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Leaders of the Golden Defenders


Telveryon

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Commander Telyon, Master of the Golden Defenders

 

WS:5 BS:5 S:4(6) T:4 W3 I:5 A:4 LD:10 Sv:2+/4+

 

Points: 353

 

Wargear: Smiter, Master-crafted plasma pistol, Artificer Armor, Iron Halo, Terminator Honorus(bonus included in the profile),

Frag and Krak grenades, psychic hood

 

Psychic Powers: Telyon has Vail of Time psychic power and must take a second one from the Codex.

 

Smiter: The Smiter is a master-crafted force hammer that adds +2 to Telyon's strength.

 

Psychic Might: Psychic Might: Telyon is a potent psyker, however to control such power requires considerable concentration. At the start

of the turn Telyon may take a leadership test, if he passes he may use two psychic powers that turn if he fails he may uses

one power as normal.

 

Psychic Adaptability: Telyon is the prime example of Golden Defender ability to adapt. If he takes passes a psychic

test at the start of his turn at -2 Leadership and passes, Telyon may exchange his second psychic power for another from the from the

Codex and he may use one psychic power as normal, if the test is failed he retains his current psychic power and may not use any

psychic powers in that turn. Psychic Might and Psychic Adaptability may not be used in the same turn.

 

Master Strategist: While Telyon is not the best field leaders in the Legion Astartes, he is however one of the best

strategists. If Telyon is taken any reserves rolls may be re-rolled, even successful ones.

 

Captain Corvus of the First Company

 

WS:5 BS:5 S:4 T:4 W:3 I:5 A:4 Sv:2+/5+

 

Points: 190

 

Wargear: Crow's Claws, Terminator Armor (bonus included in the profile)

 

Crow's Claws: The Crow's Claws are a pair of master-crafted Lightning Claws, the left gauntlet incorporate the Shredder.

 

Shredder: The Shredder is a stormbolter that has an AP of 3 and ignored cover.

 

Rites of Battle: as in the Codex

 

Master Of the First: Corvus is the Captain of the first Company, if he is in the army, 0-1 Terminator and any number

of Veterans Squads may be taken as troops.

 

Well, these are the two character I thought up, they are a bit powerful and they are my dream characters but with their point costs I think they might just be fair. A severe rubdown will be appreciated.

 

Here's idea that I though would make would make Telyon a bit too powerful but would have been nice to have:

Master of Time: Telyon is a master of the Vail of Time. Such is his mastery that he has developed a sixth sense giving him

better awareness of the events surrounding him. Telyon has an Initiative of 6.

This Special Rule would have come with a 20 point increase to his cost.

 

Also here's a toned down version of Psychic Might:

Psychic Might: Telyon is a potent psyker, however to control such power requires considerable concentration. At the start

of the turn Telyon may take a leadership test, if he passes he may use two psychic powers that turn if he fails he may uses

none.

 

It's the first time I came up with some rules so I may have gone a bit overboard, you decide if I did.

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  • 2 weeks later...

Wow, characters that aren't really undercosted by many points, finally people are thinking sensibly :P

 

Master of Time: Telyon is a master of the Vail of Time. Such is his mastery that he has developed a sixth sense giving him

better awareness of the events surrounding him. Telyon has an Initiative of 6.

 

This Special Rule would have come with a 20 point increase to his cost.

 

I thought Librarians were able to take familiars which were able to boost their iniative, I may be wrong however.

 

Psychic Might: Telyon is a potent psyker, however to control such power requires considerable concentration. At the start

of the turn Telyon may take a leadership test, if he passes he may use two psychic power that turn if he fails he may uses

none.

 

I would say keep the first one since I'm guessing this version would mean he'd have to make 3 Ld tests, one for this and two for the powers.

 

Overall I'd say Commander Telyon is very fair, yes he may be powerful but his points make up for this, I like how his rules are good but also stop him from becoming overpowered eg. Psychic Adaptability. I thought that was clever. I would say lower his price though since he isn't immune to ID and he only has 3 wounds. A 4+ invun will only take you so far, I'm thinking 310-330 ish.

 

 

Now onto Captain Corvus.

 

 

His basic statline is fine. However terminators cannot take grenades, so you can't have the Frag and Krak grenades.

 

Master Of the First: Corvus is the Captain of the first Company, if he is in the army, 0-2 Terminator and any number

of Veterans Squads may be taken as troops.

