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Chaos Spawn


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So lately I've been thinking the weak point in my army is the defiler. I pay 150 points for this thing to watch it explode horificly on turn 1. So how do spawn work as fire magnets? I've been thinking 9 toughness 5 wounds should last longer, and attract some fire as they dash madly towards the enemy. Anybody have eperience using spawn as bullet magnets? Do they stand up well?
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Precisely the question, Lord Humongous. Best I can see, they're fodder. Most people will pour fire into them for some reason... and if they make it to CC before they get filled full of holes, they'll die there. Basically deployment is the only phase where you get any say in the matter, so make use of it!

 

Nice models, stupid rules. Thanks GW. :)

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How do you "play bounce from cover to cover" when the "Mindless" rule entirely dictates how they move (and who they attack, etc) after deployment?

 

What I meant was using the cover to give the spawn a save till it can get into hand to hand combat

 

Plus there is nothing that says its a random roll for which direction them move in.

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But you do have to move towards the nearest foe, which ,except for the most terrain dense battlefields, will leave your spawn standing in the middle of street, getting capped by atleast one enemy squad.

 

Which is a good thing.

 

I prefer to summon mine with gifts of chaos.

NOTHING more fun than turning Inquisitors and priests into gibbering, betenticled wrecks.

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But you do have to move towards the nearest foe, which ,except for the most terrain dense battlefields, will leave your spawn standing in the middle of street, getting capped by atleast one enemy squad.

 

Which is a good thing.

 

I prefer to summon mine with gifts of chaos.

NOTHING more fun than turning Inquisitors and priests into gibbering, betenticled wrecks.

 

Or big Nid beasties. "No insta kill ha look at you now. (insert evil laugh)"

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I gave chaos spawn a shot in the last game i played. They do normally end up in the middle of the street and my opponent (despite knowing they are terrible) poured 2 or 3 squads worth of fire into them. I wouldnt expect spawn to last that long normally as my opponent was getting very bad rolls. They make good bullet magnets but dont expect to get more than one use out of them. Chances are they will end up like your defiler, the only difference being that you can make some use of your defiler if it happens to survive.
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Against Guard they can be ok... because they can actually be a threat to guard he will likely want to shoot marines with his tanks and if the spawn take up las fire that was otherwise going into marines thats great... not so vs mech guard or guard that have lots of heavy weapon platoons with heavy bolters and in that case the word is land raider.
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Spawns cannot be summoned.

 

As for spawn-hammering Ballistic Skill at 4.

9 bolters to kill a marine, 9 shots, 6 hits, 3 wounds, 1 failed save. (Exposure to fire: Variable, depends on your actions)

13.5 bolters to kill a spawn, 13.5 shots, 9 hits, 3 wounds (Exposure is roughly 2.5 turns at about 7.8"to8.1" movement average a turn then assault)

--For every four str 3 shots at BS4 will equal 3 bolter shots considering no save and 3+ saves disregarding the AP.

--Spawns can be instant killed by str10 weapons and specialist weapons only (such as force weapons).

 

120 points per "free slot" spawn unit of three.

3 spawns with D6+1 charging attacks each average at around 10.5+3 charging at strength 5. (basicly 2.6 berzerkers worth at lower initiative but with 9 wounds vs power weapons and faster ground speed+ high toughness vs guns like Reaper Launcher, Inferno Bolter, Tau Plasma Rifle, Doom Siren)

 

Always moving as if in difficult terrain has one ultimate benefit: It convinces players to start them in terrain that borders their deployment zone for the saves if you dont get first turn, or place them where they will pass through terrain on their way to the enemy. Most players avoid deploying melee units inside/needing to pass through terrain, and this is a fast unit even besides the fact they always move as if in difficult terrain.

 

 

Roughly I would say they are a controversial melee and harassment unit. We're allowed to have them in free slots if we want to experiment with them even if just with one to fill points up. They're fun and help new players remember such rules as fleet, 12" assault and the odd rule of "Mindless" when the rest of the army lacks such rules to remember.

