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Holy Emperor...A flying Terminator!


Eberious

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Thanks N.O.C, I do plan to play with them and I'm sure my mate will be up to have a battle with them in it. He would probably love the chance to try and smash my home growen units into the ground. But he like wysiwyg games really. I doubt that if I took them down to the local GW they would say pretty cool, but youre not playing with them....at least with the JP mod.

 

But I suppose its up to the other player if he wants to or not.

 

 

These would be the rules,

 

12" move

6" assualt

 

So normal movment

 

well in fact ....they would just follow the standard rules but they have JP's. And any rules for what ever they are armed with.

 

Maybe if moving over or landing in difficult terrian on a roll of a 1, they then have to take armour save of maybe a 5+ to survive. Being in harder armour and being VET's.

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wouldn't say an armour save but half next turns moving distance, i mean although they are heavy and more bulky this is overweighed by te fact that the armour is more superior
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Thanks all.

 

@wiplash, do you mean that if I was to roll a 1 or 2 then they could only move half the distance instead of dying if failed to be saved by his armour?

 

If so that I think might make to Uber, I do prefer a draw back as makes the game more exciting plus I wouldnt think the enemy player would agree. Cause at the moment (I think) if you roll a 1 moving thru difficult terrian with JP's you die without any kind of save. I may have mis-understood you.

 

@Midas, I think the reason we dont get JP'ing Terminators is that...well uber unit and nearly everyone would probably take them meaning games would probably be over quickly making the game repetive, killing off a lot of newcommers or vets of the game.

 

But if you play at home and your mates enjoy wysiwyg, or testing new units or characters then you can. Don't have my dex with me but I think only IC who have access to the armoury can select them, as seargents are part of squads which cant take JP's, well unless assualt SM's.

 

 

Anyways back to project, will be working on the 3rd tonight after having a wee break. So should have some more pics.

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  • 1 year later...

Well, that was a long break....only a year or so.

 

Been distracted by another war game. Decided to do some 40k modeling and thought I'd finish up my 5 man strong flying terminator assualt squad.

 

This one has a little more detail as making him the captain type person, the one with the helbard will be sarge.

 

http://i282.photobucket.com/albums/kk270/Eberious_2008/DSC03150.jpg

http://i282.photobucket.com/albums/kk270/Eberious_2008/DSC03151.jpg

http://i282.photobucket.com/albums/kk270/Eberious_2008/DSC03153.jpg

http://i282.photobucket.com/albums/kk270/Eberious_2008/DSC03154.jpg

http://i282.photobucket.com/albums/kk270/Eberious_2008/DSC03156.jpg

 

The greenstuff looks a bit untidy, some small cutting adjustments to do and a good paint job will cover it up. ;)

Currently working on the last 2 guys, both will be weilding thunder hammers.

 

C&C welcome.

 

Forgot to say, it had been that long since I made the jump pack I had to use my own "how to do it" guide on page 1...lol :mellow:

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The position of both those terminators is really nice, very dynamic.

 

Admittedly I hate the idea of a jumpack terminator and Im constantly surprised by a forum that's so strict in only allowing power armour then throws fluff out the window seems to love things like this that make no sense. No offence.

 

So yeah, LOVE the position/dynamic pose but think it would looke 100x better without the jumppack.

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Thanks all,

 

@Koran, fair enough, not to everybodys taste. But I think if we couldn't have a little fun on the forum, it would be a dull place. :D. As said at the start its just for fun as got so many standard Termies... which you might like actualy,same kinda poses but without the JP's, I'll try and dig out the thread.

 

Here it is. enjoy

http://www.bolterandchainsword.com/index.p...amp;hl=Eberious

 

Was thinking over last few days after getting back into things, that I'm goning to try for a retuine type group. Consisting of x2 Lit-claw, x2 T-hammer, the helbard guy as the "standard" guys so sarge and 4 troops. Then the guy above as the IC and a Chaplin. Don't know what to give the Chappy in the way of weapons yet.

 

"QUOTE (Doghouse @ May 11 2008, 12:25 AM)

That way if anyone says you can't have jump packs on termies you can just say that's how they drop into battle.

 

that would be the easiest way if the opponent won't play against them "

 

Or that they have been spending far to much time with the Raven Guard and they needed the BT termies to move faster?, but thats just fluff. But serious game play for legality then yeah would agree.

