

As for the limited choice by only fielding Land Raider Crusaders well: we are the Black Templars and our Transport is not the Rhino but the Dreaded LRC.

The Master Landraider could be different seeing as its the organiser.

I like it, I was wrting something similar but instead of ignore melta rolls, it would get a movement bonus. Something along the lines of overcharged engines.

 

 

What Black Templars really need is something that gets our troopers more tank-busting weapons. I was thinking of a formation with units mounted in Razorbacks with all Meltaguns. Like a SoB Dominion Squad.

 

tonight I'll write a proper battlesheet for all of the datafexes listed.

 

As always CandC and suggestion or ideas welcome.

Sigismund's Fist

 

The High Marshal's personal Land Raider is a vehicle of ancient design. Gifted to Sigismund by Rogal Dorn himself upon the creation of the Black Templars Space Marine Chapter it has served as the personal transport of every High Marshal from Sigismund to Helbrecht. Currently Helbrecht uses Sigismund's Fist on his crusade to hunt down Ghazghkull.

 

Points: 400

 

Type: Vehicle

Structure Points: 0

 

Weapons:

-2x Twin-linked Lascannons

-1x Twin-Linked Heavy Bolter

Unit Stats:

FA SA RA BS

14 14 14 5

 

Options: May take all vehicle upgrades from Codex: Black Templars

 

Special Rules:

Fist of the High Marshal:

Venerable
When a penetrating or glancing hit is scored you may ask your opponent to re-roll the result scored on the table. You must accept the second result even if it is better than the first.

Thrice Blessed Hull:
Lance Weapon's armor modifiers are ignored, also no extra dice may ever be rolled for armor penetration against
Sigismund's Fist
, not ever.

Advanced Machine Spirit:
Allow the Machine Spirit to fire at BS 3

Rare:
There can only be one
Sigismund's Fist
in any army, and may not be taken by Chaos under any circumstances

Supreme Headquarters:
Sigismund's Fists
acts as the Black Templars army's Supreme Headquarters, this may be the only Supreme Headquarters taken by the Black Templars. It also acts as the Command Vehicle in an Armored Spearhead. The Land Raider overrides the Supreme Headquarters restrictions and rules and the Supreme Headquarters counts as having the same characteristics of the Land Raider, once again, the Land Raider is the Supreme Headquarters.

 

 

 

Does anyone think that this is too overpowered? I tried to make its points cost reflect its tough to kill nature, but it still suffers from the weak armaments of the regular Land Raider. I wanted this to be our version of The Fortress of Arrogance.

Von Richthofen do you have any formations you think would be Templar Specific? DasPazerIstUber had an idea for a Drop Pod Assault Formation and I have done a few rough Drafts but this is all I have right now

 

I was thinking of some kind of "Chaplain Council" and I had a few ideas, but nothing concrete yet. I'll try and have it up in a few days.

If you don't mind heres my crack at a Chaplain council.

 

 

Black Templars Reclusium Council

 

When the Black Templars face an enemy who will test their faith to the extreme the Marshal will often call for all of the Crusades Chaplains to gather for the battle. These Chaplains form a unit with the Marshal and lead the Crusade in the Litanies of Hate, Catechisms of Faith, Chants of Purity, and Vows of Zeal. The Chaplains will often seek out the leader of the opposing force and seek them out in combat. With Righteous Zeal the Chaplains will purge the enemy from the face of the Galaxy in the Emperor's name.

 

Points: 200+ Models

 

Formation:

1 Master of Sanctity or Chaplain Grimaldus

3 Chaplains

 

Special Rules:

-
Crusader's Zeal:
All units with the Righteous Zeal special rule, count as Fearless whenever they are called to make a test for Righteous Zeal.

-
Vows of Zeal:
Once per game every unit that may make a Righteous Zeal move may make a Fleet of Foot move

-Crusader's Zeal: All units with the Righteous Zeal special rule, count as Fearless whenever they are called to make a test for Righteous Zeal.

Im not too shure on this one.. I prefer RZ.. maby all units that have RZ can choose what unit to run towards instead... its like a fleet move, but every time you get shot at!... much better than a zeal move once per game, especially on an apocalypse size board..

If you don't mind heres my crack at a Chaplain council.

 

By all means! My only suggestion is that the fleet in addition to fearless seems a bit much. Instead, try "Crusader's Zeal: All BT Infantry units that have a model within 24" of a Chaplain and have line of sight to it are fearless and gain the furious charge universal special rule. Also, any unit joined by a Chaplain also gains furious charge, although the Chaplains themselves gain no bonus."

