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Havoc squads and their ablative wounds


Maladon

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This weekend I intent to get a havoc squad box set and a attack squad, I all ready have 3 blisters of havoc marines with one lascannon, a autocannon and a missile launcher. but the question I have is about the ablative wounds for that squad, how many extra marines should I add beyond the five?

 

I just want a semi consensus answer not a heated debate on the subject!

 

thinking of a 8 man havoc squad with 4 hvy weapons.

Back when i played loyalists i used 6 man devvies, now i dont use havocs although im fully intending to get some, 6 men is sufficient if you play on heany terrain, easier to hide, less need for them, but 8 men if your going on a board with less cover id say.

I use 8/4's, although I've also used 6/3's. 2:1 is the way to go for performance in the current game. Might change when only Troops are scoring, that remains to be seen. I'd still say 2:1.

 

Also, try and mono-task. The only "mixed" Havoc squad I can recommend is two missile launchers and two autocannons.

I use 8/4's, although I've also used 6/3's. 2:1 is the way to go for performance in the current game. Might change when only Troops are scoring, that remains to be seen. I'd still say 2:1.

 

Also, try and mono-task. The only "mixed" Havoc squad I can recommend is two missile launchers and two autocannons.

 

I am mono tasking, twin lascannons and twin autocannons are for hvy armoured vehicles as well as light armoured vehicles too.

 

With the box set, I'll have 2 of each of the heavy weapons minus the heavy bolter(that I have about 5 of).

Aspiring Champion- yes or no?
If you have the points for it and if your opponent have a habit of targeting your havocs with assault units (two of my regular opponents always do), otherwise no.

 

 

My 2 Kraks.

 

Or just spring for the IoK. You get more bang for the buck that way (6-8 extra attacks for next to nothing!).

30 pts is not next to nothing. How many times has anyones havocs fought off an assault squad and remained a viable shooting squad ? Basicly if your havocs get assaulted by a CC squad they are done (not to mention you are being overrun !) and you have problems that neither IoK nor a champ can fix. So IMO those pts are better spent else where ( like on a CC squad).

IoCG is only 10 pts and insures that your havocs will not run due to losses from shooting.

30 pts is not next to nothing. How many times has anyones havocs fought off an assault squad and remained a viable shooting squad ? Basicly if your havocs get assaulted by a CC squad they are done (not to mention you are being overrun !) and you have problems that neither IoK nor a champ can fix. So IMO those pts are better spent else where ( like on a CC squad).

IoCG is only 10 pts and insures that your havocs will not run due to losses from shooting.

 

Yeah an that the ICG is usually ignored for purposes of torrent of fire since its a worthless icon anyway! :P

I've always liked fielding 7 of them, 4 with heavy weapons, as a static gunline, but the rule of thumb seems to be any number between 6 and 10. I don't usually add an Asp. Champ into the mix unless it's the 4-melta or 4-plasma assault Havoc squad in a Rhino, then I toss in the power weapon/fist and a studly attack Icon.

I have a saying. Compare what options are to the regulars within the codex.

 

Pay 30 pts for a nakid champion, or buy a chaos terminator?

Pay for 6 havocs with 3 lascannons at 195, or pay 30 pts more for 3 obliterators?

 

I look at the game this way in many aspects. I also dont leave my havocs with 4 heavy weapons at anything less then 10 men strong.

 

Reasoning, if only 2 units that can instant kill about 2 marines average without saves (like a couple LC predators) it will take them 2 turns to take me down to 2 marines, by that time I got a shot on one of them and if I stun it, it turns into 3 turns to kill my squad and I can manage to take out two lascannon predators at the very least. Same with a dark reaper unit, somehow if I take 8 they end up winning in a 5v8 firefight between units.

 

If your paying 100+ points for just weapons, paying 30 pts more to keep them alive isnt that big of a deal.

 

However, if your packing 3 chosen and 3 havoc squads, 3 extra models is fine when you have -that much- firepower aimed at the enemy. Assuming 12 meltaguns+3 heavy weapons and 12 other heavy weapons then add some noise marines/thousand sons and your good, with a pair of princes to deter melee and soak heavy hitting firepower with eternal warrior. (I know, its nasty, and capable within a 1750 list)

if your playing a cc army you know will reach your lines (although hopefully reduced) like the mentioned tyranids above a champion can be useful as the squad can then act as a normal CSM squad supporting other units in CC hopefully you have already made back the points of the heavy weapons with shooting. I personally take powerfists with most champions if I give them special weapons but you don't have to.
Lately whenever i run havoks its literally with all ten in a rhino. I run mine kinda as an assualty unit, x2 melta, x2 flamer, x1 champ w/pf. This is just my preference, but you can never have enough wounds to protect your key guys even if you are going to stand around and shoot. I would say 2:1 is a good ratio and key to stick with, if you dont plan on getting in the mess than no champ.

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