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Handful of questions.


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I've finally bought 10 of the plastic chaos termies and so I decided to ask questions I have about them both fluffwise and gameplay wise. I appreciate your insight.

 

1. The CSM termies have a 5+ invulnerable as do the loyalists but the loyalists recieve it because of the infused armor fragment from the Emperor. So what gives the CSM termies, especially those of the original traitor legions their invulnerable save? Are they simply given protection by the warp?

 

 

***Question two is kinda of long so if you wish to go straight to the question just pickup where it says "Simplified Version"***

 

2. I built the first five guys earlier today but I just don't feel satisfied with the way I armed them. I intend to use them in a full 10-man squad that will teleport with my terminator coryphaus (lord) onto my sorceror's position in the heart of the enemy. The problem is that I keep thinking of them as two independent squads within a squad and as a result I feel like I should arm 5 in such a way as to be effective against fleshy units and the other 5 against armored targets; I.E. combi-flamers and heavy flamers in one and combi-melta/plasmas with a reaper in the other. Ultimately though as I said above they are all part of the same squad and I intend to use them as a mass formation much in the manner portrayed in the book "Dark Apostle." I'm not satisfied with the armament of the first 5 which is 1 CombiF, 1 PF, 1 CF, 1 Reaper, 3 combi-bolters, and 3 power weapons. I'm thinking of adding combi-plasmas to the squad for the sake of having some serious ranged firepower that has a lower AP to kill MC or other terminator equivalents. By now you want the question. :yes: What armaments would be the most optimal for the next 5 termies? How can I make these 10 termies all work together and be effective as a unit? Despite the limited number of standard combi-bolters in the kit, I would like to avoid the 'jack of all trades' approach because the squad would then excel at nothing and be capable of doing anything to some lesser degree.

 

Simplified Version- What seems to be a fairly common, effective, and cohesive selection for arming terminator squads consisting of 5-10 terminators?

 

3. I dread having to introduce actual battle tanks into my chaos army as I have nearly 15 imperial tanks already and hope to have rhinos as the heaviest armor in the chaos army. Nonetheless, I feel compelled to ask this wallet lynching question. When is it worth it to take LR dedicated transports for chaos terminators, more specifically at what point values? Can we take a dedicated LR transport for a squad numbering over 5 terminators and keep the terminators in reserve? (We can for our troops)

 

4. Terminator champions provide the additional one attack per model upgrade in such a fashion, however, although I'm not seriously considering upgrading any of my terminators, I am curious as to what community felt regarding this option.

 

5. With so few arms for the chaos terminators the character of each pose with certain weapons is somewhat limited to just a few. I am considering buying 20 more terminators in the future but I want to avoid having too many clones. How can such a large number of terminators be individualised in pose and overall appearance without any serious hacking, cutting, g-stuffing, etc?

 

-_- Good night.

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I've finally bought 10 of the plastic chaos termies and so I decided to ask questions I have about them both fluffwise and gameplay wise. I appreciate your insight.

 

1. The CSM termies have a 5+ invulnerable as do the loyalists but the loyalists recieve it because of the infused armor fragment from the Emperor. So what gives the CSM termies, especially those of the original traitor legions their invulnerable save? Are they simply given protection by the warp?

 

 

***Question two is kinda of long so if you wish to go straight to the question just pickup where it says "Simplified Version"***

 

2. I built the first five guys earlier today but I just don't feel satisfied with the way I armed them. I intend to use them in a full 10-man squad that will teleport with my terminator coryphaus (lord) onto my sorceror's position in the heart of the enemy. The problem is that I keep thinking of them as two independent squads within a squad and as a result I feel like I should arm 5 in such a way as to be effective against fleshy units and the other 5 against armored targets; I.E. combi-flamers and heavy flamers in one and combi-melta/plasmas with a reaper in the other. Ultimately though as I said above they are all part of the same squad and I intend to use them as a mass formation much in the manner portrayed in the book "Dark Apostle." I'm not satisfied with the armament of the first 5 which is 1 CombiF, 1 PF, 1 CF, 1 Reaper, 3 combi-bolters, and 3 power weapons. I'm thinking of adding combi-plasmas to the squad for the sake of having some serious ranged firepower that has a lower AP to kill MC or other terminator equivalents. By now you want the question. :D What armaments would be the most optimal for the next 5 termies? How can I make these 10 termies all work together and be effective as a unit? Despite the limited number of standard combi-bolters in the kit, I would like to avoid the 'jack of all trades' approach because the squad would then excel at nothing and be capable of doing anything to some lesser degree.

 

Simplified Version- What seems to be a fairly common, effective, and cohesive selection for arming terminator squads consisting of 5-10 terminators?

 

3. I dread having to introduce actual battle tanks into my chaos army as I have nearly 15 imperial tanks already and hope to have rhinos as the heaviest armor in the chaos army. Nonetheless, I feel compelled to ask this wallet lynching question. When is it worth it to take LR dedicated transports for chaos terminators, more specifically at what point values? Can we take a dedicated LR transport for a squad numbering over 5 terminators and keep the terminators in reserve? (We can for our troops)

 

4. Terminator champions provide the additional one attack per model upgrade in such a fashion, however, although I'm not seriously considering upgrading any of my terminators, I am curious as to what community felt regarding this option.

