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Vindicator vs Wirlwind


newach

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I don't use either, preferring to stick with Predators, Land Raiders and Devastator Squads, though I used to use a triplet of whirlwinds many years ago.

 

To try and make answering the question easier howsabout giving us a quick idea of what you have in your army, who you're up against (not that one should tailor ones army to a specific foe) and what your overall theme is. For example:

 

"The Faierawn, a young chapter, suffered an explosion in their armoury due to a previously unnoticed instability on their homeworld of Ra'zark Prime. Forced to evacuate the planet while the situation has ridden itself out they are now orbiting in their battlebarge, the dragon's sword. Unfortunately this means they have only a limited supply of hardware and instead rely on the brothers of the chapter for their battles. The famed Inquisitor Bartel is currently investigating a possible Xenos involvement in the planets destruction."

 

In game terms this means I don't take many tanks and mostly take personnel. If I do take a tank I take a techmarine to back it up and so on and so forth.

 

I think if you're new to the game the whirlwind will be better for you in pure luck terms. The Vindicator has this huge fething cannon but not much range and most players will stay away from it if they see it on the field. The whirlwind has a bit more range, can hide behind cover and people seem to have better strike rates with it.

 

Or you could use the Vindicator the way I use one of my dreadnoughts... as a fire magnet :D

I like to use whirlwinds, above everything else. First off, we're 90% sure that predators can't move and shoot in 5th edition, which means they're on the same footing as devastator squads. 2nd, land raiders are too expensive IMO. 3rd, vindicators are too short ranged to be of any use to me (i run a fire power army). Because of the range, i'm more likely to move and shoot, which makes it more inaccurate. And its a HUGE fire magnet. Whirlwinds have considerable range, own hoards, can use mines to help me control fire lanes against MEQs, and best of all, it's not shot at most of the time, which is exactly what i want to happen (seriously, i'd rather have missile launchers shoot at my devastator squad rather than a tank).

Each has considerable advantages that the other doesn't.

 

Vindicator:

S10

AP2

AV 13 in the front (vs. 11)

Can move and fire

No minimum range

 

Whirlwind:

Indirect Fire

Less expensive

Longer range

 

I may well have missed something, but those are basically the things that one has and the other doesn't.

Personally, i prefer the Vindicator any day. It hits harder, is tougher, and doesn't hide. The fact that I have to move it still puts it at the same accuracy level as a Whirlwind fiing over terrain. And just saying the phrase 'S10, AP2' tends to make your enemy shiver in fear. Okay, and subsequently try with all his might to annihilate the Vindicator... Longer life expectancy for my two Dreads, then.

i've actually been pondering over getting a vindicator, ( mainly for looks) but i need a vehicle that a more all round vehicle, if im fightning hordes or mech armies, and seen as though (being fluffy) im only allowed a pred destructor, i kinda starting to think a vindicator, especially with storm bolter, and hunter killer missile will be a pretty good combo, my armies mainly assualt, as well and i have horrible images of a whirly annihilating my own troops just before they get to charge :down:

 

any ideas would be helpful, otherwise i'll just end up using a raider :(

I really like W'winds, they are splendid at taking out small, fragile, elite units....like Aspect warriors. Sure, they may get an armour save, but nothing says screw you like an ordnance blast on an expensive unit of Eldar. Against hordes it works well, especially if you use two, thus increasing each W'winds survivability. Because it pins units, it's good to support your troops going forward too. And as mentioned before, it's damned cheap!

 

The vindicator, I've yet to use, but for what it does, it looks pretty good. Sure, only a 24" range, but the front armour is good, and the destructive power of it is awesome.

If you're going for overall strength... i'd still choose the whirlwind. The choice between mines and normal barrage allows you to adjust appropriately against your opponent. Vindicators also have pie plates, but using a str 10 ap 2 weapon on mass orks sound like over kill to me...

Personally I prefer to take a vindicator, smack it near a fire lane and look up at your opponent/s with a "dare you to charge me" face.

But that's me, an ex-dark angel player who is plasma/blast happy.

 

danielkwkim

If you're going for overall strength... i'd still choose the whirlwind. 1.The choice between mines and normal barrage allows you to adjust appropriately against your opponent. Vindicators also have pie plates, 2.but using a str 10 ap 2 weapon on mass orks sound like over kill to me...

1. Don't you choose the ammo before beginning? Sure mines are good for closing of fire lanes, but the vindicator is better.

2. But it's funny.

Yes you do choose your ammo type before the battle, but your opponent isn't going to suddenly change his entire army during the game either. What i mean is, you already know what you're going to face at the beginning of the battle, so you can adjust according to their army

yeh completly depend on the situation:

 

for me

if i'm facing an army with high amour (SM, CSM, DH, etc.) then i would take the Vindi

 

but if i'm against a horde army i'll probably take 2 whirlwinds (as they dont really have any anti-tank and they will cause more damage in the long run)

 

oh and another thing depends which ammo the Whirly uses ;)

 

Athiair :lol:

Another interesting tidbit regarding 5th...

 

Ordanance Barrage type weapons hit rear armor (Aka TOP) of veichles when hole lands on top of them.

 

Although still not an "anti tank" weapon... its funny to me that a whirlwind will potentially be able to destroy a Russ, vindi or even a pred.

The simple answer is: AP2. Against MEQs, a low AP trumps a high one any day. Chaos is also likely to move towards you, making the lack of a minimum range a bonus.

 

The amount of times I've seen a Vindi scatter back onto itself or onto a friendly unit......

Well, then obviously your (frineds') Vindicators aren't properly blessed. Seriously, though, you really shouldn't be aiming within 6" if you're not willing to take the risk of a little friendly fire. The only reason to shoot this closely is if you really can't back off (due to being Immobilised/cornered/whatever), as it's well worth backing away from anything hard enough to warrant the attention of that S10 AP2 Pieplate, and backing saves you the risk of scatter.

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