 

I feel this is slightly powerful, since you could have an army of only vets. I'd suggest he can allow 0-1 units of terminators and veterans to be taken as troops. Not too bad since Belial is 130pts and allows terminators as troops, I put a limit since I don't want to turn him into Belial and it's still powerful.

 

I'm unsure about the stormbolter though, I'd say remove either the master crafted bit or ignores cover or AP3, all 3 is a bit powerful, I don't see a problem with two of them. I'd suggest remove the master crafted bit since he is BS:5 and a storm bolter basically sprays bullets so I can't see one being master crafted but thats just me.

 

Hope this helps ;)

I thought Librarians were able to take familiars which were able to boost their iniative, I may be wrong however.

Indeed they can but it's a bit unfluffy for my chapter. They have thing for not looking too different form one another and having an eagle or crow or whatever perched on his shoulder would single Telyon as the big boss a bit too much.

 

I would say keep the first one since I'm guessing this version would mean he'd have to make 3 Ld tests, one for this and two for the powers.

Both rule require 3 Ld test. The current Psychic Might version requires a psychic test for the first power, an Ld test to see if he can use a second power and then another psychic test for the second power. But I've just spotted a a flaw in my thinking... If the fist power used is Vail of Time he can re-role the Ld test and it's very unlikely that an Ld 10 individual would fail two Ld test in a row practically defeating the very purpose of having to take the test in the first place. I've edited the current Psychic Might so that the Ld test is taken before any psychic test to avoid that pitfall.

 

Overall I'd say Commander Telyon is very fair, yes he may be powerful but his points make up for this, I like how his rules are good but also stop him from becoming overpowered eg. Psychic Adaptability. I thought that was clever.

Glad you like it! :o

 

I would say lower his price though since he isn't immune to ID and he only has 3 wounds. A 4+ invun will only take you so far, I'm thinking 310-330 ish.

I don't know, Telyon always has Vail of Time power, coupled with the fact he can usually use two psychic power per turn odd are he'll almost always be VoT-ed that meant a 75% chance to pass an invulnerability save which is as good as it gets...

 

Now onto Captain Corvus.

 

 

His basic statline is fine. However terminators cannot take grenades, so you can't have the Frag and Krak grenades.

Master Of the First: Corvus is the Captain of the first Company, if he is in the army, 0-2 Terminator and any number

of Veterans Squads may be taken as troops.

 

 

I feel this is slightly powerful, since you could have an army of only vets. I'd suggest he can allow 0-1 units of terminators and veterans to be taken as troops. Not too bad since Belial is 130pts and allows terminators as troops, I put a limit since I don't want to turn him into Belial and it's still powerful.

 

I'm unsure about the stormbolter though, I'd say remove either the master crafted bit or ignores cover or AP3, all 3 is a bit powerful, I don't see a problem with two of them. I'd suggest remove the master crafted bit since he is BS:5 and a storm bolter basically sprays bullets so I can't see one being master crafted but thats just me.

Made alteration as you suggested but I've also knocked 15 points of his cost. And I actually did base Corvus' cost on Belial's...

 

Hope this helps msn-wink.gif

Plenty even! Thanks for the rely!

 

 

 

How can you justify having a Librarian that is stronger than Mephiston?

If you mean why is he physically stronger, I justify it the same way every Grey Knight does, better gear. Mephiston has a natural S5 while Telyon's S6 if given by gear, take away his hammer and his S4 like every marine. If you meant why is he more powerful as an overall character I justify it by a considerable larger point cost game wise and fluff wise by the fact that Telyon, while a psyker, is also a Chapter Master thus getting dibs on the better gear.

I was referring to how he is generally more powerful than the strongest librarian in existence. He is very expensive but I think its unfluffy to have him be so powerful.

 

It's his DIY chapter if he can justify his power in his chapters fluff and he's priced correctly then I see no problem.

I was referring to how he is generally more powerful than the strongest librarian in existence. He is very expensive but I think its unfluffy to have him be so powerful.

I think you're intermixing rules with the fluff... In the fluff you don't have invulnerability saves or re-rolls, instead you have skill and psychic power fields in which Mephiston is better the Telyon.

 

I've also math hammered a confrontation between Telyon and Mephiston and the result is the Mephistol has an average 78% chance of killing Telyon on the charge (using Might of Heroes) not half bad considering the Mephiston over 100 points cheaper the Telyon and with overall worse gear, but the truth is that if he fails to kill Telyon on the first turn then he would be pretty much guaranteed to bite the dust...