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Great to see this log up and running again, always thought it was a really cool idea. The captain is looking really great, nice scenic base as well as it looks like he's just pounched on this guy and ripped his head off.

 

Really good stuff!

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Great to see this log up and running again, always thought it was a really cool idea. The captain is looking really great, nice scenic base as well as it looks like he's just pounched on this guy and ripped his head off.

 

Really good stuff!

 

Cheers doghouse, thought it was about time I finished them. The sence you describe is exactly what it is, around the back veiw the CSM has 2 massive holes in his armour from lit claw entry, half a left arm, few impacts from battle damage and yeah..no head, so the terminator totaly owned this traitor.

 

Any ideas what I could give the Chaplin?

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"Sure, you can jump pack your terminators, but I'm jump packing my vindicator :P "

Those

 

Best quote ever! Nice work. One problem using it as rules for a drop pod is that there is no actual dro pod and your opponent might get annoyed as thats one less kill point to claim (My group doesnt count transports as kill points as it seems wrong)

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this would be an amazing way to model fleeting termies that infitrate with shrike, which i know alot of people do.

 

 

They dropped into battle, they didnt infiltrate! good way to explain the movement bonus from fleet too. since fleeting termies, well... just doesnt usually make too too much sense.

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Eberious, your right and I apologise...

 

I wish I had seen your other thread first and just commented on that (VERY nice stuff by the way). I just see a lot on this site that has so much potential but people let "silly" ideas go by without saying anything leaving the author worse off.

 

I can see now that obviously this is just a bit of fun and you totally realise what your doing and this isnt how you go about putting together your armies as standard.

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Eberious, your right and I apologise...

 

I wish I had seen your other thread first and just commented on that (VERY nice stuff by the way). I just see a lot on this site that has so much potential but people let "silly" ideas go by without saying anything leaving the author worse off.

 

I can see now that obviously this is just a bit of fun and you totally realise what your doing and this isnt how you go about putting together your armies as standard.

 

No need to apologise, but thank you very much Koran.

 

Have decided to add an apothecary to the group so started on him 2 nights ago.

 

This is what I got so far,

http://i282.photobucket.com/albums/kk270/Eberious_2008/DSC03174.jpg

http://i282.photobucket.com/albums/kk270/Eberious_2008/DSC03177.jpg

http://i282.photobucket.com/albums/kk270/Eberious_2008/DSC03178.jpg

http://i282.photobucket.com/albums/kk270/Eberious_2008/DSC03181.jpg

http://i282.photobucket.com/albums/kk270/Eberious_2008/DSC03182.jpg

Not sure if I should use the mangled SM or not. Gives him a purpose to be kneeling.

http://i282.photobucket.com/albums/kk270/Eberious_2008/DSC03185.jpg

 

sorry for pic heavy. Green tuff WIP still to be a little more tidy.

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so is he getting a jump pack too

 

yup, just wip. Haven't got around to the JP yet. Would't want my medic to get left behind, that would just be mean.

 

Forgot to give a little break down, custom built arm equipment from various parts, still to add one more tool to the arm.

 

Also took the hip equipment from the SM apoth and added to hip plates. Can't see it really as primed black, as taken from models already built but never used. A little radar above his head to his right taken from DA upgrade spure for speeders. A BT axe blade for the gun CC weapon and the rest is ..well standard. And a Greenstuff apothecary symbol which turned out pretty well, may add another to his leg.

 

Any thoughts from anyone if I should add the SM on the base as to give him a reason for being down on his knee or does it detract to much from the terminator himself. Will probably try and sink the SM a little lower so he doesnt block LOS to the work done on the legs.

 

Will prob paint him Imperial/crimson fist if I add him. Any other chapter and I would fly right past...lol

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This is a great 'crazy idea'. I love the Sarge, Captain and LC termie! Very characterful and individual. I'd play against these just to see how they actually perform :ermm:.

 

Keep up the good work

 

James

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Got the jump pack on, still wip so fairly untidy.

 

http://i282.photobucket.com/albums/kk270/Eberious_2008/DSC03187.jpg

http://i282.photobucket.com/albums/kk270/Eberious_2008/DSC03186.jpg

http://i282.photobucket.com/albums/kk270/Eberious_2008/DSC03189.jpg

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AWESOME, JUST FRAKING AWESOME!!!!

Hopefully this army stays on the side of the loyal marines cuz the chaos boys do not need any help as is.

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