 

I like spawns, just not so much to add a lot of them, and sometimes I get an itch to use many from time to time just to see how they'll do.

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They will be better in 5th when they can actually screen other units. Right now when i do use them, i almost use them as a retinue...I know the chaos lord or sorc cant join them, but if you just stand behind them then the HQ cant be shot at. Then if they reach melee with the HQ they are just support. They arnt exactly a "bad" unit, its more the pt cost is a bit high for them.
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The sole problem with the Chaos Spawn unit is cost. I think it should probably be cut in half, due to their extreme fragility and limited killing power.

 

Otherwise, I think they're fluffy as Hell, and with a significant points decrease, they'd be a great choice for a distraction/harassment/suicide unit.

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I am currently building thirty Chaos Spawn. It is a daunting task as I realise that the models are underperformers and overcosted. I feel a tad better when I think of their delivery system: Chaos Thunderhawk.

 

Personally, I want some fluff in my Chaos army. I already have a winning 2008 tourny army @ 1700 points. Sometimes it can be fun feeding your opponent some Chaos cattle. I think they will be fun to play against my friends Necron army.

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"Spawns cannot be summoned.

 

 

He means gift of chaos I think. "

 

I did indeed.

 

Damn nerds.

 

 

Hm? I'll take it you're a bit new to this forum, or just new to this type of posting.

 

Being a nerd isnt an insult to those who enjoy the steriotype image, but whipping around words intended as insults hardly shows the websites rules any respect, please re-read the websites rules. (Your comment "Damn nerds." falls under the trolling category)

 

Reading the rules wont take long, just skim over them to get the idea.

 

(This isnt a #chan site, for example, no insult intended if you #chan)

 

-If you didnt insult I would have gladly apologised for my comment. Apologising after being insulted kinda gives the master-to-slave recognition feel if you know what I mean. :rolleyes:

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Uh, I read somewhere on Warseer in someone's sig this one quote:

 

"An internet argument is like winning a beer in a raffle after drinking 100 beers that same day, sure you may have won but that doesnt change the fact your still a fool"

-That made me laugh after reading it.

 

I dont get "puffy" over small disputes, at least when I'm in a good mood. Disputes over rules though I'll argue to death.

 

However, I am not in the clear when I replied to him, I trolled a little myself, its called "Guilt trip trolling". If you guys didnt catch that, so that one quote above still applies to me I suppose, lol.

 

(Edit, forgot to add on topic material)

 

I plan on using some spawn in a obliterator+sonic noise marine army with a lash prince, about 480 points worth to give it a go in a 1750. I figure the impending doom will force all the high str shots can be pulled off my obliterators until its too late. I'll share how it goes when I get around to it.

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Uh, I read somewhere on Warseer in someone's sig this one quote:

 

"An internet argument is like winning a beer in a raffle after drinking 100 beers that same day, sure you may have won but that doesnt change the fact your still a fool"

-That made me laugh after reading it.

 

I dont get "puffy" over small disputes, at least when I'm in a good mood. Disputes over rules though I'll argue to death.

 

However, I am not in the clear when I replied to him, I trolled a little myself, its called "Guilt trip trolling". If you guys didnt catch that, so that one quote above still applies to me I suppose, lol.

 

(Edit, forgot to add on topic material)

 

I plan on using some spawn in a obliterator+sonic noise marine army with a lash prince, about 480 points worth to give it a go in a 1750. I figure the impending doom will force all the high str shots can be pulled off my obliterators until its too late. I'll share how it goes when I get around to it.

480 points worth of chaos spawn, how is that, I figured 9 chaos spawn(3 full fast attack slots) are going to be 360 points, where is the other 120 points coming from? An ouch! to putting all those spawn together, I don't envy you!

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Note: spawn don't take up force organization slots. There's no limit to how many points you can squander on them in a single army.

 

Crap, see what old timers disease does to you, makes you forget sh*t! :D :(

 

So that's 12 chaos spawn.... like I'd said, don't envy putting those models together... not in the slightest.

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