 

psyker wise = Tigerus???

The way I see it, the overall power a psyker is not measured so much by the effect of a certain power he uses but by how many powers he can use in a certain amount of time, in which case Mephiston has Tigurius severely outmatched.

 

It's his DIY chapter if he can justify his power in his chapters fluff and he's priced correctly then I see no problem.

Other then the hammer and his ability to focus there is little else to explain almost everything else is pretty much standard Space Marine equipment. But you're right, a good plausible story is required to justify such power, I hope I'll be able to pull it off.

dude tig taps into the hive mind

cummon!!!

I didn't say Tigurius wasn't powerful, but let me offer two quotes from the Blood Angel Codex:

"he released his full psychic potential"

"rather than being limited as are other Librarians"

You can't say those things about Tigurius. Mephiston is probably the only human to have ever reached his full psychic potential.

 

But lets not go further with Tigurius-Mephiston argument. This thread is about Telyon and Corvus' uberness! ;)

Yeah, I was just kind of having a problem with that whole Mephiston thing because Mephiston is the only Space Marine character who even has a chance against Abaddon. If Mephiston can still beat him enough thats cool too as long as you don't mind paying a bunch for this character. The problem I had with it is that fluff wise and rule wise Mephiston is a beast and in general I feel that DIY chapters shouldn't be the best anything lest the stomp over established stuff.

And yes, Mephiston is stronger at everything that Tigerius.

In any case, the points match the equips/strength/whatever so its fine. And a very small apology for coming in and crapping all over your character.

Yeah, I was just kind of having a problem with that whole Mephiston thing because Mephiston is the only Space Marine character who even has a chance against Abaddon. If Mephiston can still beat him enough thats cool too as long as you don't mind paying a bunch for this character.

I was a bit careful not to give Telyon everything. If he had Adamantine Mantle and I6 then he would indeed have been a beast that would have had a decent chance against Abaddon would have wiped the floor with poor Mephiston. But as it stands Abaddon is pretty much guaranteed to kill Telyon before he can do anything and Mephiston has a decent chance against him and they both take advantage of the same flaw, the one pointed out by Silent Shadow, Telyon is not immune to instant death!

 

The problem I had with it is that fluff wise and rule wise Mephiston is a beast and in general I feel that DIY chapters shouldn't be the best anything lest the stomp over established stuff.

A most reasonable point of view. I also don't like to see the fluff mangled and thus try to avoid doing it myself.

 

And a very small apology for coming in and crapping all over your character.

No apology needed! First you didn't "crap" on my character and second I was the one to ask for your opinion.

  • 8 months later...

Captian Lucas Raziel has done a very nice job with these characters when I asked him to update them. But he's vision of Telyon didn't exactly coincide with mine.

 

Captian Lucas Raziel's version can be found at the this ling: Link

 

Here is my version:

 

:P Commander Telyon

Garrus Werex654435210+2/+3

 

Unit Cost: 365 points

  • Infantry

  • 1 (Unique)

  • Artificer Armor
  • Iron Halo
  • Timesplitter
  • Frag and Krak grenades
  • Plasma Pistol
  • Psychic Hood

  • Psyker
  • Independent Character
  • Combat Tactics
  • And They Shall Know No Fear
  • Psychic Focus
  • Master of Prescience
  • Orbital Bombardment

  • Telyon has any three of the following powers:
    Smite, Force Dome, Machine Curse, Quickening, Null Zone, The Avenger, Might of Ancients, The Gate of Infinity, Vortex of Doom.

 

Psychic Focus

Telyon has tremendous psychic power at his command, however he must remain focused in order to use it. Telyon may use up to three psychic power per turn. The first psychic test is automatically passed, the second is take as normal, the third is made at -1 Leadership and if Telyon fails, he suffers a Perils of the Warp attack. In the case of the third psychic test, successful invulnerability saves must be re-rolled twice.

 

Master of Prescience

Telyon is a master of foretelling the future, he uses this talent to great affect both on and off the field. Telyon has +1 to Weapon skill, Balistic Skill, Initiative and Invulnerability Save. Also an Army containing Telyon may re-roll any reserve rolls, even successful ones.

 

Timesplitter

Timesplitter is a master-crafted force weapon.

 

Point cost analysis:

Start: 230 points

Stats increases: +60 points

Iron Halo: +20 points

Gear: +30 points

Orbital Bombardment: +25

 

Comments and criticism is most welcomed!

  • 4 weeks later...

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