 

Then write the fluff up so that, when surrounded by so many of their battlefathers, the Black Templars are driven to preform even greater acts of zeal and vengeance in the name of the Emperor.

 

 

-Crusader's Zeal: All units with the Righteous Zeal special rule, count as Fearless whenever they are called to make a test for Righteous Zeal.

Im not too shure on this one.. I prefer RZ.. maby all units that have RZ can choose what unit to run towards instead... its like a fleet move, but every time you get shot at!... much better than a zeal move once per game, especially on an apocalypse size board..

 

Iago, I'm not sure what you mean. Being fearless just means that they auto-pass their morale check for Zeal, and so automatically roll to move their zeal d6". Seems like a pretty good ability to me. Granted, choosing where you get to go would be nice, but that kinda takes the shine off of Grimaldus...

 

++EDIT++

 

Here's my crack at it:

--

Black Templars Reclusium Council

 

When the Black Templars face an enemy who will test their faith to the extreme the Marshal will often call for all of the Crusades Chaplains to gather for the battle. These Chaplains come before the assembled brethren and lead the Crusade in the Litanies of Hate, Catechisms of Faith, Chants of Purity, and Vows of Zeal. The inspiring presence of so many of their battle-fathers walking among them will drive the already zealous Templars into new heights of righteous hatred, seeking to purge the enemy from the face of the Galaxy in the Emperor's name.

 

Points: 200+ Models

 

Formation:

1 Master of Sanctity or Chaplain Grimaldus

3 Reclusiarchs

 

Special Rules:

 

Crusader's Zeal: All BT Infantry units that have a model within 24" of a Chaplain and have line of sight to it are fearless and gain the furious charge universal special rule. Also, any unit joined by a Chaplain also gains furious charge, although the Chaplains themselves gain no bonus.

--

*note that I restricted the "secondary chaplains" to Reclusiarch status, because having 4 MOS running around would be a bit silly, fluff-wise. Also, if you take a Jump Pack or Bike Chaplain, their Assault Squad or Bike squad still benefits from the FC ability.

 

I like this method of "LOS" because it means the brethren know that their battle-father is watching, and so they are driven to great lengths to do good in their eyes. I think that 24" is a pretty long range, but considering the size of apoc tables, it's pretty reasonable.

 

However, with these changes in mind, is 200 points too much? I'd still pay it... having 4 units get guarenteed FC for free is nothing to scoff at, plus the fact that other, nearby units will also benefit.

I support that 100%. I hope Brother Tyler will allow us to put the BandC seal of approval on these one day.

 

24" on an Apocalypse board is reasonable, and essentially paying 50 points per unit for furious charge seems reasonable.

 

Later today I will put the finishing touches on my latest three. Two Formations and Several Legendary Characters:

 

Two Heresy-Era Formations

-Black Templars Sheild Wall

-Black Templars Purgation Squad

 

Three known High Marshals

-Sigismund

-Ludoldus

-Sigenandus

 

 

 

Also I will soon be writing Scenarios and Apocalypse Scenarios based on famous battle of the Black Templars:

-Battle for the Temple of the Emperor Ascendant (Apoc)

-Seige of the Imperial Palace (Apoc)

-Assault on the Malevolent Dread

-Death of Vinculus (Apoc)

-Battle for Jerulas (Apoc)

Sigismund, First High Marshal, The Eternal Crusader

 

Sigismund was Rogal Dorn's Chosen Warrior. He was the First Captian of the Imperial Fists and when Rogal Dorn seperated his Legion he entrusted Sigismund to continue the Great Crusade in the name of the Emperor. Sigismund was a great warrior, as only a veteran of the Seige on the Imperial Palace could be. Having slain over twenty Champions of Chaos in the course of the battle, he proved himself in the Emperor's eyes and the eyes of all other Chapters.

 

Points: 250

 

Stats:

WS BS S T W I A Ld Sv

6 5 4 4 4 5 4 10 2+(4+)

 

Equipment:

-Combi-Melta

-The Sword of the High Marshals: The Sword of the High Marshals is a Master-Crafted Power Sword. In the First Round of any assault Sigismund gains +D3 attacks in addition to any other bonuses (ex: Charging, extra close combat weapon)

-Armor of Faith: The Armor of Faith is a suit of Artificer Armor

-Iron Halo

-Frag Grenades

-Krak Grenades

-Bolt Pistol

-Crusader Seals

 

Special Rules:

-
Fearless

-
Independent Character

-
Rites of Battle

-Unmatches Zeal:
All members of a squad joined by Sigismund( including attached Characters) are
Fearless
and will pass any Righteous Zeal roll they are required to make. In addition they may move towards any enemy not just the closest. The Awesoem presence of such a noble warrior inspire all units within 6" of the unit Sigismund has joined also benfit from this rule.

