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Chaos lord, Power fist or power weapon?


apparition

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Hi everyone,

 

New to this forum and just recently started getting back into 40k. I'm making a Nightlords army and am pondering, as every evil genius does, on what wargear to give my chaos lord. I'm aiming for a 1500 point force and dont know whether to give him a power fist or power sword/mace. He's definitely getting a jump pack and possibly mark of tzeentch though my fluff obsession tells me to avoid selling out. My force is going to revolve mainly around standard csm infantry and couple squads of raptors plus defiler and auto cannon armed havocs. Any ideas? Cheers

Don't do the fist, losing that high initiative hurts.

 

Why not a deamon weapon. +1 strength power weapon with extra attacks (assuming no mark).

 

I like the mark of tzeentch, but it seems wrong for a Night Lord. If you do do the mark of Tzeentch, give him a deamon weapon and deamonic steed

Give him a daemon weapon, that way he'll make back his points, if you don't give him one then it's going to be hard to make back his points during the game. Also who doesn't like a +1 str, +D6 power weapon attacks :( (undivided of course for night lords)
Thanks for the replies! I think ill be taking the demon weapon which has the added bonus of being more fun to paint. The only reason i was thinking of mark of Tzeentch was to increase that invulnerable save so if he was equipped with a powerfist he'd stand a chance against power weapons but glad to get away from the unfluffiness. My only concern though is that would a demon weapon to expensive to have in a 1500 point game?

hmmm 5pts for the potential to take down a tank... why not! Yeah your idea is how its looking now!

 

@Maladon, No unfortunately he is the name of a character i had in a story i am writing though (non-warhammer related). Might call my lord that or have it in his title, seems very suitable for a Nightlord.

I say no meltabombs. With the new chaos codex, ALL your unis come with Krak grenades. I played a game against a fairly tank heavy IG army. My footsoldiers with krak weapons did the work. So no, 5pts. to increase the chance of hurting a tank is not worth it.

 

Anyways, you shouldn't be wasting time and points assualting a tank with a souped up chaos lord who could be killing 5 marines in one go, only to find your meltabomb didn't quite kill the tank.

 

So just leave your flunkies and meltaguns on bikes to do the tank hunting.

Has to be lightning claws and jump pack on a Nightlords Lord. Anyone who's read Mr Simon Spurrier's book Lord of the Night has to agree.

 

Such a cool chaos space marine book!

 

I agree, that was a good book... how did it go again? oh yea..... AVE DOMINUS NOX!

 

Although i never found out if the sahaal guy actually found the crown again...

 

Anyway, yea definatly take a deamon weapon, undivided if your sticking to fluff. If your not, i would say bliss giver, which is sorta expensive but especially good on a squad of space marines with no invulnerable, at least for me it is.

Since it says the Undivided daemon weapon can come in just about any shape, why not make IT into claws? Add some gs detailing to a pair of LCs and bam. Play a few friendly games to see if you like the D weapin or LCs better, as for wysiwyg, you can have both modeled
Thanks for the replies! I think ill be taking the demon weapon which has the added bonus of being more fun to paint. The only reason i was thinking of mark of Tzeentch was to increase that invulnerable save so if he was equipped with a powerfist he'd stand a chance against power weapons but glad to get away from the unfluffiness. My only concern though is that would a demon weapon to expensive to have in a 1500 point game?

 

If im honest with you can take the mark of tzeentch but basically model him undivided and maybe do something to explain why he has a better save (maybe add details to his suit or something and bam its some kind of artificer armour.) The most important thing is to inform your opponent before the game begins if its not 100% clear. I have a khornate army but its lead by a Daemon Prince with the mark on Tzeentch because I think a 4+ inv save is more worth while than a 1 more attack and I've rationalised this by the extra Daemonic armour I have given him.

 

Someone made a comment about MoS for sorcerers/daemon princes (rather than lords) and Lash of Submission combined with a fast night lords army is very nasty indeed. But in the end go with what feels right with you.

I use the mark of Tzeentch extensively to represent personal sheild generators (similar to Iron Halos) on my units. I find also that a Deathscreamer can be extremely useful against MEqs, especially Necrons as it negates their armor save. The only problem with it is that it gives you another chance of wounding yourself, but my high Invuls take care of that pretty well.

No, there's no "handed" rule in the current codex- being two handed simply means you only get a bonus attack for charging, never for carrying a pistol.

 

However, you can still have a pistol- and bolter (or combi-weapon)- that you use in the shooting phase. There's simply no taking advantage of the 2 close combat weapon rule.

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