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My poor Chaos Lord...


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Best solution : Get 3 Havoc squads, all kitted out in missile launchers and watch your enemies army get beat.

 

What do havocs have to do with Chaos Lords? We are talking about Chaos Lords, not how to :cusspwn your opponent.

:huh:

 

Well its a recommendation for how to keep your Lord alive, blast em out of the way and throw him in ther eto finish the job done !

 

On a side note, if you were to use your chaos lord with a daemon weapon + upgrades, and put him into a unit of 9 possessed with MON (and then into a rhino) , wouldn't that already be quite a pimped out assult unit that can take care of most things, with the already buffed up possessed, prior to assulting the squad could take a couple of hits and still be strong enough to be thrown into cc with most foes ... wouldn't that fare quite well ? (I know it might be 400+ pts but in larger games it would be rather intimidating)

Also, if you get another model in close combat with the powerfist and the powerfist is not in base to base with the Lord, I think that the PF has to hit the squad rather than mister Big-Bad.

 

So long as the powerfist is within two inches of a model in base-to-base contact with the Chaos lord, he can strike whichever unit he wants.

) While a Chaos Lord can't chew through PF loyalist marine squads, it also means that the loyalist Commander/Chaplain etc. (without Ad. Mantle) is also unable to chew through PF CSM squads.

not true . a hth librarian with veil or a chaplain [i mean one without obsydian cloak .so the twin LC one] can clear the kill zone [with both re rolls on to hit and to wound they kill around 5 sm on the charge] . alsp they always have 6 attacks on the charge , while this is less then a chaos lord they dont have to fear that on a roll of one they die [and they have rerolls something a chaos lord doesnt have].

) While a Chaos Lord can't chew through PF loyalist marine squads, it also means that the loyalist Commander/Chaplain etc. (without Ad. Mantle) is also unable to chew through PF CSM squads.

not true . a hth librarian with veil or a chaplain [i mean one without obsydian cloak .so the twin LC one] can clear the kill zone [with both re rolls on to hit and to wound they kill around 5 sm on the charge] . alsp they always have 6 attacks on the charge , while this is less then a chaos lord they dont have to fear that on a roll of one they die [and they have rerolls something a chaos lord doesnt have].

 

I agree. With the inherent risk of a daemon weapon you can't depend on a Lord to clear the kill zone, but that's why we have sorcerers and princes. Likewise a loyalist wouldn't depend on a commander to clear the kill zone, a libby or a chaplain on the other hand . . .

Okay, if terminators are actually more cost efficient (haven't used them :D), then say you put your lord in a squad of 10, and give em all mark of tzeentch then with the 4+ save and once deepstriked and eliminated a few units ... im guessing not alot can penetrate through them, once charged right ? (other than large units of orks and eldar banshees >.<). But still it would be expensive ....

the problem with a lord and ten terminators deepsriking is that you put the lord down first, and surround him with models, he can only attack if he's in base to base, meaning a canny opponent will just avoid charging him, beat the terminators up, and laugh heartily as they run away. or if you are forced to clear a gap for him, by removing models, you still get the whole powerfist crap all over again as terminators only get 2 attacks (3 if a champion) s are unlikely to wipe the squad out :P

 

my personal preference is lord on bike, with unit of bikes and a daemon weaopn, and just aim to hit the side of the unit without the powerfist. And keep a vindicator on the board so that is always possible (anti clump-device).

the best lord in this system right now is a lord of slaanesh with a daemon weapon(yes I know the odds of it turning on you) combined with a daemon prince of slaanesh(with lash a ghey cheese! :P ). With a int 6 will or could kill out a killzone before anything else(except harlies if they charge) gets its attacks back including the power fist.

 

Right now I'm considering making a slaansh themed army with both HQ choices listed above. Speed kills!

So why not just have a jump pack or disc rider lord with Gift of Chaos? Don't actually have to get into CC to make the power fist guy have a REAL bad day. And as far as I can tell, the good ol' Fleshy Curse still lets you pick the exact one you want to try to spawn, regardless of whether or not he's in CC.

 

And don't most power fist sargents cost more than 40 points anyway, what with all this new obligatory wargear?

Orks can field more power claws than marines. I played against an army with ten at least today. You can have them in Nobz mobs as well as the Nobz in with the boys... It sucks but it isn't a game breaker. Shoot the buggers.

 

As for the best HQ choice or even the best psychic power in the Chaos Codex I don't think it is Slaneesh. I do think if you were going to do an all one mark army the best one to chose is Slaneesh. But if you are going to cherry pick and if you are only going to have one HQ choice or like me wish we still had the Lieutenant as the rest of the army costs enough without turning your mandatory HQ choice into a big point sink...

 

Anyway if I only had one HQ choice and I was playing a wide variety of opponents and missions I wouldn't choose a Slaneesh Deamon Prince for the Lash, though the extra Iniative is also cool as is the rule that they can't be instant killed. As for the Slaneesh deamon weapon it may be the best but I also like the undivided deamon weapon too. I'm not sold on the necessity of having a deamon weapon. I'm going to try the Nurgle one out of course, but I've won games with a DP, a cheap lord without even a power weapon, and now a Sorceror. There are lots of valid HQ choices.

 

I also like the Tzeentch deamon weapon, walking and shooting, then charging in and doing D6 extra attacks is pretty damn cool too.

 

As for getting rid of the Powerfist, doesn't one psychic power let you pick the exact model? Also a heavy flamer would be an option, you can position that template carefully to kill something... I wish we could get heavy flamer sponsons on predators, didn't there used to be a way or was that only with Blood Angels? Anyway my favourite lord bodyguard if you can handle the craziness is a dread. Sure I've had the Beast Rabaan shoot my DP in the back in a tournament, but if you went with a heavy bolter instead of my autocannons you are unlikely to hurt a nurgle lord or any deamon prince. And I believe when it goes crazy on the run it moves only towards the enemy now, so you don't have to worry about Dreadnought Close Combating yourself to death. Then use the dread to fight the enemy powerfist. Hell go with twin dreadnought close combat weapons, just burn and pound on the squad then once the offending model is gone the chaos lord can mow them down at his or her liesure...

 

A dread is cheaper than most squads. It is the craziness that makes them unreliable. They can also be mobile cover. I used the Beast Rabaan as a moving shield for Slim in my first GT. I can often use cover to keep my deamon prince from getting shot, the wings help though... A dread isn't that big and on a decent table it can sneak fairly far against a normal army. One with lots of fast attack though will out maneurver it...

 

Anyway this was a long reply, in short suck it up buttercup. Troops win the game not the Lord in H2H. Also just go enemy character hunting instead of trying to pick on the little guys with your lord. Very few enemy characters pack powergloves and a Chaos lord can beat most things one on one.

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