-the Crusader's Sheild:
Sigismund may switch his Artificer Armor and Iron Halo for the Crusader's Sheild, a suit of finely crafted Terminator Armor which bestows a 4+ invunerable save instead of a 5+. Sigismund will also gain the Deep Strike Rule. If he dons the Crusader's Sheild he may join a special unit of his personal Sword Brethren Terminators known as the Reiksguard.

 

 

The Reiksguard

 

The Reiksguard are Sigismund's personal bodyguard. There are never more than four Reiksguard and each is a veteran of thousands of battles against enemies unimaginable. The Reiksguard are a secret order dating back to the Imperial Fists founding. The Reiksguard have always stood as the Guardians of the First Captain and when Sigismund departed on his Eternal Crusade Rogal Dorn charged the Reiksguard with protecting him. Though no one is sure how they have remained for the past ten thousand years The Reiksguard have stood vigil over Sigismund's sepulchre on the Eternal Crusader to this day.

 

Points: 200

 

Stats: Unit Composition:

WS BS S T W I A Ld Sv - 4 Reiksguard Terminators

4 4 4 4 1 4 2 10 2+(5+)

 

Equipment:

-Storm Bolters

-Terminator Armor

-The Reiksblades: The Reiksblades count as Power Weapons

 

Special Rules:

-Deep Strike

-Fearless

-Righteous Zeal

-Crusader Seals

 

Options:

The Reiksguard may select Sigismund's Fist or a Drop Pod as a Transport

Black Templars Sheild Wall

 

The Sheild Wall is a formation that dates back to the Imperial Fists seiges during the Great Crusade. The practice was retained by the Black Templars who use it when taking on heavily fortified emplacments. The Sheild Wall is a heavier version of the Armored Spearhead, with multiple Land Raiders forming the nucleus of the assault flanked by the finest of the Chapters tanks movign ahead of dismounted Crusader Squads. The slow moving armored wall will act as a sheild for the unprotected troops behind while they cleanse the trenches rolled over by the tanks.

 

Points: 100+

 

Formation:

3+ Land Raiders (any variant)

2+ Vindicators and/or Predators

2+ Crusader squads

Special Rules:

Command Tank: All Vehicles must be placed on line with the command tank with no more then 2" between the widest parts of the tanks (ex: Sponsons or Predators and Land Raiders or the hull for Vindicators). The Crusader Squads must be placed behind the Sheild wall but no more than 6" from the Command Tank, alternativly the Crusader Squads may be place in the Land Raiders.

 

Strike Force: All vehicles come in from reserve at the same time.

 

** Thanks to Bigred from BellofLostSouls for this idea, his Warhammer 30,000 Age of Heresy campaign is a wonderful source for all Warhammer players.

 

Black Templars Purgation Force

 

In Large Cityfighting Campaigns Black Templars often form something known as the Purgation Force. This is made up of the most fanatical brothers in the crusade who live for nothing more than burning xenos and heretic alike.

 

Points: 75+ Models

 

Formation:

2-3 Crusader Squads in Razorbacks

Crusader Squads may take two additional flamers/or meltaguns for 10 points each and must be equipped with frag grenades.

 

Special Rules:

Strike Force: All Squads must start the game in their Razorbacks within 6" of the designated command tank.

 

Purge the Heretic: The Purgation Squad counts as having the Vow "Suffer not the Unclean to Live" in addition to the vow taken by the Army as a whole.

 

 

 

Sigenandus

 

Sigenandus was the High Marshal during the Terran Crusade. During the height of the Reign of Blood he led his chapter in a combined effort with the Fire Hawks, Souls Drinkers, and Imperial Fists to dig the insane High Lord Goge Vandire out of his fortress. Sigenandus would often teleport into battle with his entire household to secure any breah made by the Walls. When Champion Navarre carried the banner across the breach into the palace he also carried with him a teleport homer that allowed Sigenandus to reinforce him paving the way for the end of the battle.

 

Points: 200

 

Stats:

WS BS S T W I A Ld Sv

5 5 4 4 4 5 4 10 2+(4+)

Equipment:-Terminator Armor

-Combi-melta

-Sword of the High Marshals: The Sword of the High Marshals is a Master-Crafted Power Sword. In the First Round of any assault Sigenandus gains +D3 attacks in addition to any other bonuses (ex: Charging, extra close combat weapon)

-Crusader Helm: The Crusader Helm is a emulet that bestows a 4+ invunerable save on the wearer.