 

5. With so few arms for the chaos terminators the character of each pose with certain weapons is somewhat limited to just a few. I am considering buying 20 more terminators in the future but I want to avoid having too many clones. How can such a large number of terminators be individualised in pose and overall appearance without any serious hacking, cutting, g-stuffing, etc?

 

-_- Good night.

 

1. No idea, sory :(

 

2. depends on their purpose within your army, without knowing how you play, and what else is in your army, i dunno which of the hordes of choices to suggest ^^ i personally have 5 Termi, 1 with a pair of lightning, 1 with Reaper and Chainfist, 1 with Icon (made from the Chaos Terminator Lord kit's force staff and the Nurgle icon top from the CSM troops box) and combiplasma, and the rest with combi-plasma.

 

3. I personally have a LR, for when i think its time to put them in it (DSing everytime gets predictable). Haven't modelled it yet, but i was thinking Daemonic Possession.

 

4. Could you reword this question so we know what you're asking please? ^^ if you're asking if its worth upgrading the entire squad to champions, it depends on their role, but with mine being the bodyguard for Typhus..well, Champions was the useful choice.

 

5. Chaos Terminator Lord arms are your best friend for ornate weapons for unit champions, as is having a SMALL selection of Loyalist terminator arms and Warp-corrupting-agent, otherwise known as Greenstuff :)

1. Why the Star of Chaos of course!

Seriously though, the suits of Legionnaires are most likely blessed by Dark Adeptus/Daemon Forgesmiths and newly turned renegades may still possess a working/non-defiled Crux. This is Wh40k, thus superstition is rife, so it could also be that all the Crux Terminati out there contain a small forcefield generator and this is carried over or manufactured when the Chaos Astartes turned.

 

2. Two squads of 5 /w:

 

4x combi-melta

1x heavy flamer (the Reaper is too expensive for what it does and flamer weapons in 5th are insane)

1x chain fist

 

4x combi-plasma

1x heavy flamer (

1x chain fist

 

They should complement each other nicely, as in both can take out MEQ's, MC's and Vehicles/Skimmers.

 

3. At 1500 or higher, preferably higher. As for taking a Transport for a Terminator squad with more than 5 models, I don't know - the FAQ only mention Rhinos.

 

4. It's not worth it. if you want extra attacks grab an Icon of Khorne, but I've found that it isn't needed.

 

5. The paintjob, give them each a unique variation on your army's main scheme - like the Khorne Berzerkers of old where different parts of their armour was painted black or brass.

 

 

My 2 Kraks.

Ah, manythanks brothers!

 

I have an update and a few more questions.

 

6. Do combi-weapons still fire as twin-linked bolters?

 

7. Nihm, your squads have four powerweapons by the looks of it. Where did you pull the other power weapon needed for each squad?

 

8. I configured two chaos bolters and the obliterator's plasma gun to resemble a combi-plasma last night and am thinking of installing it on the left hand that carries the sorceror lord's staff. The other weapon would be a lightning claw on the right arm. Unfortunately my other lightning claw is on my regular terminator lord. Are single lightning claws going to work on terminators?

 

I went ahead and borrowed the how-to from your combi-plasma tutorial, Nihm, and installed IG flamer tips! ;) I will have one squad with 4 combi-flamer and the other with 4 combi-melta. There should be one last squad with 4 combi-plasmas somewhere down the road.

 

A few pictures for your visual pleasure. Again, I apologize for the quality of the pictures. :)

1.

http://img161.imageshack.us/img161/1691/1001204nc4.th.jpg

2.

http://img161.imageshack.us/img161/8690/1001206jw9.th.jpg

3.

http://img161.imageshack.us/img161/4369/1001203il4.th.jpg

1. Chaos give them, HQ's, Possessed, Oblits protection - Tzeentch give them even more protection.

 

2. 1st squad: 1xH.Flamer/PF, 2x Combi-Flamer/PW, 2x Combi-Plasma/PW, ;2nd squad: 3x Combi-Plasma/PW, 2x Combi-Melta/PF

 

i use 4xCombi-Plasma/PW, 1xHF/PF

 

3. only assault terminators benefit from it IMO

 

4. do not take them unless you have greater daemon

 

5. they look alright - and not so repetitive

 

6. as bolters

 

7. from SM boxes, or GS PA power weapons

 

8. for combi plasma i use plasma pistols from space marine assault squad undersluged or on the top of combi-weapon

According to the 3,5 codex it's the Crux Terminatus which grants ALL Terminator armours the 5+ invulnerable save, since the Abbadon entry specificly mentions the Crux Terminatus of Abbadons armour having been improved to confer a 4+ invulnerable save instead.

 

How much that is worth now I don't know though :lol:

 

TDA

I always go by the idea that Terminator Armour is so tough and so thick that there is no sure-fire way of killing a Terminator - there is always a chance that the armour will prove to thick to be breached.

The idea of personal void shields is also a fave of mine!

 

What mark are you planning on giving the Terminators? I usually go with tzeentch because of the poliferation of low AP guns out there, though every other mark would also lend itself well to Terminators.

Hmmm, thankyou again.

 

It is disappointing that I know have terminators with what are essentially nothing more than suped up bolters. :P

 

Night Stalker, what do you mean in your response to number 4?

 

Lady Canoness, I play an undivided legion and do not use any marks. I do, however, integrate cult squads into my force.

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