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Lack of Plasma Cannons


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I rather have 9 walking plasma cannons then 12 stationary plasma cannons any day. Peekaboo, I see you around that corner thar, BOOM. Dead marine squad, oops you cant see me, now you can when I peekaboo next turn, my turn that is.

 

Seriously though, we get freakin' autocannons and they dont. I prefer lascannon's role over Multi-meltas, and the points difference is only really noticible in heavy support, in troops these weapons are cheaper and you wont notice it much so might as well get a lascannon for your troops then a multi-melta. (Or 2 plasma guns in fact). I rather have an autocannon rather a heavy bolter for the range, strength and the ability to say I can wound a wraithlord on a 5 instead of just a 6. (6 heavy bolter shots for a single 6, 3 ac shots to get a 5 or 6, heavy bolter has just 1 more shot, see the difference? 2HB vs 1.5 AC's)

 

Plasma Cannon, bah, give me a battle cannon instead, oops loyalist marines dont have such weapons, do they?

 

We get much cooler stuff... Period.

3 ac shots? huh? since when did a str 7 ap4 weapon that was suppost to be hvy 2 become a hvy 3?

 

Anyway, who really care about plasma cannons, the black legion players don't seem too. :P

The Forces of Chaos have neither the research nor the production abilities to develop and introduce new High-Tech (weapons).

 

I also have to disagree with this... If they didnt have the research or production how do you think they are constantly sacking imperial planets?

 

They got Planet killer.... Defiler.... Hell even Obliterators....

 

 

In The Ultramarines omnibus p. 558 it mentions that the Uriel had been awed by the scale of adeptus mechanicus's forge world but that this was "but a vilage smithy compared to Medrengard."

3 ac shots? huh? since when did a str 7 ap4 weapon that was suppost to be hvy 2 become a hvy 3?

 

Anyway, who really care about plasma cannons, the black legion players don't seem too. :P

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I think he was saying that an AC has a 1 in 3 chance of rolling the 5 or 6 needed for the str 7 AC to wound a MC that was used as an example, not that the AC shot 3 times. It was just worded in a little bit confusing way.

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This BL player doesn't care about plasma cannons as I have them in my oblits. Used them to totally wipe out a s/m termi squad last game :lol: .

And my HB's and AC's work just fine for my havoc squads.

Ah thanks Chillin, I get into the moment and not explain things in proper context for easy understanding. My fault!

 

Weapons Chaos uses in excess that the imperials cannot use.

 

Noise Weapons, including that nasty AP3 flamer that takes up -no- arms on the champion, and that pinning 2 shot heavy bolter on the move/blast krak weapon. Three shots every marine is nasty, trust me. (wiping 20 marines in 2 turns with 5 medium squads is a cakewalk)

 

Mobile, got that, mobile plasma cannons. We also get twin linked versions of plasma guns, and meltaguns that loyalists lack. (Not to mention multi-meltas in addition)

 

Battle Cannons... Yes, not on the thunderhawk, on our walkers, that can fight off deep striking terminator units that try to take it out.

 

Combi-Plasma/Melta/Flamer in wide use, yes in our chosen, terminators, and (almost) every champ.

 

Havoc Launchers, yeah, those land speeder weapons you pay a butt load of points for on a model that dies easy, that can go on all but our walkers in our army. (Plus, it rivals the twin-linked heavy bolter when compared to a razorback, the difference? We still get to transport 10 models, and not 6, tell me that isnt efficient)

 

Autocannons. I explained some of their uses, but when you have +2 strength 1 less shot +12" range "heavy bolter" it tends to be under-estimated, until it pops a few dreadnoughts and those 8 shots annoy those multi-wound Toughnes 3 swarm bases, one shot a piece! (silly scarabs, jetbikes are for eldar)

 

As a side note, what other army has SUCH great firepower, and great melee in those very same units without even upgrading? I mean, seriously, thousand sons are the -worst- firepower unit in melee and they have a freakin force weapon and a sorcerer that can have a gift of chaos! (Not to mention 4+ inv saves will annoy an enemy HQ to no end)

 

Think about it, chaos is the thing for a firepower enthusiast that wants to be prepared for melee. Mobile firepower = vehicles, walkers, sorcerers, obliterators, noise marines sonic weapons, assault weapon oriented havocs and chosen, terminators, bikes, even raptors with their speed, rhino drive-by with any unit, even our basic berzerker unit can have 3, count that, 3 plasma pistols for those annoying fast transports. (Even a combi-melta on the rhinos, geez!)

 

Why, oh why do we need mimmicing havoc-to-devistator squads? We use bikes for bombing/teleport homing deep strike/summons. Really dudes, the only models that have only 1 melee attack standard are rubric marines, and the rest besides possessed/berzerkers/daemons/spawns all have bolter(or better) to pick from. Last we checked 3 bolter shots from a marine can prove a decent chance to take down an opposing marine, right? (Once at 24", the other two when we advance once they're within 18" for rapid fire)

 

We get 12 plasma cannons if we really wanted them anyways, 3 on dreads, 9 on oblits, and if your hard up, use blastmasters as a near-quivilent (with instant death/anti vehicle promise in less AP and more range)

 

I would have to say, the dark mechanicus is doing a very nice job against their imperial counterparts. I mean, come on, battle cannons on a walker that can defend itself in melee with 5 attacks on the charge? Gotta admit, thats very well-rounded.

Seconded.

 

Chaos forces have no need for loyalist weapons. We have other weapon options that are as good -or even better- then the weapons an loyalist astartes player can choose from. We don't need loyalist weapons, we simply build our warp-spawned, semi-daemonic weapon systems in the Eye of Terror and field test them when Abaddon's decides to take a walk in the park. :)

I HATE it when people say Chaos do not have the ability and research to make hi-tech things... small minded imperial loving mortals

 

 

I expect CSM do not have plasmacannons in havok squads because they are not a total clone of codex:SM

 

i got bored of a lack of plasmacannons so i converted 5 plasmacannon havoks for apocalypse games :D

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