-Crusader Seals

 

Special Rules: -Deep Strike

-Fearless

-Righteous Zeal

Ludoldus

 

Ludoldus was one of the longest lived Chapter masters in Imperial History, living longer than Commander Dante of the Blood Angels. It is unkown whether High Marshal Ludoldus was simply an honorific or another brother named Ludoludus but there are no other recorded actions of a different High Marshal in between the Jerulas Crusade and the Vinculus Crusade.

 

Points: 225

 

Stats:

WS BS S T W I A Ld Sv

5 5 4 4 4 5 4 10 2+(4+)

 

Equipment:

-Master-Crafted Storm Bolter

-Sword of the High Marshals: The Sword of the High Marshals is a Master-Crafted Power Sword. In the First Round of any assault Ludoldus gains +D3 attacks in addition to any other bonuses (ex: Charging, extra close combat weapon)

-Eternal Crusader: High Marshal Ludodus's suit of Terminator Armor was gifted to him by the Imperial Fists after a successful Crusade alongside the Primogenitor Chapter It is said to incorporate fragments of Rogal Dorn's Seige Armor

-Crusader Seals

 

Special Rules:

-Deep Strike

-Fearless

-Righteous Zeal

-Faith of Stone: Ludoldus confers Fearless on any unit within 6" of him.

-Master Strategist: A master of Teleport Assaults Ludoldus allows his army to use the Teleport Assault Special Rule (Codex: Space Marines page 46).

what do you think about this one?

 

High Marshal Gervhart 250p

 

-counted as High Marshal Helbrecht +

-Sword of High Marshal- can be counted as thunder hammer (you may choose

if you want to attack with powersword or with hammer...exactly like Logan Grimnar)

-wears terminator armour

-have Holy Orb of Antioch

-caunts as having Adamantine Mantle

-have stormshield instead of combimelta

 

can choose Sigismund´s Fist as transport option even if member of Titanhammer Squad (deep striking by Thunderhawk Transporter)

 

...this time without fluff info...

I don't think Gervhart was a High Marshal. But If he was I am simply in the Dark.

 

Not Bad, but the rules for the Sword of the High Marshal are straight from Codex: Black Templars, so we can't change them. However I do think it wouldn't be right in line for Gervhart to weild to the Sword of the High Marshals as well as a Thunder Hammer. But he must have the Sword of the High Marshals since it is a badge of office.

 

The idea of these datasheets arn't to make uber-characters but instead to faithfully represent the Black Templars Chapter as a whole.

 

Brother Tetravus thank you for chiming in, and whenever I get home I'll try to work out the final copy for Gervhart as well as find out if he was ever even a High Marshal.

While I certainly have no problems with theorizing or revisiting the High Marshals of old, they seem more deserving of their own seperate thread. As far as I've seen, Apocalypse datasheets are primarily focused on either a) large numbers of regular units combining to some effect OR ;) a single model that is not normally usable in regular games (like a superheavy). Any of these "special characters" would be able to be used in regular games of 40k, because they don't have the same unbalancing effect as a regular datasheet would.

 

Also, Marshal2 Crusaders, while I appreciate your hard work and diligent posting of these various datasheets, we are heavily flooding this thread with more and more ideas, while the ones we have posted are receiving little in the way of feedback. To that end, we should perhaps look at choosing a select number of the sheets, and starting a thread specifically asking for feedback on just them, until we can refine them. Then, at a later date, we can do the same for a few more.

 

Sound like a plan? If so, which sheets should we "submit" first?

I would say takeout all the Special Characters and Heresy Era formations. Which leaves us with:

 

- Sigismund's Fist

-Black Templars Fighting Company

-Armored Screen

-Trebuchet Assault Force

-Reclusium Council

-Marshal's Household

 

 

I think these would be a solid starting point if not the entire Chapter Specific Datasheets. Thanks for your patience Von Richthofen and I agree that the characters may be stretching it a bit too far.

 

Do you think we should sticky this? It will allow everyone to see it who comes to the forum.

I think these would be a solid starting point if not the entire Chapter Specific Datasheets. Thanks for your patience Von Richthofen and I agree that the characters may be stretching it a bit too far.

 

Do you think we should sticky this? It will allow everyone to see it who comes to the forum.

 

No problem. The Characters are interesting, but they should probably be in their own thread. Tomorrow, I'll look at putting the 6 you selected in a stickied thread, where eventually we can perfect them and then create datasheets.

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